Transformers Combiner Wars: Skywarp (Leader Class) by Hasbro

I honestly didn’t plan this, but it’s almost exactly a year to the day since I Featured Combiner Wars Leader Class Thundercracker here on FFZ. Crazy, how time flies! I followed it up last October with a look at Starscream, and here I am finally completing this Trinity of Seekers with Skywarp! Today’s Feature will be easy-peasy-quick-and-breezy, as this is of course just a repaint of the toy I’ve already looked at twice. And that’s a good thing, because it was a long day at work and I am drinking heavily.

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The box is more or less identical to the other Leader Class Seekers, albeit with updated character art. Skywarp looks more pissed than I’ve ever seen him on the front of the box. I must have found this toy dozens of times languishing on the shelves without picking him up. It’s not that I didn’t want him. Skywarp is easily my favorite Seeker deco and I am fond of this as a Seeker mold, but truth be told, shelling out $45 for a repaint of the same toy twice isn’t something I relish these days and so I was waiting for a sale. It’s hard to believe that I’m the same guy who used to hit Walmarts at 2am looking for Armada repaints. Anyway, I got nothing else to say about the package, so let’s take a look at his alt mode…

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Yup, this is still a mighty attractive jet mode, and it still boggles my little change-a-bot loving mind that this is remolded from Jetfire. I really dig the sleek contours and all the sculpted panel lines. And as good as this jet looked the last couple of times I showcased it, it looks all the better for wearing Skywarp’s glorious black and purple. The base black plastic isn’t as glossy as I would have liked, but you can get a nice sheen off of it when viewed in the right light and at the right angle. Both the purple paint and plastic are nicely matched and really add that extra pop, along with that sumptuous silver paint that Hasbro seemed to discover solely for the Combiner Wars line.

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Skywarp features three sets of folding landing gear, and lest you forgot… the canopy opens revealing a fully detailed cockpit with two seats.

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He’s also loaded with guns. There are six guns in total that can find a home on his jet mode, and there’s even a couple of places you can stick his missile launcher, but as a champion of symmetry, I prefer to leave it off of his alt mode. With three sets of cannon one each wing, I’d say he’s armed well enough. As far as jets go, Skywarp is one sexy beast, so how’s that robot mode?

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I still dig it! The transformation here is ridiculously easy, so if you’re someone who equates value with complexity in your converto-robos, this mold may feel like a cheat. As far as I’m concerned, it gets the job done and the relatively quick conversion does make him fun to play with. As I’m sure I’ve already pointed out a couple of times with his brothers, the robot mode here isn’t perfect. There’s a lot of ugly under-wing showing. Damn, this would have been an amazing looking figure if they could have added a swivel to allow those wings to turn around. Eh, but then they’d be pointing down. Either way, it’s not a deal-breaker for me and there’s still a lot to love here only now it’s fortified with 100% pure Skywarp Deco Goodness.

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Of course, he’s still wearing a collapsed jet on his back, which isn’t a big deal to me. Yeah, it showcases that the “cockpit” in his chest is a fakeout, but c’mon, that’s pretty obvious anyway.

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The head sculpt is also the same one we’ve seen all along. I’ll concede that at the Leader Class level, maybe Hasbro should have ponied up for some new head sculpts. Nothing drastic, but maybe just different expressions. Selling the same toy to idiots like me without a stitch of new sculpting seems like dirty pool. But, whatever!

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All those guns that Skywarp wore in his alt mode can find a home on his robot mode, or you can just pull them all off. Granted, only a couple can actually be wielded as weapons, unless he’s shooting in some real weird angles. The leg guns do a nice job of bulking out his lower legs, without getting in the way too badly. The smaller guns can stay pegged to his wings. I’m not a big fan of them there in robot mode, but I accept it as a place to store them. His arm cannons are the ones that mean business. He can aim them well, although they’re rather bulky and can get in the way of posing his arms.

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Skywarp also comes with the same missile launcher gun that the other two Seekers have. It’s a damn good gun, but handguns and Seekers don’t really fit together in my head, so this will probably join the others in a pile at the back of the shelf or be inherited by some other lucky robot.

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One year after being introduced to it, I still love this mold… possibly more than it deserves. It looks great, it’s fun to play with and when you get all three Seekers together with Generations Megatron and MP Soundwave, it’s an impressive sight. I’m sure I’ve said this before, but I picked these up as my Masterpiece Seekers. It may sound like sacrilege, but MP Seeker mold just doesn’t cut it for me, not at the asking price. Granted, there’s a lot of compromise here, but for the money, I’ll happily have these guys stand in for now.

Transformers Animated: Starscream by Hasbro

Primus be praised! Transformers Thursday has been back in action for more than a couple of weeks now, and with a little luck, I’ll be able to keep it going for quite a while. Yes, I will be getting to some new stuff soon, but indulge me for just another week or so as I look at some recent additions to my TF: Animated collection. Today, I’m checking out Voyager Class Starscream. While the TF:A series had some ups and downs for me, one of the things I enjoyed the most was Tom Kenny’s characterization of Starscream. It took all his smarmy personality from the G1 cartoon and cranked it up to a thousand. Let’s face it, the legendary voice talent of Chris Latta should have been an impossible act to follow, but Kenny stepped up to the plate and knocked it out of the park. I’ve got no packaged shot, so let’s jump right in and check out his alt mode…

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Yup, he’s a jet, and a damn cool looking one too! This is a fresh and futuristic design, which features forward angled wings and some prominent engine pylons. It’s a new look for the traitorous Seeker, and yet it still manages to carry the homage with details like the yellow cockpit and the intakes flanking it. The coloring is different from what we’re used to seeing. Instead of an off-white he’s a pale purple, but the red striping and accents help drive the homage home just a bit more. There are a few minor things that put me off, like the obvious telescoping nosecone, but all in all, I really dig this mode.

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The undercarriage features three sets of folding landing gear and while the missile launchers have to be pointed back to use them, once he’s in flight, they can be angled forward to a more useful position. They’re not positioned under the wings, like you might expect, but I like their low-slung look here.

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And while it’s not an official third mode, I have to say that Starscream has a killer Gerwalk Mode. It does, however, take some finesse to hold it together. Transforming him all the way into robot mode features some clever stuff, like the nosecone collapsing in to assist in the head reveal. The rest is more or less what we’ve seen before. The real bugger of this figure, however, are all the bits that fall off of him during transformation. The hinged fingers like to pop out, I’ve head the head pop off, and it’s a good idea to unload those missile launchers first because those babies have some hair triggers and can shoot pretty far.

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The end result, however, is pretty sweet and despite the stylized design, it doesn’t stray far from the Starscream we all know and love. Tail fins on the legs? Check! Weapons on the arms? Check! Angled shoulder wings? Gotcha! Cockpit dead center? Yup! About the only thing he’s missing is the shoulder intakes, and they look pretty good on his chest.

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The head sculpt is spot on to his on screen counterpart. And if light-piping in the eyes isn’t enough, you also get it in the mouth too so you can see his disgustingly smug smirk even in the dark.

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Much like G1 Starscream’s null rays, this guy’s missile launchers can be angled up when not in use or flipped down to a firing position. They can, however, get in the way sometimes, so it’s always an option to pull out the missiles entirely. But then, what’s a Decepticon without his weapons, eh?

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While I love this design, playing with Starscream can sometimes be a bitch. For starters, a lot of the bits that fall off of him during transformation will do it when I’m playing with him. Especially those hands! Also, his legs are oddly articulated and feature some unforgiving ratchets. Getting him posed so that he doesn’t look like he’s doing pelvic thrusts can be a lot of work, but a lot of times it’s worth it.

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Voyager Class Starscream is far from a perfect figure. Much like the real Starscream his toy can be a frustrating jerk, but I think there’s more good here than bad. The figure does a nice job bringing the animated style to plastic form, not to mention the engineering of a working Transformer, and that’s something that in my mind should never be underestimated or overlooked about this line. And it feels great to finally have a figure of such a masterful treatment of this character in my collection.

Transformers Animated: Blurr by Hasbro

Yes, I’m happy to say that Transformers Thursday should be back on track for the rest of the Summer! I’ve got some new stuff rolling in, but before it arrives I’ll be taking some time to look at some older TF: Animated figures that I’ve added to my collection. I originally pulled a bunch of the Animated line out to re-shoot reviews and see if I was still in love with them or willing to let them go to clear up some space. In the end, I wound up buying a bunch of the ones I was missing, so we all know how that went. Today I’m looking at Deluxe Class Blurr. I got him loose, there’s no packaged shot, so let’s jump right into his alt mode.

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One of the things that I loved about TF: Animated was the way it could take a familiar character and take ownership of it without fundamentally changing that character. Blurr is one of many great examples of that. Just look at his car mode. It’s a sleek, futuristic sportscar that takes the original G1 alt mode concept to new heights. It’s both undeniably Blurr and undeniably TF: Animated. Gone are any of the remnants of the boxy G1 aesthetics and they’re replaced with sleek-as-shit curves and angles. I love everything about this car!

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Well, almost everything. The hollow backside is a bit of a letdown…

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…but everything else? It’s poetry in plastic. It’s like a mash-up of Speed Racer and Tron. The dual front pontoons, the light-cycle-like wheels, the rear fins, the rear-view mirrors mounted on the roof! Toss into that the killer deco consisting of the traditional Blurr colors of powder blue, dark blue, and a little mint. The black painted windshield and side windows looks great as does the Cybertron Defense Force emblem stamped on the hood. This alt mode is a winner!

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The robot mode does that seemingly impossible thing that TF: Animated loves to pull off with ease. It takes a super stylized robot and turns it into a working Transformer. Blurr is so lanky, he’s almost creepy, with his super slim legs and clever wheeled, but not-wheeled, feet. His tall super-tall shoulders give him a distinctive profile. Most of the car elements are on display, but he doesn’t look like the engineering should work. Yeah, part of that is because a sizable piece is removed, but I’ll get to that in a bit.

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From the back, Blurr’s robot mode is just as tight. There’s an angled car plate behind his head, but otherwise, all the car kibble is absorbed into his lean, runner’s body. The only real blemish here are the exposed screws on the back, and let’s be honest, Hasbro is often content advertising those on the front of Transformers, so I’m not about to complain about them here.

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And that portrait! Once again, Animated Blurr is still Blurr. The head sculpt is perfect, sports some spiffy light piping in the eyes, and also features his trademark fin.

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If only everything about this figure were as great as Petro-Rabbits and Cyber-Kittens. But no, my biggest gripe is the way the hood comes off to form his “weapon.” Hasbro, if you’re going to pull off a big piece from the alt mode at least make it a good weapon. This is his Energon Blade and it sucks. It’s sort of reminiscent of the hood shield from G1 Blurr, but I’m not really buying it. I would never display him with it, so what do I do with it? Toss it in a tote with other unwanted accessories? Can’t do that, because what if I want to change him back to his car mode. You see my dilemma?  And yet, I still feel a little guilty for complaining about something similar to what the original toy did.

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To a lesser extent, I find Blurr’s articulation a little problematic. The legs are fine, but those arms can dampen the fun somewhat. The big shoulders tend to get in the way of his head, but you can still get some nice running poses out of him and he does have a waist swivel.

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Blurr is undoubtedly one of my favorite characters from the Movie and Post-Movie cast. I don’t think my love for him had a lot to do with how he talked or that he could run fast, but I just really liked his animation design and wished that the G1 toy could have pulled it off. This one is admittedly not striving for that G1 look, but it captures the same essence of that design for me and I love him for that. I’m really looking forward to the Titans Return version to see if it can replace this guy as my favorite incarnation of beloved Blurr.

Transformers Combiner Wars: Groove (Deluxe Class) by Hasbro

LAST TIME ON THE TRANSFORMERS… “The Protectobots are dispatched from Cybertron and arrive on Earth to aid the Autobots in their never-ending war against the eeeeevil Decepticons!”

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Prime: “Welcome, comrades. It’s good to see you all aga… Wait…”

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Prime: “Who the hell are you?”

Groove: “It’s me, Prime! I’m Groove!”

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Prime: “The hell you are!” 

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*CRUNCH!*

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Prime: “Ahhhh, There’s Groove! Help me get him out of his stasis pod!

Blades: “Holy Primus! It’s like the Alpha Bravo incident all over again!”

Prime: “What was that?”

Blades: “Nothing! I didn’t say anything!”

Yup, better late than never! The Deluxe Class Groove that made his debut in Japan has finally come Stateside, so we can all finally throw away our Legends Class Grooves or awkwardly keep him as part of the team as Mini-Groove. Although, Deluxe Groove is still pretty tough to find at a reasonable price. He turns up on Amazon every now and again for retail and quickly sells out. Me? I paid $25 for him. A lot of dough for a Deluxe, but it was an amount I was comfortable paying in order to get him and be done with it. Besides, it’s only a couple of bucks more than if I bought him at one of those swanky rich folks Toys R Us stores where they jack up the prices 20% based on the surrounding demographics. The packaging is typical Combiner Wars fare, although for some reason they showcase him combining with Sky Lynx rather than Hot Spot and the rest of the team. I’ve been waiting a while for this guy, so let’s get him open and check him out!

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Motorcycle Transformers… don’t get me started! The modern Transformers aesthetics have allowed a finer balance between alt mode and robot when it comes to these two-wheeled convertobots, but if you’re shooting for a robot mode that’s a little more boxy to match the glory days of the Transformers, you’ve got to sacrifice a little in the alt mode to get the job done. Groove’s motorcycle mode does that and I think it’s just enough to get the job done. I can point out all sorts of nitpicks about this mode. The hands are obvious, the windshield is so undersized that it would be useless, and the overall body is pretty big and boxy. But you know what? I don’t care about any of those things. This is an overall solid motorcycle that does what it needs to do in order to get me Groove as a limb for Defensor.

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The deco is pretty simple with a whole lot of white, some black, and a little bit of gold and silver. The white plastic they used on this guy looks outstanding. It’s very bright and crisp and has a nice quality feel to it. You get a bright blue translucent windshield with an Autobot emblem stamped on it and some sharp looking translucent red lights on the front. “POLICE” is printed on both sides near the back of the seat. I really dig the way the guns attach to the lower back of the bike to form exhaust pipes. They also have translucent red lights as well. The alt mode is rounded out by a little kickstand that folds down to hold the bike upright. Transforming Groove is fairly straight forward and makes use of some common Combiner Wars engineering, like the way the legs extend out and retract back into themselves.

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The result is a super solid robot mode that uses a lot of the design tropes we’ve seen in the Combiner Wars Deluxes, but also introduces enough new stuff to make this figure feel almost fresh. Yup, you still get the hinged combiner port exposed in the chest. That’s something that bothered me a lot when this line debuted, but I’ve mellowed on it a lot and now I don’t really mind it at all. The overall design is a beautiful blend of boxy G1 with modern streamlining. The rear wheel splits in half to preserve symmetry on his legs and the silver engine parts look great as his arms. The mostly white and black deco adds a lot more gold to the mix.

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From the back, Groove wears the front assembly of the bike as a backpack. It’s bulky, but it’s also fine by me. Much the way the Aerialbots wear most of a jet on their backs, this is something that I just find endearing.

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Groove’s head sculpt is packed with personality. Although, I’ve got to be honest, I don’t remember a lot about the personalities of the G1 Protectobots. There wasn’t a lot of it in the cartoon to really imprint on me at a young age. I’m getting a major Beast Wars Dinobot vibe off this guy, but flipping back through some of my Marvel comics shows a pretty good likeness to the comic art.  He does looks like a cop that you do not want to be pulled over by. Still, I’m maybe just a little disappointed that Hasbro didn’t opt to give him a motorcycle cop porn ‘stache. Oh yeah… he’s also got some epic light piping.

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Articulation is what you would expect out of the Combiner Wars limbs and that means a nice assortment of ball joints and hinges. These may be very simple Deluxe figures when it comes to the transformation engineering, but I think that makes them a lot more fun to play with in robot mode. Groove is solid, sturdy and fun to pose.

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Of course, we already got a peek at his weapons on his alt mode. They are twin guns, which make him the second best armed Protectobot next to Hotspot. OK, maybe if you count Blades’ arm rockets he could be in the running too. These are great looking weapons and the translucent red lights on the tops make them look all the more distinctive.

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You know,  I started getting some major Combiner Wars fatigue when Hasbro started putting out the limbs based on the G1 Autobot cars. That and my decision to wait for Takara’s Combaticons meant that I’ve been sitting out this line for the last few waves. But that shouldn’t come as any kind of  indictment against Combiner Wars as a whole. I’ve really enjoyed this line a lot and Groove here has reminded me of that. He’s a great figure and well worth the extra ten bucks or so that I had to kick in to get him. Also, I was just kidding about tossing away Legends Groove earlier on. He’s still a fine little figure for my Legends collection. I just don’t have a place for him in my Defensor. Wait? What’s that? Did I forget something?

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Awww, yeah. As with all the Combiner Wars figures, Groove is capable of forming a leg or an arm, but screw that. He’ll always be a right leg in my Protectobot gestalt. And a damn fine leg he is. While I appreciate the whole “Scramble City” flexibility, I’m set in my ways and I like to stick with my favorite configurations. In this case, it’s Groove and Streetwise as the legs and Blades and First Aid as the arms. Don’t get me wrong, Rook is a fantastic figure and he made for a serviceable limb, but it just ain’t the same without Groove in there. Getting him into the mix really elevates Defensor even further in my esteem and he comes close to rivaling the Superion as my current favorite Combiner Wars gestalt.

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Indeed, even in their individual bot modes, these guys are absolute aces in my book. Now bring on Unite Warriors Bruticus!!!

Transformers Animated: Ratchet by Hasbro

As promised, I’m back with the second half of a Transformers Thursday double-feature. Hopefully this helps to make up for the lack of contend lately. Tonight I’m checking out Ratchet from the TF: Animated line, a Deluxe sized figure that I’ve had for a while, but never found his way into the spotlight. I’ve got no packaged shot, so I’m going to dive right in to check out his alt mode.

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And I am not really digging it all that much, and for a number of reasons, but mostly because it’s rather f’ugly. The off-white, almost gray, plastic does nothing for me and even when coupled with the burgundy, I’m just not a fan of this deco. The paint is pretty rough too, with some sloppy lines and it’s a shade or two off from matching the colored plastic that it’s supposed to. There’s also some annoying scratches on the roof, which is yet another example of some of the poor QC that reared it’s ugly head on several of my figures from this line. Toss in a lot of ugly seaming, and those big hinges on the sides, and there’s just not a lot to love here.

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The translucent blue plastic used for the windshield, lightbar, and rear lights is nice. The Autobot emblem printed on the hood is cool. At least Hasbro slapped some yellow paint apps on the headlamps, those are all pluses. But then you get some more really sloppy paint on what I assume is supposed to be a tow winch on the front, and the painted blue windows on the side doors is another turn off for me. Ratchet’s alt mode is also pretty small, especially if you park him next to Bumblebee. Let’s see if the robot mode can save this figure…

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OK, not bad. I definitely like the way the front of the vehicle forms the chest. G1 Skids would approve! The proportions aren’t bad, and I love the he forms a backpack that can hold his tools. The only thing I’m not fond of here are the huge panels jutting up off his shoulders. A couple of simple swivels would have been nice to swing these down and make them look less cumbersome. They weren’t nearly that bad in the animated model.

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The coloring doesn’t bother me as much here either, probably because we get a lot more of that burgundy paint and plastic. Although, you can still get a good look at all that scratching on his backpack. It’s disappointing that he came right out of the package like that.

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The head sculpt is solid and a good representation of his cartoon counterpart. I like that they kept the one cracked horn. He looks appropriately grumpy too.

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Ratchet has a few accessories and play gimmicks. Firstly, he has these fold-out implements in his arms. I can’t remember whether these were weapons or tools, but I suppose they could be used for either. They’d probably come in handy for rock climbing too.

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And you also get a bunch of tools, which clip into his backpack, and which can be clipped into his hands as well. These are a really cool idea and give the figure a lot of added personality.

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Yeah, Animated Ratchet is a mixed bag. His alt mode is disappointing on a number of levels, but I think the robot mode is more than enough to redeem him, at least in my eyes. He’s fun and he looks great alongside the rest of the Autobots. If you haven’t checked out my other Transformers: Animated features, I have finished re-shooting all of them. Unfortunately, while I set out on this endeavor with the hopes that I would feel comfortable unloading my TF: Animated collection to make some room and generate some cash for other figures on my want list, things didn’t go as planned. Not only have I decided to keep these toys, I now feel a burning need to pick up some of the others I’m missing. So don’t be surprised if we see more of these guys popping up on Transformers Thursdays in the near future.

Transformers Animated: Bumblebee by Hasbro

It’s no secret that I’ve been hard up for content for Transformers Thursdays, but today I’ve got a little compensation to offer in the form of a Transformers: Animated double feature. This past weekend I had my Animated collection out to do some re-shoots for their old Features and I realized that neither Bumblebee nor Ratchet ever had their due. I did a little digging to find out why, and found that I started the Features for these figures, but never finished them. I’m going to look at Bumblebee this morning and then swing on back later this evening with a look at Ratchet. I’ve got no packaged shot to offer, so let’s jump right into Bumblebee’s alt mode…

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In keeping with modern tradition of making Bumblebee a little yellow sportscar, that’s exactly what we get here. The yellow plastic looks pretty good and even the transparent windshield pieces that have parts painted yellow match the base coloring pretty well. There’s an off-center black stripe running down the top of the car, and because Bee modeled himself after Captain Fanzone’s car, he has a little police light on top. Other paint apps include the red tail lights, some very faint metallic paint on the headlamps, and a silver Autobot insignia on the driver side of the rear bumper. Naturally, there are some unsightly seams on the car, but overall, I dig this alt mode.

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Bumblebee comes with two rocket boosters that can peg into the rear sides. These attachments look like adorable, bloated atom bombs and feature some nice silver paint and translucent blue plastic.

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Bumblebee’s robot mode is still an amazing sight to see, because it manages to produce such a creatively stylized robot figure out of a working Transformer. That’s something this line has generally been terrific at, but I think that goes double for Bumblebee because his proportions in the cartoon are so unconventional. Sure, the entire chest is a fake-out. The plates that make up the top of the car wind up on the back of the figure, but c’mon… this is still great stuff!

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Despite all that car shell winding up on the Bumblebee’s back and lower legs, these pieces are neatly tucked away, so you don’t get a lot of ugly kibble. Plus, the plates on the backs of his legs serve as heel spurs. The modest backpack tabs together and acts as a storage for his bombs, which when attached make for a cool jetpack.

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I suppose, if I had to nitpick something here it would be the feet. They look disjointed where they connect to the leg, so they’re not quite as clean as they could be, but when the rest of this figure looks so damn good, I can give them an easy pass.

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The head is just fantastic. It captures all the personality of Bumblebee in the cartoon and serves up some very effective light piping for the eyes. I really liked this look for him, especially with the tiny little horns. Mine has a little scrape on his chin, but otherwise the paint is solid.

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All this and solid articulation too? Yup. Bee features a satisfying array of both ball joints and hinges, making him a truly fun figure to play with and pose. Surprisingly, the rather large door plates on his forearms don’t really get in the way of the fun.

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Bumblebee does have one little play gimmick. He has two translucent pieces folded into his arms that can deploy and connect to form an energy weapon. I don’t remember this from the series, but it’s been ages since I’ve watched it, and I never saw the whole thing. I recently got a good deal on the whole series on DVD, so I’m going to start going through it next week.

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I was a little apprehensive about looking at these figures for the first time, so long after the fact. I find that a lot of older “modern” Transformers haven’t held up for me all that well and that’s why I’ve unloaded a lot of my Cybertron and Energon toys. Plus, it took a while for me to warm up to this style. I wasn’t fully on board until I had some of the toys in hand. I had originally taken these guys out of storage to photograph with the hopes that I could justify parting with them and generating some space and cash for other things on my want list, but that just hasn’t been the case. I still have a soft spot in my heart for this line in general, and I think Bumblebee is among Animated’s best figures.

Transformers Animated: Swindle by Hasbro

Transformers Thursdays have been slim pickings these days. I’m awaiting the release of Unite Warriors Bruticus and arrival of my Deluxe Groove, I’m still mulling over whether to pick up MP Shockwave, and maybe one day I’ll finally buy the Leader Class Skywarp that’s been languishing on the shelf at Target. But today it just so happens that I did pick up a Transformer last week, thanks to a hook up on Twitter. It’s been a long time coming, but I finally added TF: Animated Swindle to my collection, which just about completes my Deluxes for this series. I bought him loose, so no package shot. Instead, I’ll jump right in and have a look at his alt mode.

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The Consensus seems to be that modern Swindle should be a Humvee and that is indeed what the TF:A version is. While this series favors highly stylized vehicles, Swindle’s actually looks fairly normal. Swindle has a few sculpted panel lines, but that’s about it, and there is some rather unsightly mold flashing on his driver side quarter panel near the hood. There’s also very little in the way of paint apps. He gets by mostly with tan colored plastic. The front grill and windshield are both a rather striking translucent purple and the side windows are painted purple to match, albeit rather unconvincingly. A little black plastic trim, black wheels, some shockingly pink headlamps, and he’s good to go. Oh yeah, he also has that glorious Decepticon emblem stamped right on his hood.

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Swindle comes with his rather large blaster, which can peg right into his roof and give him the extra firepower that any respectable Decepticon demands. You can also plug it into the side, but I prefer it as a top cannon. The fit is disappointingly loose, but to make up for that it can fire a missile. Transforming Swindle is just satisfying enough for a Deluxe and holds a few fun surprises, like the way his hands come together to form the hood. There’s some clever plate shifting there and the resulting robot form is pretty damn sweet.

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Yes, one of the most remarkable things about this line is the way the toys were able to mimic those highly stylized animated designs and still work as functional Transformers. Swindle is a nice approximation of his animated counterpart. I should note that the back panels can be positioned in a few different ways and I like to mix it up. I think they look better sticking out to the sides, but that can get in the way of aiming his arm cannon, so it helps to be able to point them upward. There’s some fun stuff going on here, like his rather large, albeit somewhat impractical, claw hands and I really dig the appearance of even more of that translucent purple plastic. The way the tires make up the bottoms of his feet is pretty cool too. Also note, the detailing on the lower torso is the front of the vehicle mode faked out.  If I had one gripe about Swindle’s design is that his chest is just a little too close to the iconic look of Optimus Prime for my taste.

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But then I look at that face, and how can I not love him? Swindle features some giant eyes with some lovely purple light-piping and a smarmy grin that totally suits the character. One thing even the detractors of T:FA must admit, these robots had a lot of personality.

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The arm cannon is awkwardly large, but that’s not to say he can’t aim it. Once again, I wish it stayed on better. I might have to pop a little glob of blue tack into that hole to better seal the deal. Oh yeah, if the giant arm cannon isn’t getting the job done, Swindle has a little surprise hidden in his chest…

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Say hello to my leetle friend! Yes, he has a flip out gatling gun. A little lower and he’d really have something to brag about! I actually didn’t know about this gimmick going in and it was a pretty neat surprise. 

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One of these days I need to go back and revisit the TF: Animated line. I was a little worried about how well this figure would hold up after jonesing after it for so long and there being so much time between now and when I was collecting these figures back in 2008. Turns out, I dig this guy a lot and I even had some fun with Lugnut and Oil Slick when I pulled them out for a little group shot. Animated was one of those queer little detours in what passes for a Transformers continuity that I was fine with at the time, so long as I knew a more traditional line was lurking around the corner. These are clever designs and ultimately fun toys, but given my inability to get into the current Robots in Disguise line, I don’t know how receptive I would be if this line released now. I do know that I’m a little more motivated now to take stock of what I have and maybe pick up the last TF:A figures that I’m missing!

Transformers Combiner Wars: G2 Stunticons Box Set by Hasbro, Part 4: Menasor!

 

Here we are at the final installment of my look at Hasbro’s Generation 2 Stunticons. I’ve already checked out Motormaster and the four Deluxe figures, but before we get to Menasor, let’s take a quick look at the runt of the litter: Blackjack!

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I was curious to see what they would do with the tiny Stunticon sports car, since Blackjack is the one figure that Hasbro didn’t have a G2 original to reference. They went for a purple and blue deco that matches Motormaster fairly closely and I think it looks fine. He sports a blue G2 Decepticon emblem on his hood and the windows are painted black. You can still plug his axe onto the back of the car to form a spoiler and what I like to think is a roof cannon, because… why not?

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The transformation here is still as simple and clever as always. The robot mode balances out the color scheme by exposing more of the blue. I still like the way the wheels are angled back on his shoulders and the bulk of the car’s top becomes his backpack. He’s a great looking little Legends figure.

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Plenty of ball joints makes for solid articulation and he can hold his axe in either hand. The only thing missing is a Decepticon emblem somewhere on his front. I like my Transformers to wear their faction symbols proudly. Based on the transformation, it’s easy to see why he doesn’t have one, and it was an issue common to the previous Blackjack.

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For a mold that’s been around the block three times already, I think this guy still holds up well. I’d put this one tied with the original Blackjack release as my two favorites and Hot Rodimus bringing up a distant third. But enough about Blackjack… let’s form G2 Menasor!

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So, some of you may recall that I wasn’t all that keen on Menasor’s combined mode the first time around and I’m sorry to say that this G2 version doesn’t do a lot to improve on that. Of course, my issues with Menasor had nothing to do with his paint job, so I wasn’t expecting a repaint to solve anything. With that having been said, this version feels slightly more stable to me. Just getting the previous release to stand beside him was a chore. Unfortunately, he still suffers from a host of problems, like the shoulders coming un-pegged every time I move his arms, and the fact that Blackjack will not peg into the chest on his own. I used heaping helpings of blue tack to get him to stick for the photos and even then he popped out a few times. This guy is just no fun at all to play with because he keeps falling down or falling apart.

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As for the coloring… it’s brilliant! The fact that they matched the coloring between Blackjack and Motormaster makes for a good looking chest piece, at least while he stays in place. My preferred combination here is the same as the other Menasor with Dead End and Wildrider making the legs. It works for this deco pretty well as it gives the upper half a more uniform color and makes the legs really pop. It’s a striking deco to be sure.

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In the end, I always knew this series of Features was going to be anti-climactic because Menasor remains my least favorite of the three Combiner Wars teams that I own (the others being Defensor and Superion). But just like the first time around, I bought these guys mainly for the individual modes and as a team, these figures did not disappoint at all. They look incredible on the shelf and owning them has convinced me to grab the G2 Superion set as well because I just really want a Generation 2 shelf in my modern Transformers display. With an MSRP of $99, the value here feels about right, figuring on four Deluxes at $16 a piece, a Voyager at $25, and a Legends at $10. I was able to grab these guys for $85 and that made the deal all the sweeter.

Next week, Transformers Thursday is going to go back into a short hiatus, so that I can work a three-parter into the middle of the week. It should return the following Thursday, but it’ll likely remain spotty throughout the Summer as I wait for Takara’s Unite Warriors teams to be released. 

Transformers Combiner Wars: G2 Stunticons Box Set by Hasbro, Part 3: Dragstrip and Breakdown

Transformers Thursday continues to chug along thanks to this multi-part feature on Hasbro’s Generation 2 Stunticons Boxed Set. Today I’m checking out the last two limbs in the box, Dragstrip and Breakdown. As I mentioned last time, these are straight repaints of the Combiner Wars Stunticons that I looked at when they came out, so we’re going to be focused mostly on the new coloring. We already looked at the packaging a couple of features back, so let’s dive right in and start with Breakdown and his alt mode!

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Awwww, yeah! This is the type of thing I think of when I think G2. Breakdown’s previous off-white and blue deco has been replaced with a glorious teal, accompanied by a black hood, purple trim, and gold painted windows. You also still get some nice silver paint hits for the headlights, front bumper, and wheels. The hood features a G2 Decepticon emblem and the windshield is engraved with “94 Racing” as opposed to the “15 Racing” of regular Breakdown. This is one rad looking ride that looks like it was plucked right off the streets of Liberty City in Grand Theft Auto.

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All of those colors translate well to his robot mode. The teal is more balanced out with purple and that lovely silver. To be honest, this mold hasn’t really held its appeal to me all that well, but I will say the crazy color palate here is at least a lot more interesting than the mostly off-white of his former incarnation. My only complaint here is that the tiny teal G2 Decpticon emblem on his chest is rather awkwardly placed and tough to make out. Breakdown comes with the same sword-gun combo, only this time painted maroon and silver. Moving on to Dragstrip…

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Hooooly shit is this some kind of awesome! To say that I was never a fan of the first Dragstrip’s coloring would be a Unicron-sized understatement. But this? The black and blue coloring on this car shouldn’t work, but it’s really tickling my retinas in every good way imaginable. Toss in the yellow interior of the cockpit and the touches of silver on the wheels and suspension and I am in love. Granted, the Mirage repaint of this car swayed me on the mold already, but this one does it again with a much stronger intensity.

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And that goes for the robot mode too! A figure that was mostly “blah” for me has been elevated to greatness with this new deco. The black and blue just looks so good together and the extra pop of that yellow from the cockpit is carried over in the form of his combiner port. Even the head sculpt, which I didn’t care for at all is now a thing of beauty. Dragstrip comes with the same gun/sword combo as his previous version. It’s not as cool as Breakdown’s but it’s not bad.

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So, I’ve looked at five figures in this set and each and every one has justified the purchase. These two, in particular, were my least favorite of the CW Stunticon molds, but a fresh coat of 90’s paint works wonders for them. I absolutely love the way these vehicles and bots turned out. Now, if you remember my look at the first releases, I loved these guys as individual bots, and not so much for the combined Menasor mode. Can these new paint jobs win me over on the big guy as well? Well, we’ll find out next week when I look at the last figure in the set, tiny Blackjack, and then put them all together and see what we get!

Transformers Combiner Wars: G2 Stunticons Box Set by Hasbro, Part 2: Dead End and Brake-Neck

It’s Transformers Thursday again and here we are at the second part of my look at Hasbro’s Generation 2 style Stunticons. Last time we checked out Motormaster and today I’m going to take a look at Menasor’s legs: Dead End and Brake-Neck, or Wild Rider, if you prefer. We already saw the packaging last week, so let’s jump right in with the alt modes! These are, of course, straight repaints of the original figures, so we’re mostly going to be talking colors here…

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So, straightaway I love the Sideswipe and Sunstreaker vibe that I get off of this pair. In the world of 90’s toy repaints that usually land somewhere between Swatch Watches and a Trapper Keeper, these guys are really not that outlandish. They are, however, blindingly bright. Dead End adopts a sumptuous candy-apple red and Brake-Neck a brilliant yellow. But just in case their colors aren’t crazy enough, they advertise their Generation 2 pedigree with the giant G2 Decepticon emblems on their hoods. Both emblems are in each car’s base color against a black backdrop and I really enjoy that they match each other.

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Dead End’s deco does mingle with the outrageous by having a bright blue front bumper. It looks like he needed to replace it and went to Wheeljack’s U-Pull-It and could only find a blue bumper from his make and model and will eventually get around to painting it later, but right now he doesn’t have the money for it. He also sports some totally bitchin flame streaks down the side and teeny tiny G2 Decepticon emblems on what looks like it could be his gas caps, but that doesn’t make sense because there are two of them and he’s not a Jaguar. Still neat, though. The coloring is rounded out by some relatively sedate silver painted windows.

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Brake-Neck’s deco is mostly just more yellow. He does have a little gradient orange trim behind the front wheel wells. He also has this crazy pattern on the roof that sort of reminds me of the cover of Pink Floyd’s The Final Cut. The rear window is black, but the side windows and windshield are painted with a very vibrant blue. Alright, let’s transform these guys and check them out, starting with Dead End…

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Again, he’s fairly subdued for a G2 coloring. You get more of that lovely bright red with a good mix of gray and black. The bright blue chest really makes the sculpted detail there stand out and the yellow, red, and blue paint on the head is just fantastic. I don’t recall being too smitten with this head sculpt when I looked at the original figure, but here I’m really digging it a lot.

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Brake-Neck is a little more surprising in that he sports some of that bright blue from his windows on his upper legs and fists. You also get some beautiful silver and his chest is black. The real treat here is the Wildrider head with the purple face. Man, do I dig that! I’ll also point out here that while Hasbro has been notorious for using some really shitty yellow plastic in the past, this stuff is actually really nice looking.

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Both Stunticons come with the same exhaust pipe truncheon, which can be held in their hands or pegged onto their vehicle modes. I’m slightly disappointed that they didn’t paint them different colors, but I suppose they were the same colors on the original releases too, so maybe I was expecting too much there.

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For two straight repaints, I’m surprised at how excited I am by this pair. The coloring just looks outstanding on every level and a lot of that is owed to the beautiful quality of the plastic and the way it holds the vibrant yellow and red. They really are a couple of beautiful figures and as bright as they are, I’d say the coloring on these could probably even win over those crazy people out there who are adverse to the whole G2 thang. Next time, I’ll wrap up the limbs with a look at Dragstrip and Breakdown!