Transformers (Studio Series 86): Gnaw by Hasbro

Hasbro has been turning out some excellent figures from the original Transformers animated movie through their Studio Series. I’ve covered quite a few of these, but I’ve still got some catching up to do, so today I’m going to have a look at Gnaw the Sharkticon!

It was about five years ago when we last saw Gnaw on the pegs, and that release was a tiny Legends Class, whereas now Gnaw is getting a proper Deluxe Class treatment. As always, the character art for the Studio Series packaging looks great, although I’m still not a fan of the black and red deco with the Transformers logo running up the side in sterile typeface. Also, it looks like something was gnaw-ing at the top of this box, which is fine because I’m about to shred it open. One thing I dig here is the Quintesson faction symbol next to Gnaw’s name. I’ve never noticed Hasbro using that piece of art before and It looks pretty badass! I think I’ll break tradition here and start with Gnaw’s robot mode.

In robot mode, the Sharkticons are the oompa loompas of the scrapyards. They’re short and stocky, and they don’t look too dangerous when they’re solo, but get a pack together and they just overwhelm. Hasbro did a beautiful job here updating the original toy, which has a robot mode that has not aged well. Here we see some great proportions, nice sculpted detail and beautiful colors. Hasbro borrowed the mauve and blue, dark gray and off-white from the original toy and streamlined it to resemble the animated model a lot more. Still, I would have loved to see some silver paint in place of the chrome from the original toy. At least on the teeth!

From the back, this guy is pretty damn tight, with his back dominated by a slab of black, almost like a turtle shell, and his tiny beastly arms hanging off his shoulders. All the beast mode kibble here is well placed, looking like they were style choices, rather than just some random place to tuck them. Everything about this bot mode feels polished to a fine shine. And for such a stocky guy, there’s some great articulation here, right down to the ankle tilts to keep his feet flat on the ground.

The head is a great homage to the original toy’s noggin, sporting a very distinctive “helmet” and a broad face. There’s a lot more detail here and a very displeased expression. I like to imagine that the Sharkticons are just in bad moods all the time because they’re always hungry for more Energon. I also love how well protected this guy’s head is. It’s right in the middle off a perimeter of teeth! I think the only thing I would have changed here would be to get some bright crimson paint on those eyes.

The Sharkticon comes with two weapons for his robot mode. The first is a rather large blaster rifle, which is almost as long as he is tall. The second is a spiked flail, which forms his tail in his beast mode. And speaking of which, let’s check out that beast mode!

I really like what we got here, even if it feels like the emphasis was on the robot mode over this one. The transformation is pretty simple, and yet rather clever at the same time, and everything locks together to make a solid little eating machine. The legs are set pretty far back, but they do a nice job balancing him upright. The hip joints have a habit of dropping him every now and then, but for the most part he stays standing, even without using his tail as a support.

The face is spot on perfect to me, with it’s metallic green bug yes and it’s giant maw of teeth. The jaw is hinged so he can bite, although there isn’t a whole lot of room inside that mouth. On that note, the robot head is unfortunately right inside, albeit facing down. You don’t really see his face, and I suppose the back of the head just works as some kind of weird bulbous tongue. Still, I would have liked to have seen it fold up inside the body, rather than be hanging out there. My only other nitpick is the arms. They swivel at the shoulders and have hinges in the elbows, which isn’t bad, but the shoulders should have been ball jointed.

As mentioned, the flail weapon becomes the tail, and you can also plug the rifle into the Sharkticon’s side to give him some extra firepower.

And here’s a couple comparison shots of the new Gnaw with the previous release. I seem to recall liking the Legends Gnaw when it came out, and to be honest I still do. As a Legends Class toy, it’s a lot simpler, but I think it did a fine job for what it is. And I think it displays really well with the new release, as some sort of less developed version of the Quintessons’ attack dogs.

Also, in keeping with the past Studio Series releases, the package does include a little display backdrop. I really love these, but if I’m being honest with myself, I probably won’t keep them. It would just take up way too much space to display each figure on one of these, and I don’t really want a whole tote full of them taking up more space in the closets.

The 86 movie Transformers figures hit the shelves at a time where I was still watching the cartoon and still taking note of the toys, but I wasn’t really playing with or buying them anymore. As a result, I never owned the original, and I’m happy to see this guy get such an gnawesome treatment. I grabbed up three of them to match the number of the Legends Class version I have, and I think that’ll probably be enough, although if I can find them at a good deal, I won’t say no to a couple more.

Transformers Kingdom: Warpath by Hasbro

It’s been more than ten years since the last Hasbro Warpath figure was welcomed into my collection (I skipped the Combiner Wars release). That Generations figure had a lot going for it, but it was more of a Cybertronian take on the character, with a decidedly unearthly tank mode. Dang, Hasbro, you sure do love your H-Tanks! But, fast forward to the Kingdom series, where Hasbro finally given us a more Earthy attempt at my favorite excitedly expositional tank! Yeah, Warpath was released a little while ago, but I’m trying to chip away at my enormous backlog.

I’m not sure why Warpath gets such scant love, but I was happy to see him listed as an up and coming figure, as well as a Deluxe Class. I think the old G1 Minibots present a ton of opportunity for being modernized, and in some-cases upscaled. Scale was never a constant in the old Sunbow cartoon, but I prefer to see these little guys reborn as Deluxe Class figures, so they can stand shoulder to shoulder with the Autobot cars without fear of getting stepped on. Let’s start with the alt mode!

Oh yeah… now that’s a proper tank mode! Sure it’s a burgundy tank with white treads, but it’s a fairly realistic design and pays a striking homage to the original figure’s deco. The treads are only sculpted, but there are four tiny wheels hidden under them to help Warpath roll out. The cupola can rotate 360-degrees and the cannon can raise and lower. Warpath doesn’t come with an additional weapons Hey, whaddya want? he’s a tank!, but he does have a number of ports so you can plug some extra weapons onto him if you have them lying around.

There’s a ton of great detail in Warpath’s hull! You get panel lines, tiny vents and hatches. I dig how the back plate looks like it could drop down to offload the crew, even though that’s just part of the transformation. My figure has a problem holding the seam together just under his cannon, but otherwise the tank mode holds together quite well. I’ll confess that I’ve had fun having him stalk imaginary targets around the obstacles (junk) of a crowded battlefield (my desk). So how’s the robot mode?

Eh, it’s OK. I like it, but I don’t love it. I like the proportions well enough. His big, tread-bottomed feet look appropriately powerful enough to withstand the force of firing his cannon in robot mode. The cannon collapses all the way into his chest to become one giant robo-nipple. I wish the cupola collapsed down a bit too, but that’s probably asking a lot from Deluxe Class engineering. On the plus side, it gives him a bit of a bitchin’ Mechwarrior profile. But those large chunks of tank tread forearm kibble is kind of hard to take. There’s a lot of give and take here.

All the great detail from the tank’s hull shows up in the robot mode, making the robot mode look just as realistic as the alt mode. Heck, if you look really closely at the back of his knee joints there are sculpted gears in there! The colors also remain pretty consistent from one mode to the next, with just a little more white showing up on Warpath’s midriff. His big clodhoppers feature some pretty generous tilts to keep him surefooted in action poses.

Warpath’s head sculpt leans heavily on his G1 roots, and I’m happy for that. His round face is almost entirely obscured by his mouth plate, leaving just a little band visible to show his blue eyes and the bridge of his nose. I know what you’re thinking: How does he smell with that plate covering his nose? Probably like diesel fumes! HA! Still, the head looks kind of small, which I think is more a trick of the elongated chest than a result of being actually undersized.

And yes, you can extend Warpath’s cannon while he’s in robot mode. I like to think that Warpath was fan of Melville: “If his chest had been a mortar, he burst his hot heart’s shell upon it!” To which he would follow up with “WHAM! BANG! KAZOOOWIE!!!”

I do enjoy this figure, but as I said earlier, I just can’t bring myself to love it. While an improvement in many ways over the ten year old Generations figure, Kingdom Warpath feels like maybe a five year old figure. And I think that says more about the company he keeps. To me, his robot mode lacks the pitch perfect polish that we’ve been getting out of figures in Earthrise and Kingdom. I’ve come to regard many of these figures as budget Masterpiece versions, and Warpath certainly ain’t that.

Transformers Kingdom (Golden Disk Collection): Jackpot and Sights by Hasbro

I had planned on skipping these Amazon Exclusive Golden Disk Collection repaints, but one night when some of them were presented to my drunken self by Amazon, I guess I must have slammed that BUY IT button, because they later showed up at my door. That’s fine. I am, however, a little embarrassed by the fact that I still haven’t reviewed some of the original figures that these are repaints of. Indeed, I actually did an entire photo shoot with Jackpot here, while under the impression that I had reviewed Studio Series Jazz. But nope. Had I known that, I probably would have gone with more of a joint review, but let’s just press on anyway.

Well, this is a pleasant surprise! I was expecting the crappy brown box that the past Amazon Exclusives came in, but this is colorful and pretty nice, even if the artwork is kind of bland. The figures inside come tied to a corrugate tray, so it’s nothing fancy, but at least the box is collector friendly should you decide to keep it. I was already out of playing with Transformers by the time Jackpot and the Action Masters arrived, so I didn’t have the original figure, but I love that we’re getting modern transforming toys out of them. Let’s start with Jackpot’s alt mode.

The car is a straight repaint of Studio Series Jazz, and this is an excellent little recreation of the Porsche 935 Turbo. All the familiar beats are here from the semi-squared off front bumper, the down sloping hood, to the beautiful rounded swells over the wheel wells, and the prominent spoiler. This mold made for an excellent Jazz and it certainly cuts a different look with this wild new black and yellow deco. It very nearly makes it look like the mold has had some tweaks, even though that’s not the case. The added silver to the front bumper looks great, as does the orange on the headlamps and rear bumpers. Jackpot sports some snappy translucent orange on his windows, and an Autobot emblem on the front middle of the hood. Considering the G1 Jackpot had no alt mode, I think this turned out pretty cool.

I don’t have a lot to complain about here, except maybe the clips holding on the front wheels look a tad cheap. There’s a slight difference in yellow where the painted plastic meets the colored plastic, but neither nitpick is a big deal. I don’t know how collectors unfamiliar with the original character will take to this paint scheme, but I dig it.

Jackpot comes with a repaint of Jazz’s gun, which can be plugged into the socket on the roof to weaponize him. He also comes with a blast effect part for the gun. Cool!

As with Jazz, transforming Jackpot holds no surprises. It’s not all that dissimilar from the recent Datsuns. He’s pretty quick going to and from either mode, and the panels lock together fairly well in the auto mode. Like the Datsuns, he’s a bit broad shouldered, but otherwise the proportions are just fine and he makes for a great and very classic looking robot. Yeah, his lower legs are hollow, but I’ve come to expect that. His roof and doors fold up neatly on his back, although I would have preferred he kept the G1-style door-wings, but that’s something I miss more on the Jazz version than this one. As for the deco, it doesn’t really change much from his auto mode, other than adding some orange to his feet and lower legs. It’s not a perfect match for the original figure, but certainly close enough for me.

The only new sculpting here is found in Jackpot’s head, and it’s a great update to the Action Master portrait. I’m not a big fan of the super obvious seam running down the top center of his “helmet,” but otherwise I like the head just fine. The orange visor matches his deco nicely, and the styling of the sides of his head look really cool.

In addition to the repaint of Jazz’s gun, Jackpot comes with his buddy Sights. Yeah, the homage here is a tad off. Sights is still a robotic bird (and a great one at that!), but he transforms into a battle axe instead of a photon cannon, which makes his name rather curious, but it’s fine. You can still work him into a gun of sorts, but I think I prefer him as an axe.

In the end, I’m glad i picked up this figure! I love updates to some of the more obscure G1 toys, and it’s cool to get a transforming version of Jackpot into this collection. Going with the Jazz mold was a no-brainer, and it’s nice to see such an excellent figure get repainted into another character. Sure, Jazz is still my favorite of the two, so don’t take the fact that he got passed over for a review as meaning otherwise, but Jackpot turned out to be a fantastic re-release of an already fantastic mold!

Transformers (Studio Series 86): Dinobot Slug by Hasbro

Seems like it’s been a little while since I last visited with Hasbro’s eternal line of convertobotformers, and boy do I have a huge backlog! I’ve got a lot of goodies to choose from, so many so that I’m going to have to do a Backlog Week where I can dig way back into the stack of overlooked bots. But after a quick scan of my shelf, and my attention was immediately drawn to the second Dinobot in the Studio Series line… Let’s check out Slag!

Yeah, yeah. For reasons, he’s now called Dinobot Slug, but I’ll be referring him to Slag for the remainder of this piece. You’ll note that the box also credits the inclusion of Daniel Whitwicky, but I’ll save him for the end. The box has some decent character art and the Transformers movie logo, but man am I tired of this overall box layout. The black background with the red generic lettered Transformers running up the side is so boring and lacks any semblance of creativity. Never in a million years would I have guessed that Hasbro would stick with this crap for so long. But I throw out the box anyway, so who cares! Let’s start with the dino mode!

CHONKS!!! When it comes to Dinobots, big and beefy wins the day… and Slag meets both of those criteria. Slag’s alt form is a Triceratops, or at least that’s what it was called when I was a kid. The scientists have been working overtime deleting my childhood dinosaur names, who knows what’s what these days. Whatever the case, I think Hasbro did a nice job on the alt mode here, although it does have a bit of a patchwork quality about it. That’s mainly from the mix of gray, black, red, gold, and white plastics. He’s got some solid proportions and a tank-like quality about him, despite the hollow hind legs. He’s based on the movie’s animated appearance, but there’s still a lot of great sculpted detail in his metallic hide. You get panel lines, pipes, hatches, vents, and all sorts of technological gizmos on display. I especially dig how his gun is used to fill out his tail.

The head has a nice satiny gold finish, which is repeated for the back ridges and tail, and the blue eyes are quite striking. He’s got white plastic horns protruding from the top of his head and a smaller upturned horn jutting up from his nose. The crest that frames his head is also left bare white plastic, which I’ll confess looks a little cheap, but I suppose it does match the coloring in the cartoon appearance. There’s no articulation in the neck, but the jaw does open, so that’s cool!

So, the dino mode gets my seal of approval, however, I will say that the engineering on this toy is a lot more complex than what I was expecting. As a rule, I always thought the original Dinobot toy transformations didn’t need to be messed with too much to make modern updates. The Studio Series Grimlock more or less holds that to be true. But Hasbro did some crazy stuff here, especially with Slag’s torso. I found it to be a bit frustrating to get him into dino mode the first time, and even after a few more tries it feels a bit more fiddly than it needed to be. Some might argue that a Leader Class should have complex engineering to justify the price, but here it was just a pain to get everything to lock together correctly, especially when compared to Studio Series Grimlock.

And speaking of which, here are the two Studio Series Dinobots together in their alt modes. With that said… on to the robot mode! In terms of scale and styling, I think they look amazing together! And just in case you want to see how much bigger Slug got than when we last saw him…

My opinion on the Power of the Primes Dinobots remains mostly unchanged. These were great looking figures, but woefully undersized. The PotP Dinos were especially small for Deluxe Class toys, and there’s no doubt in my mind that Leader Class is the only way to go for Dinobots! Now let’s check out Slag’s robot mode!

Well, there sure is a lot to love here, but I also have a few nitpicks so let me get them out of the way first. The dino mode’s hind legs would be expected to land on the outside of the robot legs, but here, they fold in to fill in the leg cavities and give Slag a cleaner look. I sure can respect that, but… I think that by taking the legs off the outside and concealing them, it makes his legs look a little scrawny compared to his upper body bulk. Is it a deal-breaker for me? Nah. It is however, my only real gripe with this robot mode. Indeed, I’m impressed by how polished the back looks, with the “wings” and the tail tucked in. It’s just a great looking figure all around.

The portrait is nicely done as well, with a sharp sculpt. It’s worth mentioning here that I love the red plastic used for the head and chest. It’s so bright and vibrant. It also contrasts beautifully with those big blue eyes. The chest piece is obviously faked out, as it’s not really the lower jaw of the dino head, but I think that was the right way to go here and it looks great.

Like Grimlock, Slag comes with a gun but no sword. Yeah, that sucks. The gun is a decent sculpt, but I wish it was cast in black plastic instead of the white. And while on the subject, I really would have loved to get an homage to the missile launcher that came with the original figure. Where did all the plastic they saved from not including a sword or missile launcher go?

It went to this piece of crap… Daniel Witwicky in his Exo-Suit. This is extremely similar to the Wheelie figure that came with Studio Series Grimlock. And while I wasn’t terribly impressed with that Wheelie, I find this inclusion to be a total misfire. There’s articulation at the shoulders and hips, but he’s stuck in a squatting position, as the figure is mainly intended to just sit on top Slag’s dino mode. I think what I hate most about this figure is that they couldn’t even give him a head sculpt or a sticker showing a face inside the open helmet, but nope… we just got a blank, featureless dome.

It continues to baffle me that Takara didn’t continue on with the Masterpiece Dinobots, especially with how many different releases they got out of Grimlock. But with a team of MP Dinos being only a pipe dream, Hasbro’s Leader Class offerings are the next best thing to me. Slag puts us at two Dinobots down and I really hope Hasbro keeps this train rolling. Indeed, I’m a little disappointed we haven’t seen a teaser of the next one yet. I’m rooting for Sludge, because if they do cut this run short, I want to make sure we at least get the original three. And since I can’t imagine what lame mini figure they would include with Sludge, how about you just make good on the missing swords instead, eh Hasbro?

Transformers (Robot Enhanced Design Series): Bumblebee by Hasbro


I’ve been slowly working my way through Hasbro’s line of non-transforming Transformers figures, and overall I’ve been pretty happy with this line. Sure, I’ve had some nitpicks here and there, but so far I think the good has definitely outweighed the bad. Let’s see if we can continue that trend with Bumblebee!

Well, I can’t say as I wasn’t warned in the comments of my last RED review, but when I took this guy out of the shipping box, I was kind of shocked at what I saw. Why is he so freaking big? Why does he look so much more cheaply made than the others? Yup, before I even open this guy up, I’m having my doubts. That can’t be a good thing!

So, out of the box and in hand, I’m finding a little to like here. Like the others, he’s a hefty figure, thanks to the oddly dense plastic Hasbro has been using. He’s even a little more so, because he’s so chunky. Overall, he looks pretty good on his own, although I wish they had stuck a little closer to the Sunbow design. His forearms should be tubes, not rectangular, and I think they could have done a better job stylizing his chest. Still, I’m not hating the aesthetic. There’s a bit more sculpted detail here, than on the other figures, as seen in the panel lines and vents in his legs.

The coloring on the body is nearly all from the black and yellow plastic, although you do get an Autobot emblem on his chest. Hasbro also added in some silver dry brushing to look like weathering. I find it to be a really weird choice, as it’s used so sparingly that it’s like an afterthought, and it’s not present on any of the other RED figures I own.

Speaking of weird, the chest piece is removable and doing so reveals a whole painted and detailed slab. It looks like they had to do this to make a hinge in the torso work, but if you use that hinge to bend him over, the chest just pops off. So why bother? It would have been cool if it was designed to look like his inner workings, for repairs and such, but it’s just a slab. And adding this one point of useless actually hurts the figure, as even if I don’t use it, the chest piece can shift out of position. WHY???

On the flipside, the spare tire on his back is removable, which I guess is pretty neat. He can throw it at Decepticons if his gun runs out of power!

The head sculpt is pretty good, and while I had some issues with the body, the portrait is definitely Sunbow bumblebee. The facial features are a bit soft, but other than that I can’t complain. I like his big blue eyes and his little smirk too.

With the exception of that chest hinge, articulation here is solid, and he is indeed fun to play with. The arms have rotating hinges in the elbows, swivels in the biceps, double hinges in the elbows, and the wrists are on hinged pegs so that they can be swapped out between a set of gun-holding hands and fists. The legs have ball joints in the hips, swivels in the thighs, double hinges in the knees, and hinges and lateral rockers in the ankles. He can swivel at the waist, and the neck is ball jointed.

Bumblebee comes with a few accessories, the most notable is his blaster, which includes two firing effect parts. The sculpt is a tad soft, but it’s an interesting design and it fits well in either of his hands. The effect parts are cast in translucent yellow plastic and peg into the muzzle of the gun.

And finally, he comes with an Energon Cube, which is a welcome bonus, especially since the one that came with Megatron was permanently attached to one of his hands.

I don’t hate this figure, but it’s a very strange entry into this series. Other than it being a non-transforming Transformer, it doesn’t really feel like it belongs with the others. It’s not at all to scale, and it even feels like some of the design elements are different. As a stand-alone figure, it’s not bad, but then I can’t help but think, if I’m going to own a stand-alone non-transforming Bumblebee figure, it should be something more special and higher quality than this. Maybe I’ll make him a desk buddy for a while, but he sure isn’t going to be displayed on a shelf with the other RED figures. And that makes me wonder what other oversized oddities this line has in store for us. Well, I’m only collecting the G1-style figures, so that means I just have Soundwave left to check out, and then I’ll be caught up.

Transformers (Robot Enhanced Design Series): Coronation Starscream by Hasbro

While haters gonna hate the idea of a line of Transformers figures that don’t transform, I’m a pretty big fan of the Robot Enhanced Design series. Sure, Hasbro and other companies have been getting closer and closer to developing cartoon-accurate versions of these characters that can transform, but the RED figures let them go all the way. Megatron and Optimus Prime were pretty good, I still have to double back and take a look at Soundwave, but for now I’m bumping Starscream to the head of line!

Technically, he’s Coronation Starscream, which means he comes with the accessories needed to display him based on that comic-relief scene in the ’86 movie where he proclaimed himself leader of the Decepticons, donned a crown, cape, and shoulderpads, and had the Constructions make use of their hitherto unknown collective skill at playing the trumpet. It’s a great scene, but I must not place as much stock in it as a lot of other fans, because the coronation parts included are not a selling point for me. So, let’s get them out of the way first…

The plastic shoulderpads plug into the backs of Starscream’s shoulders and the purple cape pegs in between them. It’s bizarre how similar it is to the technique used by The Four Horsemen’s to secure capes to their Mythic Legions figures, but it works. You also get a crown. The crown is kind of goofy in how large it is, and it’s a shame they couldn’t have given it a lick of gold-leaf paint to make it stand out more, but if you want to display an Emperor Starscream, I guess this works well enough. And now, I’m tossing all these parts into a bin, because I’ll never use them again.

Ahh, there’s the Air Commander that I know and love! From a sculpting standpoint, I think this figure looks great. They rounded out the edges, and gave him that sylized look that the transforming figures can’t quite get totally right. You get some panel lines for detail, but enough simplicity to keep it in line with his Sunbow counterpart. You do get intake fans in his chest, instead of vacant holes. It would have been cool to have these removable, but I don’t dislike them at all. As for the coloring? Well, the red and blue bits look great, but the gray is a bit too dark for my taste. I was actually a bit shocked when I first saw him in person at how dark the gray really is under normal lights, albeit it looks much better under the bright studio lights. I’ve grown a little more used to it, but it’s never going to be exactly what I wanted. The gold paint for his canopy looks fine, and I haven’t yet made my mind up about the scorch marks on his null rays.

From the back, Starscream really benefits from his non-transforming design. He’s clean and sleek with some well-toned thruster calves and his wings are finished on the backsides as well, along with some darker gray paint.

The head sculpt is excellent, and I like the smarmy smile on his face. As a person of German heritage, my people have a word, Backpfeifengesicht, which roughly translates, “A face that is badly in need of a fist.” I don’t know what the Cybertronian word is, but Starscream’s got it. And I mean that in every complimentary way. The paint is a little sloppy, but the eyes do have a nice reflective quality that at some angles almost looks like light-piping.

While articulation isn’t usually a big issue in tranforming Transformers these days, the RED concept allows for a bit more refinement when it comes to jointing. Starscream features a lot of great potential with plenty of rotating hinges, double-hinges, and swivels in strategic places. The wings are designed to hinge and not be an impediment, and he even has a the ability to rotate and bend in the waist. Which leads me to the soft joints. I mentioned in my reviews of Prime and Megsy that the plastic used here is kind of weird. It has a dense and solid feel to it that makes for a satisfyingly hefty figure. But, strangely it also makes for some really gummy joints, which is disappointing. Starscream does come with two pairs of hands: One set of fists, and a pair of relaxed open hands.

Last on the accessory list are a pair of purple energy blasts, which fit onto the barrels of Starscream’s null rays. These look really good, but the null rays don’t always handle the added weight. The weapons peg into Starscream’s arms in a very strange way, with the peg being on the arm and an extended socket on the weapons. It’s not a very deep connection, and they tend to fall off a bit too easy. Add the effect parts, and they tend to droop or fall off completely.

Re-reading this review, I was kind of surprised about how much nit-picks I had. Oh yeah, I also feel Starscream is a bit too tall when displayed next to Megatron. Damn… there goes another one! But, I was surprised, because I really don’t hate or even dislike this figure at all. There are a few odd design choices, I’m not a big fan of the plastic they’re using, but all in all its a fun figure that hasn’t diminished my love for the line. On the contrary, I’ll be the first one pounding the pre-order button when Hasbro inevitably repaints him into Thundercracker and Skywarp. And again, when he’s remolded into Dirge, Thrust, and Ramjet. But I’ll draw the line at Acid Storm. Shit, no I won’t.

Transformers Kingdom: Blackarachnia by Hasbro

I swore I wasn’t going to be buying any of the Beasts in the Kingdom line, because I’m running out of display and storage space. Plus, while I love the Beast Wars TV series, I was never all that into the toys. But it’s also no secret that I’ve rarely ever been able to keep my word when it comes to not buying toys. And for me, the deciding factor was when I fired up the Netflix series and started giving it a watch. The very next day, I was browsing the toy aisles at Target and Blackarachnia followed me home.

I have not been able to get into the other two Netflix series: Siege and Earthrise. I think they look great and I love how the animation models follow the toys so perfectly. But to be honest, they are so depressing to watch. I think they try way too hard to be grim-dark, and it just doesn’t work for me. I made it through most of Siege, but only about half of Earthrise. I wasn’t going to watch Kingdom at all, but I was really curious how they were going to work both Beasts and conventional Transformers into the same series. The result was interesting, and so has been the series so far. I don’t love it, but it does have me coming back for more. So, let’s check out my first Beast… The Predacon Blackarachnia! And as usual, we’ll start with the alt mode!

I’m going to be extremely generous when looking at this alt mode, because it just can’t be that easy to make a very humanoid robot transform into a realistic spider. And with that having been said, I think this figure does a pretty good job at it. The body has some robot kibble showing on the sides, but come on… it’s a spider and it looks fine! The engineering here isn’t mindblowing, as the bot basically folds up into a ball with the shoulders crunching under the spider head, and the arms and legs partially gathering under a body shell. It holds together fairly well, although one of my figure’s legs doesn’t lock up like it should. It’s not a critical problem, but it does make it harder to tighten up the seams in her body.

The body and legs are black with some nice texturing, and she has red spots on her back and a bunch of red eyes peppering her little spider face. The spider butt has something that I guess sort of resembles spinnerettes, protruding underneith. There are also a bunch of yellow bumps that sort of look like eyes. I’m no doctor of spiderology, but I don’t think spiders have peepers on their hineys, so I’m not sure what those are supposed to be. The black and red of the body is nicely offset by the yellow bits, which kind of look like the color of the goo that would come out if she were squished.

Blackarachnia’s legs have some pretty useful articulation. Each cluster of legs attaches to the body with one hinge, but then each leg is ball jointed further on down so it can be posed independently. The legs also do a pretty good job of holding the weight of the figure. All in all, I think this mode delivers pretty well for a Deluxe. So how about that robot mode?

Clearly, the robot mode was the design focus for this figure, because it’s outstanding! And seeing it really makes me appreciate the spider mode even more. Blackarachnia is clearly both all spider and all woman, with organic curves to her legs, wide hips, a narrow waist, and some rather impressive venom sacs. The spider’s butt lumps wind up on her pelvis, and what passed for spinnerettes become her claw-like hands. I also love the striking black and yellow coloring. She even looks great from the back, with the exception of those holes in her lower legs. Her spider body folds up neatly to form a backplate. What’s more her sizeable feet make her easy to balance, despite that leg kibble.

Yes, she’s got leg kibble for days, and I absolutely love how this design just owns it. The legs look really cool and aggressive in the way they angle away from her body, almost like skeletal wings. Granted, they have to be tweaked almost every time I pose her, but it’s worth the effort. I seem to remember in the TV show that Tarantulus’ leg kibble actually functioning as guns, but I can’t remember of Blackarachnia’s shared that function or not.

The head sculpt is excellent, and should satisfy fans of the Beast Wars series. At first, I though the sculpt was a little soft, but it’s really not. There’s plenty of detail in there. I like that they used a lighter shade of yellow for her mouth area, and she even got a little lick of red paint on her “crown.” I also dig the Predacon emblem painted on her collar.

Blackarachnia’s articulation is absolutely fabulous. She’s got rotating hinges in the shoulders, swivels in the biceps, hinges in the elbows, ball joints in the hips, swivels in the thighs, double hinges in the knees, and hinges and lateral rockers in the ankles. Some of these points are in service to her transformation, others are just there to make her loads of fun to play with.

Of course, Blackarachnia comes with her trademark crossbow-type weapon, which pegs surprisingly well into either of her claw hands.

I have to say, I’m glad I weakened, overcame my self-imposed Beast Bot Ban, and picked up this figure! She’s been on my desk ever since I first opened her up, and I’ve been messing around with her a lot in my downtime. The transformation isn’t too fiddly, although I do wish that one leg locked up properly in her spider mode. Even still, she looks fine in her alt mode, and exceptionally good in her femme-bot mode. But, the real question is… do I like her enough to buy more Beast Bots? Time will tell!

Transformers Kingdom: Tracks by Hasbro


My backlog of Transformers reviews is growing, and while I’d like to get to some of the older stuff, I’m always tempted to check out a new figure that arrives. Maybe I’ll do a Backlog Week and hit some of the really old figures I missed. As for Tracks, well he was getting a pretty lukewarm reception among collector circles by the time my pre-order arrived, so I was a little apprehensive about checking him out.

Here he is in the Kingdom packaging, and I still don’t know what the intention of this line is. Cars? Beasts? It’s just a free for all! But I’m going to start watching the Netflix series this week, so we’ll see what it’s all about. We last saw tracks about ten years ago in the Reveal The Shield line, so I think this figure is more than overdue, and I’ll do a comparison between the two figures at the end. For now, let’s get started with his alt mode.

I don’t usually start by commenting on the transformation, but I think it’s justified here. Transforming Tracks can be a little annoying when you’re going into car mode. There’s a lot of precise positioning, which we haven’t seen a lot of in the Deluxe Class toys of recent years, and even when you get it all correct, the results are problematic. I can get just about everything to lock in perfectly, but the two front quarter-panels always refuse to peg in flush with the hood. Squeeze them into place, they keep popping back out, and apparently this isn’t just an issue with my particular figure, but pretty much all of them. It makes me wonder whether this was an issue on the prototype, and they just said screw it, or whether it was an issue that cropped up during production. Solcitation pictures don’t show the problem, so I’m guessing it’s the later.

And that’s a real shame, because looking past that, the rest of the car looks great. There’s no license markings, but it’s clearly a close approximation of Tracks’ G1 Corvette mode. It’s got some sexy curves, and sure there are a lot of seams from the interlocking plates, but that’s often par for the course. The vibrant electric blue plastic, along with the crimson flame on the hood and the Autobot insignia make for a knockout deco. The windows are smoked, there are some gray bumpers, and black grills under the headlamps. and the wheels are painted silver. There are some exposed pins that can be a little distracting, but it’s hard to nitpick them when the car doesn’t even lock together properly.

You get some weapon ports on the sides front quarter panels, another back near the trunk, and one in the back, where you can plug in a blast effect to mimic flaming thrust. Pretty cool! Tracks doesn’t come with a blast effect, but you do get a black gun and a rack of white missiles.

Tracks can still convert into his flying car mode, which looks fine. It would have been nice if the arm pieces tabbed into the car, but I guess that’s not a big deal, as they stay in place pretty well. I’ll throw out here my apologies for shooting Tracks against a white backdrop. I wanted to really bring out the gorgeous blue plastic in the pictures, but it makes his white parts, like the wings, really hard to see. And while we’re on the subject, I would have really liked a couple of red stripes on those wings.

The robot mode is not too shabby, but I think it lacks the cleaner and more refined modes that we’ve been seeing in other recent Deluxe Class bots. I think this bot is a better homage to his G1 toy than his animated counterpart, and that’s definitely not a bad thing. Plus, he looks fine right alongside his fellow Kingdom and Earthrise Autobots. The chest is faked out, as the actual roof of the car is folded up into his backpack. Some people cry foul at this practice, but it doesn’t bother me. It allows for better proportions, and in this case, it also allows for the Autobot symbol to appear on the chest, but not on the car. The backpack locks into place, and gives his missile rack a place to plug into. From behind, he’s mostly a slab of car plates, which is fine. His legs do close up all around, but I’m not terribly keen on the gaps for his feet. I know, he’s a robot, but it’s at odds with the G1 aesthetic.

The head is perfect, I wouldn’t change a thing. Tracks’ mix of red face and white “helmet” is so bizarre and unique that it’s become iconic. The shoulders are a little broad, but that’s always been the case for Tracks. It’s hard to help it with the wheels positioned the way they are. I do wish the wings were attached to his body and not the shoulders, because they move when you articulate his arms, and I’d much prefer they stay put.

I’ve seen some complaints about Tracks’ legs being super loose. It’s true that they are pretty loose on my figure, but I haven’t had any problems getting them to hold his weight in a variety of poses. He hasn’t done the splits or collapsed on me once. Sometimes I miss the good old days of ball joints, as loose joints could be easily fixed, and that’s not so easy when you’re dealing with pins, but it can still be done. Mine just isn’t an issue, so I’m not going to mess with it.

As we saw in the alt mode, Tracks comes with a pistol, which looks like a shortened version of his Black Beam Rifle.

Bringing in Reveal The Shield Tracks, it’s always shocking to see how much bigger the Deluxe figures were back then. The old Tracks sure had a bitchin’ auto mode, and all his panels held together just fine. The deeper blue looks nice, and while the added color to the hood decals make for a dynamic deco, I think I prefer the simpler look on the newer figure. Obviously, these car models are from very different eras, and while I can appreciate a modern Tracks, the Classic, early 80’s design works better for me. With all that having been said, the older Tracks in car mode is just an all around better toy.

I think things get a lot more up for debate in robot mode. I think RTS Tracks is still a great looking figure, but he’s going for a very different aesthetic. He looks more Alternators inspired than anything else, and that’s nothing to be ashamed of. There’s also some really clever stuff going on with his transformation, which really delighted me when I transformed him for the first time in years. Not to mention, that RTS Tracks shares his body with RTS Wheeljack! Still, he’s got little baby arms, and stubby little wings that hang of fhis doors. Kingdom Tracks is just so much cleaner and really a fine compromise between toy and cartoon aesthetic. In the end, I’m going to give the nod to new Tracks, but it’s worth mentioning that I expected to sell off RTS Tracks when I got the new one, but now I think I’ll end up keeping him.

It’s impossible to give Kingdom Tracks’ alt mode a pass. It never should have gone to production like that. It’s especially tragic when you look at how great the rest of the car looks. The robot mode, however, is pretty damn sweet, and to be fair that’s the way I display these figures most of the time anyway. I’m sure that I come across as a Hasbro shill most of the time, and this next comment won’t help any, but if this Tracks’ gaps are the biggest Transformers screw up Hasbro has done, I think they’re doing OK. I mean, at least they aren’t making any of these Transformers figures impossible to get store exclusives, right?

Transformers Kingdom: Galvatron by Hasbro

The 86 Transformers movie sure was a lot for a kid to unpack. Sure, I had to watch my hero Optimus Prime die, but at least he eventually came back. Megatron getting reformatted into Galvatron? Well, that shit stuck. And while Galvatron was indeed the new sexy, I really missed seeing Ol’ Megsy in the post-movie cartoon episodes. Nonetheless, as a big fan of his design, I am always down for a new Galvatron toy, especially since most of them have been pretty wanting up to this point. Fast forward to Present Day… 2021, the year where Hasbro pulls a mulligan and offers re-dos on a lot of the heavy hitters of the Titans Return and Power of the Primes lines. It’s hard to believe that was five years ago already!

Once again, I’m confused by Hasbro’s decision to spread the 86 Movie Transformers out over two different lines. Some are Kingdom figures, others are Studio Series figures. Why? Who knows? I toss the packaging, so I can call them whatever I want. The only downside is that Galvatron doesn’t come with one of those cool cardboard backdrop stands included with the Studio Series releases. Obviously, the big question here is: Is it worth replacing my Titans Return Galvatron with this new one? Well, I’ll get to a lot of comparison stuff in this review and it’s not as simple as… oh hell… Yes. The answer is Yes. Let’s start with his alt mode.

I’ve never been a huge fan of Galvatron’s alt mode. It’s a big space cannon, and while it certainly has more play appeal with other Transformers than Megatron’s 1:1 scale gun mode, it just seemed oddly abstract compared to all the other toys of the time. That having been said, this is a pretty good take on the animated version. The giant space gun sits on two stubby legs with tank treads for feet so it can roll around and gain new firing positions, something I don’t recall ever being shown on the cartoon. In fact, he would usually transform and fire off a few rounds, begging the question, why bother transforming when the cannon is right on your arm there, buddy? Oh yeah, Galvatron was crazy. Fair enough.

Unlike the Titans Return version, this mode locks together beautifully and remains a solid and stable toy. It balances pretty well too, and you can angle the gun upward to fire into the air. It’s worth noting that the two side guns that flank the main cannon are removed during transformation and as we’ll see, they can be attached to Galvatron’s robot mode, but it isn’t necessary. I do, however, really dig the way they look on the alt mode. All in all, this space cannon gets the job done. I don’t love it, but I don’t hate it, and I can’t deny that it’s an improvement. And with that, let’s have a few comparison shots.

It’s worth remembering that Titans Return Galvatron was a Triple-Changer, so it’s kind of expected to have the weaker alt modes. Mostly, it just has the nose and cockpit of a jet fighter under its belly. I do find the Kingdom version to be all in all better proportioned and beefier, but in the end they’re still both ugly space cannons. Admittedly, the cylindrical body is more accurate on the newer release. The real tipping factor is how solid Kingdom toy is in this mode. I could never get Titans Return Galvatron to lock together properly in this mode, which made it a pretty frustrating toy. So yup, this is a solid update. Let’s move on to the robot mode!

Not bad at all! Some of the early leaked photos of Galvy made him look questionable, but in hand I have to say he looks really good. I do think he’s a little stockier than he’s portrayed in the film and cartoon, but I’m not hating it. It makes him look burly and powerful. I dig his big angled chest and his familiar pylons that jut upward from his shoulders. His lower legs could have used a bit more styling, but they’re still fine. The coloring feels spot on with a combination of vivid purple, black, and gray plastics. He’s got the four red square panels embedded in his belly, and I even like the hip plates, which are fully articulated so as not to mess with his leg articulation. Hasbro brought back some weathering, but it isn’t as overt and unsightly as it could be in the Siege figures. I actually quite like it here.

From behind, Galvatron isn’t exactly pretty, but at least there are no big, gaping hollow compartments. Everything fills in quite well. I think the most unsightly thing about him here is the treads that wind up behind his upper arms. Sure, kibble’s gotta kibble! They had to go somewhere, but it’s very contrary to the clean animated look. One thing I do like is that the treads will peg into the holes on the backs of the shoulders, locking them into place. This does negate the bicep swivel, but if you want to use that you can just unpeg the tread. Still, it does help to keep these under control when posing the figure.

The cannon side pieces that I mentioned before are designed to attach to his back, and while they look OK from behind, I don’t like having them visible from the front, so I’m choosing to leave these off his robot mode. You can combine them and make a gun for Galvatron, but it’s not very in character for him, and it’s not like he needs to carry a gun when he has a giant cannon mounted on his arm.

Speaking of arm cannons, this one looks great! There are actually two sockets on his arm to attach it to, so if you want it on his upper arm or his lower arm, you can go either way. I prefer to have it mounted higher. And unlike the Titans Return version, the bicep swivel here allows him to position it to the side when prone and on top of the arm when firing, provided you remember to unpeg that tank tread!

And it’s hard to not make a big deal of the fact that Kingdom Galvatron’s head is an actual head, and not just a tiny head with a weird flip up frame-helmet on it. Don’t get me wrong, I loved the way Titans Return played off the Headmaster gimmick with the Deluxe figures, but the way they integrated it into the larger figures was weird, and nowhere was that more apparent than with Galvatron. Here we get nothing but a beautiful classic looking noggin. The silver paint looks great, the narrow eyes are immaculately painted with a bright shade of red, and he’s got an appropriately displeased look on his face. So much better than what we got last time!

Galvatron comes with one more accessory, and that’s this Matrix on a chain that he can wear around his neck. I have no intention of ever displaying this on the figure, but I was happy to see that the Matrix comes off of the chain and it is a beautiful little piece. I think it’s the same one that comes with Studio Series Hot Rod, but I’ll have to confirm that when I get around to reviewing that figure. Either way, the sculpt and paint on this little Matrix are both excellent.

And here’s a quick comparison shot of the two Galvatrons. It’s easy to see why this figure drove me to drink when I reviewed it five years ago. As I recollect, there were some things I liked about it, but it’s hard to see what with these two standing together. Granted, that figure was possibly crippled by a Triple-Changing gimmick and a poor implementation of the Head Master, but there’s still plenty else wrong with it. I imagine that a lot of these are going to be hitting Ebay right about now. Mine will just get pitched into a tote and forgotten about.

In the end, I’m very pleased with how this figure came out. He’s not perfect, and he may not even be quite the slam dunk that some of the other newly released 86 Movie figures are, but he’s close enough for me. I was happy to see them dump the Triple-Changing aspect and just deliver a great figure with one solid alt mode. Sure, it’s very possible we’ll be looking at an even better Galvatron in 2026, but for now, I’m quite content to stand this beauty on my shelf beside Cyclonus and Scourge. They look amazing together!

Transformers (Studio Series 86) Kup by Hasbro

With so many great toys hitting the shelves these days, it’s really hard for me to decide on what to squeeze into my paltry three reviews (or less) a week. I really wish I had the time and energy to go back to the early days of FFZ and churn out five reviews a week, but honestly I don’t even know how I ever managed that. For now, I’m especially thrilled with Hasbro’s original Transformers movie nostalgia trip, so let’s dig into another one of the Studio Series figures with everyone’s favorite crotchety old Autobot, Kup!

I’ve ignored the Studio Series releases for so long, because they were all based on the Bayformers, but now they’re featuring the old G1 bots and I couldn’t be happier. What makes a Studio Series figure? Hell if I know. There is a little extra effort put into the packaging in the form of a cardboard stand and backdrop, but otherwise, I guess it’s just a sub-series that allows Hasbro to mine characters that don’t fit into the whole Siege-Earthrise-Kingdom narrative. Whatever that is. In the end, I don’t care what they call them, as long as they keep them coming! We’ve had three versions of Kup in modern Transformers lines, including one as part of Generations and the more recent release in Titans Return. Let’s see how the latest one fares, and we’ll start with the alt mode!

In the movie, Kup was a Cybertronian truck and this is a damn fine translation of that design to plastic form. I was never sure whether this was supposed to be a pickup-style truck with a bed for payload, or if it was supposed to hook up to a trailer of some sort, but either way I really dig what we got here. The sculpt features a decent amount of panel lines, and I especially like the canopy that doesn’t show off the interior of the cab, because it’s a Cybertronian vehicle. The design has the front wheels exposed, and the back wheels concealed underneath. Also, both of Kup’s accessories can attach to his vehicle mode giving him some extra firepower, and what looks like it could be a gas tank.

Kup’s truck mode gets by without a whole lot in the way of paint applications and instead making use of gray-blue and off-white plastic for a color scheme that closely matches what he had in the movie. You do, however, get Autobot insignia stamped on the hood and again on the sides. All in all, this is a cool and compact, rugged little space truck. It holds together fairly well, although sometimes I have problems keeping some of the seams closed up all the way. Let’s get him transformed and check out his robot mode!

Transforming Kup is slightly more complex than I had anticipated. The first time it felt a little fiddly, but after a few times, it really isn’t that bad, and it does a few pretty clever things. The result is a great looking robot that certainly captures a lot more of the animated design than the original toy ever did. The 86 animated designs introduced a lot of curves, particularly found int he rounded arms and legs, and that’s exactly what’s on display here. The coloring carries over from the alt mode, with just a little bit of rusty orange paint accents in the forearms and his “belt buckle.” Ironically, the front wheels which were on display in his alt mode are now hidden inside his torso, while the concealed back wheels are now seen in his lower legs. When viewed from the back, he does have some ugly empty compartments in his forearms and lower torso, but all in all, nothing too bad.

I might as well mention now that he’s built to be pulled apart, probably to recreate the underwater squid attack from the movie, where he got an arm and leg ripped off and Hot Rod had to put him back together. This is a cool gimmick, I guess, but his arms tend to pull out when I’m posing him. I fear that the connections may get even more loose over time.

The head sculpt is pretty good, but I’m not sure it’s the slam dunk that we’ve been getting on the other figures. I think the facial sculpt is just a little soft and they kind of flubbed the crest on his “helmet.” But man, I’m really nit-picking, because it sure ain’t bad. It’s just that so many of the other head sculpts have been pitch perfect, I think there’s a little room for criticism here.

As we’ve already seen, Kup comes with a pair of accessories, which include his gun and his energon goodie dispenser. The gun is pretty non-descript but the goodie dispenser was a cool surprise. I honestly wasn’t expecting that!

And before wrapping up, here’s a quick comparison of the recent Titans Return Sergeant Kup & Flintlock with this new Studio Series model. And I’m happy to say that I can comfortably find room for both of these figures in my collection. The Titans Return version is certainly more beholding to the original toy, especially in the deco, while the Studio Series goes for an animated accurate version. And it’s still cool to me to have a Kup with the Headmaster gimmick. Ultimately, I like SS86 Kup’s robot mode a lot better, but I’m still rather fond of Sergeant Kup’s vehicle mode with the driver compartment for Flintlock.

And that’s Transformers for ya! A few of years ago I was perfectly happy with my Kup figure and now he’s being overshadowed by a new one. This is an excellent figure all around and I’ve been having a blast playing with him at my desk during my down time. The next Studio Series figure I check out will probably be Blurr, and my Hot Rod just shipped out, so I’m excited for him to arrive!