Captain America The Winter Soldier: Falcon 1:6 Scale Figure by Hot Toys

While my favorite Marvel Movie to date is still a running tie between Avengers and Guardians of the Galaxy, my second pick is easily the superb political action thriller that was The Winter Soldier so it’s only natural that I’m going to be close to All-In with Hot Toys’ figures from this flick and that brings us to today’s feature: Falcon! Portrayed by Anthony Mackie, Sam Wilson’s treatment in the film was just one of the many things that clicked perfectly for me in this movie. Every time I doubt they’ll be able to bring a certain character to the “realistic” Marvel MovieVerse they still manage to pull it off beautifully. It’s a shame that Hasbro didn’t get us a Marvel Legends version of Falcon. With those huge wings, he would have made an interesting BAF. Nonetheless, Hot Toys has never been one to walk away from a challenge (or a chance to charge fanatics like me $250 for an action figure) and so they honored Falcon with the ultimate action figure treatment. And they certainly did him justice!

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I absolutely adored the style used for Winter Soldier’s packaging and Falcon’s is no slouch either. It’s tasteful and exciting and features a great picture of Falcon soaring on the front of the box. Lift off the top and you get an illustrated overlay, which in turn lifts off to reveal the tray containing the figure, the huge flight stand, and all the other bits and bobs we’re used to seeing with Hot Toys’ releases. The back of the box has a cast of all the talented people that worked to bring this figure to our greedy mitts. While the presentation of the packaging will never make or break a figure for me, I prefer this high class route over the somewhat cheesy route they took with the Guardians figures. This feels a lot more like the kind of box a $250 collectible should come in.

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I love the designs of all the tactical shit that appears in the Marvel films and this figure makes a great showcase for all that great stuff. Falcon comes donning the tactical gear that he wore for the final battles of the film. He has a pair of gray camo pants with all sorts of stitching and pockets, an American Flag and a set of hard plastic knee guards. The pants look great and are just roomy enough to get a wide range of movement out of the figure’s legs without having to worry about tearing the stitching. Up top, Sam is wearing a padded zip down vest with short sleeves, hard plastic shoulder armor, and the somewhat elaborate series of belts and straps that hold on the Falcon jetpack. The fixturing on all the buckles and straps look great and the combination of that and the gold zipper really makes the figure’s otherwise drab military deco pop. As with the loose pants, the lack of sleeves frees up Sam’s arms for a great deal of movement. Indeed, this is one of the most easily poseable Hot Toys figures I’ve had in a while. Yeah, the elbow joints are exposed, which is something Hot Toys likes to avoid to keep from dispelling the realism of these figures, but that doesn’t bother me at all.

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The portrait provides a great likeness to Mackie. This is an absolutely fantastic head sculpt on every level. And while there’s only one portrait, the addition of the goggles gives you the options of displaying him with the goggles down or worn up on his forehead. They’re loose enough so that getting them on and off in either position is easy. I prefer them on his forehead just because the paintwork on the eyes look so good that it’s a shame to cover them up. In addition to the great head sculpt, Falcon comes with four pairs of hands. You get the regular relaxed hands, fists, a pair for holding his guns, and a pair for holding the grab-bars of his wings. You also get an extra pair of wrist posts in case you break or lose the main set.

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Falcon comes with a pair of Steyr SPP submachine guns. In the movie he bypassed the use of traditional holsters in favor of a pretty nifty spring-loaded wrist delivery system that puts the guns right into his hands when he needs them and Hot Toys did a nice job recreating that here. The guns themselves are everything I’ve come to expect from Hot Toys’ amazing arsenal of Sixth-Scale firearms. They’re beautifully painted and feature removable magazines. They also work perfectly with his gun-holding hands.

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The Hot Toys version of the wrist holsters doesn’t feature a working mechanism, which is understandable considering that even the film crew had problems getting the real ones to work. Instead, the figure includes two sets of swappable wrist holsters, one with pegs to hold the guns and one without. The guns peg in securely and the plates that they fit on to will slide forward and back so you can still simulate the action.

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Of course, Falcon’s trademark feature is his winged jetpack and Hot Toys spared no expense bringing this thing to the life as a Sixth-Scale accessory. Hell, it’s hard to even refer to something this big and cool as an accessory. The backpack clips firmly onto a plate on the figure’s back, which makes it look like it’s held on by the harness. It also includes a light up feature that causes the thrusters to glow yellow. There’s a removable cover on the top of the backpack that reveals the on/off switch. The retracted wings are side pieces that simply pull out to be replaced with the fully extended wing pieces. Swapping the parts out is quite easy.

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The wings are absolutely majestic and so beautifully detailed with every segment splendidly defined. Each wing is about the length of the figure itself, so it probably goes without saying that you need a lot of room in that display case if you’re going to display Falcon with the wings fully extended. The wings are, however, hinged in two places so angling them down  gives you some nice options if you’re pressed for space. The wings also include two grab bars that work with one of the sets of hands. You unpeg them from the wings, slip his hands into them and peg them back in.

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Finally, Falcon comes with a huge flight stand. It features a hexagonal base that’s dressed up to look like the deck of a SHIELD carrier and has a plate on the front with Falcon’s name and the title of the film. The base includes a heavy duty flexible bar with a spring loaded grab arm that clutches the figure around the waist and supports it in various flight modes. I have to admit that I was skeptical about using this thing at first, but it’s remarkably sturdy and stable and as long as the arm is secured around the figure I don’t foresee any problems with using it indefinitely. It’s remarkably versatile and can be used for all sorts of great poses. As wonderful and value added as this base is, I still would have liked to the standard one that comes with the other Winter Soldier figures. Right now I can afford the space to keep Falcon fully deployed, but I could see a time where I may need to ground him and having a matching stand like the others would have been cool.

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Falcon is an absolutely amazing figure, perhaps made all the more impressive by the fact that Hot Toys would pour this much attention into a secondary character. Then again, if they’re prepared to go all out for some of Stark’s armors that were seen for a few seconds in Iron Man 3, there’s no reason that a great character like Sam Wilson shouldn’t get this kind of love. Falcon is also one of the first times in a while that I can honestly say that the price tag on a Hot Toys figure feels like a solid value, at least when grading on the Hot Toys curve. I can almost always justify the money I spend on these things, but here’s one where I don’t even need to try. Considering that most HT figures are starting at the $220 range these days, the added majesty of Falcon’s backpack, plus the robust flight stand makes it easy to see where the money went in this release. That’s two Winter Soldier figures under my belt. Next time I circle back to Hot Toys will be to check out Gamora from Guardians of the Galaxy and after that we’ll look at the ridiculously delayed Captain America in his STRIKE Suit.

Transformers Combiner Wars: Air Raid by Hasbro

If it’s Thursday it must be Transformers time and today I’m ripping into a Hasbro’s second wave of Deluxes from their Combiner Wars line. Hasbro made the maddening decision to mix up the waves by including one Stunticon in the first case and one Aerialbot in the second and that means while I was mainly after the Stunticons here, the convenience of getting them all in one shot meant I had to pick up Air Raid. You may have expected me to jump right into the Stunticons, but I’m actually going to get Air Raid out of the way first. I’ve avoided buying any of the Hasbro Aerialbots in favor of Takara’s Unite Warriors version, but this will give me a little idea of whether that was the right choice or if I should just bite the bullet and pick up the Hasbro versions that are all available now.

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What’s this? A comic pack??? I honestly had no idea that Hasbro was going to be incorporating the comics into the Combiner Wars Deluxes, but I’m beside myself with joy that they are doing this. Here all along I was thinking that this delightful duo of comic and toy was getting retired with the Generations line. Needless to say that while I’m still not overly smitten with the packaging deco of this series, tossing in the comic as character art makes up for a multitude of sins. You could wrap the figure in a paper back and as long as there was a comic included, I’d be happy. Air Raid comes packaged in his robot mode, but as usual I’m going to start with his jet mode.

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Air Raid’s alt mode is what I believe to be an F-14 Tomcat and I sincerely hope someone will correct me if I’m wrong. With his black paint job, striped wings, and Autobot emblems on the wings, I think he looks pretty close to his G1 namesake, even if the model of aircraft may have changed. In fact, apart from his tail fins being a little too close together, I’ve got no complaints. Sure, he’s a jet with a brick of robot kibble hanging under him, but that is as much part of the homage as anything and I love it. Yes, I will concede a little disappointment that the entire story of this figure’s engineering can pretty much be summed up by flipping the jet over and seeing the robot with his arms and legs tucked in, but there’s enough here tugging at my nostalgia strings to make me very happy with this alt mode. Of course, newer fans who cut their teeth on the more complex Deluxe Transformers of recent years and expect more expertly crafted alt modes may find their mileage varies.

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About the only thing disappointing to me about Air Raid’s jet mode is the lack of any fun modular weapons. He is pegged under the wings and on the sides to take weapons, and yes you can peg his double gun into any one of those, but the result is a rather lopsided looking jet. It sure would have been cool if the gun pulled apart to form two guns to mount under the wings or on the sides of the undercarriage. Ah, well. There is a peg on the top of the jet’s back where you can mount the gun and make it look a little balanced, but I’m not a fan of the giant cannon mounted on the back of my F-??. It just doesn’t work for me.

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As peeking under the jet suggests, Air Raid’s transformation is as simple as pulling the arms out, unfolding the legs, flipping the jet up into a backpack, turning the head around. You can do it in just a few seconds, which definitely adds to the playability. As a kid, I always enjoyed being able to change my bots back and forth quickly.

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In robot mode, Air Raid is superb update to the old G1 toy. And yes, once again that entails having a robot with a jet on his back. I wouldn’t have it any other way! The proportions on this guy are just perfect and the way the combiner port on his chest is hidden in plain sight works beautifully. For whatever reason, I wasn’t a big fan of it on Dragstrip, but I love it here. You even get the same intakes on his chest that the G1 toy had, only here a little more pronounced and stylized. Even the head sculpt here is pure G1 love. Like all of these Combiner Wars Deluxes, Air Raid is a pretty good sized figure. In fact, he’s not all that much smaller than TFC’s take on the character.

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One of my early complaints about the official pictures of these guys was the lack of paint apps, but in hand I have absolutely no problems with Air Raid’s deco. The red and white deco is another great homage to the G1 character and the white plastic Hasbro is using here looks and feels great. The extra bits of red and gold are more than enough to carry the day. I only wish they had tampo’d the Autobot symbol on his chest instead of putting a tiny one on his shoulder.

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Air Raid’s solid articulation makes for a very fun action figure. You get ball joints in the shoulders, hips, and neck. The elbows and knees are hinged, and he can rotate just below the waist. It’s not mind blowing poseability, but it gives me just what I need. He’s a solid and chunky figure too with great balance.

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The accessories include the aforementioned double barreled gun and a combiner part. The gun works much better in robot mode as you can have him hold it in either hand or just mount it to one of his arms. Some paint apps would have been nice, but we all know how that goes these days, right? The combiner part isn’t so useful in robot mode, but we’ll see it again when I finally get some more of these figures and combine them into Superion.

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While new fans may wonder what all the fuss is about, I think Air Raid is one of my favorite Deluxes to come around in a while. He’s the perfect update to the old G1 character and toy, taking everything that makes me nostalgic for that design and crafting it into a modern action figure. He’s fun to play with and transform and it’s nice to finally have some Aerialbots that are in scale with my other Deluxes. So did Air Raid win me over to the Hasbro route? Will I be cancelling my Takara Unite Warriors Superion? It’s still too early to tell. Air Raid has certainly impressed me enough that I want to get more and in the end it may just be my eagerness to get all the Aerialbots that leads me down the Hasbro path.

S.H. Figuarts: Sailor Saturn by Bandai Tamashii Nations

I last visited with The S.H. Figuarts Sailor Moon series back in February with Sailor Jupiter and I’ve gotten a few of these figures in since then. I do have a couple of points worth noting here: First, while I’ve been going in order of appearance, I am obviously skipping over Sailor Venus because I haven’t picked her up yet. I will be eventually getting her to complete my set, but her similarities in appearance to Sailor Moon made me pass her over for the more distinctive designs of the later Sailor Scouts. Secondly, we’re into relatively unknown territory here starting with Sailor Saturn. Nearly all my exposure to Sailor Moon comes from the anime and Jupiter and Venus were more or less the last Pretty Sailor Soldiers that I am familiar with. Of course, being an obsessive plastic addict I wasn’t about to stop collecting this line and so in addition to Saturn and Venus, I still have Neptune and Uranos ahead of me. Will I be picking up Super Sailor Moon and Tuxedo Mask… probably. As for Sailor Pluto… We all know she’s coming, I just don’t understand what’s taking so long!

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There’s the packaging and we’ve seein it multiple times, so I’m not going to dwell on it too long. It’s a wonderfully compact little window box that shows off the figure and features a deco colored to match the colors of the Sailor’s outfit, in this case mostly purple and blue. The box features lots of photos of the figure, but no artwork from the manga or anime. The lettering on the box is fairly bi-lingual but does feature quite a bit of Japanese lettering. And always remember to check your boxes for that little foil sticker of authenticity. I got stuck with a bootleg once… hopefully never again! The side panels of the box also feature images of the figure so you can line these all up on your bookshelf and still be able to grab whichever figure your looking for without having to pull them all out. That’s a big help considering most collectors will be storing the extra parts in the boxes. Inside the box, you get the standard clear plastic tray with the figure, three additional portraits, four additional pairs of hands, her Silence Glaive, and her figure stand.

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Here she is, and might I say she’s pretty cute for being the wielder of the Scythe of The Goddess of Death! Saturn features the most sculpted changes to the Sailor Scout outfit over any of the other Sailor Soldiers. Her pleated skirt is the same, but her top features ruffled shoulders and the centerpiece on her bow is far more elaborate, like a diamond star burst. She also features high boots with sculpted laces running all the way up to her knees. The new costume isn’t a huge departure over the other gals, but it’s just enough to make it distinctive after seeing the same basic thing for the last four figures. The top is the same pearlescent white that we’ve been seeing all along. Her boots, skirt, and trim are all pearlescent blue, and her bows are a rich, deep purple.

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The portraits are all pretty standard for what we’ve been seeing. Saturn isn’t known for her bubbly and outgoing personality and the extra faces reflect that. The head that comes on the figure does feature a hint of a smile. The others include shouty face, solemn face with closed eyes, and slightly perturbed face. As always the portraits are easily swapped out by removing the front hair piece and old face and pegging the new one in and reattaching the hair piece.

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And it wouldn’t be a Figuarts feature without talking about a bunch of extra hands. If you read my two Figma reviews, you may recall my lamenting the fact that the Figuarts line doesn’t use a similar sprue system for storing the hands when not in use. Well, now they do! Each set of hands is pegged onto a piece of plastic, which I can only describe as like a white LEGO Minifigure head and each one of these can peg into each other so you can chain all the hands together in a modular fashion. I like it!

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Of course, one of the most unique things about Sailor Saturn is her Silence Glaive. It’s a large pole arm with an elegantly curved blade. She can hold it perfectly with the special set of hands and she looks damn good wielding it. And last, but not least, the stand is the same style we’ve been seeing since this series began. You get a clear heart shaped base with the name of the Sailor on it and a hinged grabbing arm that is articulated in three places.

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Despite moving into relatively unknown territory when it comes to the remaining Sailor Scouts, I’m still totally in love with this series and I’m looking forward to getting the line complete and set up on my shelf. Nothing could possibly reflect that more then the fact that I ponied up extra to get Neptune and Uranus, each of whom ran about ten dollars more because they were exclusives. I’ll try not to wait so long before getting back around to looking at them. Now let’s just hope we see some progress on Sailor Pluto by the time SDCC 2015 rolls around!

Marvel Legends (Allfather Wave): Sentry by Hasbro

It’s Marvel Monday again and I’m down to the last two figures from the Allfather Wave. Today I’m a little pressed for time, so I’m taking a look at Sentry, because honestly, I don’t have a deep running relationship with this character. He’s certainly got some interesting stuff going on in his backstory, but I just don’t often bump into him in the books that I choose to read. Sentry was originally scheduled to appear as a running variant way back in the 2013 Hit Monkey BAF Wave, sharing the slot with Hyperion. As was often the case back in those days, the running variants didn’t always happen (although there are plenty of pictures of carded samples of this figure in the old style packaging floating around the InterTubeWeb) and so Hyperion was the only one of the “Conquering Heroes” to hit the pegs. This time around, Sentry is once again sharing a slot, this time with Machine Man as one of the “Avenging Allies.” Thankfully, Hasbro is doing things differently now and the variants are now being included as part of the standard case assortments.

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I’ve got nothing much new to say about the packaging. It has the “Marvel” logo on top rather than the “Avengers” one and as already mentioned, the front of the package is labeled “Avenging Allies,” with Sentry’s name only appearing on the back panel with Machine Man’s and a very generic blurb about the two characters. Sentry is a pretty big boy and when you toss in Odin’s BAF arms, this tray comes packed with a lot of plastic.

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Sentry appears to share most of the body that was used for Hyperion, which works for me. The only real changes to the costume sculpt are found in the boots, Sentry doesn’t have the cuffed tops, the cape, and Sentry sports his gigantic self-promoting belt buckle. The hands are also reversed between the two figures. Hyperion had the fist on the right and the holding hand on the left, wheras here it’s the other way around. I probably would have preferred both fists for Sentry. I really don’t need him holding anything, just punching. Anyway, the coloring on this figure is quite good. I always liked the pop of Sentry’s yellow and blue costume and it is most definitely well reproduced here. Hasbro sometimes has a habit of using some pretty shitty yellow plastic, but that’s not the case with Sentry’s buck and the paint apps are all nice and clean.

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I really dig what Hasbro did with portrait here. It’s very detailed and loaded with personality. The hair is quite well done too. This is far better than what we got with the 3 3/4″ release, and I’m not just saying that because of scale change and quality of sculpt, but also from an artistic standpoint.

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If you have Hyperion then you should know what to expect from Sentry’s articulation, but let’s run through it anyway. The arms have rotating hinges in the shoulders and fists, swivels in the biceps, and double hinges in the elbows. The legs are ball jointed at the hips, have swivels at the thighs and boots, double hinges in the knees, and hinges in the ankles. There’s an ab-crunch in the torso and the neck is both ball jointed and hinged.

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Despite not being the biggest fan of Sentry around, my Marvel figure collecting addiction is all about universe building so I’m still very happy to get this guy in my collection. Sentry was also released a little while back in the Universe line as part of a New Avengers Comic 2-Pack, but that one passed me by so it’s nice to at least have him in the 6-inch scale. Sure it helps that I also get two more of the parts I need to build Odin, but I probably would have happily picked up this figure even if he wasn’t part of a BAF series.

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Next week is going to be almost a straight Marvel Week. On Monday I’ll wrap up the individual figures in this wave with a look at Iron Fist. Tuesday, I’ll check out the BAF Odin, Wednesday I’ll look at the first figure from the Legends Thanos Wave, we’ll break for Transformers Thursday (Hey, Marvel used to do their comics, right?) and then Friday and Saturday I’ll feature the TRU Exclusive Agents of SHIELD 3-Pack.

ReAction Figures: Universal Monsters, Series 1 by Funko

Early last month I checked out Series 2 of Funko’s Universal Monsters ReAction figures and was mighty impressed. I also waxed nostalgic about the original 1970’s REMCO figures that were also based off these movies and how this was one of those instances where Funko hit the whole nostalgia and retro concept right square in the bulls-eye. The Series 2 figures had great sculpts, awesome cards, and unlike a lot of their ReAction lines, they worked brilliantly at what they set out to do. I started with Series 2 because all of those characters were also released as part of REMCO’s original line, whereas only two of the four monsters in this first series were included in that vintage line: Gillman and Frankenstein’s monster. I like that they took the opportunity to expand and the additional characters, The Invisible Man and The Bride of Frankenstein, are pretty good choices, I think.

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Once again, the cards for these figures are excellent. Funko took B&W stills direct from the movies. I even like these designs better than the original REMCO cards. Maybe that’s blasphemy, but I think these do a better job of capturing the flavor of the individual films. James Whale directed three out of the four of these films and I think his talents are best displayed by the magnificent lighting in the shot of Elsa Lanchester as The Bride. I also think it’s rather clever that they used that profile shot of her while the figure also had to have its head turned in the package because of the tall hair sculpt. The shot used for Frankenstein’s monster is perhaps not quite so stunning, but still a fantastic image for the card and oozes atmosphere.

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Moving on to the second pair of cards, The Invisible Man was always among my least favorite of these films. I never really considered Dr. Jack Griffin to be a proper Universal Monster, but the film still works for the genre, especially since Whale directed it along with so many of the others, and I still welcome the addition of the figure into this fold. And that brings us to the wonderful Creature From The Black Lagoon. It’s one of my favorites of this entire genre and I think both the movie and the Gillman costume both hold up remarkably well to this day, especially the underwater shots. As good as Series 2 was, and as many great characters as they packed into these two waves, Gillman was the one that had me most excited. Especially since I absolutely loved that old REMCO figure. Time to open these figures up, but fear not, I’ll be using a razor and a degree of care so I can save the cards. Let’s start with The Monster and his Bride!

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Frankenstein’s monster is a really nice sculpt and packed with some cool detail for a retro-style figure. The bolts in his neck are there, albeit they are a little hard to see. He does have a little paint applied to the scar at the top of his hairline. There are stitching marks around his wrists and his shoes even feature little lifts. You get the usual little sculpted wrinkles in his jacket and trousers. Is it a great likeness to Karloff in the makeup? Nah, not really. Karloff isn’t even credited anywhere on the card, but it’s an iconic enough look that it works fine for the figure. My one complaint would be that his clothes are way too clean and tidy. Some sculpted tears and weathering would have gone a long way. Still, this guy is a solid figure!

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The Monster’s Bride is also a really nice effort and a treat, since she never got a slot in REMCO’s line. I guess the female figures got slighted back then too. There’s very little detail on her torso and the lower half of her gown. Technically, she doesn’t even have feet, just a split down the middle of the skirt, similar to what Kenner did with their robed figures like Obi-Wan or Anakin Skywalker. Her arms, however, do have some great sculpted bandages and their yellowed color helps to break up all the white from the rest of her outfit. The head sculpt on this figure is really good for a vintage-style head, but the likeness isn’t really there, despite the fact that they credited the actress’ likeness on the back of the card. Lanchester had far more pronounced eyes. That having been said, the hair sculpt is fantastic and for a more generic version of the character, I think the head works brilliantly.

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Moving on to The Invisible Man, this was obviously a figure where likeness wasn’t an issue because Dr. Griffin’s head is all bandaged up. That having been said, the attention to detail in the bandages is excellent. If you look closely, the pattern of the wrappings even mimic how they looked on actor Claude Rains. The rest of the figure consists of a sculpted smoking jacket, which looks good, but doesn’t really attempt to recreate the complex checkered pattern on the one worn in the film. Going in, I wasn’t sure I was going to like this figure all that much, but I think Funko did a pretty solid job on him.

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Last up is Gillman and I gotta say, Funko did an amazing job with the sculpt on this guy. The texturing, the fins, the segmented plates of his chest are all lovingly recreated as is the frightening head of the fish-man itself. There are sculpted wrinkles at the ankles that look like they were going for a figure based on the actor in the suit, rather than the real creature. Intentional or not, it’s kind of meta and I dig that a lot. With the sculpt being so good on this figure, I kind of hate to knock it, but I think the paint could have been better. There’s are very few paint apps to speak of at all and here’s a case where I think the coloring on the REMCO figure worked better for me. But don’t worry, Gillman, you’re still a great figure.

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As with Series 2, these figures retail for around $10 each, but I was able to do a little better on some. They’re readily available at all sorts of e-tailers and there are even some variants out there if that sort of thing is your bag. I once likened the ReAction line as potentially being the Atari 2600 E.T. cartridge of the action figure world and Funko does indeed seem to be unleashing a torrent of these figures that very well may one day be filling a landfill out west somewhere. Obviously, I’m not here to say that all their efforts are without merit. Indeed, you’ll be seeing ReAction figures featured again here on FFZ and probably sooner than later. For now, all I’ll say is that if nothing else great comes out of the somewhat obnoxious flood of Funko ReAction figures, I’ll still consider these Universal Monsters figures as well worth the effort. These don’t feel like they were “phoned in” to turn a quick buck. Everything from the card art to the character selection to the figures themselves feel like a love letter to the old REMCO line and all the terrible Marty McFly and Pulp Fiction figures can’t wash that away.

Transformers Combiner Wars: Megatron (Leader Class) by Hasbro

Yes, folks, the short hiatus for Transformers Thursday is over and I should be able to keep things going again for another month or so. Today we’re looking at a release that I have been super excited to get. Ah, Megatron! The original big bad of the Transformers Universe. He’s been reworked and redesigned a dozen times over since his G1 days, far more so than his nemesis Optimus Prime. But that’s what you get when you’re alt mode was a gun and is now taboo for the toy aisles. I think there have been some excellent versions of Megatron over the years, but all of them have left me all the more wanting for a solid Generation One version again. Even Takara’s so-called Masterpiece Megatron was a miserable disappointment. Now, after all these years, Hasbro has stepped up to give me what I want: A Megatron that is faithful to his G1 robot mode. Yes, folks, this is likely as close as we’re ever going to get to a G1 Megatron in a Hasbro package, so let’s see how they did.

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And there he is in all his packaged glory. Despite not being an actual combiner (and thank Primus for that!), Megatron is still part of the Combiner Wars branding. “Transformers” runs up the right side of the front panel and a window box shows you the glorious figure inside. And man, does he look glorious. Even if I hadn’t gone down the whole toy collecting road some fifteen or so years ago, seeing this figure in the aisle at Target or Walmart would have stopped me dead in my tracks. The front of the box also features some great character art. The back of the package has pictures of the figure in both robot and alt modes and a little bio blurb that follows the IDW narrative. Megatron has been many things over the decades, but I don’t think there’s any mode that suits him more than the mode he first adopted as part of Generation 2: A battle tank! Yes, I think this form suits him even more than his original gun persona. It’s something that’s been difficult for me to reconcile since his animated G1 design is still my favorite of all of Megatron’s many robot forms, but making that work as a tank seemed rather unlikely. At least until now. I honestly cannot wait to get this guy out of the box, so give me a few moments with a box cutter and then we’re going to take a look at his alt mode.

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As far as tank modes go, this one is a thing of beauty! It’s a fairly realistic style modern day tank made only conspicuous by its unusual color. The bulk of the tank’s skin is a brilliant silver, which may be unrealistic, but makes up for it by being absolutely gorgeous and also serving the dual purpose of giving us a G1 colored Megatron in robot mode. I can’t believe how great the paint looks on this toy! Toss in some black for the guns and treads and a little exposed red here and there and this vehicle gives off a very familiar and pleasing deco even before he gets into robot mode. The bright purple Decepticon logo on the front is the perfect final touch!

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The sculpted detail goes above and beyond what we’ve been seeing in Hasbro Transformers lately. From the panel lines to all the tiny plates of armor, compartments, and vents. There’s barely any part of the tank’s surface that isn’t adorned with some kind of little creative touch. And what’s that? Real rubber treads! Be still my heart! That was one of my favorite things about the Revenge of the Fallen Bludgeon figure and it’s nice to see Hasbro doing it again. The turret can rotate and the main cannon fires off a red missile. There are also two smaller guns that can peg in to the top of the turret separately, or they can be combined to form a bigger weapon. Oh yeah, he also sports some Mini-Con ports, which are no doubt tied to the other version of this toy, but are none the less welcome here as well. I love Mini-Con ports!!!

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Transforming Megatron into his robot mode goes fairly quickly. The box claims it takes 15 steps, and while I didn’t count that sounds about right. Everything is quite intuitive and while some might argue the process is a little simple for a Leader Class toy, it’s hard for me to argue when the resulting robot looks like this…

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Hot Freaking Damn! Is this G1 Megatron? Not quite, but it’s ooooh, so close and the way Hasbro managed to make this robot mode look this close to G1 from a tank alt mode impresses me to no end. And yes, I realize this figure is based on the IDW design, but it’s clear what that design was based on. I’d say that the head and the chest are the figure’s two best features in terms of Sunbow G1 goodness.  In fact, I think that both are pretty much perfect. The portrait has all the personality that I’ve come to know and love from the Megsy of my youth. I can practically hear Frank Welker’s voice coming out of his mouth. There’s some excellent light piping in his eyes, although I found it tough to trigger because of the backpack. As for the chest, the only thing it’s really missing is the scrollwork designs from his gun mode. Fantastic!

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The proportions on the figure are also excellent. Yes, I think the lower legs could have been a little bulkier, especially since Megatron is packing some serious guns, and I’m not talking about his guns. His arms are substantial and I like the way they’re designed to pull away from the torso at the shoulders to give him a better range of motion. The red on the inside of his arms is also a great nod back to the G1 Megatron toy. I also really dig how despite the treads on his lower legs, they still manage to maintain the overall shape of the pistol grip legs of the original Megatron toy. About the only other thing that makes this design stand out as not my traiditonal Megatron is the tank tread backpack, and even that is very neatly packed away. The fusion cannon is mounted on a hinge so that it can be positioned on the front of his arm for firing, or angled to the side to allow him full arm articulation.

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My two biggest gripes with Combiner Wars Megatron don’t really involve the figure as it is, but rather what it could have been. I really wanted the fusion cannon on his arm to match the G1 design more closely. All it’s really missing is a more flared out front end, rather than the narrower tank cannon muzzle. Secondly, he’s so close to being in scale with Masterpiece Optimus Prime (MP-10) that it’s almost a crime that he doesn’t quite make it. If you really want to make it work, you probably can, but I can’t have my G1 Mesgy be even a smidge shorter than Optimus. It just doesn’t work. Again, both issues are personal gripes and happily, both issues should be fixed when I get my Upgrade Kit from DX-9. At least for the time being, he does scale quite well with Masterpiece Soundwave and Laserbeak!

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I have nothing but accolades for Hasbro and the fantastic job they did on this figure. Megatron set me back just a bit under fifty bucks and he was worth every damn penny. Hell, even with the additional forty bucks I’m going to pay for the Third-Party Upgrade Kit, I still feel he’s totally worth the money. Then again I have become used to paying a lot of money for 3P Change-A-Bots, so that may have colored my sense of value. And speaking of 3P Transformers, I’d stack this toy up against most of the ones I’ve been getting from those other companies. This figure really feels like Hasbro has been paying attention and learning from their unofficial competition and I dare say this is one of my favorite releases of their’s in a very long time. In fact, here we are only in April and I feel as if this figure will be a strong contender for one of my favorites of the year. Am I picking up the Armada variant? Probably not. It actually looks like a great figure, but I think this version of the mold does it for me. Besides, I still have and love my Armada Megatron and I’m not looking to replace him. As for this guy… DX-9’s Kit is supposed to arrive sometime next month, so we’ll be revisiting Megsy here when I get it in.

Figma “Legend of Zelda” Link (Skyward Sword) by Max Factory

Some time ago I got my first Figma figure and I was suitably impressed. I decided why not go for another and that leads me to today’s feature! I actually had Link pre-ordered back when he was first revealed but some budgeting cuts caused me to drop it. I always planned to get him later, but between the figure’s insane popularity and some importing issues he sold out fast and became extremely pricey on the second hand market causing me to write him off. Fast forward to now and he’s had a second release and is readily available at a fantastic price so it was only natural that I would avail myself of a second chance to add him to my collection. Better late than never!

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Link comes in a colorful window box, which is a hell of a lot more compact than the one used for my Figam Mikasa Ackerman. Of course, Link’s box doesn’t have an entire set of Omni Directional Gear in there, so that’s understandable. The box features plenty of great shots of the character showing off all his display options and the window lets you see all the goodies quite clearly. Otherwise, there’s nothing terribly exciting about the package. Most of the box is lettered in Japanese, but there’s just enough English there to point out that this is Link from Skyward Sword. I’ll confess I haven’t played that one. In fact, the last Zelda game that I played through to completion was probably on the N64. Try not to take that as blasphemy or to diminish my love of Link. He’s just about as iconic as anything else from my childhood and the look of this figure is versatile enough to work perfectly for me even as a Zelda fan that has lost his way a long, long time ago. Inside the box, you get the figure, a swap-out yelling face and extra bangs, the Master Sword and Shield, a scabbard, a sprue with four extra pairs of hands, a figure stand, a sword-swooshing effect part, and a ziploc-style bag to hold all the accessories.

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Ocarina of Time may have been the last serious time I spent with Link and a controller, but this figure represents my favorite look for the character. Yup, Link has to be one of the few cases where I prefer what the character evolved into over the nostalgia from my past. In fact, just looking at it makes me want to finally tear the cellophane off my copy of Skyward Sword and give it a play. This is a more mature Link than what I’m used to, but it doesn’t jump the shark and become too extreme and over-the-top. Nope, this Link is just right and the figure looks absolutely amazing. The green tunic is soft plastic and layered onto the figure, with the upper arms sculpted to look like sleeves. The pliable plastic below his belt gives the legs a lot of room to move. The bottom part of his shoulder rig is part of the torso sculpt, but the strap that actually goes over his shoulder is a seperate piece. He’s got a couple of pouches attached to the back of his belt and all the joints are fairly well concealed for this type of figure. There are two peg holes in his back, one for the stand and one for his scabbard.

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Link’s head sculpt is right on the money. He’s still got a very youthful and anime-stylized look, but it toes that line of being more mature than the Link I remember from my youth. The paintwork on his eyes and mouth is immaculate and the fact that the hair is sculpted as a separate piece gives the portrait a lot of depth. There’s even a swivel cut in his cap, which was a very pleasant surprise. The alternate portrait is applied simply by pulling off the face and bangs (always creepy!) and plugging in the new pieces. The differences between the hair pieces is rather subtle to me, but the alternate face is a great feature to have for those action poses.

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Link features a fantastic level of articulation which comes from packing rotating hinges and swivels in his arms and legs. You also get generous ball joints in his torso and neck, and even hinges in the toes of his boots.

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HANDS! It wouldn’t be a Figma figure without tons of hands. Link comes with his pair of fists attached. You also get a pair of hands with splayed fingers, a pair of relaxed hands, a pair of of hands designed for holding the grip on the Master Sword and Shield, and a pair of hands designed to hold the Master Sword out at an angle. I love the sprue that Figma uses to hold the extra hands and I can’t believe that S.H. Figuarts hasn’t jumped on board with something similar. It’s a great system.

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The Master Sword and scabbard are exquisitely reproduced both in sculpt and paintwork. From the subtle painted cross straps on the hilt to the blue hue of the blade and the etched Tri-Force near the hilt, this sword is a tiny little work of art only to be outdone by the ornate beauty of the scabbard. The gold paint used for the fixtures on the scabbard is sumptuous as is the glossy blue used for the sword’s hilt. The sword fits snugly into the scabbard and the pommel pulls off the end of the hilt to help get it into Link’s hand without damaging it. The scabbard features a peg so Link can wear it on his back.

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Of course The Master Shield is no slouch either. It features a sculpted reinforced rim, a raised Tri-Force and some immaculate paintwork. The back of the shield features a wrist strap and a hand grip, both of which are pegged into place and can be removed to help get Link to brandish the shield or to have him wear it on his back in conjunction with the sword.

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The effect part slides over the sword blade and is made of translucent blue plastic to simulate the swooshing blade. Effect parts… I can either take them or leave them. This one works pretty well and looks good, but I still doubt it’ll spend much time out of the box. And last, but not least, you get the standard Figma stand with the triple articulated arm that pegs into his back and works beautifully whether Link is just standing or jumping into action.

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At about $40, this figure was a deal and a half, especially since it was so prohibitively expensive when it was first released. I’m so thrilled that he was eventually made available at a good price and put into wide circulation. This is without a doubt the definitive Link I need in my collection, unless I find a suitcase of cash on the street, in which case I would probably spring for the RAH version as well. This figure looks absolutely amazing and is so hard to put down once I get started fiddling about with him. Sure, you could argue that Figma could have invested more in the accessories to make him more of an all-inclusive Link. They could have at least given him some breakable pottery! But, honestly, with the Master Sword and Shield included, and so beautifully executed, what’s here still feels like a complete package to me.

Marvel Legends (Allfather Wave): Machine Man by Hasbro

Yes, I’ve re-launched Marvel Mondays to help me get through the stacks and stacks of Marvel Legends figures that are piling up around here. By my reckoning I’m now a little more than halfway through the Allfather Wave and I’ve got the Thanos Wave headed to me as we speak. Today we’re looking at Dr. Abel Stack’s pride and joy… Machine Man, or if you prefer his given name… Z2P4… wait… Z42P… Ah, screw it. He’s Machine Man! This is one of those characters that I rarely ever encountered in my meanderings through the Marvel funnybooks. I know about him only from my love of Jack Kirby and that he originally appeared in Marvel’s 2001: A Space Odyssey comic, but it’s been decades since I’ve actually read anything he appeared in.

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Just like with Captain Marvel and Scarlet Witch, Machine Man shares his slot with another character, in this case Sentry. As a result, Machine Man’s name only appears on the back of the package. On the front this package simply proclaims “Avenging Allies.” I would take issue at the suggestion that Machine Man carries the same Avengers gravitas as Sentry, but then it’s just printing on a package that I’m going to throw away anyway, so what difference does it make? On the other hand, there’s absolutely no bio or blurb about the character, and I have to assume that this guy is going to be an unknown to most casual comic fans. MM is not a particularly large figure, but when you pack in his two interchangeable arms and the two BAF parts, the tray fills out quite nicely.

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Straightaway, Machine Man feels a little cheap in hand. The elbow hinges are rather gummy and while his hip joints will support the figure with no problems, the torso will flop all over if you hold him by his legs and shake him. The costume is comprised of a generic buck with metallic purple and silver paint. The only original piece of sculpting from the waist down is the belt, which hangs loose around his waist. There are some rather pronounced seam lines on the figure too. I’m guessing the shaky feel of the figure has a lot to do with the plastic they had to use to get that nice glossy sheen. It’s not terrible, but it doesn’t stand up to some of the other figures in the wave.

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The portrait is quite well sculpted and the design screams Jack Kirby’s handiwork. The angular contours of the helmet around his “flesh” look great, as do the pronounced red eyes.

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Articulation is everything I’ve come to expect from this line. The arms have rotating hinges in the shoulders, double hinged elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, double hinged at the knees, and feature swivels both in the thighs and at the tops of the boots. The ankles are hinged and feature lateral rockers. The torso swivels at the waist, has an ab-crunch hinge, and the neck is both hinged and ball jointed.
In addition to the two BAF parts, Machine Man comes with two extended arms that can replace his fists. The extentensions are made out of bendible plastic that will more or less hold their shape, which makes for some fun play value.

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While the quality feel of this figure is a little questionable, I can’t bring myself to hate on Machine Man. He looks great, just oozes that lovely Kirby charm, and the extended hands are a great addition to what is a super fun action figure. I also can’t deny how wonderful it is that Hasbro is willing to deliver characters like this to the mainstream pegs of the Big Box retailers, rather than just pack the shelves with the A-listers. Next Monday, we’ll check out the other one of the “Avenging Allies,” Sentry!

Magic The Gathering (Legacy Collection): Garruk Wildspeaker by Funko

Well, it took me a while, but I’m finally checking out the last figure in Funko’s Magic The Gathering Legacy Collection. And it’s about time, because I started down this road back in early February! If you haven’t been keeping score at home, I’ve found this to be a pretty solid line. The ladies were all great and so far only one figure was downright awful. The final figure is Garruk Wildspeaker and my, he’s a big one!

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The packaging for this line is great. You get a window box that is designed to hang on a peg or stand on a shelf. The window shows you exactly what you’re getting inside and the side panel of the box has the figure’s name so you can line them up on a bookshelf and still know who is who. Garruk really fills up the box quite nicely. Between the figure and his accessory, there isn’t much room left in there! The only thing the package is really missing is a little blurb about the character himself. As I know nothing about these characters, I’m off to the Magic Wiki to learn a little something about Garruk. Wow, he’s a human, never would have guessed that. He’s also a naturalist, gruff, impatient, and he has a rather long and interesting backstory, which I won’t go into here. I was a little surprised at reading Garruk’s bio, because the figure looks more like a boss you might encounter in a Resident Evil game. I wouldn’t have pegged him for having that much personality or individualism.

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I mean, just look at this dude… he’s a hulking beast of a man! What little of his skin that is exposed is left as bare white plastic, except for some faint gray tatts on his left arm. It sort of has the same unfinished look to the skin as Ajani did, but in this case there isn’t as much of it showing and it lends itself to an almost zombie-like appearance, which I think looks pretty cool. His outfit consists of a gnarly patchwork of cloth scraps, chain mail armor and some reinforcing plates. I like the makeshift stitching sculpted into his front sash and the myriad of belts are sculpted so that they’re actually coming away from the figure to give it more of a convincing layered look. His hunched back is capped off with a shaggy pelt with spikes protruding from it. I dig the tortured, grasping manner of his left hand and his right hand is shielded with an extended armor plate furnished with spikes. Another really nice touch is the shattered sword hanging off the back of his belt.

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Garruk’s portrait consists of a soft plastic helmet permanently attached to the head, which is far more convincing then if it had all been sculpted as one piece. His black eyes can just about be made out inside the eye holes. The lower half of his face features the same unpainted white-gray plastic as skin, but with a brown painted beard as well. The face sculpt is very soft, and while probably not intentional it helps to carry that creepy ghostly visage that makes this guy look all the more formidable.

 

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Of course, with Garruk being the final figure I look at in this line, he’s the final say on whether or not Funko has fixed the bulk of their jointing issues. I’ve only had one or two frozen joints in this whole series so far, and even those were nothing too bad. In the case of Garruk all of his joints work just fine out of the box, with the exception of his waist swivel. I’m pretty sure it’s there, but I can’t get it to move and I’m not about to force the issue. Otherwise, let’s run through the rest of the points: The arms have rotating hinges at the shoulders and wrists and hinged elbows. The legs are ball jointed at the hips, double hinged at the knees, have rotating hinges in the ankles, and swivels up high in the thighs and again down by the boots. The head is ball jointed as well. Most of the armor plates are made up of very soft plastic so as not to inhibit Garruk’s movements. He’s not what I would call super-articulated by any means, but there’s still some serviceable poseability here.

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Garruk comes with one accessory and it’s a big, honkin’ ax! The head has some nice weathering to it and painted patterns to match some of those found on Garruk’s armor. The shaft is sculpted and painted to look like wood with sculpted leather straps wrapped around it and a ring for a pommel.

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I would definitely rank Garruk as one of my favorite figures in the line. His character design is great and it translates pretty well into figure form. Besides being so satisfyingly big and hefty, the complexity of the sculpt used for his outfit is very impressive. It’s so easy to get lost in the details of every little piece of chain mail, buckle or strap. Overall, the muted gray and brown colors work well for him, but with a more dynamic paint job, this figure could be absolutely jaw-dropping instead of just very good. I could actually see this guy standing in with a number of other figure lines. As a whole, I think Funko did a solid job on this run, despite being criticized for paint applications not costing out in the final releases. To me, most of the figures still turned out just fine with only that one glaring exception, which is nearly too awful for words. I’m not entirely sure whether an actual fan of Magic The Gathering would be more or less charitable than I have been, but as straight fantasy figures, I’m glad to have these in my collection.

Masters of the Universe Classics: Oo-Larr (“Jungle He-Man”) by Mattel

I know what you’re thinking… It’s Transformers Thursday…. where are the eff’ing Change-bots? Why am I looking at a nearly naked dude in a furry diaper? Well, truth be told I’m fresh out of new Transformers to look at so I’m putting Transformers Thursday on a very brief hiatus. But don’t worry. The Transformers Will Return After These Messages! If not next week, TT will definitely be back the following week, depending on how soon it takes for my current Pile of Loot to arrive from BBTS. Yup, there be some robots in there! So instead, allow me to get caught up on my March Matty Collector figures, because it is April already and in just a week or so, I’ll have more figures shipping. I already checked out Huntara and so the figure for today is the 2015 Club Eternia Exclusive and it is Oo-Larr. Truth be told, I have very little to say about this guy, but that should by no means be interpreted as him being a bad figure. It’s just that as someone who is predominantly in this line for the figures and not so much the fiction, a lot of what this figure represents is admittedly lost on me.

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As I understand it, Oo-Larr is one of the earliest expressions of the He-Man character in fiction form. That is to say, this was He-Man (often called “Jungle He-Man”) in the original vintage mini-comic. However, in an attempt to blend all corners and variations of the Masters mythos into one bubbling pot of consistency, the idea was put forth that He-Man is a mantle adopted by many different defenders of Eternia over the years. According to the bio on the back of the package, Oo-Larr was the last person to take up the title of He-Man before it passed to Prince Adam. Apparently, this concept has caused many die hard fans of the Masters Mythos to lose their shit. I have absolutely no problem with what Matty is doing here, but again, I’m pretty tough to offend when it comes to the Masters canon. Matty could print that Teela was actually the product of a drunken orgy between Orko, The Sorceress, and all three of Man-E-Faces’ faces and it really wouldn’t bother me at all. I came for the 80’s nostalgia and stayed for the figures. S’all good! But even to those fans that discard the character as Oo-Larr, this is an important release because it’s a version of He-Man that has never been given a figure before. In other words, there’s something in this release that should appeal to different fans on different levels. To me? It’s just a guy in a furry diaper.

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With all that having been said, this is a great looking figure, at least for what it is, and Mattel certainly invested some love and new tooling into it. For the first time we get bare forearms and bare feet as well as what I believe to be a newly sculpted proto-fur-diaper. On the flipside, there’s not a lot more to talk about. Apart from the brown loin cloth there’s no paint apps to speak of. Just a whole lot of… gulp… man flesh. By the plain-ness of this figure alone, I suspect that it might make good fodder for customizers, but considering it did not go up for sale to the general public, it probably won’t be all that easy to get for such nefarious purposes.

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Oo-Larr comes with a head that features the longer hair that characterized He-Man in the vintage comic. Again, it’s all about portraying that version of He-Man in figure form and it’s going to mean a lot to many fans. Just not to me. It is a great sculpt, though. There’s more of a savage aspect to it, and if you like that version of the character, you can do a little simple kit-bashing to make the He-Man figure of your dreams.

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Speaking of swapping parts, the figure also comes with an alternate head and this one does interest me. It’s a Classics take on the vintage He-Man figure’s head and it’s glorious. I am actually so glad that Mattel included this piece, I’m seriously considering picking up a second He-Man figure from their Essentials Sale just so I can display one with this noggin. It just looks fantastic mounted on top of the regular Classics He-Man.

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Articulation here is the same as any male buck in the line. The arms feature rotating hinges in the shoulders, swivels in the biceps and wrists, and hinged elbows. The legs are ball jointed at the hips, hinged at the knees and again at the ankles. Oo-Larr can swivel at the waist, has an ab-crunch hinge in the torso and a ball jointed neck. It’s solid articulation, but the sculpted muscles do impede some of that poseability.

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In addition to the extra noggin, Oo-Larr comes with two accessories. First off, you get a really cool looking primitive spear. The head of the weapon is sculpted to look like it was actually fashioned with pressure flaking. I really like this piece a lot and it compliments the prehistoric look of the figure beautifully.

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Next up is a sword, which looks pretty advanced when compared to the spear. Nonetheless, It’s a simple, trusty broadsword design with a utilitarian bronze colored handle. I really like getting generic sword designs like this one because I can share it between a whole bunch of different figures. I’m pretty sure Oo-Lar isn’t going to keep this one for long. It just looks too anachronistic in his hands.

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Oh yeah, and remember that Ax I mentioned that came with Huntara. Well, that really belongs to Oo-Larr and I think it compliments his spear far better than the sword does. It’s also a wonderfully sculpted piece with weathering on the ax-head and an angled wooden shaft handle.

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So, I can’t say I was terribly excited to get this figure, certainly not as much as some fans were, but there’s still some great stuff here if you know the history and are willing to appreciate it. I will say that “Jungle He-Man” is exactly the kind of figure that belongs in a Subscription Exclusive slot like this (far more than a figure like Shadow Weaver with more mass appeal) and it’s nice to see Matty paying tribute to the hardcore fans in what may very well be the last year of the Sub as we know it. While the figure may be a bit bland, both head sculpts are excellent, as are the weapons. As is usually the case, I came into this release no caring very much and came away happy to have it in my collection. I think I’ll probably wind up displaying Oo-Larr along with Vikor, Battleground Teela, and Battle Lion off on their own little section of the shelf.