Marvel Legends (Dormammu Wave): Dormammu Build-A-Figure by Hasbro

Wow, the Doctor Strange Wave was a big assortment of figures! With your average Build-A-Figure comprised of about six parts, the eight figures that constituted the Dormammu Wave seemed like an awful lot. What’s more, every single figure came with BAF parts and this was a wave that I hunted individually, rather than ordering all at once, making completing this one quite the journey. But here we are at the end, and its time to cobble together the big baddie himself, Dormammu!

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Of course, if you happened to be lucky enough to pick up the Marvel Legends SDCC set from last year, you already own a variant of this figure. It’s been a while since I set eyes on that figure but, if I recall correctly, the differences are minor. If you count everything, The Dormammu BAF is actually comprised of eleven pieces. You have the arms, the legs, the upper torso, the pelvis, the skirt, the head, the shoulder armor, and the two skull accessories. With that having been said, he still pieces together pretty easily, although one of the legs on mine was a bit problematic. It should be pointed out that the Doctor Strange film did something similar with Dormammu that Fantastic Four: Rise of the Silver Surfer did with Galactus. They turned him into a massive, and somewhat amorphous, entity whereas this is clearly the comic version. The character stretches all the way back to the 60s, but this figure is certainly inspired by his modern appearances.

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The buck itself is fairly generic with a lot of sculpted muscles cast in a beautiful metallic purple. The hands are molded into grasping claws and there’s some original sculpting for the boots. At least I don’t recall seeing these boots before. The belt piece is cast in soft plastic and features a half cape in the back, two thigh pieces and a red segmented flap that hangs down the front. It’s slit enough to allow for some pretty good movement in the legs. The red paint on the flap also matches nicely with the paint on his abs, making it look like it’s all one piece. The shoulder armor is impressive and features two large spikes rising up from the front as well as a fashionable high collar in the back. The articulation here is pretty standard stuff. You get rotating hinges in the shoulders, wrists, and hips, double hinges in the elbows and knees, and swivels in the biceps and thighs. The ankles have both hinges and lateral rockers, the waist swivels, there’s an ab crunch hinge in the torso, and the neck is both hinged and ball jointed.

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The design of the head is very cool. It looks like a mask floating in a sea of fire, and to me it’s very reminiscent of the look of Helspont from Jim Lee’s WildCATS, another favorite comic villain design of mine. The translucent orange flame can even sport some nice effects when introduced to the proper lighting.

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Dormammu comes with two pairs of glowing skulls, which are pretty damn cool. The skulls are cast in transparent neon green plastic with translucent blue flames coming off the tops. These catch the light beautifully and he looks damn great holding them. Oh, and if they look familiar, that’s because they’re both Ghost Rider heads from the 2012 release.

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To be honest, Dormammu was not high on my list of characters that I wanted for my Legends shelves, but that doesn’t make him less welcome. With the 3 3/4-inch Marvel Universe releases sputtering on life support, Legends has become prolific and deep enough to step up and become my universe building line for Marvel figures and as such no character is really unwelcome. Besides, I really dig this guy and he’s loads of fun to play with. Dormammu is a solid figure and I know a number of collectors were relieved to have the opportunity to pick him up outside what has become a very pricey exclusive box set. He also beautifully caps off what was an overall excellent assortment of figures.

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On the next Marvel Monday, I’ll be backtracking to the Abomination Wave. At only five figures, it’s a hell of a lot smaller than this one, and I’ll likely be doubling up at least once in order to get through it a bit more quickly. 

Marvel Legends (Dormammu Wave): Doctor Strange and Astral Doctor Strange by Hasbro

Well, in spite of a LEGO inspired detour on the last Marvel Monday, I’m finally here to open up the last figures in the Doctor Strange Wave of Marvel Legends. With how long it took me to get through this assortment, it’s surprising that there’s still a month left until the Blu-Ray release of the movie. I’m excited to get it on disc and give it another watch, because I was a little luke-warm on it when I saw it in the theater and I’m hoping that assessment will improve on subsequent viewings. Anyway, I’m doubling up today for obvious reasons, as we’re looking at the MCU version of Strange as well as the variant Astral Projection version of him.

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Here we have what were the easiest and most difficult figures in the wave for me to get. The Astral Strange is clogging pegs everywhere and going for super cheap online. Regular Strange was nowhere to be found around here and I wound up having to pay a premium for him online. Craziness! Let’s start with him…

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While I wasn’t in love with the movie, I adored the look of MCU Strange’s costume and I thought Cumberbatch did a great job with the character. I’m happy to say that Hasbro also did a great job with the 6-inch Legends version. Strange is built on an appropriately lean body with sculpted blue robes, the lower half of which are separate from the buck and sculpted as part of the rather intricate system of belts. There’s plenty of great detailing in his robes, from the texturing on those belts to the leather wraps around his sleeves. And even the smallest of the brass fixtures are painted. There are a few instances where the paint on my figure could have been tighter. For example, the belts, but there’s nothing here that’s really bad.

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The Amulet of Agamotto is also a separate piece and hangs around his neck. I love that this isn’t sculpted as part of the buck and that it can be taken off and treated as an accessory.

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The Cloak of Levitation can be removed and added without even having to pop off the figure’s head. Hasbro did a wonderful job with the Cloak right down to the painted fixtures that hold the neck straps. It sits on the figure in a very singular manner, draping heavily over the left shoulder, but its worn mostly off of his right. It works for a lot of great poses, but sometimes it feels a little too specific a sculpt to me.

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No doubt, Cumberbatch is a very distinctive looking fellow, but in this case that seems to lend itself well to a recognizable portrait. I think this is a fantastic likeness and just an all around great head sculpt. Both the paint and the facial features are sharp and well defined.

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The articulation here is good, but some of the joints can be a little tricky to work with. The rundown includes rotating hinges in the shoulders, wrists, and hips, double hinges in both the elbows and the knees, swivels in the biceps, thighs, and boots, and ball joints in the waist and both a hinge and ball joint in the neck. The ankles feature both hinges and lateral rockers. As expected, the lower half of the tunic inhibits some of that hip articulation, but you can still get him in a decent, wide stance. It’s worth noting that this figure can pull apart at the waist, so if you want you can remove the lower tunic piece. The figure looks fine without it and it allows for some better movement in the legs.

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Strange comes with two sets of hands. There are accessory holding hands, which feel out of place on the figure, but are good for… well, holding his accessory, which I’ll get to in a second. The other, more appropriate hands are the oogity-boogity spell-slinging mitts. These looks great and will likely be displayed on my figure most of the time.

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That accessory is a big magic effect wheel, which he can hold in either of the above mentioned hands. This piece is cast in a semi-translucent orange-yellow plastic and is a beautiful sculpt. I applaud Hasbro for giving us something new here and not just recycling the magic effect pieces we’ve been seeing a lot of lately. Of course, it’s nice to have a lot of those in my Legends accessory bin to lend to Strange if I want to. Let’s move on to Astral Strange…

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I actually have next to nothing to say about this figure. It’s a straight re-cast of the figure I just looked at only in a rather striking pearlescent plastic. He doesn’t come with the Cloak, but he does have a repainted Amulet of Agamotto. To be honest, I think this idea sounds good on paper, but in practice, it just isn’t a very interesting figure, much less one that I would have purchased if not for needing the BAF piece. That’s saying a lot, because there are very few modern Legends figures that I feel that way about. I think this one would have been better relegated to the SDCC set with this slot going to Magick instead. Yup, I’m still bitter about that one.

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In the end, I wound up paying $30 for the MCU Doctor Strange. I’ve had to do that before with Legends figures that were in high demand, but I’m actually surprised that was the case with this particular figure. That’s not to say I mind all that much. For starters, he is an excellent figure, but at the same time, a lot of the other figures in this wave were remarkably cheap, with three of them only costing me around $12 each. In the end, I made out alright even after having to pay a premium for this Strange.

I’m going to go off and recharge my magics and I’ll actually be back tomorrow to extend Marvel Monday one more day and finish off this wave with a look at the Dormammu Build-A-Figure. After that, I’ll be doing updates on Wednesday and Friday and then next week I’ll be starting in on a new routine of updates on Monday, Tuesday, Thursday, and Friday!

Marvel Legends (Dormammu Wave): Iron Fist by Hasbro

Iron Fist is the next character to get the spotlight from Marvel’s Netflix endeavors and I’m pretty excited about what I’ve seen so far. It seems only natural to keep him in the spotlight on the toy aisles to, and so Hasbro dropped Iron Fist into this Doctor Strange Wave. The mystical connection is certainly there, but I could think of a few more appropriate figures that they could have slotted into this wave. I would have particularly loved a wide release of Magick. But then I think… hey, it’s Iron Fist… he’s cool!

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There’s no actual Doctor Strange branding on the package and Iron Fist actually gets his own logo down at the bottom. If you’re getting a twinge of Deja Vous from this release, it’s because we just saw Iron Fist (in his white outfit) about a year ago in the Allfather Wave. But don’t roll your eyes just yet, because…

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If you were grumbling about getting a straight repaint of the last Iron Fist, you should be pleasantly surprised, because this one is all new. I liked the last release a lot, it’s an incredibly fun figure, but it did use that carry-over body from Hasbro’s old Legends line, which included those terrible ball hips, but I’ll get back to those when I talk articulation. This body sculpt strikes me as more fluid and natural, and less like one of those pose-able artist’s anatomy dolls. It’s just a lean, mean kung-fu-fighting machine.

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Of course, the costume is achieved mostly through a painted buck, and even with that having been said, the paint is minimal. You get a mostly green body with yellow painted boots and his emblem printed on his chest. The fists and wraps are new sculpts and the belt is sculpted as a separate piece.

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The previous Iron Fist head was passable, but this one is excellent. Granted, it’s a very different style. The exposed lower half of the face features some sharp detail and the mask looks great and features the long, loose ties streaming off the back.

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This is the Pizza Spidey buck, so the articulation is both familiar and excellent. The arms feature rotating hinges in the shoulders and wrists, double hinged elbows, and swivels in the biceps and about halfway through the forearms. The legs are ball jointed at the hips, have double hinged knees, swivels in the thighs, and both hinges and lateral rockers in the ankles. The torso features a swivel at the waist, an ab crunch hinge, and those wonderful lateral crunches in the shoulders. The head has both a hinge and a ball joint.

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While this version of Iron Fist doesn’t include the plethora of extra hands the last release had, you do get a pair of glowing fists, achieved through translucent yellow plastic. You also get two translucent yellow effect parts, which can be used over either pairs of fists to give him flaming fists of fury!

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So, some may cry foul at getting another Iron Fist so soon, but it’s hard for me to argue when the figure is this good. And, boy is he good! Throw in the fact that I relate to his green costume a lot more than his white one, and this figure is actually a very welcome variant-slash-do-over. Next Monday I’m going to wrap this wave up with a look at both variants of the MCU Doctor Strange and follow it up with Dormammu himself!

And now is as good a time as any to declare that my new posting schedule is not working out so well, so next month I’ll be changing it up, hopefully for the last time, and going to a Monday, Tuesday, Thursday, and Friday rotation. Yes, it’s only adding one more Feature a week, but I’m afraid I was going to fall too far behind if I continued with just three. Hopefully this will be the happy compromise I’m looking for I have been getting a lot more time in on my backlog of video games and comics, and I think the one day off in the middle of the week will be enough to keep that going.

And no, I haven’t forgotten about the occasional Anime Saturdays, I’ll have another one of those ready for the end of this week. 

Marvel Legends (Dormammu Wave): Karl Mordo by Hasbro

Yup, I’m still working my way through the Doctor Strange wave of Marvel Legends, and at this rate I’m at least on course to get through it all before the film hits home release. Oh, and if you haven’t seen the film yet, I’ll toss out a spoiler warning here now. But, c’mon… it’s been out long enough!

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I have mixed feelings about the way the MCU treated Mordo in Doctor Strange. On the one hand, I was expecting him to be revealed as the villain to be a turning point in the movie, and I think that would have made for a more interesting story (remember, I liked this movie, but I didn’t love it). On the other hand, having him be a decent guy for the bulk of the film and doing the turn as part of the post-credit stinger, probably gave him some more depth and gives me something to really look forward to in the inevitable sequel. I’ll also confess that I really adore Chiwetel Ejiofor as an actor. He proffered a solid performance in this film, and if his wonderful performance in Serenity is any indication, he has the potential to be the best villain in the MCU since Loki. OK, granted that isn’t saying a lot, but my point is I am super excited to see him and Strange face off in the future. Anyway, with that huge digression, let’s take a look at the figure…

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Mordo dons sculpted mystical robes quite similar to what he wore in the film. There are some minor inconsistencies, but overall I think Hasbro did a decent job with the costume. The top half of the costume is sculpted as part of the buck, whereas the bottom is soft plastic and hangs down around the legs. You get some nice detail in the form of cut lines and texturing, which to me are reminiscent (maybe a bit too much) of the costume designs for MCU’s version of Asgard.

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There’s a lot of detail in the belt, although the frayed trim that is supposed to hang down from the belt is just sculpted onto the robes and isn’t terribly convincing. Am I nitpicking? Probably. While the deco here is fairly muted, you do get a nice range of colors, including two shades of green, some gray, some blue, and black. The color scheme gives a bit of a nod to Baron Mordo in the comics. All the paint on my figure is very sharp and clean. With all that having been said, I just don’t find this figure terribly exciting and that falls more on the design than it does on Hasbro’s efforts. Plus, since I haven’t opened my MCU Doctor Strange yet, Mordo is quite the loner right now and forced to hang out with the comic-based figures.

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The portrait is quite good and hits all the right points for me in sculpt, paint, and likeness. It’s a sharp sculpt that picks out enough characteristics in Chiwetel Ejiofor to make it recognizable to me. Incidentally, this is one of those many times, I’m happy I stick with written reviews, as I don’t have to butcher his name by trying to pronounce it. One odd thing worth mentioning is the really obvious seam running down the front of his neck. Weird.

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The articulation here holds no surprises. The arms have rotating hinges in the shoulders and wrists, swivels in the biceps, and double hinges in the elbows. It’s worth noting that the hinge on the right hand is orientated front to back, while the one on the left hand is side to side. The legs are ball jointed at the hips, double hinged at the knees, and have swivels at the thighs. The ankles are hinged and have lateral rockers. There’s a ball joint in the chest and the neck is both hinged and ball jointed.

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In addition to the BAF parts, Mordo comes with his staff. It’s obviously a very simple accessory with just some wood texturing in the sculpt. It’s a little bendy, which is expected, yet nonetheless disappointing. And here’s the one place that the figure really stumbles for me and that’s not having a way for him to wear the staff on his back like he did in the film. A separate cross strap with a simple loop in the back would have been extremely welcome here.

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Mordo is a nice enough figure, but I think he suffers from a bit of a boring design, as well as being a sort of “one-off” release. I mean, sure we were going to get an MCU version of Doctor Strange, but then to just give us Mordo and not The Ancient One and Kaecilius seems like an odd choice. I mean, even as I was writing up this piece, I was wondering, “is anyone even going to care enough about this figure to read it?” Maybe once he becomes a proper bad ass, presumably in the next film, but then he’ll likely get a new costume and a new figure. Indeed, if Hasbro wasn’t going to go deep into the movie’s characters for this wave, I would have just rather they gave us comic book Baron Mordo, so I could put Strange on my MCU shelf and have a Mordo for my comic shelf. There’s certainly precedent for that, as they gave us a comic version of Batroc instead of the MCU version from Winter Soldier. Ah, but I’m probably being too picky.

Marvel Legends (Dormammu Wave): Nico Minoru by Hasbro!

While there are changes coming to FFZ this year, Marvel Mondays will not be one of them. I now have two complete Waves waiting to be featured, unfinished business with a third, and yet another that I haven’t even started buying yet. And with that, let’s continue through the Doctor Strange Wave and kick off the New Year with a certain little Witchy Woman… Nico Minoru!

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Nico is the other half of the “Mystic Rivals” slot, sharing it with The Enchantress, so her name doesn’t actually appear on the front. It’s a pretty ballsy move on Hasbro’s part, because let’s face it, Nico probably isn’t a household Marvel name. I’m sorry to say that I’m not a big fan of the current run of The Runaways. She has, however, appeared in a number of other event books, but I remember her most fondly as Sister Grimm in the Mystic Arcana mini-series. She certainly fits this wave quite well, as she’s not only part of Marvel’s mystical side, but was one of the runners up to possibly become Sorcerer Supreme before the job fell to Brother Voodoo.

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Looking every bit the *ahem* runaway from Father Flanagan’s Home for Unwanted Goth Kids, Nico presents as one of the most unique looking figures to come out of the modern run of Marvel Legends, and I absolutely love that! With her black dress, chunky belted boots, black and purple striped tights, and long black gloves, she looks like she’d be more at home in the pages of a Zenescope book than a traditional Marvel comic. The sculpting on this figure is all new and it’s great that Hasbro is willing to invest this kind of tooling on someone like Nico.

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The outfit features some nice little details, like the painted lace on her sleeve and the sculpted fringe at the hem of her dress. Her corset-like top has all the stitching sculpted in and the rows of buckles on each of her boots are individually painted silver.

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While the costume is great, I think it’s the portrait that really makes this figure shine. It’s a beautiful face sculpt with some very sharp paint for her lips and eyes. And, oh, those eyes! Her red pupils and heavy mascara are totally Goth Chic!  The hair is also particularly well sculpted.

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The articulation here is pretty spot on, despite being a rather unconventional new buck. The arms have rotating hinges in the shoulders, elbows, and wrists. The legs are ball jointed at the hips, have double hinges in the knees, and swivels in the thighs as well as at the tops of the boots. The ankles are hinged and have lateral rockers. There’s a ball joint just below the chest and the neck is both hinged and ball jointed. Even the dress isn’t too restrictive on the hip articulation.

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Despite including the rather beefy lower half of Dormammu’s torso, Nico also comes with some pretty cool accessories. First off, you get an interchangeable left arm, which is the same sculpt, but this time partially cast in purple translucent plastic as a spell effect. You just pop out the stock arm at the shoulder joint and pop this one in.

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Nico also comes with the Staff of One, which has a removable effect part cast in the same purple plastic as the extra arm. The staff is a very simple sculpt and cast in gold plastic. It’s also, unfortunately, a little bendy and it can be a little tough to get her to hold it once the effect part is wrapped around it. Still, a cool accessory, nonetheless. I really dig that they made the effect part optional.

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Nico may just end up being the breakaway figure of this wave for me, despite having only limited exposure to the character. I love everything about this figure and it both surprises and delights me to see Hasbro willing to invest so much in what is very likely to be a one-off buck. I just can’t see any of this going to another character. In a line that is often content (and usually justifiably so) to get by with just repaints of basic bucks, Nico is a stand out release and a real treat in this wave!

Marvel Legends (Dormammu Wave): “Masters of Magic” Doctor Strange and Brother Voodoo by Hasbro

So, I’ve decided to go with new content this week, rather then put the blog on autopilot with insufferable lists and hide under a blanket from the encroaching new year. This Friday I will likely be churning out some kind of retrospective and then embrace the New Year weekend from inside of a bottle. Either way, this is still the last Marvel Monday of 2016, and holy hell, even after 52 Marvel Mondays, I’m still falling behind on featuring my Marvel Legends, so let’s double up today with two figures.

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Pressing forward through the Doctor Strange Wave, today I’m checking out both of the figures released under the “Masters of Magic” Slot: The comic version of Doctor Strange and Brother Voodoo. I’ll go with Doctor Strange first, because I don’t have a lot to say about this guy.

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And that’s because he’s very nearly just a repack of the Doctor Strange we got in the Hulkbuster Wave and I can just refer you back to my earlier review of that release for most of the details. The key difference is that here, Strange has been reunited with the Amulet of Agamotto and the Cloak of Levitation. As for the base figure, the only variation is in his gauntets. The previous release had them sculpting as part of his forearms, while here they’re just painted. It’s a strange (Haha!) change to make. Why would you go through the trouble of taking away sculpting in favor of paint? I think the other version’s gauntlets looked better. But it’s a moot point, because you can easily just swap the Cloak onto the previous release. It’s also worth noting that the red paint on this new figure is a little brighter.

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As for the Cloak… it’s a nice piece of work. The high collar looks great, as does the gold painted border with the sculpted scollwork running through it. On the downside, it does make the figure very back-heavy and difficult to stand.

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You get the same pair of magical effect parts that were included with the last release, only this time they’re molded in orange plastic instead of green. So, let’s move on to the figure here that I was really looking forward to…

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I first met Brother Voodoo as a result of my favorite past-time as an early teen: Bicycling downtown to the used book shop and rifling through their stacks of used comics in a dark corner under the stairs to the second floor. Strange Tales was a title I always bought when I could find it, even if they were practically falling apart. And while I never had a complete run of Brother Voodoo’s stint in the book, but I enjoyed the two issues I did have. Naturally, he’s gone on to feature prominently in some heavy-hitting story-lines and needless to say, I was very happy to see him turn up in this wave. And wow, did they do a nice job on him.

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Hailing from the pages of The New Avengers, Voodoo features a basic black buck with the white skeletal motif painted onto it. All the other aspects of the costume are derived from additional pieces. You get the gold wrist bracers, the long green belt with skulls hanging off the back, and the ragged red cape that hangs around his neck. I’ll concede that this is not my favorite look for the character, but I still like it a lot. The costume looks absolutely fantastic and is a fine example of how easy it is to build a great looking figure off a standard buck and some additional parts.

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The portrait here is also superb. I love the grim countenance they gave him and his features are well defined.

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Brother Voodoo includes a pretty cool staff, which I do remember him having in The New Avengers, although not quite looking exactly like this. Either way, I can’t remember if it has a name or specific purpose. I like the transition from painted wood to translucent blue plastic.

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And yes, it is possible to convert Voodoo into The Sorcerer Supreme by giving him the Amulet and the Cloak from Strange. Alas, Voodoo’s hair is a bit at odds with the high collar making it a tight fit, but it certainly works.

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I’m tempted to complain about the fact that despite sharing a slot, you still need both of these figures to complete the Dormammu BAF. But then, I probably would have picked up this version of Doctor Strange anyway. It’s just a shame that Hasbro couldn’t have given us this more complete version first, because now that initial release is pretty much superfluous. Either way, taken on their own, these are both great figures and solid entries into this wave.

Marvel Legends (Dormammu Wave): The Enchantress by Hasbro

While Doctor Strange has been in theaters for a little while now, this wave of Legends is still topical for me, as I just got around to seeing the film for the first time a few weeks ago. I don’t want to turn my blog of toy ranting into a blog of movie ranting, but I’ll just say that I liked Doctor Strange, but I did not love it. It was certainly enjoyable and I think they did a pretty good job with the character, but it was probably my least favorite MCU release so far. As negative as that may sound, it’s worth noting that I’ve loved them all, so taking last place in this case is nothing to be ashamed of. With that having been said, I’m kicking off this wave with the figure in the assortment that I identify the least with Doctor Strange… The Enchantress!

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Enchantress is one of the “Mystic Rivals,” sharing her slot in this wave with Nico Minoru. As a result, her name does not appear on the front of the package, only the back. There’s no actual Doctor Strange branding on this package, but you get the same orange colored side panels, which feature some really nice character art of both Nico and The Enchantress, one on each side. As always, these window boxes are collector friendly, but I’m about to shred this thing to pieces and pitch the remnants.

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Behold! The Enchantress! This lovely lady uses the exact same body as The Scarlet Witch, back in the Allfather Wave, but it totally works and so I won’t hold that against her. I will, however, hold anything else against her, if she’s up for it, because she’s quite the knock out. The bulk of the outfit is achieved through paint. You get black leggings that end in high-heeled boots. Her rather iconic ring patterns are painted on the fronts of her legs in metallic green. Her painted top is dark green and her painted arm bracers are metallic green to match those leg rings. The paint on this figure is very sharp and clean and the colors look great.

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The newly sculpted piece for her outfit consists of a soft plastic green skirt with a gold painted belt. The skirt is designed so as not to hamper her hip articulation. Her hands are the same ones used for Scarlet Witch as well, giving her those wonderful spell-slinging fingers.

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I really dig the portrait here. The paint work on her lips, eyes, mascara, and eye brows is all nice and clean. She has a wonderfully slight smirk on her lips, which gives her a little extra personality. Her tiara is sculpted onto her hair, and the hair does its best to not inhibit the neck articulation too badly. My figure does have a weird scar above her chest that looks like came out of the molding process. It’s not a big deal, but worth mentioning. I thin it looks a bit like a battle scar.

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Since they share the same body, the articulation here is identical to Scarlet Witch, but I looked at her a long time ago, so I’ll do the rundown again. The arms have rotating hinges in the shoulders, elbows, and wrists. The legs are ball jointed at the hips, double hinged at the knees, and have swivels in the thighs. The ankles are hinged and have lateral rockers. There’s a ball joint just below the chest and the neck is both hinged and ball jointed. The hinges are all strong and tight and she’s surprisingly easy to stand, even with those heels.

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Enchantress comes with the same magic effect parts we saw with Scarlet Witch. Actually, we’ve seen these several times since as well. They seem to be Hasbro’s favorite accessory, based solely on how many times they’ve recycled them. This time they’re cast in a wonderful neon green plastic, which practically glows under a good light source.

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I was absolutely thrilled when Hasbro revealed Enchantress would be in this wave, not only because I love the character, but because for a brief time it looked like she would be a limited release. She was originally included as part of the 2016 SDCC Exclusive Marvel Legends boxed set and that made me very angry collector. While I was pretty confident she’d eventually see a retail release, they don’t usually follow too soon after the exclusives. Fortunately, Hasbro showed pity on us fans who don’t like hunting exclusives, or paying through the nose for them, and the lovely Enchantress got a wide release after all. She was definitely one of my most anticipated figures in this wave and I think she turned out great.

Marvel Legends (Rhino Wave): Rhino Build-A-Figure by Hasbro

And here I am at the end of another wave of Legends and ready to cobble together my prize for being a good collector and buying up all the figures. And that prize is Rhino! I have to say, I was pretty damn excited about getting this one together because Rhino is just so damn iconic to me.

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The Rhino BAF consists of a total of seven pieces. That’s one body, two legs, two arms, and two heads. Yes, we do have an option of portraits here. Of course, if you bought all the figures in this wave, you’re left with one extra body as both Misty Knight and White Tiger each had the same torso piece. Why not give one of them the extra head? Who knows? Anyway, Rhino is pretty straight forward when it comes to the selection of parts and assembly.

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Rhino is a deceptively simple figure. Based on his design, it doesn’t seem like there’s a lot going on here, but Hasbro still invested plenty of work in the sculpt. Every bit of area on the body is covered with crags and fissures to simulate the rough, almost stony, skin of a rhino. I really had to get this guy in hand and up close to appreciate all the work they did on it, right down to his stout rhino hooves. The buck is suitably muscular and large. He may not be the biggest BAF we’ve seen, nor should he be, but he sure towers over any Spider-Man in my Legends collection.

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Backing up the great detail in the sculpt is a wonderful brown wash over the gray plastic. Not only does it bring out all those little crags and fissures in the sculpt, but it also makes him look like he’s been charging around in the mud like a proper rhino.

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As already mentioned, you get two different heads for this guy. I was a little worried it was going to be tough to swap them, because these BAFs tend to lock together pretty good. but that wasn’t the case here with the head, and changing them out is pretty painless. Unless you push down on that horn, then you’re libel to put it right through your hand. Seriously, don’t do that. Anyway, the first portrait features a half-mask, pupil-less eyes and a very soft lower face sculpt. I’m not crazy about it, and putting it on to take the above picture is probably the only time I’ll ever use it. I mean, why go with that head, when you can go with…

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THIS! Oh my god, it’s glorious! Here you get the fully exposed face, maniacal eyes and a huge open mouth that you can look into and actually see his uvula. The sheer amount of dementia and rage communicated in this sculpt makes it one of my favorite Legends portraits of all time. The hood on both heads is sculpted and painted to match the body, featuring the same great level of detail for the rhino suit.

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Articulation is pretty standard for what we see in these bulky BAF bucks. The arms have rotating hinges in the shoulders and wrists, hinges in the elbows, and swivels in the biceps. The legs have rotating hinges and swivels in the hips, and hinges in the knees. The ankles are hinged and have lateral rockers. The torso features a swivel in the waist and an ab crunch hinge, and the neck is on a rotating hinge. The bulky muscles limit some of the range of motions in these points and the hinges in the knees are particularly stiff.

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The shoulder armor pieces are detachable. They peg into holes in the front and backs of the shoulders. This allows them to hinge up and down a little bit, but not really enough to help offer any more clearance in the shoulders. As a result, Rhino is pretty limited in how high he can raise his arms laterally before those shoulder plates bump up against his body.

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With how many Spider-Man themed waves of modern Legends there have been, it surprises me that it took Hasbro this long to do Rhino as a BAF. This figure doesn’t really hold any surprises. It’s exactly what I was expecting and that’s not a bad thing. The sculpt and paint are excellent, the raging head is amazing, and while some may find themselves wishing for a better range of articulation, I’m still very pleased with how he turned out across the board. My shelf of Spidey’s rogue gallery is really taking shape nicely, especially with Green Gobby coming soon.

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And that’s finally a wrap for this wave of figures, and overall I’d say it was a very solid one. On the next Marvel Monday, I’ll be detouring to check out a statue, and after that I’m going to start tackling the Doctor Strange Wave and eventually swing back and look at the Abomination Wave. Then it’ll be the Space Venom Wave, and oh, yeah… that Sandman Wave is starting to hit. Holy, shit, Hasbro, you guys are totally out of control with this line and I love it!

Marvel Legends (Rhino Wave): Superior Venom by Hasbro

I don’t think I need go on about how much I loved Dan Slott’s Superior Spider-Man, as I’ve already done it here plenty of times. Indeed, it was a comic that I loved so much that it got me back into reading The Amazing Spider-Man again and even backtracking through a lot of what I missed. It’s for that reason that I don’t get the sense of “Venom Fatigue” that I should be getting from this figure. No, there really haven’t been that many Legends Venoms. Nowhere near the number of Caps and Iron Mans, but it still feels like Hasbro has been overdoing it with the symbiots a bit in the last couple years. Still, I’m happy to have this one, even if it has some issues.

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And here we are, the very last packaged figure in the Rhino Build-A-Figure Wave. We’ve seen it before, so let’s move on. I’ve got to get through this pretty quickly if I’m going to come back and do a feature on Rhino later on tonight.

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Superior Venom is mostly a reuse of the modern Spidey buck, which is a fairly reasonable choice. No, it doesn’t quite match the stylistic proportions of the comic art, but I wasn’t expecting an entirely new figure for that purpose. We do get newly sculpted feet, obviously a new head sculpt, and the rest of the symbiot’s detail is mostly achieved through paint. You get some red highlights on his forearms and the white spider emblem on the chest and webbing that runs up to his head. The white paint is mostly nice and bright, without a lot of bleed through from the black plastic. There are a few chips here and there, but nothing terrible.

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On the back, Otto-Venom features a fixture to attach his four tendrils, and here’s where the figure takes a big stumble for me. The tendrils each have uniquely shaped pegs that go into their own specific holes on the back. That helps a lot when figuring out which one is supposed to go where. Unfortunately it also means the tendrils are pre-posed. At the very least, these should have been ball jointed, because these things do tend to get in the way of posing the figure, not to mention are limited themselves as being totally static. They also fall out… a lot. I had similar issues with the Legends Agent Venom, although it didn’t seem to bother me as much there as it does here.

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The head is pretty faithful to the comic art. It’s a little too busy for my taste, but it fits the style of the book quite well and the painted webbing is all very neatly applied. I think the appeal here is going to largely come down to personal preference. This portrait is chaos personified, which I guess fits, but I find the simpler portrait and wide rictus of the more classic Venom a lot creepier.

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Appropriately enough, the articulation here is right in line with the Superior Spider-Man figure we got back in the Ultimate Green Goblin Wave. The arms feature rotating hinges in the shoulders and wrists, swivels in the biceps, and double hinges in the elbows. The legs are ball jointed at the hips, have swivels in the thighs, and double hinges in the knees. The ankles are hinged and have lateral rockers. The torso features a waist swivel, ab crunch, and those wonderful lateral rockers in the shoulders. The neck is ball jointed and hinged.

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Superior Venom is basically a tale of two figures. I’m perfectly happy with him when he’s standing on display on my Legends shelf. Unfortunately, when I’ve got him in hand and I’m playing around with him, all I can see is a big missed opportunity in the way those tendrils connect to the body. I’m sure that adding ball joints would have cost a bit more, but then with so much of this figure re-using parts, it’s hard to imagine that Hasbro couldn’t have made it work. I know, that they cost these figures out across the wave and not individually, so maybe they pumped that extra money into Kraven. Either way, I feel that this is a decent figure that with a little tweaking could have been… dare I say it? Superior!

Come on back tonight and I’ll wrap up this wave with a look at the Rhino Build-A-Figure! 

Marvel Legends (Rhino Wave): Misty Knight by Hasbro

I’m back from my little post-Thanksgiving hiatus. The turkey has been gobbled and I’ve worked a lot of hours, but it’s time to get back in the saddle again on this wonderful Marvel Monday. I’m coming into the final stretch with my unfashionably late look at the Marvel Legends Rhino Wave, so let’s jump right in and have a look at Misty Knight!

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You get the same old packaging and Misty shares the “Heroes For Hire” slot with Ghost Rider, who I looked at a few weeks back. Misty was a peg warmer around these parts, which is ironic because she was one of my most anticipated figures in this wave. Not only has a version of the character gotten a lot of screen time in Netflix’s Luke Cage series. But more importantly, she was prominently featured in alongside Valkyrie in The Fearless Defenders, a comic run that I enjoyed quite a bit. And it’s pretty cool that Hasbro has hit a lot of the gals in that lineup with Marvel Legends lately.

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And isn’t she lovely! Misty’s buck features a mostly featureless body suit, showing off some sculpted muscle definition in her abs, a plunging neckline with gold piping, and a high collar. She also has a sculpted shoulder rig with armpit pouches… ARMPIT POUCHES!!! Even Deadpool, Lord of the Pouch, never thought to wear armpit pouches! She also has a belt that rests on her right hip and plunges down to a low slung holster on her left hip, complete with thigh strap.

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And like a lot of the Legends ladies, she’s got a fine caboose! In terms of sculpt, this design strikes a really nice balance between plain buck, new sculpting, and some added bits. The red plastic used for the body suit has a nice, subtle metallic sheen, the straps and belts are all brown, and the gold paint is applied very neatly even on the tiny buckles.

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The sculpt on the portrait here is fantastic, even if the paint has a few flubs. The eyes on my figure are a bit askew, and there’s a chip on the paint on the back of her head. It’s nothing I can’t fix with a little Sharpie action, but I shouldn’t have to. Either way, she’s got a beautiful face and the epic 70’s style afro that spills out behind the red headband is superb. The gold painted hoop earrings are a nice touch too! And speaking of gold, Misty is sporting her cybernetic arm from Stark Industries. Only the hand is exposed, but it’s a cool little sculpt and has some more of that nice gold paint.

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The articulation here is in line with most of the modern females we’ve been getting. Sadly, that means the arms lack bicep swivels. They do, however, have rotating hinges in the shoulders, elbows, and wrists. The legs are ball jointed at the hips, with swivels in the thighs and double hinges in the knees. The holster strap does restrict the left thigh swivel a bit. The ankles are hinged and have lateral rockers. There is no waist swivel, but she does have a ball joint just under her chest and both a ball joint and hinge in the neck. Misty can be a little daunting to keep standing up, which makes me doubly thankful they didn’t give her heels.

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Misty comes with one accessory and that’s her gold revolver. I’m not a big fan of this piece. The sculpt isn’t very detailed, the barrel tends to warp, and the matte gold plastic used for most of it just doesn’t look that good. It does, however, fit nicely in her hip holster and she can hold it in her left hand.

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Despite a few hiccups on paint and a crappy gun, I’m very happy to have this lady in my collection. In fact just seeing an action figure like Misty, oozing that 70’s funk and swinging on the pegs in the toy aisle makes me happy. I just wish there weren’t so many Mistys swinging on those pegs, because that suggests she didn’t sell well. And that makes me sad.