DC Universe Classics: Swamp Thing by Mattel

Yes, with Club Infinite Earths dead, I’m looking backwards and working on slowly completing my DCUC collection with maybe two figures a month. Swamp Thing was a special stand-alone release drummed up as a San Diego Comic Con exclusive for 2012 and later offered on the Matty Collector website. I really wanted to pick him up at the time, but funds are usually tight around SDCC time and I had to make some tough choices, one of which included taking a pass on him. Luckily, a couple of months ago BBTS got hold of some of Matty’s unsold stock (hey, not all of it went to Big Lots!) and cleared them out at half price. A winner is me!

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The fact that this guy was a special exclusive release is evident by the conspicuously awesome packaging. It doesn’t actually say SDCC Exclusive anywhere, but just take one look at this presentation and you’ll know that this was a special release. I believe the only difference between this and the one sold at the Con was the inclusion of some Un-Men figures in the Con version.  The huge outer box is printed with a swamp motif and the DC Universe logo. The front of the box has gaps cut between the vegetation, so you can see Swamp Thing peering out at you from within as if to warn you not to bring your evil here. There’s also a color pamphlet made to look like Alec Holland’s diary.

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Inside you get a giant Swamp Thing head that’s made of some kind of crappy bio-degradable material. It feels like old newspapers and you can actually wear the front as a mask if you’re insane, or just tight on cash this Halloween. It also attracts cat hair like nobody’s business! Ok… so, Matty, my hobby includes amassing a collection of as much plastic as I possibly can before I die, and you’re business involves producing as much plastic as you possibly can sell. Is this one bio-degradable package going to help negate any of that? I get it, Swamp Thing is all about protecting the environment, I’m just busting balls a little.

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Anyway, open up the head, which is hinged on the bottom,  and we finally get to the goods! The inside tray, made out of the same material, holds the Swamp Thing figure and a display stand.

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Out of the package and Swamp Thing looks spectacular! We’ll get to the rubber skin in a minute, because the first thing that struck me about Swamp Thing when I get him out is how freaking huge he is. DCUC has never been a stickler for proper scale, but I guess since this guy was a special release they were able to go apeshit with his size. And boy did they! He’s a full third taller than your average DCUC figure.

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And yes, the figure is covered with a rubbery vegetation skin that feels just a little creepy and looks amazing. When I first saw this figure in hand, I realized there was no other way that they could have done him such justice. For starters, the portrait is just absolutely stunning for a figure in this scale. They captured his noble bad-assery without any compromise, right down to his grim mouth, piercing eyes, and heavy brow. As far as head sculpts go, this is just fabulous stuff!

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Of course, the detail over all of the skin is just as impressive. Besides a rough mossy texture, you get some really cool painted and sculpted bits, there are vines snaking all around his body like exposed veins, flowers sprouting on his chest, fungus growing here and there, and what appear to be some kind of turnips growing on the back of his shoulders. This guy is a veritable walking salad bar.

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Swamp Thing features only four exposed joints. His head is on a regular ball joint, his shoulders are on rotating hinges, and his hips are ball jointed and will pop off, rather than break, if you stress them too far. The rest of the joints lie hidden under the rubbery skin and include hinged knees and ankles and, surprisingly enough, the ab crunch hinge. The biggest compromise comes in the absence of any swivels. He’s not the most poseable figure out there, but you can still do plenty with him and I think the trade-off for the skin was a good one.

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Also included in the package is a very nice environment figure stand. It’s a swampy patch of land with a couple of trees and the remnants of a skeleton partially concealed. There’s one peg that fits into the peg hole on Swampy’s right foot and holds him there quite well. The sculpt and paintwork on this piece goes way beyond anything I’m used to seeing out of Mattel on any level. Yes, that’s a left-handed compliment, but I meant it with all due respects.

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I was extremely happy to get a second crack at this figure from a retailer (I’ve been kind of burned out on hunting figures on Ebay lately) and the fact that it was half price was just the icing on the cake. Had my budget not been bursting last Summer, I would have been happy to have paid $30 for him because he really is that fantastic and he’s definitely going to be a highlight of my DCUC shelves. I’d dare say that even if you aren’t a DCUC collector but still a fan of this character, this is a fine stand-alone piece for your shelf. Mattel did a beautiful job on this guy, and I’m only hoping that the rubber skin stands the test of time.

Masters of the Universe Classics: Jet Sled & Sky High by Mattel

I had all but given up on getting my Jet Sled as it was lost in the mail for the better part of two weeks. The tracking said it was delivered, while reality proved otherwise. The nice people at the USPS continued to claim that the carrier placed the box in my post box, but after making a pest of myself and insisting that I would have noticed a huge parcel in my post box if it had been in there, the package eventually arrived on my doorstep. I’m not going to dwell on it, because quite frankly the USPS has a pretty good track record with me and besides, alls well that ends well. Anywho…

It’s been almost a year since Matty released the first, and what seemed like maybe the only, vehicle in the MOTUC lineup, but now it’s finally time to make some extra room in my Masters garage because the Jet Sled has arrived! I always thought this would be the first vehicle release of the line, because it’s so much easier to produce than the Wind Raider. It’s also a bit more iconic to me, because for whatever reason I just remember He-Man jumping on this thing and flying off more often than he did in the Wind Raider. Ok, honestly it’s really because I used to like checking out Teela’s tushie when she flew it. The fact that this vehicle is very reminiscent of the jet sleds used in Flash Gordon doesn’t hurt either.  I love Flash Gordon! Of course, the Wind Raider turned out to be an amazing toy in and of itself, and now that I’ve got a Jet Sled in hand, I won’t quibble over Matty’s strategies here.

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The set comes in a window box, not unlike what has been used for most of the MOTUC multi-figure sets. It’s nice that you can see what you’re getting inside, but I’ll say straightaway that I wish Matty had put this set in a regular box like they did with the Wind Raider. The decision to use a window box for something that will never be sold in a store (unless it’s on clearance at a Big Lots) escapes me. Actually it doesn’t, because a regular box would need cool box art and that costs money. But the real reason I would have preferred a regular box is because it’s just easier to store it and chances are, the Jet Sled may wind up in storage until I can expand my display room a bit. I guess I’ll just save the white mailer box.

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Anyway, the package certainly looks great, but all the artsy-fartsy angles make it a challenge to get everything out and still keep the box intact. Nonetheless, it can be done, so we’ll call it collector friendly.

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Let’s kick things off with Sky High. He was not the main attraction for me here, but I do kind of dig Matty including him with the release. I’m not a He-Mans expert, but I believe this guy is based off artwork for the Wind Raider pilot? If I’m wrong, send your “You don’t know shit about the He-Mans” hate messages to me in the comments below. Some have accused him of being a kitbash release, but this is MOTUC, so I don’t know why we need to single this guy out for what the line has been doing all along. To be honest, the only thing that struck me right away as obvious were the legs being a straight repaint from Trapjaw. Who cares? They work well on the figure. The vest is a separate and removable piece with some nice tooling on the front. It does bulk out the figure’s top quite a bit and limits how far down his arms can go, but all in all, I still dig it. Sky High doesn’t have a face, just a sculpted helmet that is delightfully reminiscent of an old Greek or Roman helm. Since Sky High is basically a dude in a flight suit, you can swap his head with another figure. I’ll finally have a use for that spare He-Man head that I have rattling around in a tote somewhere!

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While I like the overall look of the figure a lot, it seems to me like Sky High took a couple steps back in overall quality. The plastic looks and feels a little rougher than what we usually get and the paintwork is especially rough. There’s slop all over the place, albeit most of it is behind his legs so at least it isn’t all that apparent until you inspect the figure more closely. I’m guessing Mattel took some shortcuts here because he is a pack-in figure, but I have no confirmation of that. It could just be I drew an unlucky figure. I’ve had very few QC issues on any of my MOTUC figures, so what’s here just tends to stand out a bit more.

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Sky High has standard MOTUC articulation. Considering that I still have the vehicle to get to, let’s just leave it at that. He does, however come with a set of wings that clips to his back. I really like this piece as it’s designed to be multi-functional. It could serve as a gliding device in case our buddy gets shot down and needs to glide to the ground. Think about it, the Jet Sled is a death trap just waiting to toss you off of it so you will plummet to your death. No, the wings don’t look aerodynamically sound, so call it magic if you want! If Orko can perpetually levitate, I’ll grant it that this guy can glide back to the ground on these wings. Why not just use a parachute? Oh, for godsakes, it’s the He-Man universe, folks, where people put out fires with their robot elephant heads. Let’s just move on. The wings can also serve very nicely as a bladed weapon. Several other reviewers have also pointed out that it’s designed to look like the wings of the Wind Raider and if you sit Sky High in the Raider, it looks like another set of wings. That’s cool! I do think he should have come with a blaster pistol or something, but I have enough extra MOTUC weapons kicking around that I can lend him something.

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Moving on to the main attraction is the Jet Sled. As one might have expected, this thing is just a hollow piece of plastic, but that’s really all it needs to be. And I might add that it is a beautifully sculpted and painted hollow piece of plastic. I think what impresses me most about this piece is that Matty resisted the temptation to cheap out and go with stickers. There are no stickers. Everything on this toy is sculpted and painted. That means the dragons on the sides have a nice 3D feel to them and even all the little knobs and switches on the dash board are all part of the sculpt. Every little rivet is sculpted and painted, and there’s even some decent detail work on the undercarriage. It’s kind of cool that they even left the clips on the side where this thing would plug into the non-existent Battle Ram. There are some great looking guns on this piece too!

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The fit for the figure is serviceable enough. You can’t quite get the feet planted squarely on the foot pedals, but you can get it close enough that most MOTUC figure (male or female) will look credible while riding it. Once the hands are in the grips, you can woooosh it all over the place and he ain’t gonna fall off.

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So, what’s here is really good, but it’s what’s not here that gives me pause. The stand you see in the pictures was borrowed from my Wind Raider. The Jet Sled is made to work with it, but you don’t get one. Wait, what? At a $50 price point, that stand really needed to be included with this set to make it cost out for me. Mattel already has the molds for the stand, they should have just stamped out a bunch more of them for the Jet Sled. It was a missed opportunity to throw a little extra value to the fans for dealing with the rest of the Matty bullshit all year round.

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Nonetheless, I’m not going to let a missing stand put a damper on my enjoyment of this set. It really is a nice release and I’m kind of surprised it happened at all, considering Matty’s claims that they were disappointed with the sales performance of the Wind Raider. The price point isn’t too bad and I do like the Sky High figure. On the other hand, had Matty released the vehicle alone with a stand for ten bucks less, I probably would have bought two. But who am I to quibble with success, because the Jet Sled still sold out after just a couple of days.

Masters of the Universe Classics: Octavia by Mattel

I had originally planned on looking at the Jet Sled and Sky High today, but the USPS had other plans. Despite the tracking telling me it was delivered last Tuesday, I have to beg to differ. I’m pursuing the issue, but I’m not terribly optimistic about a favorable outcome. Getting something lost in the mail sucks, but I’ve got a lot of third-party Transformers coming in these days, so if the USPS had to lose something, I’m kind of glad that’s what it was. Anywho… In an effort to keep today’s slot about MOTUC, I’m substituting in this figure, which happened to be sitting around and waiting to be opened… Ok, end of prologue… let’s go!

So, we’re still a couple of weeks away from the next Sale Day for Matty’s Club Eternia, but I’ve been doing a little MOTUC shopping early to pick up some figures I was missing. One of those figures was Octavia, because with just Hordak, Katra, and Grizzlor, my Horde Forces are rather weak. I can’t remember whether Octavia sold out super-fast, or I just wasn’t privy to her Day of Sale, but having to pick her up second hand cost me an extra ten bucks. Let’s see if she was worth it…

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In package, Octavia offers few surprises. It’s the same great green brick Greyskull-inspired packaging we always see with the additional Horde sticker on the bubble. She is, however, an absolute bitch to get out. The figure is secured with clear rubber bands, which are woven throughout the tentacles and the crossbow. It’s a veritable Gordian knot that demands to be cut if you ever want to free her.

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Flip the card over and you get some previously released figures and Octavia’s biography. I have absolutely no recollection of the character from her pair of appearances on She-Ra, but having She-Ra on the TV was a dangerous thing. If detected, it would provoke instant teasing from my older brother and that would result in a cage match that often led to getting both of us grounded. Anyway, I’m missing quite a few of the figures on the back here. Of the six pictured, I only have Grizzlor and Katra.

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While Octavia is not really complete without her tentacles, they take up a lot of room and chances are I may have to display her without them, so I thought we’d start by just looking at the base figure. For a disgusting fin-headed sea monster, Octavia is kind of smoking hot. Hey, Rule 34 tells me that at least one of you out there is into this chick! She uses a fairly standard female buck with a one-piece dress layered onto the figure. The belt is a new sculpt, as is the awesome Horde emblem on the front. She has simple red gloves and some really snazzy boots, each with a Horde symbol sculpted in. The coloring here is a bit drab with the dress being… what would you call that? Ochre? But the high gloss black paint for the boots helps and I do like the color green they used for her skin.

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The portrait is very cool. Octavia looks a little more pouty than angry, but I like the head sculpt a lot and the flowing orange hair is just crazy enough to work. The paintwork on the face is quite nice and I dig the crazy eye shadow.

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Octavia’s tentacles are four independent pieces, each with a hinged ball joint that plugs into a socket on her back. It helps to pop her head off to get that hair out of the way and some of them are tough to get in. Once set up, though, they’re totally impressive, and I am surprised how relatively easy it is to get her to stand with them. They have a little bit of bendy element to them and the ball joint and hinges give you some added poseability. You can also mix up the way you insert them to offer some different configurations. Each tentacle is sculpted with some rings and there are suckers at the ends. It would have been nice if Matty could have matched the color a little better with her skin, but it’s close enough.

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In addition to the hinges and ball joints on the tentacles, Octavia has the usual articulation for the MOTUC female buck. The arms have ball jointed shoulders, swivels in the biceps and wrists, and hinged elbows. The legs are ball jointed at the hips with swivels, and there are hinges in the knees and ankles. She can swivel at the waist and her head is ball jointed. As expected, there is no ab crunch.

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With a lot of arms, comes a lot of accessories! Octavia comes with a Horde crossbow with a Cthulu-like face sculpted on the end of it. She also comes with four identical swords that can clip to her tentacles. What I love about the swords is that they don’t have crazy hilts to accommodate the tentacles. Nope, they’re designed so they can also be wielded by any MOTUC figure.

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As I hinted at earlier, the only issue I have with this figure is the space I’m going to need to display her. My MOTUC shelves are getting rather congested, and you need a lot of room to display Octavia in all her tentacle flailing glory. Truth be told, she looks good enough displayed without them, but it’s almost a shame to do that because when you get them deployed and each wielding a sword, she looks absolutely bitchin’! I do think it’s kind of strange that we got her before some of the other Princess of Power characters, like Glimmer or Scorpia, but since those ladies are on their way next year, I’m not going to complain. Octavia is indeed an excellent figure.

Masters of the Universe Classics: Batros by Mattel

Wow, we are officially at the halfway mark for Matty’s Filmation Club. Yes, Batros was last month’s figure, but I’m still rather backlogged with my receivings so I’m only getting to him now. But hey, it’s October! Halloween is coming and Batros seems somehow appropriate.

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There’s the awesome green brick, Greyskull-inspired MOTUC packaging. Once again, despite the fact that Batros is a release in their spin-off Filmation sub, the package is identical to the mainstream releases. There isn’t even a sticker on the bubble that says, “It’s Filmation, bitches!” That’s fine for me because I’m about to tear this thing up to get at my toy. But first, let’s check out the back panel of the card.

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Of the six figures pictured, I am missing only Stinkor and Webstor. I really need to pick those guys up. You also get the usual bio, in this case declaring Batros as a Master Thief, only more awkwardly worded as “Evil Master of Theft.” I am reminded of the exchange between Yuri Orlov and Andre Baptiste Sr.: “They say that I am The Master of Theft, but I believe it is you. “I believe it’s Master Thief.” “Thank you, but I prefer it my way.” What’s that? Oh, shit… I thought I could distract you all with a Lord of War film reference to make you forget that I’m committed to watch the episode this guy is in. Ok dokey… The episode in question is called “The Great Books Mystery.” Let me pour myself a Jameson and I’ll be back in about 25 minutes.

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So, all the books in The Palace have gone missing! I could see this being a problem, because I adore books, but the King’s main concern isn’t the books themselves, but the great loss of knowledge. Yes, it’s only natural that a society that has lasers and robots doesn’t have any of that precious knowledge stored on computer archives. Oh yeah, before that we get to see Adam and Teela at Gym Class and nothing beats Adam and Cringer’s expressions while checking out Teela’s ass as she climbs the rope. Ok, let me just jump straight to Batros. He stole the books so that the people will force the King to step down and make Batros the Emperor of all Eternia. Seems legit. Despite his insane scheme, Batros is pretty badass and he shoots lasers out of his hands that sometimes create snakes out of thin air. He quickly bests Teela, Orko, Beastman, and Trapjaw, and presents himself to Skeletor as his equal. The two partner up to go after Greyskull, making The Great Eternian Book Caper really just a red herring to tie in with the weekly PSA about how awesome reading is, when it should have been how you’re going to burn in the special hell, if you steal people’s books. Seriously, I don’t lend books to anyone. Oh yeah, Prince Adam’s birthday gift of choice is a book of unicorn pictures… ‘nuff said. Is that enough? Can I get to the figure now?

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Good! Because Batros is a pretty cool figure. You get a basic MOTUC buck sculpted in a really nice, pale purple. The familiar bracers and belt are painted glossy black and the furry boots and diaper are painted blue. There’s nothing groundbreaking on the body, but you do get a new chest harness with a bat emblem sculpted onto the front of it.

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The head sculpt is excellent! It works wonderfully as a modern update to the Filmation character. I’d say it stays closer to the artwork than Icer did, but that was a good choice on both fronts. The hair texture for the hood is great and I particularly love the little notches in his bat ears… nice touch. The lower part of the cowl is a separate piece, so as not to interfere with the head articulation. Tiny little fangs and the yellow eyes with black mascara tie the portrait up nicely.

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And then there are the wings. I wasn’t sold on the wings in the initial press shots of this figure. Later, I saw the artwork and thought better about them. Now that the figure is in hand, I’m still a little torn. The wings are sculpted directly into the figure’s biceps. They’re scaled correctly. They have a nice, leathery texture sculpted into them. They look really good in a few key poses. But there are other poses, where they don’t look so good, because they just seem to stop at his shoulders. It begs the question… is this guy actually part bat or a guy in a bat costume? I don’t know, but the wings don’t always look natural.

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Articulation is standard MOTUC fare. Do I really need to go through it? Oh, alright. The arms feature ball jointed shoulders, swivels in the biceps and wrists, and hinged elbows. His legs feature ball jointed hips, and hinges in the knees and ankles. He can swivel at the waist, has the ab crunch in his torso, and a ball jointed head. The nice thing about the wings is that they don’t inhibit his articulation in the slightest.

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Batros comes with an amazing spiked mace. I don’t remember him having it in the episode, so I’m not sure if this is a repack from a figure I don’t have, or an homage to someone else’s weapon. Either way, this thing is bad ass and he looks great holding it.

And that, my friends, is Batros. Despite the fact that I waffle over his wings, I still think this is a really great figure and another slam dunk for the Filmation Sub. He’s a great treatment of another one-off villain that looks perfectly at home standing on my shelf amidst all the other freaks and weirdoes of Eternia. He’s fun to play with and another reason I’m so very glad I subbed this little sub-line.

DC Universe Signature Collection: Huntress by Mattel

Yes folks, Club Infinite Earths continues to wind down. After this month’s figure, there are only three releases left and truth be told Huntress here is the last one that I was really looking forward to. That means that assuming every figure that has come before has been a homerun, in the end I had little interest in about a quarter of the entire 2013 lineup. It’s no wonder that the 2014 sub didn’t make it. Anyway, let’s try not to piss in Huntress’ cornflakes over Matty Politics, let’s just check out the figure…

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It’s the same compact little window box we’ve been seeing all year. While I liked the packaging better before this year’s revision, I’m still fan of this style. If I had the space and these figures weren’t going directly into my DCUC display shelves, I would have certainly kept all of these boxes, but as it stands I’ve just been clipping out the back panels and tossing the rest.

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The back panel has a little bio for the character and some artwork. I’m usually a big fan of the Signature Collection character art, but every now and then they stumble and I think this is one of those cases. Huntress doesn’t look bad, but there’s something off about her face to me. She looks like someone doing cosplay at a convention and it’s the morning after the big drinking binge. It’s certainly not the art that was the basis for the figure’s sculpt and that makes for a strange detachment between package and product. It’s not the first time we’ve seen this, but it’s a pretty minor problem for me.

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Out of the package and Huntress is certainly a very solid figure. When I usually get a new DCUC style figure my mind begins to automatically dissect it to identify all the reused parts. Which body is it? Where’d he get that cape? Etc. etc. That wasn’t the case with this gal. While there’s obviously a standard female buck under there, she’s just brimming with newly sculpted bits and paintwork. The boots and gloves are brand new, as is the belt and the thigh straps and cape. The result is what feels like a totally fresh, new, and original figure. I love DCUC to death, but after years of collecting, that sense of new and original is not what I usually feel when getting a new figure in the line. All the newly sculpted bits here are quite good. The padded look of the boots, along with their straps and buckles, is executed particularly well. I love the scalloped look of her gloves, the holstered gun on her right leg, and all the pouches on her belt and thighs are nifty. The cape isn’t long enough to get in the way of posing, but it does make a nice support when trying to get her to stand in some tricky positions. Initial shots of the figure made me fear she was going to be a little chunky, but in hand, she looks great.

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The head sculpt is also something that I was a little uneasy about early on. The final result is quite good. I wouldn’t call it one of CIE’s best efforts, but it gets the job done rather nicely. In fairness, between the mask and her hair, there’s a lot going on with her portrait. I do like the way her hair is sculpted to hang down over part of her mask and the face is certainly pretty with clean paintwork. If I’m assessing Huntress’ head sculpt a little lower than the norm, it probably says more about the outstanding quality of other portraits in the line than it does about any real failings on this one.

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Overall, the paintwork here is pretty good. Unfortunately the only spot of slop on the whole figure is in a rather conspicuous spot, on her right shoulder, but even that isn’t all that big a deal unless you’re getting in real close with a camera. The white cross painted against her black top is nice and sharp, as is the border around the window that shows off her tummy. The shade of purple used is excellent and every little snap on the pouches and buckle on her boots has been carefully painted. Even the small parts of the gun in the holster are brushed with a metallic finish.

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Huntress features all the articulation I expect in this line. The arms are ball jointed at the shoulders, hinged at the elbows, and have swivels in the biceps and wrists. The legs have the usual DCUC style hinge at the hips, hinges in the knees and ankles, and the thigh swivels are cleverly hidden just under the straps and above the knees. She can swivel at the waist, has an ab-crunch hinge, and a ball jointed neck.

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Naturally, Huntress comes with her trusty crossbow. It’s a simple piece, sculpted in soft plastic, but it’s a solid enough sculpt and painted with a nice shade of metallic purple. Both of her hands are sculpted so as to hold it securely and she can even grip it in one hand and cradle it in the other.

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Huntress is an awesome figure and it’s kind of sad to see this kind of craftsmanship coming out of the line in its dying months. If Mattel was able to deliver a figure like this every month, I have no doubt Club Infinite Earths would have flourished for years to come. There are few figures that I regret getting, but Huntress is still one of the only ones that feel like she’s actually worth the price of $27 shipped. That having been said, I understand a little about how costing things out works in the business and it takes a lot of simple repaints and kitbashes to bankroll so much new tooling on a figure like this, but with more subscribers it wouldn’t have been as big an issue. Maybe that’s a Catch 22… I don’t know. What I do know is that this figure belongs is a high point in the line and she belongs in every DCUC collection. When considered with just a few other releases, Huntress easily justified the entire 2013 sub for me.

DC Universe Signature Series: Fire by Mattel

Yes, Club Infinite Earths is dead, but its animated corpse still shuffles on, at least for a few more months. August gave us Brazillian bombshell Fire, a character that many, including myself, were eager to see released in the DCUC style. Naturally, Matty took this opportunity to pull a really clever move (or douchebag move, depending on your point of view) and release only Fire this year and save her partner Ice for the 2014 Sub. Of course, now we know there will be no 2014 Sub so we can only hope that somewhere and somehow Matty will let us buy Ice for a lot more than she’s worth just so we can complete the duo.

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Fire comes in the same compact little window box that we’ve been getting all year from CIE. The character art is quite good and there’s a little bio on the back. The box is totally collector friendly, but in the interest of space, I’ll be clipping off the back panel for keepsies and pitching the rest of it.

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Out of the package and Fire is a pretty nice looking figure. I have some issues, but nothing terribly crippling. Her two-tone green costume consists of a pair of smooth and featureless pants, heeled boots, a pair of appropriately uneven gloves, and a boob wrap… for lack of a better term. She also has a gold and green belt that hangs from one hip. I dig the work Matty did on the costume. I think her top should have extended a little lower, like maybe just to the ab-crunch, but I’m picking nits on what is overall a solid effort.

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The head sculpt, I’m not totally keen on. She looks a little less super model and a little more severe. The hair is full on 80’s, which makes her look like she would belong jamming with Jem and the Holograms as much as fighting in The JLI. Again, I’m nitpicking, but in truth the sculpt works ok for me. The paintwork on her face is crisp and sharp and I like the wash they did on her hair.

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Running through the articulation, Fire does pretty well for a female DCUC buck. You get ball joints in the neck and shoulders. Her arms have swivels in the biceps and wrists, and hinged elbows. Her legs feature the usual DCUC style hip joints, swivels just above the knees, and hinges in the knees and ankles. She can swivel at the waist and has an ab-crunch hinge. No complaints here.

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Fire does come with an effect part, which is a translucent green flame that can fit over either of her fists. As far as effect parts go, it’s not bad.

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Yes, it’s a bitter time for Club Infinite Earths and Fire doesn’t help matters much. She’s a truly solid figure, and I am a big JLI fan, so I’m very happy to have her. But having her in hand makes me wonder how Ice will ever make it out and whether she’ll be difficult to get or expensive. It seems like the least Matty could have done was ship Ice to those who subbed as a consolation prize. I would have been totally fine with that in lieu of a refund, which still hasn’t shown up in my bank account. Anyway, I suppose it’s nice to know we have a few figures left to look forward to before Batzarro ships at the end of the year and makes me wonder whether the Sub dying wasn’t such a bad thing after all.

Masters of the Universe Classics: Rattlor by Mattel

So last month when I bought Castaspella I also tossed in Rattlor. In my warped mind, buying another figure helped to assuage the cost of shipping, even though it meant spending an extra $27. Yes, I could probably use some counseling, I’m aware. But Rattlor intrigued me and he does tend to be a bit pricey on the secondary market so “why not?” said I. I finally got around to opening him the other day and I’ve gotta say, he is one of the coolest MOTUC figures on my shelf. Hot damn… let’s take a look at this magnificent snakey bastard!

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Oh, green bricks of Greyskull… will I ever tire of seeing you? No, no I won’t. Rattlor comes on the standard MOTUC card with a big “Snake Men” sticker on the bubble to designate his faction. I know absolutely nothing about the Snake Men in Masters lore, other than they are the minions of King Hssss and that I will have to buy more of these, because…

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When I flip over the card I can see how many I missed out on. I have no interest in Snake Man-At-Arms and I don’t know why Hurricane Hordak is on there, but the others I’m going to have to hunt down at some point. Oh wait, I just read the bio… I guess Rattlor got demoted and went to work for Hordak. That’s cool. You win this round, Matty.

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Ok, so out of the package and Rattlor is simply amazing. The combination of sculpt and paintwork on this guy just grabs me with both hands and kisses me full on the mouth. I mean, he’s totally gorgeous. T4H took the MOTUC buck and gave it the full snake treatment with individually sculpted scales and a long tail that actually does rattle. All the sculpted texture on this guy is stunning. I also love Rattlor’s proportions. He looks so majestic just standing there on the shelf.

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And yet as amazing as the sculpt here is, it’s the light tan and blue striping that really makes this figure pop for me. Even the neon green snake on his belt contributes to the wow factor of this figure’s coloring. The only possible thing I can say against Rattlor’s coloring is that Mattel left the pins and hinges in his joints blue in some inappropriate places, particularly the shoulders and elbows. But even that isn’t enough to besmirch this figure in my eyes.

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I also really dig Rattlor’s head sculpt. His mouth is perpetually open and showing off his fangs. Yeah, his fangs are rather dull, but I’m guessing that might be for safety reasons. The paint here is also really impressive, particularly inside the mouth where it looks all pink and wet and disgusting.

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Rattlor also comes with an extra neck piece so that you can extend his neck. It’s as easy as popping off his head, putting on the neck piece and popping his head back on top. It looks pretty good and gives the figure a far more imposing look. I’m rather torn on whether or not to make use of this option when displaying him. For now, I think I’ll just go with regular neck Rattlor.

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Besides the extra neck piece, Rattlor comes with a snake staff, which is an impressive accessory all on its own. I’m no expert on Eternian Snake Man customs, but isn’t this kind of like a regular dude carrying around a staff with a little human hanging off it? Anyway, it’s one of the larger accessories I’ve seen in this line and he can hold it comfortably in either hand, or wield it in both. The coloring on the snake matches the base color of Rattlor himself, and the staff is painted copper.

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Rattlor features most of the standard MOTUC male articulation. That includes ball joints in the neck, shoulders, and hips. The arms feature swivels in the biceps and wrists as well as hinged elbows. The legs feature hinged knees and ankles. He can also swivel at the waist and he has an ab-crunch hinge in the torso. The tail has a swivel cut and is a little bendy at the end.

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One of my favorite things about the MOTUC line is that I can get a figure based on a character I know nothing about and still absolutely love it. It’s happened plenty of times before with the likes of Chief Carnevous and Optikk, and it’s definitely true with Rattlor here. I picked this guy up on a whim and he turned out to be one of my current favorite Masters figures standing on my shelf. In the world of Eternia, it’s not easy to stand out, but Rattlor does it and he does it with style. I guess this means that I’ll have to hunt down some of the other Snake Men now.

Masters of the Universe Classics: Castaspella by Mattel

Last month, I scheduled one of my work weeks around Matty Sale Day because I had convinced myself that I needed to be at the computer at precisely 12pm EST in order to get my mitts on Castaspella. Turns out, she was the ugly girl at the dance and hung around for quite a few days after. I really thought she was going to go fast, but I guess I’m not in tune with the ebb and flow of this fanbase’s interests. For the uninitiated, Casta is based off a character in the Princess of Power off-shoot line. The vintage toys were more akin to dolls than action figures, which meant if you were a young boy collecting the He-Mans and you wanted to expand into She-Ra territory you had to be extremely comfortable with your sexuality at a young age and have understanding parents or else you were just shit out of luck.

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Casta comes in the same style package as the regular Masters Classics, but she does have a “Princess of Power” sticker on the bubble, which is rather cool. I’ve said my piece about the great packaging for this line many times over, so let’s just move on.

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The flipside of the card has the usual bio, which I hardly ever read, and shots of other Princess of Power figures. I’m missing two of those: Netossa and Bow. One of these days, I’ll hunt them down.

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Out of the package, Casta is a delightfully colorful figure. The last time I remember being this pleased with a MOTUC figure’s coloring it was Sy-Klone, so obviously I have some innate love for blue and yellow decos. Casta has a blue top and blue leggings, which contrast beautifully with her yellow skirt and boots. Toss in some lightning bolts for good measure and she’s got major style. The orange for the high collar is a strange choice, but I guess it helps bridge the rift leading up to her red hair. Mmm… red heads… me likey. I have a very vague memory of her from the cartoon, but what I do remember was her voice was horrible and she was always macking on Prince Adam.

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I really like Casta’s head sculpt, although I don’t think it matches the artwork all that much. The likeness has a lot in common with the one used for Teela some time back, although it still works for me. T4H went all out on the hair sculpt, which is mounded up on top of her head and then cascades behind her. It’s very distinctive. The outfit’s sculpt seems to reuse some parts from She-Ra, most notably the skirt, although the boots have been re-sculpted to match her deco. All in all her outfit looks pretty fresh and original and it’s layered onto the figure as has been the case with many of the past females.

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Articulation appears standard for the females in the line. You get ball joints in the neck, shoulders and hips. The arms have swivels in the biceps and wrists and hinged elbows. The legs are hinged at the knees and ankles. Casta can swivel at the waist, but there is no ab-crunch.

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Casta comes with three accessories: You get a shield, an effect part, and a huge disc. I know that the disc is tied to her vintage counterpart’s gimmick, but I have no idea what the hell it’s supposed to be. You can clip it onto her waist, but I think it’s garish and ugly like it’s a piece of 70’s wall art and I will banish it to the darkest depths of one of my most miscellaneous totes. Mwahaha.

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The shield is pretty cool. Sure, it’s the same PoP shield sculpt we’ve seen before, but it’s cast in translucent plastic and some people will have you believe that translucent plastic makes everything better. Is it a magic shield? Yup, that sounds good to me.

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Last up is the effect part. If you know me, you know I am rarely impressed with effect parts. Casta’s is a large yellow magic beam that fits over either of her hands. It’s ok, I guess, but I doubt it will get much face time in my display case.

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So, needless to say I’m glad I was able to get this figure, even if I did wind up taking a morning off that I didn’t need to. It’s crazy to look at a figure that took a few days to sell out and wonder what went wrong, but that’s often the case with Matty’s bizarre business model. In any event, I’m a big fan of the Princess of Power figures in the MOTUC collection, mainly because it’s the first time we’ve seen these characters as action figures rather than dolls, and I’m hoping to see a lot more in the 2014 Sub. Casta is a nice, colorful figure and a great addition to my Masters shelf.

Masters of the Universe Classics: Shokoti by Mattel

So, if you haven’t heard, The Matty Collector Pledge Drive hit their mark, which means that Club Eternia will continue for another year. I’m actually pretty happy about this because this was the first year I decided to sub. There are going to be some seriously cool figures being released in 2014, many which I never thought would ever be made, and while the August figures didn’t exactly sell like gangbusters, I do believe next year’s day of sale events will be a lot more cutthroat. Anyway, this year I did subscribe to the short filmation run and this week the second figure, Shokoti wound up in my postbox.

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It may not be Club Eternia, but the packaging is identical to what we’ve been getting all along and yeah, I still love it. Shokoti comes carded with her arms behind her back as if casually waiting to dispense evil. She also comes with her evil beast minion beside her and no other accessories to speak of. Flipping the package over, we get a bio card and a picture of other figures that are mostly no longer available this side of Ebay and your friendly neighborhood scalpers. Let’s see, how am I doing? There’s only one figure there that I don’t have and that’s Fang Man. I had zero interest in Fang Man until he became difficult to get and expensive and now I want him. DAMN YOU FANG MAN!!!

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Oh shit… Another Filmation Sub figure means that I have to try to watch the episode. In this case, it’s “House of Shokoti” and if it’s anything like Icer’s episode I’ll soon be begging for the sweet release of death. Wait… what? IT’S TWO PARTS??? Oh, hell no. I actually remember this one a little bit from my childhood. If memory serves Shokoti was a witch who was trapped in some temple under the desert and revived by Trapjaw and a sorcerer named Masque. She threatened to do some evil, had a weird relationship with some kid, and was eventually thwarted by He-Man. Oh yeah, and Ram Man called her Shaboobie or Shapoopie or something. I promised myself if I could recall the overall gist of the episode I wouldn’t make myself watch it. I still can’t remember what the tentacle thing is all about, but I got it close enough. Yes, she’s a one-off villain, but that’s the whole point of this sub-line. Also, I wouldn’t complain if Mattel decided to make Masque somewhere down the road. He’d be an easy figure to make and I wouldn’t mind having him on my shelf. Anyway… let’s look at the figure.

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Straightaway, I’m really pleased with the way Shokoti turned out. She is the spitting image of her animated counterpart without being overly simple. The head sculpt is perfect. She’s beauty and sinister evil wrapped up in one great portrait with a distinctive hair sculpt and a very cool headpiece. One nitpick I have is that Shokoti’s cape is sculpted as part of her hair, so you can’t just pop her head and take it off. Sure, she looks fine with the cape on, but I like to have display options. The rest of the figure features a black and blue one-piece dress with a low slung belt and skull belt buckle. The ensemble is wrapped up with a nice pair of boots. The articulation is standard for females of the line and includes the ankle rockers.

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Shokoti’s coloring features pale blue skin and a darker blue for her costume. She has tan gloves and glossy black for part of her costume and her boots. The cape is red with blue epaulets. I love the use of the copper color for her headpiece and a belt buckle. I think it works better than if they had gone with a more vibrant gold. Overall, the paint apps on this figure are quite excellent.

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I don’t get what’s up with Shokoti’s hands, but I kind of understand now why she’s packaged with them behind her back. She has hands that were intended to clutch some kind of wand or staff, but she doesn’t come with one. The result is that she just looks like she’s giving me the thumbs up… or down depending on how you pose her. It’s weird. They should have given her some spell casting, oogity-boogity hands instead. They also seem rather small for her. I’ll just pretend it’s part of her signature move. She throws a ball of tentacles at your face and then gives the thumbs up to the camera.

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Nope, no wand or staff, but you do get this guy. He’s definitely a cool piece, but I still don’t know who he is. Is it the great evil that she was trying to summon in the episode? Feel free to email me with the Subject Line, FIGUREFAN, YOU DON’T KNOW SHIT ABOUT THE HE-MANS, or just put it in the comments below. He has a very Cthulhu-like vibe to him, and I can think of more than a few other toy lines where he might fit in pretty well.

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Yup, I dig this figure a lot! Besides just being really well executed, I like the idea of having another female baddie for my display and possibly to pillow-fight with Evil-Lyn for the pleasure of Skeletor. “BEASTMAN… PREPARE THE ARENA OF PILLOWS!!!” Yes, the hands are odd and they make the absence of any kind of staff-like accessory rather conspicuous, but it’s something that I can overlook when the figure is this good. So far the Filmation Sub is two for two… Keep them coming, Matty!

DC Universe Classics: Green Lantern (Alan Scott) by Mattel

Consider today’s feature as a eulogy and a review. The eulogy part comes into play because DCUC died this week with Matty Collector’s failure to get sufficient support for Club Infinite Earths. Sure DCUC proper has been dead for a little while, but the torch was being carried on by the various Unlimited lines at retail and the DC Signature Collection by way of subscription. I had no delusions about CIE going through this time, the support just wasn’t there and I’m not going to tick off the multitude of reasons as to why I think that was the case. Suffice it to say, I did my part and bought a sub, and I suppose I’ll consider myself lucky if I actually get that $35 refunded. Aaaaaaanyway… with no new figures ahead, I can now devote more time to looking back and filling the many holes in my collection. Today we’re doing just that with a look at Alan Scott, Green Lantern, from Wave 14. This figure has been sitting unopened beside my desk for over a month, and I suppose this week was as good a time as any to open him up.

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And here’s a blast from the past… it’s the DCUC packaging! I still love it! Green Lantern comes to us from Wave 14, also known as the Ultra Humanite wave because that’s the C&C figure you build with all the parts. Wave 14 was also one of those pesky Walmart Exclusive waves. Ah, yes, a great partnership that was. The only problem with it being none of the Walmarts in my area has sold any DCUC figures since Wave 10 or 11. Brilliant!

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I’ve been slowly piecing this wave together from second hand retailers ever since it first came out. I’m still missing Tyr and Hourman, as well as Alan’s son, Obsidian. Unfortunately, I bought at least one of the others loose, so even after I complete the wave, my Ultra Humanite is going to be missing something. In addition to the C&C piece, you also get a little collectible button. Somewhere, I have a cigar box with a bunch of these rattling around in there. It’s nothing special, but it sure beats those shitty little bits of cardboard that Hasbro calls Comic Shots.

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And there he is in all his Golden Age glory. I am a sucker for these vintage costumes! He sports a far more colorful and interesting outfit than the Lanterns who have come since. You get green trousers and red shirt with the old-timey lantern emblem sharply tampo’ed on his chest. The back of his cape is purple and the lining is green. The paintwork on my figure is a little rough in some spots, particularly the yellow on the buckle and there’s some stray yellow on his shirt.

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In addition to the colorful costume, you also get a fair amount of unique sculpting here. The yellow wraps on his boots are sculpted, he’s got a new belt and buckle, and his high collared cape looks fabulous. Naturally, he has his power ring sculpted on his left hand. The head sculpt is pretty good, albeit a little ambiguous. His mouth is a little open, he’s showing his teeth. He doesn’t exactly look fierce, maybe he’s about to dispense some verbal justice. Maybe he’s yelling at kids to get off his lawn. Either way, it works for me.

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Of course, you get the standard DCUC articulation. The arms have ball joints at the shoulders, hinges at the elbows, and swivels at the biceps and wrists. The legs have the usual universal joint at the hips, hinged knees and ankles, and swivels at the thighs. Alan cannot swivel at the waist, but he does have an ab crunch hinge in the torso and his neck is ball jointed.

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In addition to the collector button and the C&C part, Green Lantern comes with his trusty lantern. It’s the old style, which is very cool. What’s not cool is that the metallic green paint on the handle flakes off if you look at it funny. When I put it into or take out of his hand it flakes all over the place.

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Yes, I’ll confess that Alan Scott is not top of my list of Green Lanterns, but I still enjoy the character, I love the retro feel of his distinctive outfit, and I really dig this figure. It surprises me that it took fourteen waves for him to make it into the line. As for the death of Club Infinite Earths being the end of the line for the series, well it’s really not for me. I’ll be able to divert my resources backward and start working on completing my collection. There are still a lot of figures and C&C parts for me to hunt down. Besides, I’ll be surprised if we don’t see some more figures in the DCUC style popping up here and there in the years ahead.