Heroes of the Storm: Illidan Stormrage (Warcraft) by NECA

Last week, I started looking at NECA’s new Heroes of the Storm line with Nova Terra, a great looking figure that unfortunately suffered from fragile hip syndrome. Today, I’m opening up my second figure in the series and hoping he’s made of tougher stuff. Let’s check out Illidan Stormrage, aka. The Betrayer!

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Here he is in package, which gives you a great look at the figure you’re getting. Heroes of the Storm eschews collector friendliness and goes for a sealed clam shell. I’m not going to complain because it gives me a perfectly good excuse to not keep the packaging. Also… plastic fumes. Gotta love the plastic fumes when you cut into one of these babies. I can’t tell you how long I’ve been hoping to get proper Warcraft action figures. So much so, that I nearly went for some of those DC Direct statues back when they were out. Needless to say, I’m damn excited to get this guy out…

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And he does not disappoint! Illidan dons his blindfold to cover the vacancy left behind by having his eyes seared out. Or, if you prefer, it’s because he’s a Demon Hunter and they cover their eyes because the eyes cannot be trusted when hunting disguised demons and instead they hunt auras. Ooooor, if you prefer, it’s so they aren’t tempted by the evil they hunt. Maybe it can be all of those things. Or none of them. Warcraft lore is deep and complex. And to think I spent most of my 10,000 hours of playtime just trying to not get ganked. Where was I? Oh yeah… he wears a blindfold and it makes him look like a badass. And just to please the lady Blood Elves, he doesn’t wear much of anything else. Just a pair of brown fur-lined pants and a loin piece that screams out the familiar aesthetic of the World of Warcraft universe.

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NECA invested just enough detail on this guy to keep the ‘toony look of the game while still delivering on their rep for quality sculpts. The fringe on the pants looks great, as does the stitching up the sides. I really dig the shade of purple plastic used for his skin and the sculpted muscles are a little on the chunky side to further mimic that great WoW style. The green tats on his upper body are sharp and crisp and look great and they are not only painted on, but also part of the figure’s sculpt.

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The portrait here is damn solid. I’ve already mentioned his blindfold. He sports a crazy mane of sculpted hair, a massive pony tail that has to be pegged into the back of his head, and a glorious scowl on his pus. If I had to nitpick something, I’d say the teeth could have been a bit better realized, but I’d have to be really looking for something to complain about.

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I might have started this Feature off with articulation, since it’s the first thing I checked when I got the figure out. Thankfully I found no stuck joints and no breakages. I can tell the hips are the same design as on Nova because when I move one leg, the other moves a little with it. It’s that same pin design and seeing as it’s perfectly fine on this figure, that gives me hope for trying my luck on another Nova. Anyway, Illidan’s arms feature rotating hinges in the shoulders and wrists, swivels in the biceps, and hinges in the elbows. The hips and ankles are rotating hinges and the knees are double hinged. There’s a ball joint in the torso and another in the neck. All in all, he’s a fun figure to mess around with.

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In addition to his plug-in ponytail, Illidan comes with the Twin Blades of Azzinoth. AND OH, MY HELL YES!!! These are beautiful, big, and chunky weapons that come sealed in individual baggies to protect the paint. And what fabulous paint it is! The blades feature a sumptuous metallic green with black lines etched into the blades. The hilts are gold and red and have sculpted wrapped handles inside the guards. Once again, NECA has just done a beautiful job of translating that familiar WoW aesthetic to plastic form. These blades look magnifcent in Illidan’s hands.

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Every now and then a figure comes along that doesn’t seem like it’s going to be a stand out piece, but it winds up just hitting that sweet spot. Illidan here is exactly that kind of figure for me. If Nova didn’t already capture my heart for Heroes of the Storm, well Illidan certainly would have done the job. Everything about this guy from the sculpt to the quality and colors of the paint, right down to the fun articulation makes him a treat. And, of course the fact that he didn’t come with any joint issues is a huge win too. Illidan The Betrayer indeed… Betrayer of my wallet! I’ve already got orders in for the next three figures available in this line, including the beefy Deluxe figure Stitches, which constitute a couple more Warcraft figures and my first from Diablo. And thankfully, NECA teased the roster for more Heroes of the Storm figures releasing later this year and you can bet that I’m on board.

Heroes of the Storm: Nova Terra (Starcraft) by NECA

Blizzard! It’s one of those video game companies that has made a huge impact on my life… just not so much lately. Warcraft, Starcraft, World of Warcraft, Diablo... if I were to add up all the hours (or days, even) that I spent playing these franchises, I would probably die of shock. And while I’m still down for a little Starcraft or Diablo now and again, I’ve mostly been able to kick the Blizzard monkey off my back. I relapsed twice before finally quitting WoW for good! That having been said, when NECA announced their Heroes of the Storm figures I was on board. Not because I’ve ever played the game, but because the game draws characters from all of these properties that I know and love. I’m kicking off my look at this line with Nova Terra from Starcraft.

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I’ve been enjoying the collector friendly presentation of NECA’s “Ultimate” line, but lest we forget, NECA is also the king of hermetically sealed clam shells and that’s exactly what you get with Heroes of the Storm. I had to razor my way into this package and was instantly rewarded with a heady dose of lovely plastic fumes. Ahhh… contact high! The packaging is nothing much to write home about. The bubble shows off the figure, and you get a bubble insert with a rather nice character portrait. It’s serviceable and at least it doesn’t make me feel guilty about pitching it.

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Here she is and she is absolutely gorgeous! But, before getting in too deep… We got breakage! Yeah, Nova’s right leg snapped off at the hip almost immediately after taking her out of the package. At first I thought it was just a ball joint popped out of the socket. That’s how easy and quickly it happened. Then I realized that there’s nothing holding that leg on but a tiny pin and some quick Internet research told me that the snapping right hip is a common occurrence on this figure. I write a lot of favorable reviews of NECA product, but paying $22 for a figure that breaks so easily and so commonly is really disappointing, especially when it’s this wide spread.

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Aaaaand especially when the piece is as beautiful as this one. NECA did a wonderful job capturing the look of her Ghost Suit. From the smooth form-fitting midriff and thighs to the slightly bulkier armored pieces on her forearms, lower legs, chest and shoulders, everything about the hostile environment suit is recreated here in beautiful detail. The paint is also very well done. The metallic blue used for the armor pieces is brilliant and the panel lines are colored in black or light blue. There are a few smudges here and there, which are certainly not intended as weathering, but they’re less bothersome because they do make the suit look used.

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The portrait here looks particularly good. It’s funny, but at the right angles I could swear I see a little Billie Piper in the likeness. Maybe it’s because I always have Doctor Who on the brain. Either way, the paint on the lips and eyes is sharp and the large ponytail (which comes separate from the figure has to be pegged in to the head) is certainly impressive.

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And that brings us to articulation, which is where this figure runs into problems. Yes, obviously, I did some hip surgery. After two attempts to save the right hip articulation, I realized that my only hope was to fuse the leg in place with an ample dose of glue. Even now, because of the weird way the hip joints are constructed, the fused leg wants to move when I move the left hip and so I have to be extra careful when posing even her good leg. Beyond that, the legs include double hinged knees and ball joints in the ankles. The arms have rotating hinges in the shoulders, elbows, and wrists. There are generous ball joints in the neck and just under the chest. The rest of the jointing on the figure feels great, so it’s a real shame about the bum hip.

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Nova comes with two accessories. First, you get an extra left hand that allows her to point with two fingers. I’ll likely go with this hand permanently since the articulation isn’t quite there to let her hold the huge gun across her chest and cradle it in the left hand. Besides, this hand works just as well for holding the gun in firing poses.

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And speaking of huge guns… You also get her trusty AGR-14 rifle, which is almost as tall as she is. It’s a relatively simple sculpt, but looks good and does include some panel lines and a few paint apps. The grip includes a peg that pegs into Nova’s right hand to help her hold it. Guess what? That snapped off too. Ugh… today just hasn’t been my day. Fortunately, she’s capable of holding it without the peg assist.

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Poor Nova… first your PS2 game gets cancelled (yes, I’m still bitter about that) and now this. This is an otherwise excellent figure taken down by either poor quality control, poor joint design, or maybe a little of both. Either way, I know NECA has a reputation for some delicate joints, but firsthand, I’ve had very few problems with their figures and I do own a lot of them. That having been said, this is one that I can join fellow collectors and have a cry over. I absolutely love the figure, and as much as I hate to do it, I’m seriously tempted to buy another and try again. But then with so many other reports of the same thing happening, I may be better off just sticking with my repaired figure rather than risk having another snap on me. If and when I do get another I’ll do a follow up feature. Either way, she still looks mighty nice standing on my shelf. Hopefully things will look up from here, and next week, I’ll revisit this line of figures again with a look at Illidan Stormage.

Tekken: Anna Williams Bishoujo Statue by Kotobukiya

Koto continues to challenge my finances and shelf space with their never ending flood of Bishoujo Statues. I’m now pursuing these on four fronts: Marvel, DC, Street Fighter, and Tekken, and I’m falling a few statues behind. There are actually a couple Tekken statues I’m missing, but given the high prices on the secondary market, may end up writing those off. Anyway, Today I’m pressing on with my fifth statue in the Tekken series: The younger of the two Williams sisters, Anna.

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The packaging is right in line with what we’ve been seeing. Koto uses a black box to distinguish the Street Fighter and Tekken lines from the Marvel and DC ones. While Anna has appeared in just about every Tekken release to date (excluding Tekken 4), the package is branded, as usual, with the Tekken Tag Tournament 2 logo. You get windows on the front, top and right side panels allowing a pretty good look at the statue. Instead of a future release, the back of the box simply offers a look at Nina Williams, no doubt trying to capitalize on the odd rivalry between the two sisters. A rivalry that usually ends up with Nina taking a surprise polaroid of Anna coming out of the shower, Nina pulling off Anna’s bikini top in front of a bunch of dudes, or Nina stealing Anna’s shoes and then pretending she doesn’t know anything about it. What’s that? Oh yeah, we’re talking about a fighting game franchise.

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Anna dons a stunning red dress with a gold liner and a rather large bow on the small of her back. She’s either caught in mid twirl or standing in a wind tunnel because there’s a convenient breeze blowing her dress up to the side and accentuating the high slit and showing off a generous amount of thigh. If that’s not enough to get your blood pumping, there’s also an ample amount of cleavage on display through a boob window that would make Power Girl jealous. The dress features a nice glossy sheen both to the red outside and the gold liner and is contrasted by the matte red of her detached sleeves. Damn, Anna, your caboose is PUNISHING that dress!

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I really dig the pose here. With her right hand behind her head, she’s beckoning with the left, possibly inviting her next sparring partner to come at her. The placement of the legs, one straight out and one bent back is perfect to accenutate her long legs, heels, and stockings.

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Speaking of stockings, Koto really seems to be all about the fishnet stockings lately. They first employed it with their Zatanna statue and again with the new Black Canary. Anna’s stockings are quite spectacular, fashioned from super thin stread in a honeycomb pattern and running from her thighs all the way down into her shoes. It’s actually pretty neat the way they run under the plastic ankle straps. The seams on the backs of her legs are a little thicker than one might expect, but they’re still rather tidy and don’t get in my way of enjoying the statue. The whole ensemble is “held up” by sculpted garter straps.

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The portrait here is just lovely. Anna sports a perfect little smile and the wind blows her short hair up to the side. The paint on the eyes and lips is immaculate, but then again it always is on these pieces.

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The base is the typical circular clear disk that we’ve been seeing all along on the Tekken statues. You get three different inserts to decorate it with. The options are colorful character art, a signature insert, or a 20th Anniversary logo, which is a new option. Lately, I’ve been going with the character art.

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I picked up Anna for around fifty bucks, which is a great deal for a Bishoujo these days. Even with about 30 of these statues in my collection, Koto never fails to impress and every time I open one of these is a treat. And yes, she looks fantastic on display next to her sister. Thankfully, I’m going to get a little breathing room now (at least as far as Tekken goes), as the next statue isn’t due to ship until the later half of the year. I should also note that it’s Lucky Chloe from the upcoming Tekken 7 release, and I haven’t decided yet whether she’s a pass for me. I may just take that money and invest it toward tracking down Emily de Rochefort. In the meantime, I have a couple of new DC Bishoujo’s on their way to me now and Street Fighter’s Sakura just landed on my doorstep a couple of days ago… then Poison is shipping soon… Lady Deadpool is almost out… They’re doing Tali from Mass Effect… Oh yeah, Sniper Wolf from Metal Gear Solid… Jeepers!

Mortal Kombat X: Kitana by Mezco

Last year, the folks at Mezco wowed me with the first assortment of their Mortal Kombat X line and the second assortment hit just at the tail end of 2015 and it’s been hanging around waiting to be opened for the better part of a month now. Today, I’m checking out my most anticipated figure of that second wave, the deadly and lovely Kitana!

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The packaging is largely unchanged from the first wave. You get a funky shaped card and a bubble molded to look like the MK emblem. It’s a snazzy presentation that shows off the figure quite well, but it’s totally unfriendly to collectors and so it’s getting torn open and pitched. FigureFan vs Packaging… FIGHT!

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BRUTALITY!

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The sculpting on this line has been top notch from the get go, and Kitana keeps that delightful trend chugging along. The top half of her outfit is layered onto the female buck to add a lot of depth and credibility, not to mention a little bit of lovely side-boob. That’s side boob… not to be confused with Noob Saibot. Extra sculpting is used for the ornamentation on her shoulder guards, gorget, and breast armor, all of which looks great. I’m not a huge fan of the baggy parts of her costume that puff out of the tops of her leggings, but that’s more an issue I have with the character design and not the execution of the figure. The leggings include sculpted stitching and there are extra armor pieces for her knees. The coloring also serves to back up the sculpt quite nicely. I really dig the shade of blue they used here too. It’s very similar to the wonderful blue they used for Sub Zero’s costume.

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Kitana has a pair of tabs on her back, which are obviously designed to interact with her weapons, I’m just not a hundred percent sure how. It’s similar to the deal with Scorpion where you had to figure it out for yourself. I was able to clip her blades in there, but it’s tentative at best and there are rather conspicuous slots on the fans that make me think they’re supposed to go in there somehow.

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The portrait here is very well done. Even though half her face is covered up, the paint on the eyes is enough to carry the day. Definitely a pretty lady.

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Kitana features some solid articulation very much in line with what we saw on the previous figures. The arms have rotating hinges in the shoulders, elbows, and wrists. The legs are ball jointed at the hips, have rotating hinges in the knees and ankles, and swivels at the thighs. There’s a ball joint at the waist and another at the neck. Her posability is perfectly serviceable, but these are fighting game figures, so there is definitely room for improvement. I would have certainly liked a greater range of motion in the hips at least. I’m also happy to say, I’ve never had any issues with stuck joints when dealing with Mezco’s products.

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The package includes no less than four pairs of hands, which is certainly impressive for a figure in this scale. You also get two sets of weapons. First, Kitana has her regular blades. These include blue painted handles and etched blades. They’re great little pieces, but let’s face it, they’re upstaged by her amazing fans…

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Yeah, I’m a big fan of these fans! Yeah, technically, they’re meant to be the same weapon as the regular blades. They look amazing and she can hold them beautifully. I can’t imagine I’ll be displaying her without these very often  as they remain her trademark weapons for me.

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Kitana is another solid addition to this wonderful little series. Mortal Kombat hasn’t been a big deal for me for a long while, so it’s a testament to the look and quality of these figures that I’m collecting them at all. The paint and sculpt on these have been superb across the board and I really wish that Mezco would snag some more licenses and produce more articulated figures in this scale, rather than just churning out semi-articulated Breaking Bad statues. Unfortunately, the fate of the MKX line doesn’t seem all that rosy and Mezco hasn’t been very upbeat about the likelihood that the line will continue into 2016. The next two figures in the wave are Quan Chi and Kotal Kahn and you can expect me back with a look at those in a week or so, as soon as I’ve cleared some more of the rest of my backlog!

Disney Infinity 2.0: More Marvel Figures, Part 2!

I gotta be honest here, with the extra content I did this weekend and with the pressures of Christmas Week upon me, Monday kind of snuck up on me and kicked me in the nuts. As a result, I’ll be staying true to Marvel Monday, but I won’t be opening another Legends figure today, because I just don’t have time. Instead, I’m going to take a quick look at the remaining Marvel figures in my Disney Infinity 2.0 collection, something I was intending to do over the weekend before I went all Star Wars crazy.

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I have packaged shots this time, because I found all of these swinging on the pegs in one shot at Target and they were only $5.50 each. The only figure I didn’t buy was Green Goblin, because I just don’t like the look of him. He’s not the Gobby I know and love so I didn’t feel I needed him. At least not until my OCD kicks in and the agony of realizing that there’s JUST ONE FIGURE IN THIS SERIES THAT I DON’T HAVE becomes unbearable. Anyway, the packages are attractive, but simple. Each figure also comes with a character card, which I believe can be used in the PC version.

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Oh yeah, they also had the Power Disc blind bags for $1.50 each, so I bought a heaping handful of them. It was only after I had opened a bunch that I realized none of them were Marvel 2.0 discs. They were all 1.0 discs. Meh, you can still use them in the 2.0 and 3.0 Toy Boxes. I did get one RAREZ in there, but also a bunch of doubles. F’ck these things. OK, let’s start off with the two figures from Guardians of the Galaxy….

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It’s Yondu, and ain’t he just adorable? This figure draws pretty heavily from the movie and I can even see a little bit of Michael Rooker in there. This figure ranks pretty high on my list and I think they did a beautiful job on him. I particularly love all the details in his outfit. His boots look great, he’s got a little dagger on his sleeve and he’s got his flying arrow poised and ready to be unleashed. The blue paint used for his skin is mighty pretty too.

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Next up is Ronan. It’s a crying shame we didn’t get a movie version of Ronan from either Hasbro’s Marvel Legends or Hot Toys. I can’t really say this one invokes a lot of sentiment from the movie design either, but maybe a little. Either way, it’s another of my favorites. He’s a beefier figure than most and I love the stance. He’s standing defiant with his hammer and ready to judge me with that adorable little Disney-fied face of his. Awwww. The paint on this guy is great too!

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Moving away from Guardians and into the Ultimate Spider-Man Playset comes Iron Fist. He’s cool. I dig him. But I just don’t feel like he’s anything special. The pose is decent, his iconic costume is conveyed in the sculpt and paint, but he just feels a wee bit bland. Still, I bet he’s fun to play in the game.

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Finally, the last figure that I needed in The Avengers series: Falcon! This guy is obviously more comic based than movie, although his movie costume can be unlocked in the game. I was a little cool on this one until I got him out of the package and saw his gorgeous translucent red wings. Very snazzy. I also dig his pose a lot. He just looks a tad out of place with the other Avengers, which do feel more influenced by the Cinematic Universe.

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Alas, I haven’t had a chance to play as any of these characters yet. But with how much time I’m spending in the 3.0 Toy Box, I’ll definitely be swapping these guys onto my Infinity Platform to take them for a spin. I do still have a little bit of unfinished business with my Infinity 1.0 and 2.0 Collections and I’ll try to swing back next weekend with a look at the rest of the collection, so I can finally get into checking out the 3.0 Star Wars stuff. Of course, 3.0 also has some new Marvel figures as well as a brand new Marvel Playset coming too!

And yeah… next Monday I’ll pick up where I left off with the Hulkbuster Wave of Marvel Legends.

Fallout (Legacy Collection): Power Armor by Funko

Yesterday I began a rage-fueled assault on Funko’s unfortunate foray into the Fallout series with their Legacy Collection Lone Wanderer. Today I’m checking out the rest of this initial assortment (yes, mercifully, it’s only two figures) with their Power Armor. I’m still kind of spent from yesterday, but I just took a hit of Jet and I think I’m cool to muddle through another day of this torture. Hopefully today will be a little better. I mean, it has to be… doesn’t it?

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Here’s the same in-package shot that I showed yesterday when I thought I would be able to fit both figures into the same Feature. In a nutshell, it loses all the class and collector-friendly perks of the old Legacy Collection window boxes, but at least you get a better look at the figure. Inexplicably, Funko is not ashamed to show you what’s inside, so unless you buy them online like me, you’ve got nobody to blame but yourself. Happily, this is one of those good news, bad news scenarios. The good news is, this figure isn’t nearly as bad as the Lone Wanderer. The bad news is, it’s still not very good.

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As with the Lone Wanderer, The Power Armor has many different appearances in the Fallout universe, so this one is kind of a generic design, and I’m fine with that. I’ll also note that while there is no way in hell I would have bought the Lone Wanderer had I seen him in person, I probably would have gone for this guy, because he doesn’t look nearly as bad, at least not in the package. A lot of that is probably due to the bulkier and more forgiving design. Straightaway, let me say that the biggest problem I have with this figure is that the upper legs look out of proportion with the torso. I don’t think it’s so much a problem with the legs as the torso should have been bulkier. Or maybe it’s because the exposed ball joints in the hips make the upper legs look weird. I can’t put my finger on it, but something just looks off. It’s not eggregiously so, but I can’t unsee it. Then again, it could just be me.

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With that being said, I think this is a competent, albeit not spectacular sculpt. The Power Armor has a somewhat primitive design that jibes with what we got here. The silver painted finish looks rough in some areas, but again that works for what it is, at least in place of any real attempts at weathering. The armor is all smooth, so there’s no sophisticated pitting or anything like that. Ironically the most detail on it is probably found on the copyright information stamped on the backs of his legs. You do get some sculpted rivets in the arm, but not a lot else. The backpack is passable, but again feels soft and devoid of any meaninful detail. There are also more of the bare plastic unpainted hoses that make this look rather like a prototype.

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The helmet has a fair amount of detail, but everything looks very soft and the bare plastic used for the hoses again looks rather unfinished. They didn’t even bother to paint the spotlight, which is rather inexcusable since apart from all the silver and the black visor, there are absolutely no paint operations on this figure at all. Unless you count the dribble of black on the front of his left leg. I suppose the bare plastic that’s exposed at the joints gives it a little depth.

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The articulation here is virtually identical to what we saw with the Lone Wanderer. It’s not as a big an issue for me here, since this is a dude in bulky armor. You get rotating hinges in the shoulders, elbows, and wrists. The pauldrons look like they should be hinged, but I don’t think they are. Either way, the ones on mine don’t move. If this were a Marvel Legends figure, they would be hinged to allow for better shoulder movement. No such luck here. The legs feature the same restrictive ball joints in the hips, double hinged knees and rotating hinges in the ankles. There is what appears to be a ball joint in the waist, but my figure will only twist ever so slightly to the left or right. The neck is also ball jointed, but it’s so tight that I’m afraid to really move it in fear of twisting it off. In fact, there’s very little range of motions on any of the joints on this figure, so he’s not a lot of fun to play with.

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Once again, we get only one accessory. In this case it’s a laser rifle, which is at least more interesting than 101’s hunting rifle. It’s a decent sculpt of the rather iconic looking weapon from the game and it features some decent paint apps as well. It is, unfortunately very difficult to get the figure to hold it, but still better than what we saw last time.

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If you were looking forward to another hate fest, I’m sorry, but I don’t think it was warranted here. No, this Power Armor is not a very good figure, but it doesn’t elicit the absolute contempt that I felt for the Lone Wanderer. It just feels very phoned in. It looks passable standing on the shelf, and I can’t say I’m entirely sorry I bought it, but I am still very sorry that Funko got the license to do these figures. NECA would have been my first choice, but having bought several of Mezco’s Mortal Kombat X figures, I think they would have done a much better job with the Fallout license too. If this is the future of The Legacy Collection in Gentle Giant’s absence, I think Funko should just stick to their Pop! Vinyl empire. What a disappointment this has been. Thankfully, I was able to cancel my pre-orders for their Skyrim figures in time.

Fallout (Legacy Collection): Lone Wanderer by Funko

It’s Saturday afternoon and I’m posting this Feature because, a) I wanted to write it while I was still fired up, and b) I’ve got a lot of decent stuff to look at and I didn’t want to waste one of my normal weekday slots with this shit. I also wanted to preface this Feature by noting that I’ve looked at a fair amount of Funko’s Legacy Collection line here and on the whole I’ve been pretty positive about it (indeed, some have said more than it deserves), so do try to keep that in mind as you wade into the (entirely justified) vitriol that is about to follow…

Fallout. It’s a big deal to me. When I moved away from my family back in the late 90’s to a new city and didn’t know anyone, diving head first into the original Fallout kept me company and helped me muddle through some lonely times. Taking on the adventures of the Lone Wanderer in an unfriendly land was such an apt metaphor for where I was in my life. Now, here we are almost 20 years later, the franchise is stronger than ever and Funko announced they were going to produce figures from the Fallout universe in their Legacy Collection line. I was pretty excited. Yeah, Funko’s foray into the 6-inch figure market has had some rough patches, but I’ve purchased quite a few of them from Game of Thrones to Magic the Gathering to Firefly and overall I’ve been satisfied. At this point, I didn’t think we had much to worry about. These guys seemed to know what they were doing. Then I got these figures and holy hell!

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The first assortment (and God, I hope it’s the last) consists of a Vault 101 Lone Wanderer and a Brotherhood of Steel soldier in Power Armor. Gone are the handsome and collector-friendly window boxes we’ve seen with the past Legacy Collection figures. Now we get these narrow bubble on card things that feel like throwbacks. These remind me of the packages McFarlane uses for their Halo and Walking Dead figures. And believe me, if you make action figures and I compare you in any way to McFarlane these days, that shit isn’t a compliment. [I know, McFarlane’s like, what the hell did we do? Well, everyone’s getting a taste of the bitch pudding today!] Now, granted, I throw away like 90% of my action figure packaging because I got no room for it. So maybe I have no right to complain about it. But I’m making a point of it because the watered down presentation here reflects the overall lack of effort put into these figures. Compared to what we’ve seen before, these just scream, “Who gives a shit, just get them out.” You know what else is missing from the packages? Any mention of Gentle Giant. I will say this, the packaging does let you see exactly what you are getting. Unfortunately, I bought these online and sight unseen. Had I encountered them in a brick-and-mortar store, I would have passed. I was originally going to review both figures in one shot, but it would have run way too long, so let’s just start with the Lone Wanderer…

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In Fallout you play the Lone Wanderer (or Vault Dweller, if you prefer) and he or she is really going to be vastly different for each player, so identifying with this figure may be difficult if your character isn’t a clean-cut white dude. Even as far back as the original game, you had plenty of customization options. My character in Fallout 4, for example, is a hot redhead who has cast off her jumpsuit and now wears a rather unique ensemble of combat armor. But Funko needed a sort of template look for this figure and I’m not going to hold that against them. So yeah, it’s just generic guy in a Vault jumpsuit and that’s fine. From a design standpoint, I think they went with something that manages to be quite iconic for the series. It’s also worth pointing out that this guy is from Vault 101, which places him in the Washington D.C. area of Fallout 3 and not the most recent game. I just thought that was kind of weird.

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So, the basic design here is fine. You get the familiar blue jumpsuit with yellow piping and the designation “101” prominantly displayed on the collar and back of the figure. You also get some extra bits of scavenged kit worn over it, which is very appropriate for the series. Mr. 101 has one piece of large leather shoulder armor to the left and a smaller one to the right, an ammo bandoleer, a gun belt, and one piece of leather knee armor. In theory, this is a solid look for the character in the early game. Unfortunately, they put it on a figure that is a total piece of garbage. I don’t even know where to begin, so let’s go with the technical aspects of the sculpt. The suit looks passable and even the brown, dirty wash is fair. The big problem here is that there’s no credibility in a lot of the gear. The ammo bandolier is just a bunch of cylinders cast in the same brown plastic as the strap. There’s no detail, no paint. They might as well be his reserve supply of Tootsie Rolls. Take a look at NECA’s recent John Matrix figure and look at the individually painted shotgun shells on that figure and then look at this. These two figures are roughly the same price point. Funko’s Wanderer is amateur work at best. Maybe they blew the paint operations budget on those silver buckles. And then look at the holster! It’s just a flat piece of plastic. They couldn’t even be bothered to add any depth to it, or even sculpt a gun in there, let alone… oh, I don’t know… sculpt a working holster and give us a pistol to put in it like just about everyone else who is making 6-inch scale figures would have done in this day and age.

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The Pip Boy is passable, but it’s big ugly green screen shows little effort. And because there’s no swivel in the arm, he can’t even hold it up to look at it all that convincingly. You can’t angle it toward his face, just hold it so the screen is straight up and have him look awkwardly down at it. Oh, just wait. I’ll get to articulation in a bit. DON’T PASS OUT ON ME YET! The head sculpt is probably the best thing about the figure, and boy is that not saying much. He looks more like one of the mannequins in the game that I knock over when scavenging. There’s brown paint from the hair all over the side of his face and the paint on the hair is chipped. His eyes are all wonky too, but frankly that’s a common problem with action figures these days, so let’s not hold it against this guy.

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The articulation hurts this figure on two fronts. Primarily, the jointing just looks terrible and that’s my biggest issue. I can accept a trade off of limited articulation for a good looking sculpt, but just look at this mess! The arms look like weird insect legs all pinched in the middle and the ball joint on the left wrist looks so unnatural. The hips are easily the worst things of all with those awkward ball joints. What really pisses in my Nuka Cola is that the articulation isn’t even that good. You get rotating hinges in the shoulders, elbows, and wrists. You get those hideous ball joints in the hips, double hinges in the knees, and rotating hinges in the ankles. Swivels? Nope, none in the arms or the legs. The neck is ball jointed, and there’s a ball joint in the torso, but that one is fused solid on my figure. So basically we get all the drawbacks of ugly jointing with none of the benefits of super articulation. Brilliant!

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Even the ball joints in the hips don’t work like proper ball joints. For all the awkward range of motion you get in those hips, they might as well have just put a T-crotch in there and made it look good. LOOK AT THIS SHIT!!!

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Accessories? You get one. It’s a rifle. It’s a decent enough little sculpt, but at this point, who gives a f’ck? With all the great unique weapon designs in this franchise, Funko, you give us a generic rifle. Thanks. Oh yeah, he can’t even hold it like he’s going to use it convincingly. His right hand is a freaking fist so I’m left having this dude aiming and firing a hunting rifle with one hand. Yeah, I could point out the obvious and say how cheap it is to just throw one accessory in with this figure. Can you imagine what NECA would have done with this figure in their Ultimate line? But no, we get nothing. No 10mm pistol. A Fatboy? Pfft… like that was ever going to happen! Not even a little box of Sugar Bombs. Ah, screw it. At this point it just feels like beating a dead mole rat. Besides, there’s so much else to talk about. Like this…

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Yes, the Lone Wanderer does have one cool little action feature. It’s inspired by the game’s VATS system and simulates a Super Mutant targeting your leg and blowing it off. Oh, wait, no, it’s just poor craftsmanship that makes my figures’ right leg fall out every time I try to pose him. AND I MEAN EVERY FREAKING TIME!!!

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“Gonna need a Stimpak over here!” 

This figure set me back $20 and it is an absolute disgrace. Seriously, Funko should be ashamed of themselves for putting this out and Bethesda for approving it. I am not in any way joking when I say that the Funko’s own Pop! Vinyl Lone Wanderer I have on my desk is a better piece of merch from the game than this piece of garbage. Funko has released at least a couple dozen 6-inch scale Legacy figures and yet this one feels like a first attempt by a company that has no freaking clue what they’re doing. And that’s being kind, because the alternative is they just don’t give a shit what they sell to their customers. It’s December. There are only a couple weeks left in the year. I’ve probably reviewed close to 300 figures and toys in 2015. This is the worst piece of shit I looked at all year. There is no competition. And you know what the worst part is? I still have another one to look at. I’ll do that tomorrow in Part 2.

Disney Infinity 2.0: More Marvel Figures, Part 1!

The Evil money-grabbing entity known as Disney has already unleashed Infinity 3.0 on us and I begrudgingly took the plunge, even though I felt as though I wasn’t fully finished with 2.0. Nonetheless, before I get into checking out the new stuff, I thought I’d deal with some of the unfinished business with 2.0, as I’ve got these things everywhere. I’ve already looked at The Avengers and The Guardians of the Galaxy, so today I’ll start checking out the some of the other Marvel figures on my shelf. I’m not going to bother with in-package shots today, as I’ve had most of these opened for a while now. I’m looking at them on a Saturday because I don’t like to take up a normal weekday slot with this sort of thing. I’m behind enough on my regular Features as it is. Let’s kick it off with Loki…

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Loki is the last figure I needed from The Avengers assortment and while I never actually used him with my 2.0 set, I have been messing around with him in the 3.0 Toy Box and he’s a surprisingly fun character to play. I also really love everything about the figure. Loki’s got a treacherous, lurking pose going on and a devilish grin on his mug. His trademark horns are present and he’s even clutching the Chitauri Sceptre in his left hand. There’s some nice sculpted detail on his outfit too and the paint on mine is pretty clean. He’s a great way to finish off what was a solid line of little figures for The Avengers. And that brings me to the Spider-Man figures…

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The Spider-Man Playset came with Spider-Man and Nova, and I think this set was actually directly linked to the Ultimate Spider-Man cartoon, rather than just Infinity’s own thing. I was surprised to find the Spider-Man Playset to be my least favorite of the three, but that wasn’t the fault of the characters. Spider-Man is lots of fun to play and his figure is pretty damn great too. He’s crouched and looking like he’s ready for action. The web pattern is sculpted into his suit and the paint is very bright and clean.

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I’ve never seen the show, but I understand Nova was a pretty big supporting character, so he was a good choice for the second figure bundled with the Playset. I can’t say as I’ve ever been a huge fan of the character and I’ll confess, this figure has yet to even sit upon my Infinity Platform so I can’t comment on how he plays. The figure itself is not bad. They did a nice job capturing the stylized version of his costume and he strikes a nice, heroic pose. Next up is Nick Fury…

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I thought Fury was an odd fit for the Spider-Man set, but seeing as how he’s an NPC in the Avengers set, he wouldn’t have fit in there as a playable character. I haven’t actually used him in the Spider-Man Playset, but he’s been  a “go-to” character for me when playing around in the Toy Box, especially when I’m building mindless shooty levels. They did a really nice job on the figure. I love his cross-armed stance and the way his trench coat bellows off to the side. I’d say the portrait is also one of the best. And that brings me to the last figure for today… Venom!

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Like Nova, Venom hasn’t actually been on my Infinity Platform yet. In fact, he’s the only figure in today’s Feature that I actually had to open just to photograph. If his play style is anywhere near as annoying as fighting the Symbiots in the game, then he’s probably a force to be reckoned with. Anyway, I really love the look of the figure and he’s about on par with The Hulk’s size. There are some uneven spots on the paint, and a glossy patch on his right shoulder, but nothing too bad.

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All in all, this is a great set of figures and thanks to the staying power of the Toy Box, I’m still getting a lot of play time out of them, although with 3.0 out now, there’s a lot more little guys competing for time on the Infinity Platform. You’ll note that I dubbed this Feature, Part 1. Part 2 will probably be coming next weekend as I have at least another four Marvel figures kicking around to look at. In that case, though, none of them have actually been opened yet so I may try to spend some time with them in the Toy Box beforehand.

Pop! Vinyls (Fallout): Male and Female Lone Wanderers by Funko

Yes, I am now officially part of the problem. I have shaken my head in disbelief over the truckloads of Pop! Vinyls that Funko releases on any given month. I have pondered how it was ever possible that these damn things have invaded every retail store from Target to Barnes & Noble. I have swore that never would one of these ridiculous pieces of tat ever soil my collection. And now I bought two of them. In my defense, they are Fallout Pop!s and up until a short while ago (before the Legacy Collection announcement), it didn’t look like we’d be getting any official Fallout action figures from anyone. I mean, I just bought a PS4 specifically so that I would be ready for Fallout 4’s release next month and considering that kind of commitment to the franchise, it should be no wonder that I dropped $20 on a couple more tokens of my affection to all things Fallout. Let’s check these stupid things out…

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If you’ve never seen Pop!s in their original packaging, you’re a liar. These are everywhere. I have seen pictures of people’s collection where an entire wall of their spare room was covered from floor to ceiling by boxed Pop!s. They come in colorful window boxes, that remind me of the kind of box a Christmas ornament would come in. The box decos seem pretty standard throughout the two billion different licenses that Funko makes Pop!s for, with the name of the license on top and the character name on the bottom. In this case, these “characters” are only known as The Lone Wanderer and I got one of each gender, because why not? I have played through nearly every Fallout game as a man and a woman, so I wasn’t about to commit to just one.

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I don’t pretend to understand the numbering system. These two figures are 47 and 48, which, by my reckoning of how many of these Funko turns out, seems to be missing about nine digits and a couple of commas. And yet they obviously haven’t made 48 Fallout Pop!s, so if anyone out there knows the madness behind the numbering, drop me a line. Let’s start with the dude.

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Well, aren’t you just f’cking adorable. Big head and tiny body, that’s what these Pop!s are all about. True to form, this guy is missing a mouth and stares at me from behind two soul-less dots he calls eyes, but that’s all part of the charm, I guess. The head is pretty generic with it’s brown hair, but that’s kind of the whole point behind this nameless RPG avatar. The real effort goes into the body and in this case, Funko did a nice job on it. He dons the trademark blue jumpsuit with his vault number, 101, lettered in yellow on the back. He features some belts, straps, and a piece of shoulder armor that would do any Wasteland Walker proud. He’s also wearing his Pipboy and wielding a weapon in his right hand. I’m making it out to be the default Colt 10mm pistol. The paint is bright and colorful, but there’s an unfortunate black slash across the last digit of his vault number and that’s rather disappointing. On the other hand, I’m rather impressed that they painted all the tiny silver fixtures on his belt and pouches. Moving on to the lady…

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This version of our hero, or heroine, has stylish blonde hair and some eye lashes added to her soulless peepers just so you know she’s a lady type. Her outfit is more or less the same, from the blue jumpsuit and down to the shoulder armor and 101 lettered on her back, only this time with immaculate paint all around. By way of body language, Ms Lone Wanderer has a lot more sass than her male counterpart, with one leg out and her weapon held up at the ready. Speaking of weapons, holy shit, she’s sporting the Railway Rifle from Fallout 3. I have to hand it to Funko, they did their research and sculpted the guns well enough to make them easily recognizable. They put a lot more care into these pieces of tat than I would have suspected before seeing them.

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These things are weird. And while I can respect the little touches that Funko put into this pair, at $10 a Pop! (see what I did there?), I’m not sure I see the broad appeal. But far be it from me to poke fun at anyone’s collecting habits. There are closets at my place that look like toy store stockrooms and I’m sure there’s stuff in there that would baffle plenty of people. So when I mock the Pop! Vinyl scene I’m doing it in jest, especially now that I own a couple. But now that I do, I’m not likely to be amassing hundreds and building an accent wall out of them, but I can easily see myself picking up some more of the Fallout releases, particularly the Power Armor and Vault Boy… and just maybe some of those Bioshock releases. So, yeah, the Pop!s will grace the pages of FFZ again at some point in the future.

Tekken: Nina Williams Bishoujo Statue by Kotobukiya

Collecting Koto’s Bishoujo statues these days is like trying to keep your head above water. The releases are coming fast and furious and if you don’t keep up you’ll die in a watery grave. Actually, no you’ll just have to pay a lot more for what you missed out on through the secondary market, because most of these statues, particularly in the Tekken series, shoot up in price like crazy as soon as they’re discontinued. Yes, sadly, I have to face facts that there’s at least one Tekken gal that will probably never land on my shelves for this very reason, (I’m looking at you, Alisa Boscono!) and I’ll probably eventually lay down the $80 or so bucks that Jun Kazama is going for these days. I didn’t want that to happen with Nina Williams, because she’s been my gal ever since I first played the original Tekken.

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Nina comes in a rather compact window box. Don’t forget the Tekken pieces are scaled slightly smaller than Koto’s other Bishoujo lines. The box is black, features the Tekken Tag Torunament 2 logo and some great shots of the artwork by Shunya Yamashita, which inspired this piece. The back panel has some shots of the statue, a little blurb about Nina and a teaser image for the next release, which just so happens to be Nina’s sister, Anna. Inside the box, Nina is wrapped in plastic and secured between two clear plastic trays. She comes attached to her base and all ready for display, but I found it easier to remove the base to get all that plastic off of her. Thus far all, or at least most, of these statues have been from characters introduced later in the series, but Nina’s been around as long as the franchise has and even starred in her own game on the PlayStation 2, Death by Degrees, which shipped with a Tekken 5 Demo Disk. This gal has done it all!

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And here she is in all her glory. she’s caught turning around and winding up for a lethal side kick. Koto loves showing off the balance on these pieces with the girls often posing on only one leg and these are often my favorites. This one in particular works really well from multiple angles, either with Nina looking straight out from the display shelf, or kicking off to the side.

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In keeping with the theme of this series, Koto went for Nina’s modern look. I believe she first wore this outfit in Tekken 5 and she’s been donning this as her Player 1 outfit ever since. She’s wearing a two-piece purple camo tactical suit (because… video games!), which allows her to show off a little mid-riff, with the top belted to her bottom in the front and back. The pants include integral high-heeled boots, wrapped with belts, silver reinforced plates on the interior of her legs, armored knee-pads, and a sheathed combat knife strapped to her right thigh. Her top is a bevy of straps and belts with long sleeves, thick gloves, and bare shoulders.

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Nina’s portrait is a thing of beauty. She wears a sly smile on her perfectly painted lips with her pretty eyes glancing off to the side. Somebody’s about to get a whooping! Her blonde hair is cinched in a ponytail with strands framing her face and blowing every which way. Interesingtly, Koto seems to be shying away from the transparent hair effect in some of their current pieces. I’ve always been a fan of that look, but I can’t say as I really miss it here.

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The coloring on this piece is overall rather soft and muted, even with the crazy purple camo pattern on her tactical suit. Even the metallic silver used on her legs isn’t the super shiny stuff that Koto likes to use. You do get some high gloss purple on the insides of her legs near the knees, the back of her collar, and some more used on the soles of her boots. The paint is immaculate with plenty of silver used on the buckles and rivets holding her straps together. As always the skin tones are perfect.

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The base consists of the simple clear disk we’ve been seeing on all the Tekken pieces. While I find these are tough to keep free of fingerprints, I appreciate the economy of space they present. As always, you get a number of graphical inlays that you can put inside the base to customize your statue. I do believe I’ll end up going with the character art.

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I have to admit, when I started collecting the Tekken Bishoujos way back in 2012, I never imagined Koto would keep it going this long. What’s even more impressive is that the line ran for three whole years before releasing a primary character like Nina Williams. That right there was probably a sign that they were in it for the long haul. I grabbed this statue for the ridiculous low price of $45, which is practically unheard of these days, but even at the full retail of around $60ish, I think she’s well worth the money.