The Terminator: Ultimate T-800 (Tech Noir) by NECA

Any day that a new “Ultimate” figure from NECA hits my doorstep, I know is going to be a great one. After three solid releases in the Ultimate Terminator 2 line, NECA is headed back to the film that started it all with the T-800 and his rampage through Club Tech Noir. I can’t wait to check this figure out!

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What’s the first thing I expect from NECA’s Ultimate line? Killer packaging. The figure comes in a box that looks like an over-sized VHS sleeve. You get the title, The Terminator, clearly laid out on both side panels and that iconic poster on the front. The back features some shots of the toy and there’s a velcro-secured opening front flap that allows you to feast your peepers on the figure and accessories inside. Back when I was a kid I joined one of those movie clubs where they let you pick out a bunch of movies for cheap and then you agree to buy one a month for a while. The Terminator was one of the first tapes I got from there, so this box art holds some major nostalgia for me.

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I’d wager that most folks would consider the black leather jacket and shades as the iconic look for the T-800 in the original film. Well, we’re getting that, so be patient. In the meantime, that’s what makes this figure all the more special, because I never thought we’d get this version. Besides being the outfit he wore in the nightclub assault, this is what he was wearing during one of my favorite scenes with Dick Miller in the gun shop. In other words, I dig this look and really happy to get it in figure form.

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The crazy gray jacket is a freaking work of art. The sculpted detail on the stitching and pockets and rumpled fabric is all so incredibly well done. Not to mention the chain looped through the left epaulet and all the studs on the back of the jacket. The zippers are all painted gold, even the one on the back of the collar. Underneath the jacket you get a crazy shirt with the graffiti all over it. This is crazy. I never even noticed how totally metal this outfit was until right now, and I’ve seen this movie a hell of a lot of times.

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You get three portraits with the figure via three swappable heads, and here’s where things get even better. The first head features the T-800’s long hair from the beginning of the scene up to the Club battle. Is it even worth pointing out that this is a great sculpt with a great likeness? Probably not, because NECA has been killing it with the Schwarzenegger likeness for a long, long time now. It’s hard enough for some companies to get the general likeness right, but NECA has done a great job even nailing the age differences.

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After Tech Noir, the T-800 literally gets his hair and eyebrows burned to a crisp, which is reflected in the second head. You also get a slightly different expression. Wow, he really looks pissed. “My eyebrows will be back!”

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The third noggin reflects the shorter hair and no eyebrows, but this time with some facial damage. It’s not as extensive as what we saw in the T2 damaged head, and that’s appropriate, but he does have one eye closed and some bloody paint apps.

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Articulation has been a big part of these Ultimate figures and it’s the only category where this figure comes up a bit short. Don’t get me wrong, the points are all there, but some of them have issues working with the sculpt. Let me run them down before explaining what I mean. You get rotating hinges in the shoulders, elbows, hips, knees, and ankles. The wrists are ball jointed, as is the neck. The legs swivel at the hips and have swivel cuts at the tops of the boots. Finally, you get a ball joint just above the waist. The issue here is all in the elbows. The way the sleeves are sculpted make the range of motion there very limited. I think NECA was worried about sacrificing aesthetics in the arms and as much as I would have liked more elbow movement, I still think they made the right choice. Alas, it does make it difficult to make use of the next extra bits that I’m going to talk about…

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Yes, you get a replacement right forearm recreating the scene where the T-800 had to do a little self-maintenance. You also get two pairs of forceps. He can even hold them pretty well in the extra left hand, but with those elbow limitations, he can’t really get them anywhere near the arm to look like he’s poking around in there. Still, it’s a cool piece with some impressive sculpting and paintwork that shows the inner workings of his arm with all the “meat” torn away. Hey, how about some guns?

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The 12-gauge auto loader. It’s Italian!

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The .45 long slide with laser sighting. It’s a good gun. Just touch the trigger, the beam comes on and you put the red dot where you want the bullet to go. You can’t miss! Phased plasma rifle in the 40-Watt range? Hey, just what you see, pal!

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And the Uzi 9mm. The T-800’s right hand is sculpted to accommodate any of the guns, and his left fist can be swapped out with a second gun-toting hand so he can dual wield his hardware.

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The Ultimate line continues to do NECA proud with collector grade packaging, some amazing sculpt and paint, and a hearty helping of accessories. And once again I have to call out just what a great value these figures are. At $22, this T-800 doesn’t quite feel on par with the T2 figures in terms of extras, but it sure feels like I’m getting a lot more than what I paid for. You simply cannot find this kind of craftsmanship and value anywhere else in the toy aisle these days. So long as NECA keeps putting these out there, I’ll keep picking them up!

Marvel Legends (Absorbing Man Wave): Venom by Hasbro

Once again, it’s Marvel Monday! Today, I’m moving into the final stretch of three figures in the Absorbing Man Wave with what is sure to be a very popular figure: Venom. I’ll be honest, the Symbiot figures have caused me a lot of frustration. I like Venom, I love the concept, but I’ve long since reached the point of Symbiot Fatigue. The problem is that a great many collectors have not, and so these Symbiots tend to be tougher to find and sometimes wind up costing me a lot more than I’d like to spend in order to complete a wave. Case in point, I still don’t own Toxin from a few Spider-Man Waves back. Fortunately, this figure didn’t beat me up too badly in the pocket.

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It’s heads and hands a-popping in this package! The figure is flanked by not only his own alternate head and hands, but a pair of heads for the Creel BAF. Oddly enough, this is the only figure in this entire wave that doesn’t share a slot and thereby enjoys the privilege of having his name on the front of the package.

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Out of the package, Venom holds few surprises, and that is not at all a criticism. You get a nice, beefy black buck, appropriately enough the same one used for Anti-Venom from the Hobgoblin Wave, and some strategic white paint apps to make the costume. The emblems on the chest and back aren’t exactly razor sharp, but they’re passable, and the same could be said for the markings on the backs of his hands. One odd thing worth mentioning, when articulating the arms on my figure the two halves of the torso popped apart. Fortunately they popped right back together and I haven’t had an issue with that since. Weird!

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The stock head is superb. The super wide and creepy mouth is sculpted pretty deep into the head and those needle teeth look fantastic. The paint on the eyes is a little dirty, but nothing too bad. The evil, mocking grin combined with those giant white eyes make for a wonderfully terrifying portrait that peers back hauntingly from the 90’s.

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What’s that? You want Gene Simmons Venom? Well, it’s only a head swap away. The alternate head features the open mouth, extended tongue, and furled brow. It’s a more complex sculpt, but to be honest, I don’t find it nearly as creepy as the stock head. There’s plenty of green slobber painted on, but it looks pretty flat. That having been said, if this were a common figure, I’d still probably grab a second to display both heads. As it is, I doubt the tongue head will get much display time.

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In addition to the extra head, Venom comes with a pair of fists. It’s always nice to have options, but I’ll likely not be swapping them out with the graspy claws all that often. The claw hands are great and I appreciate them not being the terribly over-sized meat hooks that came on Anti-Venom.

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Articulation? Well, we’ve seen this buck plenty of times before, so there shouldn’t be any surprises. The arms have rotating hinges in the shoulders and wrists, double hinges in the elbows, and swivels in the biceps. The legs are ball jointed at the hips, double hinged at the knees, and have swivels at both the thighs and lower legs. The ankles are hinged and have some nice lateral rockers.

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After so many Symbiot variants, it’s nice to go back to Venom’s roots with an original “vanilla” Venom. And while some may be rolling their eyes at the sight of yet another Symbiot, I think this one is a huge win for collectors. Yes, it’s a very basic figure, but it’s also an excellent one. Next Monday, I’ll be moving into the home stretch with a look at the final slot of figures from the, “Edge of the Spider-Verse!” 

Star Trek Mega Bloks: “Day of the Dove” and “The Guardian of Forever” by Mattel

There may not be much evidence of it, but we’re smack dab in the middle of Star Trek’s 50th Anniversary. It’s kind of sad, really as it’s a milestone event for one of my favorite sci-fi properties and apart from some higher end figures coming out from Qmx and Mezco, there isn’t a lot of merchandise out there to celebrate. Unless you look in the most unlikeliest of places… Mega Bloks! Yes, the brand may be a LEGO knock-off of often dubious quality, but Mattel has used it to bring Classic Trek to the toy shelves, and there was no way I was going to sit this out. Today I’m checking out two of the smaller sets, each based on episodes of The Original Series!

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The packaging here is really nice. You get the Classic Star Trek logo along with the 50th Anniversary insignia and I’ll confess it’s just weird to be seeing the Classic Series branded on mass market toys again. The front of the boxes show illustrations of what you get along with a Starfleet insignia cut-out displaying one of the Micro Figures. The back of the boxes have actual shots of what you get to build. I’m going to start with “The Day of the Dove.”

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The box contains a folded color instruction booklet, two baggies of bricks and figures, and a tray containing one loose figure, in this case it’s Scotty. This one is 97 pieces and it is an extremely quick and easy build. I don’t think it took me all of ten minutes. This episode featured an alien life form that fed on rage, which staged a battle on the Enterprise between Starfleet and Klingon crews using only swords to hack each other to bits. Downed crew-members would eventually get back up and have at it again all while the alien entity gorged itself on the negative energy. One of the key battles took place over Engineering.

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The Micro Figures include Scotty, Chekov, Commander Kang, and a Klingon crewmen and these goofy little bastards are pretty damn cool. I think the aesthetic works well here and the amount of articulation that Mattel packs into these tiny figures is always impressive. The paint is simple and clean. If I had one complaint, it’s that the Klingons should have darker complexions, but whatever! Each of the figures comes with a cutlass and a gold disc stand.

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The build is a section of an Engineering console, which is basically just a base and a wall and the work center. The consoles and screen are all printed, so no stickers, which is nice. I will say that I wish Mattel had made this a bigger set, so we could have had a bigger Engine Room. Maybe two sections with the ladder between them. But at least what we got looks spot on. I can’t imagine anyone not being a fan of this episode, because it’s pretty freaking great, but if not, this is still a worthy set to pick up as it gives you part of the Enterprise, a couple officers, and a couple Klingons. How could you go wrong? Moving on…

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The second set is called “The Guardian of Forever” but is based on the first season episode, “The City on the Edge of Forever” in which the Enterprise discovers a portal that can take them to any time and place. Sulu goes apeshit and runs through it, and they wind up going back in time to mid 20th Century Earth and inadvertently mucking up the timelines. This set is roughly comparable to the previous one, with two baggies containing a total of 111 pieces.

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The Micro Figures here include Kirk, McCoy, and two Red Shirts. You get a communicator for Kirk, a tricorder for McCoy and phasers for the two bastards who are about to die. I’ll mention here that the likenesses on these figures are surprisingly good for what they are. I mean, yeah they look like caricatures, but I can definitely recognize all the actors faces in the main characters.

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The Guardian build is a bit more complex than the Engineering station, but it still goes pretty quick and overall, I’d say it looks good. I like the use of some transparent blocks. Again, this could have been a bigger and more impressive set, with a larger Guardian and a bigger environment, but for what it is, I’m pretty happy with it.

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These sets were $15.99 each and I think that’s a pretty good deal. The builds aren’t bad, but they go so fast that these feel more like Micro Figure packs with a little something extra thrown in. If the build is all your looking for, these may disappoint, but if you’re looking for an instant little collection of Micro Figure and some neat little display environments, these are just the ticket. These are a huge step up from that shitty Trek Kre-O line from Hasbro, and I’m going to be almost all in on these sets. I say “almost” because I still haven’t decided whether I’m going to pony up the $200+ for the USS Enteprise, but then I haven’t ruled it out yet either.

By figurefanzero

Game of Thrones (3 3/4-inch): Jon Snow, Samwell Tarly, and Ygritte by Funko

It’s Sunday and a lot of you are going to be going through Game of Thrones withdrawal tonight, so I decided to pop in with a fairly quick little Feature to take a look at Funko’s new line of 3 3/4-inch Game of Thrones figures. Yes, in a weird turn of events, Funko has abandoned their rather decent 6-inch GoT Legacy Collection line and went for these 3 3/4-inch figures instead. To be clear, these aren’t part of their ReAction line, but rather seem to be designed to stand as their own self-contained series. The initial assortment consists of six figures and all of them are focused on the War in the North. Unfortunately, that’s the aspect of the series and books that interests me the least. As a result, I didn’t go all in, but just picked up three to see what they are all about. And thank The God of Fire, for that, because these really suck!

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Package presentation has never been one of Funko’s problems. The packaging was often the best thing about their ReAction line and the collector friendly boxes used in the Legacy Collection were great. Here, we have a simple and clean presentation for a carded 3 3/4-inch line. The front of the card is generic and feature a large bubble that shows off the figure well. There’s an insert at the bottom with the character’s name, and the back of the cards has a screen capture of the character from the series. I would have preferred a “Collect Them All” sort of thing on the back, but whatever.

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It’s worth pointing out that I thought this line had a lot of potential. Game of Thrones features a rich universe of characters and while I really dig a lot of the 6-inch figures, this smaller scale was perhaps better suited for producing that wide number of characters. Obviously, these are not collector friendly, so let’s rip them apart and take a quick look, starting with Jon Snow.

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Aaaaaand, yup! The arm broke off at the shoulder right out of the package. It’s actually possible it was already broken in there and the cape was just keeping it in place because it really does fit snug against the shoulders. How great a start is this? “You know nothing (of quality control) Jon Snow!” It’s not even a ball joint or anything complicated, just a simple swivel. It’s also one of only nine points of articulation on the figure. At this point, I was ready to bin the figure and scrap this Feature, but I decided to move on with a quick look…

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Overall, this is a pretty soft sculpt without an over abundance of detail or paint. In fact, from the neck down there is some silver paint on the belt fixtures and nowhere else. I suppose the Black Watch garb is convenient as Funko didn’t have to invest in many paint operations. The head sculpt is better than the ReAction stuff, and honestly not terrible for a figure in this scale, but it isn’t great either. One of the straps for the cape seems like it was supposed to be attached, but it looks damaged and just hangs loose. All these figures have the same articulation. You get the standard vintage style in the shoulders and hips, with additional hinges in the elbows and knees. The heads are ball jointed. In the case of Jon Snow, the cape renders the shoulder articulation useless, but you can take the cape off by popping the head. It doesn’t help much in my case since my figure is now missing his right arm. Snow comes with one accessory, his sword, which is fairly decent for the scale. I just hope he’s left handed. Moving on to his buddy…

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Samwell came out of his package without any limbs falling off, so that’s a step up. He features a chunkier build and sculpted quilting on his tunic. Again, there’s very little in the way of paint here. In fact, other than the flesh on his hands, there’s no paint at all from the neck down. Once again, the drab costumes of The Black Watch work to Funko’s favor and save money on paint. The head sculpt is about as passable as Jon’s. Samwell comes with a crossbow, which he cannot hold in anything resembling a firing position. It’s a pretty stupid accessory for him anyway. He should have come with a book or maybe a dragon glass dagger. Moving on…

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And last up we have Ygritte. The sculpt here is super soft, and the costume is downright f’ugly, although some of that has to do with her just wearing a hodge-podge of furs, so I won’t harp on it too badly. Here, Funko couldn’t get away without some paint apps, but it’s basically just gray and brown and some darker brown wash over the fur. The head sculpt here is easily the worst of the three, as it’s a tad over-sized and there’s no likeness to the actress at all. If these were still ReAction figures, I’d probably give it a pass, but seeing as how the other two at least resemble their screen counterparts, I’ll dub this one a fail. The quiver is a separate piece and secured with a shoulder strap and she comes with her bow.

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And there you have it… these are unfortunately pretty lame, and that’s not all that unexpected. I’ve been on record praising some of Funko’s stuff when they deserve it, but this is a weird line and I really don’t know what they’re going for here. They’re clearly not in the same category as ReAction, but they aren’t anywhere near good enough to be considered seriously as a legit 3 3/4-inch action figure line in the year 2016. At least only one of them broke, but that was enough to keep me out of this line in the future. Maybe there’s some merit here to keep them carded and hang them on the wall, but even that’s a reach. At ten bucks a pop, these would be a funny joke, if they weren’t ripping people off. Between these and the horrible Fallout figures, I think it’s time Funko abandon the action figure market and just go back to taking over the world with Pop Vinyls!

Figma “Gargantia on the Verderus Planet” Amy by Max Factory

I find it terribly frustrating when I love an anime and there’s so little merchandising connected to it and that’s certainly been the case with Gargantia. There was potential for several characters to get figures, not to mention Ledo’s mech (which, admittedly did get a rather limited and pricey release), but in the end, Amy was really the only breakout star to get the plastic treatment and even there we just got a statue from MegaHouse and today’s featured Figma figure. Wow, try saying that five times fast! And while I would have loved to get Figmas of Ledo or Bellows, I’ll happily take Amy because she remains such a tremendously endearing character.

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The packaging here is fairly typical for the Figma line. It’s a simple window box that manages to be pretty compact, despite the wide range of stuff inside. The deco is a lot more conservative when compared to the Sword Art Online figures. It’s not flashy, but it gets the job done and is totally collector friendly so you have somewhere to store all of those extra goodies. The figure and accessories come on one tray with a second tray for Amy’s hang-glider behind it.

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Amy looks as adorable as ever and comes donning her little tribal outfit with cut-off top, skimpy dress, sandals, and shoulder wrap. There’s nothing terribly complex about her costume, but they certainly nailed it for this figure. The shoulder wrap is made of soft plastic and the strap that is meant to hold it on is only attached to one side to give it a little more leeway when posing the arms. The paint here is nice and clean and the skin tones are warm and consistent.

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In addition to a whole passel of hands, Amy comes with three different portraits. The standard one features a big open-mouth smile, large beautifully printed eyes and perfectly captures the character. The second has her eyes closed and another big grin, this time showing her sparkly whites. The final one has her looking slightly perturbed, which is about as angry as Amy gets. While three portraits are standard for your average Figma, I would have liked something a little more neutral in there, but then again, I wouldn’t swap out any of the ones she came with to get it. Besides, who am I kidding? The standard face is going to stay on this figure most of the time, anyway.

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Amy features your standard Figma articulation, which means it’s pretty damn great. The skirt is a little bit more restrictive to the hips than I would like, but you can still get a decent range of motion out of them. In fact, the only thing I really couldn’t get her to do is stick her hands through the shoulder holes in her wrap like she does a few times in the series. If this was a Figuart, they might have included a pair of static arms to swap in for that pose and it would have been cool, but I’m not going to knock off any points for that. Besides, I don’t even give points!

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In addition to all the hands and extra faces, Amy comes with her messenger bag and her faithful little buddy, Grace. The bag is cast as a single piece of plastic with some excellent paintwork. It can be slung comfortably over her shoulder, allowing her to make her deliveries to the different ships throughout the flotilla. Grace the squirrel is a remarkable piece of work simply because she is so damn tiny and yet features so much detail.  She’s posed with one paw stretched ever so slightly out and her bushy tail up.

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And then there’s this beauty! Max Factory could have easily packed in everything we’ve seen so far and Amy would have been a solid release, but nope. They decided to cram a whole hang-glider into that box as well as some extra components to the stand to allow for different display options. The glider itself is composed of three pieces that easily tab into each other and can easily be taken apart. There’s a special clear connector that goes into the middle of the glider to hold it up, and a second connector to plug into Amy’s back and clip onto the arm of the stand, allowing it to support both the figure and glider. It’s clever and the whole thing goes well above and beyond.

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Amy comes with some gripping hands that can be wrapped around the bars, but I’m happy enough just using her pair of relaxed hands for it.

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I think she looks great posed coming in for a landing, but the extra stand bits make it so you can also get her horizontal and in mid flight. Working with all these connectors and getting the figure posed just right can be rather fiddly, but the addition of this glider takes what was a solid release and dials it up even higher.

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It should come as no surprise that I adore this figure. Sure, I would love to see more figures from Gargantia, but if they’re only going to focus on one character, then it might as well be Amy. She’s been on the market for a little while now, but unlike a lot of Figmas, her price has remained ridiculously reasonable. I paid $40 for mine, which would have been a great deal even if it weren’t for the giant hang-glider accessory. I honestly feel like I’m in the minority when it comes to my love for this series, and while it’s a shame it doesn’t get more appreciation, at least it means I was able to get this Figma for pretty cheap!

Justice League War (DC Animated Movie Series): Green Lantern and Cyborg by DC Collectibles

I had hoped to have the most recent wave of DC Icons for today’s DC Friday, but sadly it arrived a little too late to make my deadline. So today’s consolation prize will be opening up some more figures from the animated film, Justice League War. Some weeks back, I looked at Superman and Wonder Woman, today I’m checking out Green Lantern and Cyborg.

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The packaging isn’t anything special, but it is bright and clean. The figures come on a simple card and bubble,which aren’t at all collector friendly. The cards are generic, but have some stills from the film and the inserts and bubbles feature the name of the character inside. The bubbles here really let you inspect a lot of each figure, and I highly recommend giving the paint a good once over if you have the luxury of buying these at retail. Let’s start off with Green Lantern…

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Here he is, and we’re not off to a good start, because Hal’s left arm broke off at the elbow when taking him out of the package. Normally, that would earn a fail all on its own, but there’s so much else wrong with his figure, that I think it’s worth pushing on, so I did some temporary arm surgery to get us through the review.

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Whenever a company does an animated style figure, the paint is of paramount importance, mainly because the sculpt tends to rely more heavily on the paint for details. And in this case, Hal Jordan makes use of a buck shared with The Flash, so a lot of that extra effort should have gone into some top notch paint work. From the neck down, things aren’t too bad, but there are some notable inconsistencies in the striping, but really everything could have been a lot sharper. Even the power ring, which is kind of a big deal for a Green Lantern, is just a little green square that feels like an afterthought. I actually dig the stylized look of this buck a lot, and I’d imagine that any hobbyist with a basic level of customization skills could have done a much better job. But as sub par as the paint on the costume is, it’s nothing compared to this…

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I mean, seriously? There are white splotches all over his face, the hairline looks terrible and the line between the top of his mask and his forehead is just all slop. I don’t even know what’s going on on the top of his lip. It looks like he has a half-shaved blonde mustache. This would be unacceptable even on a 3 3/4-inch figure, but on a 6-inch collector line, there’s just no excuse for it. But then, let’s remember that this figure did break right out of the package.

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Articulation, for what it’s worth, features rotating hinges in the shoulders and elbows, ball joints in the neck and hips, and hinges in the knees. Of course, in my case I have to take back one articulation point in the left elbow, because when I do a permanent fix on this guy, it’ll lose that joint. I’ve had enough of this guy, let’s move on to Cyborg…

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Cyborg came out of the package without any crippling injuries, and I’ve got to say, he looks pretty good. It can’t be easy to take a complex design like Cyborg and simplify him for an animated model, and then rework that model into an action figure, but I think DCC has pulled it off here. He features a unique buck with some added parts, like the shoulder armor and knee pads, neither of which get int he way of articulation. Overall, I really like the mix of organic curves and angular cybernetic bits. The paint is mostly silver and black, with some red and blue accents, and while it is dirty and scratched in some areas it works OK for me as a version of Cyborg who has been out in action, even if that wasn’t the intention.

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The head sculpt is pretty solid for a line that has had more stumbles than victories in that department. The paint is overall solid here as well.

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Cyborg features the same level of articulation as the rest of the line and the joints here feel a lot chunkier and solid, particularly in those elbows. It’s serviceable, but there’s only so much he’s going to be able to do with this level of pose-ability.

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While it’s true that I’m picking this line up on the cheap (about ten dollars each), the fact is that they originally retailed at $20 a pop. Obviously, Green Lantern doesn’t reflect that kind of price point, even if his arm didn’t break. And while Cyborg is a very cool figure, I’d be hard pressed to justify paying $20 for him either. Indeed, having now opened four of these, my satisfaction is at the 50% mark, with only Wonder Woman and Cyborg so far being worthwhile pick ups. If I hadn’t already grabbed a load of these on clearance, I would probably be ready to stop now, but alas, there’s more to come! Next Friday, I’ll be moving on to those DC Icons figures, and I’ll be saving these Animated Movie figures for filler as I run out of better stuff to look at throughout the rest of the year.

Transformers Animated: Blurr by Hasbro

Yes, I’m happy to say that Transformers Thursday should be back on track for the rest of the Summer! I’ve got some new stuff rolling in, but before it arrives I’ll be taking some time to look at some older TF: Animated figures that I’ve added to my collection. I originally pulled a bunch of the Animated line out to re-shoot reviews and see if I was still in love with them or willing to let them go to clear up some space. In the end, I wound up buying a bunch of the ones I was missing, so we all know how that went. Today I’m looking at Deluxe Class Blurr. I got him loose, there’s no packaged shot, so let’s jump right into his alt mode.

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One of the things that I loved about TF: Animated was the way it could take a familiar character and take ownership of it without fundamentally changing that character. Blurr is one of many great examples of that. Just look at his car mode. It’s a sleek, futuristic sportscar that takes the original G1 alt mode concept to new heights. It’s both undeniably Blurr and undeniably TF: Animated. Gone are any of the remnants of the boxy G1 aesthetics and they’re replaced with sleek-as-shit curves and angles. I love everything about this car!

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Well, almost everything. The hollow backside is a bit of a letdown…

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…but everything else? It’s poetry in plastic. It’s like a mash-up of Speed Racer and Tron. The dual front pontoons, the light-cycle-like wheels, the rear fins, the rear-view mirrors mounted on the roof! Toss into that the killer deco consisting of the traditional Blurr colors of powder blue, dark blue, and a little mint. The black painted windshield and side windows looks great as does the Cybertron Defense Force emblem stamped on the hood. This alt mode is a winner!

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The robot mode does that seemingly impossible thing that TF: Animated loves to pull off with ease. It takes a super stylized robot and turns it into a working Transformer. Blurr is so lanky, he’s almost creepy, with his super slim legs and clever wheeled, but not-wheeled, feet. His tall super-tall shoulders give him a distinctive profile. Most of the car elements are on display, but he doesn’t look like the engineering should work. Yeah, part of that is because a sizable piece is removed, but I’ll get to that in a bit.

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From the back, Blurr’s robot mode is just as tight. There’s an angled car plate behind his head, but otherwise, all the car kibble is absorbed into his lean, runner’s body. The only real blemish here are the exposed screws on the back, and let’s be honest, Hasbro is often content advertising those on the front of Transformers, so I’m not about to complain about them here.

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And that portrait! Once again, Animated Blurr is still Blurr. The head sculpt is perfect, sports some spiffy light piping in the eyes, and also features his trademark fin.

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If only everything about this figure were as great as Petro-Rabbits and Cyber-Kittens. But no, my biggest gripe is the way the hood comes off to form his “weapon.” Hasbro, if you’re going to pull off a big piece from the alt mode at least make it a good weapon. This is his Energon Blade and it sucks. It’s sort of reminiscent of the hood shield from G1 Blurr, but I’m not really buying it. I would never display him with it, so what do I do with it? Toss it in a tote with other unwanted accessories? Can’t do that, because what if I want to change him back to his car mode. You see my dilemma?  And yet, I still feel a little guilty for complaining about something similar to what the original toy did.

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To a lesser extent, I find Blurr’s articulation a little problematic. The legs are fine, but those arms can dampen the fun somewhat. The big shoulders tend to get in the way of his head, but you can still get some nice running poses out of him and he does have a waist swivel.

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Blurr is undoubtedly one of my favorite characters from the Movie and Post-Movie cast. I don’t think my love for him had a lot to do with how he talked or that he could run fast, but I just really liked his animation design and wished that the G1 toy could have pulled it off. This one is admittedly not striving for that G1 look, but it captures the same essence of that design for me and I love him for that. I’m really looking forward to the Titans Return version to see if it can replace this guy as my favorite incarnation of beloved Blurr.

Mythic Legions: Skapular The Cryptbreaker by The Four Horsemen

It’s the third installment of Mythic Legions Wednesdays here on FFZ and today I’m busting out one of the skeletons in the line, the awesomely named Skapular The Cryptbreaker and I’m going to on on record right now by saying this will likely end up as one of my favorite figures in the entire line.

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I’ve got nothing new to say about the packaging. It’s simple, attractive, and collector friendly. The card is generic, but you get a bubble insert with a blurb about the character. I’m probably not going to tap too deeply into the fiction for this line, but I think it’s great that T4H supplied stories and background for the people who want it.

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As we’ll continue to see with this line, Skapular comes out of the package without his shoulders, and looks totally complete without them. The design on this guy is absolutely killer. He looks like he just stepped out of the pages of a TSR manual, and I’m sure that in the distant days of my role-playing game youth, I painted some AD&D miniatures that looked exactly like this guy. Simply fantastic! There’s a lot of parts recycled from the two figures I’ve already looked at (Sir Gideon and Gorgo), but it’s done so splendidly well that it’s not something that jumps out and the figure still feels totally fresh to me. The gauntlets and lower legs are the same used for those two figures, the torso and hanging tabard are pulled from Sir Gideon, and the neck guard is from Gorgo. Obviously the skeleton bits are new and the upper arms have some segmented armor plates.

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The shoulder armor is the same pair worn by Gorgo and they peg in to the back in the same fashion. Again, you get some nice customization options here as to whether or not to leave them off, just give him a right or a left, or load him up with both. The paint on this figure is as exquisite as what we saw on the first two. The armor has a nice steel finish to it with rivets and fringe all meticulously done up in a coppery gold paint and the crimson tabard features a bit of wash and looks great. The bone parts are yellowed to show a little wear and rot.

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The head sculpt gives us a grim skull face with vacant, blackened out eye sockets and a rictus grin. I love the definition of the bones in the sculpt, particularly the cheeks, and there’s just the right amount of cracks and wear. Skapular’s face is colored with the same yellowed finish to match his arms and legs and there’s some nice black wash to bring out the detail in the teeth. The skull is nestled in a a crimson hood, which matches the tabard and the skull is capped off with an armored cap that ends in a deadly point. For a skull face, Skapular’s portrait packs plenty of personality.

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Despite being a skeleton, Skapular’s articulation is identical to the figures we saw on the two earlier figures. There are rotating hinges in the shoulders, elbows, wrists, hips, knees, and ankles, and satisfying lateral rockers in the ankles. There’s a ball joint in the waist as well as the neck. The neck guard is soft plastic and doesn’t inhibit the neck movement at all. As always, the figure is designed to be disassembled at pretty much any articulation point so if you like to swap parts, you can go nuts!

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Moving on to accessories, Skapular comes with a belt, which is a standard for most figures in this line. It has a loop to hold a sword, or in this case the dagger he comes with. The belt is long enough so that it can be worn as a cross strap, which really only works well when using just one of the pieces of shoulder armor, otherwise it can just hang loose around his waist. The dagger is pretty simple, with a uniform silver paint.

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The spear is a piece that we didn’t see included with Gideon or Gorgo, but will be seen again in several upcoming figures. Like the dagger, it’s all done up in silver with no additional paint apps. It has a simple shaft with a barbed tip and he looks great holding it. I’ll confess, I would have liked to see the spear shaft painted brown, especially since the unpainted weapons were supposed to be relegated to the Legion Builders, but it’s not a terribly big deal to me.

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The shield is the same mold we saw both Gideon and Gorgo carry only with yet another new coat of arms painted on the front. This is my favorite of the three shields, partly because the weathering on the white half of the deco is done so well, and partly because it’s just an interesting design that looks quite distinct from the other two. Once again, the shield features a clip that goes around the wrist and allows for rotation of the shield so you can orientate it however you want, no matter what position the figure’s arm is posed in.

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There’s no doubt about it, this is my favorite figure so far, and that’s an incredible statement considering how great Gideon and Gorgo are. Granted, a lot of that has to do with my unending love for armored up skeleton warriors and T4H really nailed every aspect of this commonly used AD&D trope with this figure. He just feels so iconic to me and just the sort of figure I would have loved to have had in with my old LJN AD&D figures. Hell, even though I’m six months away from compiling my list of Favorites for 2016, I find it difficult to believe that this guy isn’t going to score a high spot on that list. Then again, I do still have 14 more of these figures to open up! Next week, we’ll sample some Orc flesh!

Masters of the Universe Classics: Darius by Mattel

Yes, folks, I continue to cling to the Masters Classics line through the tenuous link of the Collectors’ Choice subscription. I want to say this is the third release in this Sub, with another four or five still coming, but the constant delays are throwing off my count. It’s gotten to the point where I’m just surprised to see one of these show up at my door. Today I’m opening up Darius, and this is a figure that sat around for a little while because I honestly had very little interest in him and, mostly because he was not a Mythic Legions figure and right now anything that’s not a Mythic Legions figure can pretty much go to hell.

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Of course, you get the same great packaging as always. Maybe not as snazzy and collector friendly as those Club Grayskull boxes, but I still dig it. You get a “Galactic Protectors” sticker on the bubble and his tagline is “Leader of the Galactic Protectors.” Yup, Darius is one of the good guys from the New Adventures of He-Man. To clarify, he is based off the prototype of an unreleased New Adventures figure and was going to be He-Man’s intergalactic mentor in the cartoon, but they ended up not using him. Do I care? Nah, I’m just in this line for the cool and wacky designs. Note how messed up the top of my card is? Despite charging like $12 for ground shipping, Matty continues to rely on just one sheet of crumpled brown paper as packing. Thanks, guys!

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So, one of the things I like most about the New Adventures characters is that they allow for a lot more detail than a lot of the MOTU figures, and Darius here is a great example of that. The paint and sculpt on this dude is just totally off the charts for a line where we’re used to just getting a repainted muscular buck. Just look at all the gizmos sculpted into his vest and thigh armor and the straps holding them on. Even the coloring on this figure is outrageously good, with metallic copper and gold armor against a red and blue costume. Many of the sculpted details are highlighted with additional silver paint. Darius is a techno-infused feast for the eyes!

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The blue cape is rather bloated and cumbersome. I think the use of plastic for capes on figures in this scale needs to go away. It looks OK from the front, but from the back it’s just a big hunk of plastic. It cries out for some sculpted stitching, or rumples and wrinkles. There’s even an unsightly seam running down the right hand side. Fortunately it is removable by pulling it out of the shoulder tabs.

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The result not only frees the figure from a lot of unwanted bulk, but also lets you get a good look at all the beautiful detail on the back of the figure. Look at the individually painted straps and buckles on his leg armor. Check out all the work that went into the back of his vest. Why hide all that great stuff with an ugly blob of a cape?

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The head sculpt here is absolutely fantastic. The facial features are very pronounced and he has a slight snarl that gives him loads of personality. The detail work in the beard and hair is great as well. Yeah, my figure has a few stray marks of the brown paint they used for the hair, but I just consider it dirt from the battlefield, or whatever. This is undoubtedly one of my favorite portraits in the entire line.

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To protect that wonderful noggin, Darius comes with a removable helmet, something we haven’t seen a lot of the line. In fact, this may be a first, unless you count Flogg. It fits beautifully on the figure.

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I wish I could tell you that Darius comes with some suitably amazing accessories, but the sad truth is that his shield and weapon are both disappointing. The shield is just a weird shape with virtually no detail. And the weapon is… well, I guess it’s some kind of flail, but it just looks ridiculous. It reminds me of an Aspergillum, which is a word I only know because I was raised Catholic and it’s a kind of mace that was used to spritz holy water on crowds of people. And a warm welcome, to all you bewildered folks who find themselves reading a Masters of the Universe action figure review because you googled Aspergillum and it brought you here! Anyway, I presume Darius’ ball is designed more for bashing in heads than it is blessing people. Either way, I just don’t like it at all.

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It’s a shame to end this Feature on a downer due to some shitty accessories, because Darius really is a great figure. I was not looking forward to this guy, and even when he arrived, I had little interest and tossed him aside. Once I got him open and in hand, however, I found a lot to appreciate.  I won’t lie, though. I’m really getting to the point with this line where I’m saying, “Wow, I paid like $37 for this guy if you factor in the shipping.” My conception of any kind of value in this line is beginning to wear thin, and I find myself becoming more comfortable with the fact that the end is drawing near. At the same time, I know there are some amazing figures yet to come!

Marvel Legends (Absorbing Man Wave): Beetle by Hasbro

I’m right at the halfway mark in my jaunt through the Marvel Legends Absorbing Man Wave. Last Monday, I checked out, Speed Demon, the first of the two baddies from the “Superior Foes of Spider-Man” book. Today, I’m opening up the other half of that slot, Janice Lincoln, aka Beetle!

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Beetle shares the exact same package layout as Speed Demon with her name only appearing on the back and “Superior Foes of Spider-Man” on the front. The box is branded with the “Spider-Man” logo and the spider emblem on the top flap. This is, of course, the third person to don the alter ego of Beetle and the most recent to appear in the funnybooks.

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I was expecting a new head and a straight repaint of Ms. Janet Van Dyne from last year’s Ultron Wave and I was only partially right. The arms, legs, and wings are all from the same mold, but surprisingly the torso has been redone to include fresh sculpting for her corset, top and shoulder straps, as well as the flares at her thighs. Hasbro could have easily gotten away without any of this new sculpting, so I’ll give them kudos on going that extra mile, especially for a character like Beetle. The portrait is simple but very well done.

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Also simple, but excellent is the paintwork here. The entire deco consists of her metallic purple costume and green “skin” with only her two yellow eyes to break up the palate. The paint itself looks great and the lines are sharp and clean with no virtually slop to be found. The coloring is capped off by a brilliant translucent purple cast of the wings. All this adds up to a rather striking figure.

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If you own the modern Legends Wasp figure than you’ll know what to expect from Beetle’s articulation. You get rotating hinges in the shoulders, elbows, and wrists, ball joints in the hips, double hinges in the knees, hinges in the ankles, a ball joint under the chest and both a hinge and ball joint in the neck. The wings connect to the body with rotating hinges and the lower wings are hinged as well. There are no mushy joints here and she is lots of fun to pose.

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I was expecting a phoned-in figure, but the fact that Beetle features some actual new sculpting is a nice surprise. The paint quality is great, I like the colors, and while the recycled wings are rather conspicuous, I still think this is a solid figure and another fine addition to my growing collection of Marvel baddies.