Avengers “Age of Ultron:” Scarlet Witch 1:6 Scale Figure by Hot Toys

Captain America: Civil War has been blowing up the box office for a few weeks now (I did my part, seeing it twice in Imax and once on a regular screen), and while Hot Toys has plenty of pre-orders up for the Civil War versions of The Avengers, a few of the last Age of Ultron figures are still trickling out. In the case of AoU Scarlet Witch, I’ve actually had her on my shelf for a little while now, and it’s long past time I check her out.

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I already showed off the Hot Toys’ Age of Ultron packaging when I featured Hawkeye and Vision. This is the same deal only with a red deco and Wanda Maximoff’s lovely mug on the front of the box. It’s still basically a window box with an illustrated sleeve wrapped around it and while it looks attractive and certainly gets the job done, I can’t help but feel as if Hot Toys has been cutting costs in their package presentation while the prices of the figures continue to climb. All the goodies come on one tray and everything, as always, is collector friendly.

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Wanda comes more or less ready to go right out of the box. You do have to put on her two necklaces, which require popping off the head, but that’s easy-peasy. The hair required a little futzing, but all in all I was surprised how little I had to mess with it to get it where I wanted it. In fact, Wanda is a very simple figure, but the costume hits all the right points. The outfit consists of a thin black dress over a black and pink lacy slip, a red leather jacket, leather arm bracers, tattered black stockings, and some chunky boots. While this is about as far from any of Scarlet Witch’s comic designs you can get, I like this look a lot for the MCU version of the character and I was glad to see her wear something pretty similar for a good part of Civil War.

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The jacket is easily the most impressive of these sixth-scale garments. It’s beautifully tailored and textured and fits the figure perfectly. The coloring on it is also very nice, particularly the way it transitions to a darker color at the bottom. The costume design also does a good job of concealing most of the joints, preventing Hot Toys from having to go with seamless arms and legs. The stockings cover the knees, the bracers cover the wrist joints, and the jacket sleeves, well they cover the elbows most of the time, so long as your diligent about pulling them down while posing her. Still, with extreme elbow bends, you’re likely to see some hinge. If I were going to nitpick something it would be the boots. They look fine on their own, but if you compare them to say the sculpting on AoU Hawkeye’s boots, the detail here looks a lot more soft. It’s also worth mentioning here that while the boots don’t allow for lateral rockers, the rest of the costume is one of the least restrictive costumes I’ve seen on a Hot Toys figure in a long while. With no restrictions and very little fragility here, Wanda is a fun figure to play around with.

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I’ve got no complaints about the portrait. Hot Toys has worked their usual magic here. I will say that I find the likeness can go from spot on to just very good, depending on the lighting and angle, but even Hot Toys’ “very good” is usually better than everyone else’s best, so I’ll happily take it. The skin tones in the face are superb and the paintwork on the eyes is downright eerie. While some collectors still fight against rooted hair, I’m a fan of it in certain cases and this was one of them. Yes, there are some fly-away strands, but I don’t think this would have looked good with sculpted hair. I haven’t used any product or actually did any styling… I need to draw the line somewhere. While the arms and legs don’t feature the seamless rubbery”skin,” the neck and upper torso does, so you can get some articulation out of the lower neck despite no visible joint there. I do wish they made the charms on her longer necklace out of diecast, as it would have weighted them better. As it is, the longer necklace doesn’t really hang naturally.

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You know what time it is? It’s time in the Hot Toys feature where we talk about hands… lots of extra hands! Wanda comes with a total of eight, although in this case the count is weighted in favor of the right side. As many of you may know, I’m not an extra hands kind of guy, but in this case, the hands are actually a lot of fun, because some of them are very expressive and they tie in with her hex powers. The majority of the hands have red translucent finger tips to create the magic effect, and it works quite well. All of the hands come complete with all her sculpted rings. And that brings us to her other accessories…

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Effect Parts! If there’s one thing I’m usually even more ambivalent toward than extra hands it’s effect parts, but once again Hot Toys surprised me here, and in more ways than one. The hex magic effect parts that come with Scarlet Witch are both frustrating, and ultimately fun accessories. These are sculpted in clear plastic with a nice shade of red mixed throughout. They are designed with a very specific use in mind, to have the effect trailing behind the hands. The instructions sort of show how this is done, but not very well and the way the pieces are designed to fit the hands isn’t at all intuitive.

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However, with a little experimentation, I’ve found them to be pretty versatile and capable of creating some pretty neat poses. For people who like to have accessories that go in a proper way for a very specific look, these might prove more frustrating than their worth. But they had me playing around with Wanda a lot more than I usually do with a new Hot Toys arrival.

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Finally, Wanda comes with Ultron’s heart. It’s a decent enough accessory and it allows you to create a pretty cool moment in the film, but it’s nothing terribly special. At the prices we’re talking about, I would have preferred something metal and maybe with an LED.

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Scarlet Witch’s stand is patterned after the other Age of Ultron figures that I featured. The big difference here is that instead of a crotch cradle, it comes with a wire loop that hugs the figure’s waist, like a more traditional doll stand. The base is larger and more posh looking than the older Hot Toys stands, and I do appreciate that it offers a better sense of value. The only downside here is that it takes up more real estate on the shelf and doesn’t match the older Avengers figures.

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I could go on about how any sense of value is slipping away as Hot Toys’ prices continue to rise, but if I’m still buying them, then I guess I shouldn’t be complaining and in the end, I’m going to pay what I need to pay to get the characters I want. One thing I wish Hot Toys had done here was do a discounted bundle on Scarlet Witch and Quicksilver, because I find that I wouldn’t mind having her brother on display with her, but there’s no way I would buy him on his own unless he hits some really deep discounts. And I can’t imagine that situation is out of the question. Of course, Hot Toys has already shown off their Civil War version of Wanda, and while it hasn’t made me regret picking up this figure (I’m big on getting first appearances), it has made me consider double-dipping on her.

And that should catch me up on my Marvel Hot Toys. I have Drax from Guardians of the Galaxy and Cap from Civil War on pre-order, but they aren’t due out until later in the year. I’d love to pick up Ultron, but I don’t think he’s going to be in my budget. Likely the next Hot Toys I’ll be featuring here on FFZ will be some of The Force Awakens offerings, which should be shipping sometime toward the end of the Summer. 

KanColle: Abyssal Fleet Airfield Princess By Furyu

Anime Saturday has become a trend around FFZ as of late and I think I’m going to keep that going because I have a ton of these gals to look at. Today I’m taking a little break from Sword Art Online and turning my attention to KanColle, short for Kantai Collection, or if you prefer… Fleet Girls Collection KanColle Animated Sequence! That’s a mouthful! Originally a Japanese web-based browser game, KanColle has also produced a rather entertaining little anime series that I has quickly become an object of my obsession. It ran for 12 episodes and chronicles the adventures of the Fleet Girls, girls with the souls of warships, who skate over the ocean surface into battle with bits of ships attached to them and fight against a horrific race of ocean going demons called Abyssals. The animation is great, the characters are endearing, the battles are really cool, and the series takes time out between them to chronicle dorm life and curry cooking contests. And yes, they even find time to for the ubiquitous fan service swimsuit episode. I’m kicking things off with the Abyssal Fleet Airfield Princess from Furyu. I don’t usually start out with the villains, but I just love the crazy designs of the Abyssals. These things are like a cross between Hellraiser and The Blue Meanies from Yellow Submarine.

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The figure comes in a squat window box, which is most definitely not Western friendly at all, as there’s hardly any English on the package. That’s not a criticism, just an observation. What is a criticism is how boring the box is. The red grid and circuitry pattern doesn’t really makes sense and aside from a small KanColle logo and a small piece of character art on the back, there’s nothing at all reminiscent of the series. And to make matters worse, my box arrived in pretty poor shape, like it was kicking around a shop in Japan for a long while. But it’s what’s inside that counts. And seeing as this is my very first figure from Furyu, I’m pretty anxious to find out what we’ve got.

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Oh yeah, this is some fine nightmare fuel here and I love it. The Airfield Princess measures about 4-inches tall, but she’s reclining, so I’d say she’s roughly a 6-inch scale figure. She also comes out of the box all ready to go with the figure permanently attached to her base. You do get a little transparent cube to put under the jaws of the gun to prop it up, but it really isn’t at all necessary as it balances just fine on its own. The Princess reclines on her “throne” encircled by an airstrip and with twin cannons jutting out from the armrests. Beside her is the behemoth gun… with teeth…. three sets of them. I really dig the way the figure rests her head on her arm as if the calamity of war and killing bores her. Also, those piercing red eyes are superbly printed and are really freaking me out.

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She has two devices on her head, which I’m going to assume are some kind of radar, because the Fleet Girls where similar headgear to receive signals and detect enemy fleets. The Airfield Princess’ copious white hair spills out behind the base and check out those spikes on the bottoms of her boots.

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The gun to her right practically overshadows the figure itself. It’s mounted on what looks to be the prow of a warship with open jaws and several rows of human-like teeth. The whole jaws and teeth motif is pretty big among the Abyssals, as both their aircraft and surface warships all look like demonic sharks with guns coming out of their mouths. The designs in this series are just awesome.

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In terms of quality, this piece is very solid but not exceptional. This would still be considered a Prize Figure, so it’s far from a high end piece, but the sheer size and heft along with the complexity of the base makes it feel like something more. And as such, it’s possible I had higher expectations. The sculpting is perfectly serviceable, particularly for the gun and its giant teeth, but the sculpt breaks down in relation to some of the finer details, like her right arm, which looks fine from a distance, but pretty rough as you get in close. The same could be said for the paint. The gradient red on the gun’s teeth looks amazing and I really dig the way the gun itself looks like its hot from being fired. The airstrip markings are sharp as well. But the figure itself could have used some sharper lines and the white could have been cleaner. Of course, this is all just nitpicking for a piece that cost me less than $25. It’s also possible that I’m a little spoiled by how great the Asuna Taito Prize Figure was that I looked at last Saturday. Truth be told, I’m extremely happy with this one for the money and I’d certainly consider picking up some more of Furyu’s figures in the future.

Next Saturday, I’m sticking with KanColle, but it’s back to Taito!

DC Comics: Deluxe “New 52” Swamp Thing by DC Collectibles

The New 52 is winding down and the time of ReBirth is upon us. Now, that doesn’t mean an end to New 52 figures around these parts, because I’ve got tons of them still to get through. Quite the contrary, if anything it’s going to light a fire under me to get through more of them and more quickly. Today’s figure has been sitting in the corner waiting to be opened since late last year… it’s Swamp Thing!

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When they say Deluxe, they ain’t kidding around. This is a pretty damn big box. To qualify that, it isn’t as big as the Deluxe Darkseid, nor is the figure itself even much taller than the DC Universe Classics version of Swamp Thing. Still, it’s a big box and it needs to be to hold such an imposing figure. I don’t have a lot to say about the package itself. It’s really just a big window box that let’s the figure inside do the talking. The back panel advertises the Super Heroes Vs Super-Villains boxed set, which I’ll get around to Featuring eventually. The packaging is collector friendly, so long as you’re patient getting him out. Getting those wings out through the slit in the tray was a project in and of itself.

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Wait, wings? Yeah, it’s pretty obvious that this isn’t your daddy’s Swamp Thing, particularly if your daddy happens to be Alan Moore. Now I’ll confess, while I’ve stuck it out to the end with quite a few New 52 books, Swamp Thing wasn’t one of them. On the other hand, I am a big fan of character re-imaginings and I think this is a pretty cool design by itself, just not necessarily one that I was interested in seeing in my ongoing Swamp Thing book. At some point, I may still pick up the collected edition and give it another whirl. Anyway, the look they were going for here was part Warrior, part Avenging Angel and if nothing else, I think it makes for a striking action figure and measuring in at about 9 1/2-inches tall and with a 15-inch wingspan, this guy would be hard to miss on any display shelf.

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The sculpting here is excellent and it’s only broken up by those rather jarring ball joints in the hips. Otherwise, there’s hardly any space on the figure that isn’t covered in texture, mostly bark and patches of moss. He also has that adorable little pink flower sprouting on the back of his right leg. The wings are a work of art in themselves with the main body of the wings textured to look like moss and the “feathers” bark. Granted, the figure doesn’t have that same gee-whiz feel of the rubber skinned DCUC figure, but it’s still an absolutely striking piece. All that sculpting is backed up by a pretty solid paint job of mingling greens and browns and varying shades and intensities.

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The portrait is also fantastic. I can definitely see some Classic Swamp Thing in there, and he almost has a bark helmet integrated into his face. The antlers are cool, as they remind me of the sort of ornaments that could sometimes be seen on knights’ helmets. He also has some rather vicious looking barbs protruding from the top of his head. And the eyes… those deep set eyes are painted with a metallic red that is rather haunting.

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The articulation here is pretty good. You get rotating hinges in the shoulders, swivels in the biceps, hinges in the elbows, and swivels in the wrists. The legs are ball jointed at the hips, with swivels at the top of the legs. The knees are double hinged and the feet themselves are on rotating hinges below the ankle, which allows to adjust for stability. There is no articulation in the torso, the neck is ball jointed, and the wings swivel where they peg in and each have a hinge. It’s worth noting that the left elbow on my figure is fused due to being painted over and while I may give him a little heat treatment eventually, for now I’ve opted to leave it that way.

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Swamp Thing actually comes with two accessories, his sword and shield. These are designed to appear as if they grew out of him and attach to his arms via tabs. When not in use, there are bark pieces with twigs coming off of them to tab into the holes and hide them.

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This is an amazing figure. In fact, I’d dare say it’s a work of art. While DC Collectibles doesn’t churn out figures in the quantity of a Hasbro or a Mattel, I’d still consider their product to be mass market, and you just don’t see this kind of craftsmanship in these kinds of figures very often. The sculpt and coloring are just off the charts. That makes it kind of sad that this guy didn’t sell well. With an MSRP of $50, I can’t say he isn’t worth it and yet he’s still hanging around many online retailers at pretty deeply discounted prices. I’d like to credit that to a lot of people butt hurt over the new design, rather than the appeal of the workmanship here. No, he isn’t going to replace my Classic Swamp Thing from Mattel, but he is going to look damn nice on the shelf… or at least he will when I can find the space to accommodate that wingspan.

Mortal Kombat X: Quan Chi by Mezco

I’m serving up a double helping of Mortal Kombat this week just because these figures have been hanging around in a box waiting to be opened since the beginning of the year. I’m on a mission to clear out that now inaccurately named “Recent Acquisitions Box” on the floor of my closet before it starts spilling out all over the place. Mezco has since announced that the 6-inch Mortal Kombat X series has been discontinued, so let’s finish it off today and open up Quan Chi!

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I’ve already said all there is to say about the packaging in yesterday’s Feature. It’s not collector friendly, but it is attractive and serviceable and offers a great look at the figure inside. Quan Chi is an interesting character as he was first introduced to the video games in one of the less-than-stellar spin-offs, Mortal Kombat Mythologies: Sub Zero and debuted as a playable fighter in Mortal Kombat 4. But for his actual first appearance, you’d have to go back to the 1996 Mortal Kombat animated series.

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Quan Chi is a cool enough looking character, but he doesn’t have quite the wow factor for me as Kotal Khan nor does he have that familiar nostalgia of the other figures. Still, there’s an awful lot to love here. His armor, for example, sports some bitchin’ skull knee pads and a blindfolded skull motif on his chest set atop criss-crossing leather straps. It looks like a cross between Daedric armor and bondage gear. Mezco put a lot of nice detail into his boots, as well as layering the “skirt” and hip armor over sculpted cloth pants.

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On the back, the motif doesn’t get any cheerier. That fixture on his back once again evokes a call back to the Daedric armor from Elder Scrolls and check out the armor on the back of his arms designed to look like skeletal arms. I dig that a lot. He even has a little leather piece on the back of his belt with a sculpted fur border, which seems to serve no purpose apart from maybe offering lumbar support. All of this black and brown contrasts nicely with his pale white skin and the blood red tattoos that cover his arms. Oh yeah, there’s a peg hole in his back, but I’ll come back to that in a bit.

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The portrait is decent enough. I like the sculpt, especially the scowl on his face. The eyes could be a little straighter, but they’re not too bad. The black outlines of his eyes run up across the top of his head and he has more of those great blood red tats up on his bald head as well. His impressive shoulder armor features some nice contours and the blades that protrude up from each side of his head look especially wicked. I’d hate to forget those were there and have to scratch my ear.

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Articulation holds no surprises, it’s exactly what we saw yesterday with Kotal Khan, which means rotating hinges in the shoulders, elbows, wrists, knees, and ankles. There are ball joints in the hips, another in the waist, and one more in the neck. The high collar on those shoulders restricts the head movement a little, but not too badly. For accessories, Quan Chi comes with a total of three pairs of hands. You get regular grasping hands on the figure straight out of the package, as well as a pair of fists and a pair of hands for holding his weapon.

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He also comes with some translucent green skeleton parts, which include a skull and a pair of crossed arms that peg into that hole in his back. I guess I’m not familiar enough with the character to understand what these are supposed to be, but they do look pretty cool.

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Quan Chi also comes with a rather prehistoric looking sword. I don’t really associate the character with this type of blade, but then I hardly ever play as him so that’s probably my bad. I do seem to remember him wielding some kind of chain weapon. Either way, it’s a nicely executed accessory and he can hold it in either hand.

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Quan Chi is probably my least favorite figure in this line, but that in itself is saying something because he’s still plenty cool and very well executed. It also has more to do with my personal preferences over character design than what Mezco did with it, because they certainly did do a fine job. And that, my friends, wraps up Mezco’s 6-inch Mortal Kombat line. With six excellent figures and a slew of variants, this was a solid line and one that I really wish Mezco had continued for at least one more wave. I really wanted Mileena. Cancelling the line was bad enough, but then coming back and announcing that they were starting it all over again in the 3 3/4-inch scale, that was the cruelest of Fatalities and I’m not going to start over until I’m sure they’re not going to do the same figures and then cancel it again. Instead, I’ll treasure what we got here and just appreciate all the love that Mezco poured into these wonderful figures.

Mortal Kombat X: Kotal Khan by Mezco

Hoo boy! It’s been a long time since I last opened any of Mezco’s 6-inch MKX figures. In fact, the last one would have been Kitana way back in January. I love these figures, but to be honest when Mezco announced that the first two assortments (six figures total, not counting a bewildering myriad of variants) were going to be it, I let bitterness and frustration get the better of me. Well, I’m better now and the last two of these figures are still sitting in my hopper waiting to be unleashed, so today I’m going to open up Kotal Khan and tomorrow Quan Chi.

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The packaging here really strikes a balance between no-frills and stylish design. The hourglass card hosts the key-hole shaped bubble with the MK emblem embossed right into the plastic. A simple insert calls out the series and the name of character. The package is designed so that it can stand on a shelf or hang from a peg and either way it shows off the figure beautifully. The fact that his sword is individually bagged to prevent paint rubbing shows some careful thought and I really appreciate that! The back panel has a small blurb about the character and a list of his accessories. Bonus aggravations points, Mezco, for calling out Mileena on the back of the package when she never got a figure in the line. Boo!

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Damn, just check him out! Unlike the previous figures in this line, Kotal Khan is a new character introduced in MKX and heavily inspired by Mayan mythology. He also proves two things: One, the MK series can still produce some killer character designs, and two, if you give that design to Mezco, they can turn it into high plastic art. The attention to detail in this sculpt is just top notch and I don’t quite know where to begin. Kotal shows a lot of skin and besides his musculature there are faint patterns sculpted directly into his body, which give him a lot of character. The armor consists of an intricate collar and shoulders, as well as a loin cloth decorated with a grizzly split skull and his collection of jaw bones. Oh, like you don’t collect jaw bones too! His wrist bracers are sculpted wrappings with segmented plates on the outside of his forearms. His feet have sculpted wraps with what looks to be a feather fringe on the tops.

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The portrait features a grim and detailed visage. The helmet conveys a subtle eagle homage with the open beak framing the face and and feathers protruding out the back. The paintwork on display here is simply fantastic, not only in its precision, but also how it manages to convey a dull and antiqued look. The gray and gold deco of the armor looks ancient and worn and the bones have a rotted brown finish. But what impresses me the most about the coloring on this figure is the blue-green skin has a chalky, almost marbled finish to it, which is just beautiful. It almost looks like the figure was carved out of jade. Damn, it’s cool!

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The articulation in this line has been pretty solid and that trend continues here with Kotal Khan. You get rotating hinges in the shoulders, elbows, wrists, knees, and ankles. The hips are ball jointed and there are ball joints in the waist and neck. The joints are nice and strong and I didn’t have any issues with fused or painted over hinges.

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Accessories include two sets of hands and two weapons. The figure comes with a pair of clutching hands already attached, with the extra pair being the ones used to hold the weapons. The first weapon is his Tecpatl, a sizable sacrificial flint knife. This is the weapon he uses to perform his “Blood Offering” move in the game, where he basically carves up his own chest and sacrifices some health in order to do more damage. Bad ass!

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As great as the Tecpatl is, his other weapon, the Macuahuitl, is the real showpiece here. I’ve always been fascinated with these swords. They’re basically planks of wood with sharp pieces of flint studding the edges to make a blade. It’s an ingenious design for a culture that didn’t have the ability to forge metal swords. This version is pretty damn big and features a red “blade” with sculpted decorations and a sculpted wrapped hilt. Not only is this weapon beautifully sculpted, but the edges are actually pretty sharp!

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Even if I wasn’t a Mortal Kombat fan, I’d be happy to put this guy on my shelf… he’s gorgeous! I was originally going to blow out the last two figures in this line in one quick Feature, but once I opened them, I knew that these guys deserved their own attention. While Kotal Khan doesn’t have the gravitas of the older MK characters, he is nonetheless a great design and a magnificently executed figure. Playing around with him has made me both happy to have him and sad to realize that this line is dead and I have only one more figure to open up. And with that having been said, I’ll be back tomorrow to wrap up with Quan Chi.

Aliens: Space Marine Lt. Ripley (Kenner Version) by NECA

Kenner’s line of Aliens figures defies all sense and logic by its very existence. It was originally inspired by the planned cartoon series Aliens Operation, Yes, a cartoon based on an R-rated film franchise. The cartoon was scrapped, but the figures survived and came out under the name Aliens thus becoming a line of figures directly based on an R-rated movie that was at that point some six years old. Craziness! Nonetheless it was a fun and wildly creative line that was sadly released at a time when I had zero interest in collecting toys. Nonetheless, when NECA decided to celebrate Alien Day on 4/26 and release a Kenner-inspired repaint of their Aliens Lt Ripley figure, I was definitely on board.

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Ripley was exclusive to Toys R Us and GoHastings and sold out really fast online, but eventually came back into stock at TRU. The figure comes in NECA’s traditional sealed blister pack, and while the Aliens title up at the top is the same as what we saw with NECA’s Aliens line, the rest of the package art has been re-branded to reflect the Kenner animated look, complete with a brand new insert and a “cardback” that imitates the Kenner line. It’s a fun and colorful package and in this case I’m glad I wound up with two, because one of them is staying in the package and going right up on my wall.

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If you own NECA’s original release of Ripley from Aliens, then the sculpt should be instantly familiar to you. This is a straight repaint to the Kenner colors with the ammo strap reversed and an added neckerchief. Keep in mind, that’s not a criticism. For starters, the original release of this figure is both excellent and a tough item to get anywhere near the original price point. Secondly, it’s amazing how well this homage works with just a fresh coat of paint. When I look at it, I don’t see the repaint, just a fully realized Kenner-style figure.

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The new coloring includes the bright yellow shit-kickers, darker blue pants, the maroon top and tan neckerchief. The ammo strap is black with orange cartridges. The paint is all very clean, right down to the black watch on her left wrist. For a 90’s line, the coloring here isn’t as obnoxious as one might expect. In fact, the only thing that’s really out of the ordinary are her bright yellow boots and I still think they look great.

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The portrait on this figure was pretty solid to begin with and it not only still looks great, but I’m surprised how well it works on this homage. I particularly love what they did with the hair sculpt. On the downside, this figure uses flesh toned plastic, rather than paint, so you do get a bit of the waxy finish. Granted, it looks a lot more shiny under the studio lights than it does most of the time. Aw hell, she’s lugging a big gun around, running around hunting Xenomorphs, I’ve got to imagine Ripley’s going to be perspiring a bit.

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Speaking of running around, Ripley features some solid articulation. You get rotating hinges in the shoulders, elbows, wrists, hips, and knees. The ankles are hinged and have lateral rockers, there’s a ball joint just above the waist, and another in the neck. Not bad!

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Ripley comes with one accessory and that’s her Smartgun. I don’t have a lot of the Colonial Marines figures, so this is my first encounter with this accessory and I like it a lot. It’s a beautifully intricate sculpt and while it looks like it would be unwieldy and difficult to work with, the truth is it’s got so many grab points that I was able to have a lot of fun with it.

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The only downside of this figure is that the availability was spotty at release because of quick sell outs leading to a run on Ebay and doubling the price of the figure. But now all that has settled down, and at the time I’m posting this Feature, Ripley is available on TRU’s website for the original $24.99. Obviously, this figure is aimed at the 90’s kids who have nostalgia for the original toy line, but I’m proof positive that the figure’s appeal can transcend that. Seeing as I don’t own the original release of Aliens Ripley, I’m very happy to have this mold on my shelf and the coloring just makes her all the more special.

Ant-Man 1:6 Scale Figure by Hot Toys

I know, when I looked at Hot Toys’ Vision I promised I’d get to Scarlet Witch next, but then Ant-Man hit my stoop and no offense, Wanda, but I was just more excited to get to this figure and check him out, especially after seeing him in action again in Civil War. Of course, this is the outfit from the original movie, the one I prefer, and while no one knows what the future holds, for now it’ll be the definitive version of the MCU Scott Lang on my shelf. Let’s check him out…

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The package consists of the same window box with illustrated sleeve around it that we’ve been seeing out of the Hot Toys Marvel line for a little while now. It feels rather simple for a $200+ collectible, but it gets the job done. And in this case the artwork really blows me away. It’s very stylish and to me it just beautifully reflects the quirky nature of what we saw in the closing credits. I also really dig the wrap-around title. You can lift off the sleeve to peek at the figure through the window, or you can open up the top flap with the sleeve still on and slide out the tray. Ant-Man comes mostly ready to go right out of the box. You just have to insert the tubes of Pym Particles into the slots on his belt and pop in the batteries (or not, as we’ll see it doesn’t make much of a difference).

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Man, do I love this costume design! It’s so cool that it almost makes up for the fact that Hank Pym was excluded from the MCU Avengers, something I was very sore about in the beginning. But this movie was great, MCU Scott Lang is a lot of fun, and this suit is absolutely killer, so all has been forgiven. When he first encountered it, Scott referred to the suit as “some old motorcycle outfit” and it does indeed look just like that. It’s got a deliciously retro-charm to it that looks high tech, while still conveying that it’s an antique. And we all know that if you give Hot Toys a great design like this one, they’re going to do it proud. The entire suit is crafted out of a leather-like material, which mimics the on screen appearance perfectly. The silver piping is gorgeous as is the red textured material on the chest, back, and shoulders. This is such a perfect blend of great design and near perfect execution, that it’s instantly become one of my favorite Marvel Hot Toys figures in my collection.

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One little feature that I like a lot about the costume is the way they recreated the ribbing in the elbows and knees. While this was certainly part of the suit design, it serves a double purpose on the figure, where I’m not afraid to keep an elbow bent for fear of distorting the suit material. It can be a problem on figures like Avengers Black Widow or even the Age of Ultron Vision, but I don’t think it will be a problem here. On the downside, the suit is fairly restrictive of articulation. Now, if you’ve been reading my Hot Toys Features over the years, you may have noted that articulation is never a huge concern of mine with these figures. Sure, better range of motion is always better, but for the most part I like to tweak the poses now and then and leave it at that. Besides, just about every HT figure I’ve ever owned has come with a page in the instructions warning not to move certain appendages beyond a certain number of degrees. In the case of Ant-Man, the biggest let down in the restriction for me is in the hips and that’s because I’m afraid of pulling the stitching in that groin area. Bottom line, don’t expect any extreme action poses out of Scott.

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The helmet is a work of art in and of itself. Not only is the detail just superb, but the paint and weathering is right on target. The side arms that hold the mouth piece in place look particularly good and I really dig the bars that encircle the neck. The red plastic screens for the eyes even offer a pretty clear view of Scott’s eyes inside, which adds an extraordinary level of depth and realism to the portrait even when masked.

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From behind you can see the two thin wires that connect from the helmet to the small backpack. These pieces are designed to pull out of the helmet rather than allow themselves to be overly stressed. I think this was a good idea, because it wouldn’t take much to tear these pieces, however, it does mean having to reconnect them from time to time when manipulating the figure. That having been said, I found that I only had to do that a few times while shooting him.

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Of course, the coolest thing about the helmet is that Hot Toys went with an articulated helmet that allows for you to display the Scott Lang portrait without having to do a head swap. In fact, making the switch is incredibly easy. The face plate is held on by a magnet, so you just pluck it off and place it raised on the forehead. The arms that hold the mouthpiece rotate at the sides of the head and have ball joints where they connect to the mouth piece, so you just angle those downward. I’m not a big fan of swapping heads on these figures, so the ability to do it on the fly adds a lot of value to me. Plus, I think the likeness to Paul Rudd is one of their absolute best, so it would be a shame to hide it all the time.

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This figure has taken a lot of heat over its electronics feature, which is basically a light up mask. Some of that may be warranted, but I can’t get too worked up over it. The top plate of the helmet lifts up to reveal the battery compartment and on/off switch. Switching it on lights a panel in the forehead, which in turn shines through the eyes of the mask and out the sides. If you switch it on in anything close to a well lit room, it barely shows at all. Forget about getting it to show up on my studio staging area. The above picture was snapped with him on the display shelf, with the shelf lighting turned off and the room fairly dark and it looks fine to me. If the effect certainly isn’t blinding. I think it’s because they made it work with such a versatile head. Had they gone with an alternate masked portrait, like they did with Star-Lord, it would have certainly worked better. Me? I’ll take less effective lighting over the articulated mask any day. Let’s move on to the accessories…

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HANDS!!! Oh, you know it! If it’s a Hot Toys figure, you’re going to get a ton of hands. Scott comes with fists, relaxed hands, and hands that look like he’s about to do the patented Captain Kirk palm strike. The most important hand to me is the right hand with thumb poised over the shrinking button and this is the one he’ll likely always be displayed with. You also get a right hand designed to hold some of the teeny-tiny accessories he comes with…

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…in this little tray of goodies. It’s also a little tray of goodies that resists opening enough so that it explodes and throws the tiny goodies all over the room when it finally does open. I’ll start off with those little bombs, because they’re pretty much staying right there in the tray. Nice little pieces, but I’ve got no use for them.

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The vials of Pym Particles, all fit into the slots on his belt. You get two red and two blue. If I remember correctly it’s the red ones on the right to shrink and the blue ones on the left to enlarge.

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You also get the two discs that enlarge or shrink whatever they stick to. They’re super tiny, but Scott can hold them fairly convincingly in that one accessory-specific hand. I wish there was somewhere to attach these to the figure.

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Next up, you get tiny Ant-Man. And, yes, tiny Ant-Man is indeed tiny. He comes with his own little disc stand with indented spots for his feet, which hold him surprisingly well. Considering that I have no room on my Avengers shelf for the full size Ant-Man, this little guy will come in handy to stand in for him. For now, full size Scott will be hanging out with Falcon, Winter Soldier, and Captain America on the shelf below it.

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And of course, you get the figure stand. This is the same type that came with the Age of Ultron figures, so it’s bigger than the old standard and overall feels more impressive. I actually like that they called out Scott Lang’s name on the tag.

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I’ve never been truly disappointed by a Hot Toys figure, so when I say I really love HT’s Ant-Man, I have to qualify it by saying this is without a doubt one of my favorite Marvel figures on my shelf. In terms of overall execution, I’d say he’s tied right now with Star-Lord as my overall favorite. The suit is recreated flawlessly and they went all out with the intricacies of the helmet. I can understand some collectors wanting a better light show out of the electronics, especially when you’re paying extra for them, but the ability to unmask the figure so quickly and easily without a head swap makes that trade off totally worth it to me. Ant-Man retailed at $240, which about the middle ground for Hot Toys’ releases these days and I think he was worth every penny. He sold out rather quickly at Sideshow, but he’s still available at a number of secondary online retailers, some of which have already begun to crank up their prices. On the next Marvel Monday, we’ll check out Hot Toys Scarlet Witch… for reals this time!

Sword Art Online: Asuna (Aincrad Fencer) Prize Figure by Taito

If you were with me last Saturday, than you already know I recently discovered the wonderful world of Taito’s Prize Figures. My first look at these featured Sinon, as a Cait Sith Master of the Bow, from Sword Art Online II. Today I’m checking out Asuna, and this is a particularly cool piece. There’s been countless figures based on different versions of Asuna throughout the series, but this is the first one I’ve come across of her in her original Aincrad outfit before she joined the Knights of the Blood Oath and donned their spiffy uniform.

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Like last time, this figure comes in a fully enclosed box with perforations on the sides to punch out if you want handles. The box gives you some colorful pictures of the statue on all sides, but if you want to see exactly what you’re getting, you’ve got to open this baby up. Inside, the figure and base come wrapped in plastic. Just peg the figure into the base and you’re all set to go!

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Asuna measures just about 7-inches tall if you include the base and looks fantastic. Again, this is the costume she wore at the beginning of the series, so it didn’t get a lot of exposure. Indeed, a lot of the time we see her in it, the brown cloak is wrapped around her and the hood is up. Her outfit inside consists of reddish-brown boots with buckles at the ankles, which are nicely painted with silver fixtures. Her white stockings have a little range of color in them to expose a little of the flesh tone that underneath, She has a little red skirt with sculpted pleats, and finally a white tunic with painted brown borders and a sculpted belt at that waist. One little touch that’s really nice is where her sleeves are open and you can see her exposed arms inside. For a figure in this price range, that’s a rather unexpected detail.

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Asuna is posed leaning forward with one leg drawn back the other and her arms drawn up to her mouth and holding one of those cakes that was a common focus of one of her first meaningful exchanges with Kirito. Her fencing sword is mostly obscured by her cloak, but the hilt is visible peaking out beside her left elbow. I really enjoy how much work went into sculpting a weapon that isn’t obviously on display.

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The brown cloak is sculpted to billow out a bit behind her and a good deal of it is obscured by her voluminous reddish-orange hair. From the neck down, the paintwork on this piece is really tight, far more so than the Sinon figure I looked at last time. There’s virtually no slop or bleeding and even though a lot of the colors are rather muted, the coloring is still exciting to me.

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The portrait is excellent, with Asuna’s big eyes printed perfectly and you can see her ears peaking out from her hair. Her mouth is partly open as if she’s about to take a bite of her meal. The hair, however, is what really shines here. It falls over her forehead, frames her face and than cascades down her back. You also get a pair of strands down the fronts of her shoulders reaching all the way down to her skirt. Really nice work!

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The base is a simple white disk with a wedge to support her raised left heel. I have no issues with the plain bases in this series, but I’m wondering if I would have preferred a black disk here so that they would all match. Then again, this one accentuates the white in her stockings and tunic, so maybe Taito knew what they were doing here.

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For a Prize Figure, the sculpting and paint on this piece are both top notch and the $30 I paid for her feels like a fantastic deal. Sometimes collecting these cheaper figures can feel like slumming it when compared to the really good expensive stuff, but this was a case where I really don’t see all that much of a difference. This was also a case where I have literally not seen this version of the character produced anywhere else in a premium release, so if this is indeed the only way to get her, collectors should be happy to know they did a fine job with her. Next Saturday, I’m going to give Sword Art Online a little rest and move on to some figures from one of my more recent anime obsessions… KanColle!

DC Icons: (#07) Black Adam by DC Collectibles

I’m a naughty DC Fan. Today’s DC Friday update is late because I had friends over for pizza and beer and a screening of the Deadpool Blu-Ray. But we got here eventually and today sees me finally get all caught up with the DC Icons line… at least until Wave 3 hits in a little while. This has been a long run, so let’s finish off Wave 2 with Black Adam!

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We’ve seen the packaging for this line plenty of times now, so I’m not going to dwell on it. This is the seventh figure in the line, and like the Icons Lex Luthor figure, Black Adam here is drawn from “Forever Evil,” which followed “Trinity War” in the New 52 run. With ReBirth coming, it’ll be interesting what DC Icons does vis-a-vis the other continuities, but my guess is we will likely see a lot of stuff based on the new run.

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And here is Black Adam out of the package. Late last year, I featured this character in the DC Collectibles Super-Villains series, which was a great looking figure with fairly restrictive articulation. In terms of sculpt, this Icons version gets the slight nod as some of the costume features, like the cape clasps and belt, look less chunky and more reasonably proportioned. It’s a stylistic preference on my part, to be sure, but even beyond that I’d say the costume sculpt on this version is exceptionally good. Every detail of the costume is part of the sculpt from the subtle panel lines on the vest to the impressive musculature and the chest emblem is raised and hangs off his chest toward the bottom.

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The cape is cast in very soft and pliable plastic and doesn’t add a lot of weight to throw the figure off balance. It’s not sculpted to look ragged like on the Super-Villains figure. The hood is sculpted down behind the back of the head. The paint here is really phenomenal. Sure, he’s mostly black, but the gold leaf paint used for his boots, bracers, belt, and other decorations is carefully applied and looks brilliant. Even the gold borders around the cape is splendid. I also really dig the Kirby Krackle printed in the center of his emblem.

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The portrait features what I think is one of the better head sculpts in the line so far, but keep in mind, this hasn’t been Icons’ strongest point. Is it better than the Super-Villains figure? Hmm… that other head was a tough act to follow. I’ll cop out and just say it’s different. This is more of a passive expression than the crazy-evil expression of the previous release. The pupil-less eyes are pretty creepy and there are some especially nice and sharp contours in the face. I’ll just say that I like what we got here and leave it at that.

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Articulation is exactly what we’ve been seeing all along with the Icons line. The arms feature rotating hinges in the shoulders and wrists, there are swivels in the biceps and double hinges in the elbows. The legs are ball jointed at the hips, double hinged at the knees, and have swivels at the tops of the boots. The ankles are hinged and have lateral rockers. There’s a torso hinge down low by the waist and a ball joint in the chest, and lastly a ball joint in the neck.

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For accessories, you get three pairs of hands. Black Adam comes out of the package with fists attached, you also get a pair of graspy hands and finally a pair of lightning shooting hands, which are pretty damn cool. Many of you know I’m not all that much for effect parts, but these are extremely well done and look great on the figure.

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I came into this line apprehensive about the new scale and starting over, but nine figures later, I’m mighty glad I got in. With solid accessories and articulation aimed at having fun, the only thing that this line has working against it is the scattershot approach to character selection. If you’re out to build teams, it could be a long time before you get any resolution on that quest. On the other hand, this line seems to have no boundaries. There’s new and old, New 52 and Classic, anything seems possible and we’ve already seen some figures, like Earth 2 Mister Miracle, that haven’t been given figure form before. If DC Collectibles throws enough love behind it, DC Icons could be more than a worthy successor to DC Universe Classics, but only time will tell. Meanwhile, bring on Waves 3 and 4!

The Muppets (Wave 1) by Diamond Select, Part III: Fozzie and Scooter

Alrighty, folks, here we are at the final stop in this Midweek Mini Muppet Marathon. You might even say, “we’re moving right along!” Time to open up the last figures of the first wave: Fozzie and Scooter!

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Here’s a quick look at the package. This time around we get two fully realized figures in one pack. I’ve said all I have to say, so let me just sympathize with how hard character selection for this wave must have been. With basically just four main characters, I think they did pretty well, although I’m still surprised that Ms Piggy didn’t make the cut. I was even more surprised that she didn’t make the cut for wave two. Again, here’s hoping this line has some staying power! Let’s start off with Fozzie…

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Ahhhhhhahhhh. Waka Waka! I love Fozzie Bear, he was easily my most anticipated figure in this wave, and I’m happy to say he turned out fantastic. Approaching 4-inches tall, he’s easily the biggest figure of the wave, not only in height, but also in girth. Since his costume consists entirely of his poka-dotted neckerchief (a separate piece) his bare bear body is supplied with some nice sculpted fur and a brownish-orange coat of paint. The head sculpt is as spot on as you can get. This is without a doubt the Fozzie Bear that I know and love. Apart from some scratches on his nose, the paint on the face is solid. Articulation consists of rotating hinges all around: The shoulders, elbows, wrists, hips, and ankles. He’s capped off with a ball jointed neck. The sculpt does restrict some range of motion and the way his hips are designed, he can’t really sit down. But why would he? He’s a stand-up comedian. Eh? Waka Waka!

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Scooter weighs in a little closer to Kermit in height, putting him around 3 1/2-inches. He’s one of the most complex designs in this wave, both because of his costume and the nature of his peepers. His eyes are appropriately part of his glasses, but there’s very little holding his glasses on. In fact, thanks to the warning from Scott’s review on the Action Figure Blues podcast, I was careful to keep the transparent rubberband that holds them on. It’s a temporary (and not ideal) thing for now, as I might get the courage to dab a little glue on them.

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Considering this is the most intricate paint job on any figures in this wave, I’d say it’s fair but not exceptional. There’s some slop to the striping on his sneakers and some of the yellow piping on the jacket could be sharper. Again, these closeup shots don’t do these figures any favors and all in all he looks good in hand. I do really dig the metallic green they used for his jacket and The Muppet Show logo on the back looks great. Scooter’s articulation again consists of rotating hinges in the shoulders, elbows, wrists, knees, ankles, and neck. The hips have rotate and have lateral hinges.

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With both Fozzie and Scooter taking up most of the plastic real estate in this package, it’s understandable that the accessories are a lot smaller, but what we get here is still plenty good and fairly character specific. Fozzie comes with his hat, which is only an accessory because it’s removable. No clever magnets here like with the Palisades figures, and while it does sit on his head fairly well, I used a blob of blue tack to keep it there. You also get a rubber chicken and his Groucho Marx glasses, both of which are perfect accessories for him, but no telephone pole for the infamous Telephone Pole Bit.

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Scooter’s accessories are a little less personal. He comes with a clap board and a bullhorn. Considering Scooter was more of a stage hand most of the time, I’m not sure that these Director’s tools fit him, but I’ll go with it. Besides, they’re more of those great universe building accessories that will be nice to have as the pot grows bigger with subsequent waves.

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If I had to pick a favorite pack in this first wave, I’d probably go with this one. Besides my love of Fozzie and general fondness for Scooter, the mix of two figures and a handful of decent accessories feels right. But when you put all three releases together, then everything feels right, so I’m not going to quibble over what came in which pack. DST seems to be working well with the challenges that the different shapes and sizes of these characters offer and the accessories are diverse and fun. If I had one thing I’d like to see improved in future waves it would be a little more polish on the paint. I think this series is off to a strong start and the next wave, due out sometime this Summer, looks like it’ll be fantastic. Animal with his drums? Beaker and Professor Bunsen Honeydew? And Waldorf and Statler? Oh, yes, please. Give me some of that!