Masters of the Universe Classics: Slush Head by Mattel

As promised, I’ve got lots of MOTUC figures to look at on my receivings pile and I just got shipping notice for the December figures. There’s no end in sight!!! I’ve been on a New Adventures kick lately, so rather than buck that trend, today we’re checking out the last of the Space Mutants that I have waiting to be opened. It’s Slush Head, which was coincidentally a term that my brother and I used to use when one of us drank our Slushee too fast and got a migraine. “Ha Ha! You have Slush Head!” Yeah. Anyway, this guy is joining he fellow evil Space Mutants, Optikk, Karatti and Flogg on my quickly expanding New Adventures shelf!

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There he is filling out his package rather admirably. The bubble has the “Space Mutants” sticker on it and tag line is “Scaly Goon Squad Thug.” The bio on the back labels him as a swamp creature from Denebria’s dreaded Quagmire Swamp and points out that that head dome of his is indeed full of stinking swamp water. Fun! As with most of the Space Mutants, I know nothing about this character, but he looked like a rather fun fellow, so I picked him up during Matty’s Cyber Monday Sale. Let’s rip him open and see what he’s all about!

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I have to confess, I love the idea of a reverse diving suit. That is to say, a suit that is full of water so that an aquatic creature can walk around on dry land. You don’t see it too often, and maybe that’s why I still find it bizarre and original. Slush Head is wearing just such an apparatus that allows him to keep breathing in that stanky swamp water while hob-nobbing with us air breathers. His suit consists of a vest with a metallic back pack and the clear dome. There’s even a removable plug on the back of the dome if you want to actually fill it with some kind of liquid. The side of the package even encourages you to do this because it’s fun. Well, you convinced me! I live in Florida, so it shouldn’t be hard to find some authentic swamp water. The suit is rounded out by a pair of lower leggings with fins and what appear to be propulsion jets.

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I really dig the parts of Slush Head’s skin that are exposed. He’s got a reptilian texture to his torso and shoulders and the rest of his skin is just smooth and green. He has ridges on his thighs and forearms and webbed feet and claws. Off hand, I think I recognize Merman’s feet, but apart from that I’m not going to try to place the rest of the parts that Mattel used to make this guy. Maybe I see some Whiplash in there? Suffice it to say, whatever they cobbled together to make Slush Head works on every conceivable level. I also really dig the coloring on this figure. The green skin tone is rather muted, especially when compared to the day-glo color of Karatti’s skin. It mixes with the blue and silver quite nicely.

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I’d be remiss if I didn’t mention his disgusting head, which is basically a dome of flesh within a dome. Slush Head’s got a pair of bulging eyes and a permanent snarl that makes him look half crazy with rage. He kind of reminds me of Acturus from the Doctor Who story “The Curse of Peladon.” No, he really does. That wasn’t just an excuse to throw in a hipster Doctor Who reference. As far as noggins go, this one oozes personality and probably a few other nasty things. I should also note that the head is permanently encased in the clear dome. You can take off Slush Head’s suit, but if you do the head goes with it and therefore head movement is excluded from the regular points of MOTUC articulation, which Slush Head otherwise conforms to.

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Slush Head also sports a pair of mechanical claws that plug into the sides of his backpack, because this guy wasn’t crazy looking enough without metal tentacles coming out of him. One of the claws is articulated, the other is not, but both are suitable for grabbing other MOTUC figures. I haven’t decided if I’m going to display this guy with the mechanical limbs or not. They do take up a lot of space and I’m tempted to just imagine that they can be fully retracted and display him without them.

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You still want more? OK, Slush Head also comes with a weapon that doubles as both a battleax and a trident gun. Yeah, I know… we just saw a gun-ax combo with Karatti, but I’m not complaining because this one is even cooler. Seriously, I love the design on this weapon. It’s crazy original and suits the character really well.

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And so there you have it. Another day, another Space Mutant. I really have taken a liking to these guys. Their designs are all just so batshit crazy and Slush Head here really is the looney icing on that crazy cake. I think it’s great that Skeletor left Eternia, went into space, and found even weirder henchmen to do his bidding and I’m really starting to come to grips with the fact that I need to get a New Adventures He-Man to fight all these space bastards. Ugh! Anyway, there’s plenty more MOTUC figures for next week, although I’ll be taking a break from the New Adventures stuff to look at some more conventional characters.

Masters of the Universe Classics: Karatti by Mattel

It’s been something of a tradition around here at FFZ to do a Matty Collector Cyber Monday Week and just blow out reviews of all the MOTUC figures I picked up during the sale. I’m not doing that this year, because I’ve still got lots of other incoming goodies to look at, but I think it’s safe to say you’ll still be seeing more Masters figures than usual for at least the rest of the month and possibly into January too. Today I’m checking out another of the New Adventures themed figures and it is indeed the Space Mutant, Karatti. I passed on this guy when he was first offered, but given my new found appreciation for the Space Mutants, I grabbed him and a bunch of others when they went up for sale on Cyber Monday. I’m not entirely sure why I’m into these guys all of the sudden. Maybe it’s because they’re running out of villains from Snake Mountain and I wanted a new sub-line of evil freaks to collect. Yeah, that could be it. Anyway, let’s press on ahead and check out this ugly sum’bitch!

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There’s the Classics Greyskull-themed packaging complete with a “Space Mutants” sticker on the bubble. Karatti fills out the bubble inside quite nicely and the insert in the proclaims him to be the “Bone Bashing Mutant!” His biography on the back tells us he’s both stupid and a coward, so I’m not sure why Skeletor keeps him on the payroll. I guess it’s because he sports a pretty mean karate chop.

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Karatti design borrows a bit from Trap Jaw (and by extension, Optikk) and that’s probably why I get a strong “space pirate” vibe off of him. His gold cybernetic armor mixed with his day-glo green skin, orange dreadlocks, and purple accents look like the product of a poisoned fever dream brought on by eating a box of crayons. And I mean that in a good way. The aesthetics at work here are just so batshit crazy I don’t think there’s anywhere else they would work than in the world of Masters.

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The torso armor fits onto the buck so well that it really looks like it’s just part of the body sculpt. That’s not something this line has always been able to achieve, but I was generally surprised that the whole torso rig could be easily removed. The little details in the armor are also quite impressive. The chest and shoulder pieces have some scrapes and gashes and general battle scarring. There are two craters under his left arm where it looks like a Galactic Protector got in a few lucky shots. There’s also a reinforcing band bolted over a crack in the left shoulder armor as a quick fix. I love when you get sculpted weathering in battle armor like this, it just gives the figure so much more character.

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Karatti’s portrait is pure neon colored nightmare fuel. The lower half of his face is a cybernetic set of jaws. I’m not sure if it’s just armor or if he got the lower half of his face blown off like Trap Jaw did, but looks damn creepy along with those soulless black pits he has instead of eyes. Seriously, this guy is staring right through me from the desk right now and it’s creeping me the hell out.

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There are no surprises to be found in Karatti’s articulation, as you get the standard MOTUC level of poseability. But, in case this is your first time to the dance, I’ll break it down. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels at the hips and lower legs. Karatti can swivel at the waist and has a ball jointed neck. There is an ab crunch hinge, but the armor restricts it quite a bit.

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While he’s famous for his ability to shatter bones with his karate skills, Karatti still comes with a pair of weapons, both of which are cast in simple black plastic. First, you get a simple sword with an enclosed hand guard. It’s a cool, functional little design, which would have been greatly improved by a little silver paint for the blade. The other weapon is a clever battleax and gun combo. I dig this weapon a lot, but it also could have used some paint hits. I’ll also grumble about how much I would have liked to see somewhere to hang his weapons. It feels like there should be some clips on his back or a hook on his belt.

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And so, here’s another example of a Masters character I know nothing about, but I just dig his crazy design so much that I’m thrilled to add the figure to my collection. I love the green plastic they used for his flesh and all the little distressed detail on the armor goes above and beyond. Screw his bio, because I’ve already dubbed him a space pirate and he and Trap Jaw will go on adventures together, raping and pillaging, and if Optikk is really good they may let him come along too. MOTUC may be winding down, but for me it continues to be a toy line that keeps on giving and I can’t seem to shake the joy and excitement I get out of it, even when it comes to opening up lower tier nobodies like Karatti here.

Masters of the Universe: Tung Lashor by Mattel

November was a crazy month when it came to feeding my MOTUC Addiction. When all was said and done I wound up with four figures and an oversized beast and that doesn’t even count what I just spent on the Early Access Cyber Monday stuff. That left no monies for the Battle Ram, which is probably for the best since I would have had nowhere to display it. Anyway, today I’m going to kick things off with a look at the Club Eternia subscription figure, Tung Lashor.

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Tung Lashor arrives in the usual Greyskull-decoed card. I can’t say I was all that excited to get this figure, but MOTUC’s offerings have a way of winning me over once I get them in hand. I’ve only recently started collecting the Snake Men from this line, but I’ve been buying the ones I missed whenever I see them at a good price.

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In fact, flipping the card over and seeing the Snake Men themed collection of figures on the back, I’m actually doing pretty well. Tung Lashor and Snake Face are the only figures pictured that I didn’t already own and both of those arrived in this shipment. I even have a duplicate King Hsss sitting packaged on my shelf. I think I bought him by accident. The bio on the card doesn’t tell me much about Tung Lashor that isn’t already obvious. He has a tongue and he’s not afraid to use it, making him both a fearsome enemy and rather popular with the ladies. Let’s open him up and check him out!

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Lashor is 100% day-glo colored badass! I can wrap my head around this guy’s proportions, but somehow he manages to be lean and a hulking at the same time. The body definitely doesn’t feel like the traditional MOTUC buck and works really well for the Snake Men aesthetic. Rather than go with a newly sculpted vest over the existing buck, Matty sculpted right onto the torso, and I think that’s a big part of what gives him his unique proportions. He has a snake emblem sculpted into his chest, along with his ripped six-pack and nipples… Snake Men have nipples!?! The hands and feet on this guy are also really cool. I like the three spindly newt fingers and the clawed toes that point in each cardinal direction. For some reason I remembered the original Lashor having a tail, but after some quick research I see that my memory is wrong. I like my Snake Men to have tails, but I’ll try not to hold it against him. Oh yeah, he also has a removable Horde armband.

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The portrait features a pair of creepy yellow eyes on the sides of his head with a mohawk crest running between them. He’s got a number of fangs protruding up and down from his closed lips and… hey… where’s his tongue??? Oh yeay, Matty went with two different portraits for this guy. One with the mouth closed and…

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One with tongue lashing action! Clearly this was the best way to go on the figure, although I’m not sure whether I’ll ever bother to use the regular head. Tongue Lasher needs to be displayed with his signature gimmick on display and that means using the head that has his tongue hanging out. Why does his tongue have a set of barbs in the middle? Who knows… why does the f’cking gardener have a robot elephant head? Because, Eternia.

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And now we’ve come to my favorite part of any MOTUC feature, where I recount the same articulation that I’ve been doing for the last forty or so figures. The arms have rotating hinges at the shoulders, hinges at the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels at the hips. The torso can swivel at the waist, has an ab crunch hinge, and the had is held on by a ball joint. The only thing I’m bummed about here is the lack of rockers in the ankles. Sometimes we get them, sometimes we don’t, but with Lashor’s huge flat feet, we definitely could have used some lateral rockers here.

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In addition to the extra head, Tung Lashor comes with his crossbow and snake staff. The crossbow is patterned after a dragonfly and features rich metallic blue paint. The wings are really soft and rubbery and mine is pretty warped, but I still think it’s a cool weapon.

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The snake staff is one that we’ve seen before. It looks black or dark blue and while I generally like the sculpt on it, the coloring doesn’t do much for me. It doesn’t feel like something that suits the figure, but rather something that Matty just tossed in to beef up his accessories. Either way, an extra staff is never a bad thing, eh?

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I have virtually no affinity for the Snake Men as characters, but I have certainly been enjoying the figures a lot. Tung Lashor doesn’t blow me away like some of Club Eternia’s other recent offerings, but he’s certainly a solid effort and a worthy addition to my growing clutch of evil reptile men. He’s as unique looking a figure as you can get among the cast of weirdos that populate Eternia and Etheria and that alone makes him worthy of note. Would I have bought him if he wasn’t already part of my Sub? Probably. I find myself getting to be more of a completist as the line is coming to a close, a fact that has already cost me a fair amount of money during Matty’s Black Friday sale.

[Sorry, I couldn’t include a group shot with some of my other Snake Men, but as construction rages around my home, my MOTUC collection is inaccessible at the moment. Once I can get at those figures again, I’ll update with some more snaps.]

Masters of the Universe Classics: Eldor by Mattel

It may be November already (holy shit!!!), but I still have unfinished business with my October Matty Subscription figures. Last week I checked out the Club Etheria Exclusive, Light Hope, this time I’m going to take a look at October’s Club Eternia figure, Eldor. As I understand it, Eldor was a figure that Masters fans were pretty excited to get. I know nothing about this guy, but I thought the official pictures of him looked cool enough. Some of you may know that a big part of my love of this line is for the figures themselves rather than the characters they represent. So, let’s see what Eldor is all about…

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There’s a shot of the very familiar packaging and damn, if he don’t look cool in there reading his book while surrounded by all that greyskull stonework. Eldor’s tag line is “Heroic Guardian of the Book of Living Spells.” That sounds pretty important. I read the bio on the back of the card and it made my brain hurt. I was, however, able to glean a couple of things from it. One, this guy is a wizard and Two he’s from Preternia, which is probably why I know nothing about him. I can take or leave most of the Masters fiction, but the Preternian stuff is definitely outside of my wheelhouse.

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I’m also not scoring too well based on the figures on the back of this card. With just Eldor, Rattlor, and Hssss on my shelves, I’m only at 50% and I suppose that makes me a bad fan. I have no interest in that Preternian Disguise He-Man, but I could see myself grabbing up Snake Face and He-Ro at some point in time.

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As a wizard, Eldor has an interesting look that both embraces and dispels the classic wizard design tropes. The fact that he’s built on the traditional MOTUC buck is easily the biggest departure from the often seen withered and decrepit old man spellcaster. Oh, but as his name suggests, Eldor does in some ways look like he’s long in the years, but with the ripped muscles on his arms and legs and that broad chest, he’s obviously an old codger that has taken damn fine care of himself. He may know magic, but this is a guy who can also kick your ass. His outfit consists of a belted jacket and tunic, which is fashioned in soft, rubbery plastic and attached over the buck like a vest and he has a matching, and removable, hood.

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Look at that fine ass! Wait, what? No! I really took that picture to show off the great detail on his belt. He’s got a little hooked knife and what look like a couple of dog tags hanging off one side. I have no idea what the tags are or but they have some kind of symbols etched on them. The little knife is also a mystery. Maybe I don’t want to know what he does with that. Brises for hire? On the other side of his butt, he’s equipped with what is probably a bag of magical reagents. They also did a nice job distressing the fringe of his jacket. What’s also especially cool is the texturing that they put into his hood and the fringe of the jacket. It feels sort of like corduroy. Under the jacket you can see the stitching and lacing on his exposed tunic. All these little touches make for a real stand out figure.

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It’s in the portrait where Eldor betrays his age. He features a stern looking, white bearded visage with some sculpted creases in the forehead and around the eyes. The hood is a separate sculpted piece of plastic that fits on the figure very well. If you remove it, the fringe of the coat behind his head actually looks like it could be the hood in a down position, which is an incredibly nice touch.

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Under his hood Eldor wears a tight-fitting skull cap, which is painted and sculpted to look like it’s fashioned from hammered bronze. It reminds me of a less flashy version of the cap Nicol Williamson wore as Merlin in the 1981 film Excalibur. God, I love that movie! Anyway, everything about this guy just looks great. Eldor’s is easily one of the absolute best head sculpts we’ve seen in this entire line. The Four Horsemen really outdid themselves with this figure.

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Every wizard needs a staff and Eldor comes with a real beauty. It’s sculpted to look like it was carved from a single piece of ancient and enchanted wood and the head of the staff forms a “C” and holds a clear magic crystal. Eldor can hold it in either hand or both, but I should mention that the fingers on my figure’s hands are curiously tight so getting it into his hands is a bit of a challenge.

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The other item in Eldor’s inventory is perhaps one of my all time favorite action figure accessories: The Book of Living Spells! In addition to action figures, toys, and statues, I’m also a book collector. Or at least I once was. I’ve stopped adding to that collection for fear of one day getting crushed by a book avalanche, but I still have hundreds of great books and I even owned my own antiquarian bookshop for the better part of a decade. So it should come as no surprise that I think this is easily the coolest rendition of a book in plastic form that I’ve seen.

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The cover features gold painted fixtures and a clasp and the pages look appropriately aged and ragged. It’s the spitting image of what my mind conjures when I think of ancient magic tomes. Pop the clasp and the book’s covers are hinged, allowing it to open up. My only gripe here is that there’s no printing on the pages, although the bookmark is there. With how amazing everything else is with this figure, it seems like a rather obvious oversight. I hear tell some intrepid collector is cooking up a set of decals to add lettering to the pages. I’d be real interested in getting my hands on those! Either way, I don’t want to take away from what a cool accessory this is.

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Once again, this is what I love about the MOTUC line. This is why I put up with the crazy website and the questionable customer service and the slow and expensive shipping. Figures like Eldor are what it’s all about. I have no idea who this guy is or what his role in the Masters Universe might be. I don’t even care. I think it’s great that Masters fans recognize him and are happy to be getting a figure of him, but for me that’s not the point. The point is he’s an amazing figure crafted with great attention to detail and he’d be right at home in any fantasy collection. When you consider that just about every single figure or statue in my collection is tied to some character from some fiction that I follow, it’s refreshing sometimes to get figures just for their own sake. I have a separate little display along side my MOTUC shelves where I keep Vikor and Battleground Teela with Battle Lion. To me, these are just fantasy type figures that exist in my mind outside the Masters Universe. I do believe Eldor will be joining them. Sorry if that’s sacriledge to fans of the Masters fiction, but I think they look amazing together.

 

 

Masters of the Universe Classics: Rio Blast by Mattel

Hey, hey… I got me my September Matty figures in the mails and it looks like I’ll be able to squeeze just one of them in before we roll over to October. I decided to go with Rio Blast over Entrapta because I’m a big fan of Westerns and so I always thought Rio Blast was neat. Plus, this gunslinger is probably the closest thing we’ll ever see to an updated Bravestarr figure. Needless to say I’ve been excited to get this guy in hand, but also a little worried. A number of collectors seemed none to happy with how Mattel treated his gimmicks, and while I’ve been avoiding details on the matter, I’m very curious to see how this guy turned out.

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There’s the MOTUC packaging I know and love. Thanks to his large weapon rig, Rio fills out the bubble quite nicely, although right off the bat I think I’m going to have issues with the front flap protruding so far off of his chest. Hmm… Either way, my favorite thing about the MOTU Universe has always been it’s “anything goes” mentality. The mix of swords and sorcery and technology is cool enough, but why stop there? Let’s toss in ninjas and samurai and everything else. You can just pick and choose your level of zaniness. You want to have an Old West gunslinger team up with a dude with a robotic elephant head to defeat a giant skunk? You got it, friend! Let your freak flag fly!

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On the back of the card we get the usual bio, which includes He-Man’s empty promises to help Rio Blast fight his own battles back home after Skeletor’s been dealt with. Good look cashing that check, Rio, Skeletor always escapes and your work on Eternia is never going to be finished. You also get photos of other figures in the line and teased with Matty’s “Collect Them All” tag line, even though that smug prick Matty knows they aren’t available anymore. Let’s see how I’m doing… I’m only missing Roboto and Mekaneck from that lot. Not too bad.

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Rio is a figure that’s all about transformation, which in this case means he comes with a ton of stuff to attach to him, so let’s just start out with a look at the base figure. I’m actually surprised how well the cowboy design works on the buffed out MOTUC buck, but it does indeed work just fine for me. It should also be noted that Rio is just loaded with brand new sculpting and nowhere is that more evident than in that vest. The vest is designed so the front flap can drop down and we’ll get to that later, but the fact that it is hinged piece makes it stick out like an eyesore. It’s sculpted so that one corner is supposed to always be peeling down, but the other corner doesn’t close up properly either. Here is where Mattel should have gone with a separate snap on piece instead of a hinged one. I realize it would have required an extra piece, but I think it would have made all the difference in the world.

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With that major bugaboo out of the picture, the rest of the figure looks great. I dig how his leg armor looks like Old West style chaps and, unlike the chest flap, the fact that these pieces fold down is pretty well concealed. I also love the details on his belt. He’s got bullets running around the front and sides and he even has a coiled whip and a coin purse sculpted onto the back. The addition of cables and sculpted circuitry behind his chest flap accentuate the point that he’s not just a gunslinger, he’s some kind of crazy future cybernetic gunslinger.

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The portrait is awesome. Rio has a shaggy mop of hair that comes close to hiding his face and an epic handlebar mustache to match. He definitely looks like he stepped right out of the screen from an Old West classic. The only thing he’s missing is a wide brimmed hat to complete the ensemble.

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Rio’s sizeable backpack attaches to his back via three pegs and the flexible hoses that come off the bottom attach into the sockets in his gauntlets. You can then plug his guns into the other sockets to give it the look of one complete weapon system. And if those two guns aren’t enough his backpack slides up and over his shoulders to give him a pair of massive shoulder cannons and a targeting visor. I love the way the backpack works, but some paint apps or a sticker for the visor would have been welcome.

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The vintage Rio Blast’s gimmick was flip out guns, but Matty opted to have the Classics Rio’s guns clip on and that’s cool with me. You just flip down the chest flap and the knee guards and attach the three red guns. When fully loaded up, Rio Blast is a formidable arsenal with a total of eight guns ready to blast away at the bastards of Eternia.

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There’s no doubt that Mattel made a poor design choice when it comes to Rio’s vest. It’s almost enough to ruin the figure for me, but not quite. In the end my love for his wacky design and the fact that I’ll probably display him with all his guns blazing allows me to overlook (mostly) this figure’s biggest cosmetic flaw. The truth is I’m still a little impressed that we’re getting figures with this much new sculpting what with the Autumn of this line approaching. The tail end of lines can often deteriorate into quick cash grab repaints as opposed to figures with so much brand new tooling. That probably goes double for a line like Masters Classics. Next week, I’ll try to get to Entrapta so I can have a clean slate for when the October figures arrive.

 

Masters of the Universe Classics: Flutterina by Mattel

A few days ago I got the shipping notice for my subscription figures from Matty and that made me realize that I still haven’t featured one of the August figures yet. That’s nothing against Flutterina, I’m actually quite excited to get most of the “Princess of Power” figures, but it’s been a crazy couple of weeks for me and she just got lost in the shuffle. To remedy the situation, I’m bumping my usual weekly Marvel feature to squeeze Flutterina in before my September figures show up.

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And there she is in the package and there’s really nothing new to say here. It’s the same old Greyskull inspired deco still looking as awesome as ever. Flutterina features the “Princess of Power” sticker on the bubble and for the life of me, I can’t remember whether she was part of Club Eternia and Etheria, but I think she came from Eternia since Madame Razz was the Etheria offering last month.

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The back of the package has her little bio, which is pretty interesting stuff. I always presumed she was born with those wings. And apparently she wound up shacking up with the “new” Man-At-Arms in Eternia. Is that the dude that replaced Duncan after he was turned into a Snake Man? Gosh, this MOTUC canon can be confusing! Anyway, you also get a shot of some other figures from the PoP side. Odd that they show original She-Ra and not the Bubble Power She-Ra that came after. Either way, the only figure I’m missing from that lot is Bow and since I’ll be getting his horse as part of one of my subs, I probably should get around to picking up that figure before he gets any pricier on the secondary market.

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Flutterina follows the usual She-Ra formula with a one-piece dress and skirt made of soft, pliable plastic and layered onto the figure. In this case her outfit is orange-brown in color and features a cool scaled pattern on the skirt and some additional decorative fixtures on her chest. She has a metallic gold choker, belt, and a matching set of arm bracers, and some nice sculpted decorations on the fronts of her boots. I think my only gripe here is that her costume should be more colorful. I seem to recall the top and skirt being different colors on the vintage figure and I think that would have helped make this Flutterina a bit more visually appealing, but overall I still like her costume well enough.

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The portrait is very much in line with what we’ve been seeing out of the PoP figures. It’s a decent sculpt and fairly attractive, but the features on the PoP ladies’ faces do all seem to have a bit of a sameness to them. I do like Flutterina’s hair a lot. It’s a striking shade of purple and it flows down behind her shoulders beautifully. Too bad it’s at odd with the wings. And speaking of wings…

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Flutterina’s wings attach to her back via hinged pegs and it’s a bit of a pain to get them on properly. I do recommend some care when removing them from the package as it looks very possible for the paint to rub when sliding them from the sleeve. The pegs are meant to pass through the parts in her hair, but I found it easiest to just pop the head off, get the wings on, and pop the head back on. The wings are made out of a slightly flexible plastic with each of the colorful decorations raised a bit, giving the patterns a 3D look. All in all the wings are a little too thick for me and the paintwork is uneven in some places and the paint lines are not as clean as I would like to see on a $30 figure. I really think these could have been done better with cloth on a frame. As it is, the wings interfere with the head articulation, rendering it practically useless unless you do a lot of futzing with the wings to get them between the strands of hair. Otherwise, if I do try to turn her head, I usually just wind up knocking out one of the wings. That’s a lot of bitching, I know, but let me qualify it by saying that when all is said and done, I think Flutterina and her majestic wings look fantastic on the shelf.

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The articulation here conforms to the line’s standards, but just in case this is your first time, I’ll run it down right quick. The arms have rotating hinges at the shoulders, hinges at the elbows, and swivels at the biceps and wrists. The legs are ball jointed at the hips, hinged at the knees, and have hinges and lateral rockers in the ankles. There’s a swivel in the waist and a ball joint in the neck, and I’ve already mentioned that the wings attach with hinged ball pegs that also allow some swivel.

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Flutterina comes with two accessories and we’ve seen both of them before. First, you get a repaint of the She-Ra shield that we’ve seen at least a couple of times already. It’s painted a sort of orange-brown to match her outfit and has a purple crystal embedded in it. Secondly, you get her sword, which is the same one that came with Battleground Teela. I’m not complaining, mind you, as this is one of my favorite swords in the line. It’s just a nice, no-nonsense, functional looking weapon, only in this case with a hot pink hilt.

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Even after a considerate amount of griping, I gotta say I love this figure. There’s definitely stuff here that could have been done better, but that doesn’t change the fact that she looks mighty nice standing on the shelf with the rest of my Great Rebellion ladies. Flutterina is also a reassuring comeback from the travesty that was Double-Mischief, a figure that holds the dubious honor of being my least favorite release in this entire line. Next up for Princess of Power is Entrapta, and she’s headed to me as we speak, along with Rio-Blast.

 

Masters of the Universe Classics: New Adventures Skeletor by Mattel

Alrighty, I’m back to wrap up this slightly truncated week with a double dip into the world of Masters of the Universe Classics. I’m still not feeling 100% but I’m propped up on various cold meds, so please bear with me. On Tuesday we looked at Faker, this time we’re looking at one of the two August Club Eternia figures and it is none other than New Adventures Skeletor. I hear tell that some of the purist fans out there are rather perturbed that the NA characters have wormed their way into this line, but I’ve found these NA figures to be a delight and I’ll tell you right now that this new version of Skeletor is no different.

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There’s the packaging. About the only thing new and noteworthy here is that Skeletor does indeed sport the “Space Mutants” sticker on the front of the bubble. He fills out the package rather nicely and his huge staff is packed in behind him. Also concealed behind the bubble insert is the bonus Faker head which we’ll get to at the end. The bubble insert simply identifies him as Skeletor, rather than “New Adventures” Skeletor, but it does feature the tag line, “Intergalactic Overlord of Evil.” I like to picture a scenerio where Skeletor gets his ass beaten down by He-Man and he just tosses down his Havoc Staff and shouts, “F’ck this place! I’m going to go conquer the Universe!” and then jumps in a rocket and flies off. Well, that’s how it should have happened.

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Out of the package and I’m really digging the look of this version of old Boney. From what little I remember about theNA characters, I recall them being a lot leaner, so this is the first time for me seeing this Skeletor all bulked out in the old fashioned MOTU style and I think it works beautifully. It also feels like Matty took some liberties with the coloring over the animated look. The deco here is fairly close to the Skeletor we all know and love, but his armor is now detailed with a cool technology and bone motif. That’s the one thing that sets this figure apart so much for me. A lot of the MOTUC figures get by with a fairly sparse amount of detailing, but there’s some extremely intricate and fine detailing on Skeletor’s armor pieces and even on the figure buck itself. Check out all those hoses  hoses and cables that appear to be grafted directly into his skin! Cool!

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The portrait is equally impressive. The skull is really gnarly and features some fine detailing in the teeth. You can take off the helmet (which was a pleasant surprise!) to reveal even more detail, including cracks in the skull and tiny mechanical details like metal hydraulics in the jaw. And let’s not forget the eyes. Thankfully, Matty didn’t go for the bug-eyed animated look and instead just gave him a pair of red eyes set deep into the sockets. I think the only complaint some might have here is that Skeletor’s head looks a bit like it’s made out of clay. I’m not sure it that’s from the paint or the way it’s sculpted, but I’m getting a definite sculpty vibe from him. I think it’s rather distinctive, but some may disagree.

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Articulation consists of the usual MOTUC fare. The arms are ball jointed at the shoulders, hinged at the elbows, and have swivels in the biceps and wrists. The legs are ball jointed at the hips, have swivels in the thighs, and hinged at the knees and ankles. The torso can swivel at the waist and there is an ab-crunch, but it’s a bit hampered by the fact that Skeletor is wearing a soft plastic vest. Lastly the neck is ball jointed.

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Skeletor comes with a large staff with a skull motif on the head and what I assume are two beam emitters. The butt of the staff ends in a hooked blade. It’s quite a departure from his iconic Havoc Staff, but I do rather like it a lot and he looks great holding it. And then there’s the other accessory…

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The other accessory is the extra Faker head and holy shit do I love this thing! Obviously, it has nothing to do with the Skeletor figure, but Mattel said they would be trying to get extras into the hands of collectors by packing them in with random figures and this is one of those instances. This extra head is obviously a Terminator inspired portrait with half of Faker’s face blown away to reveal the metal endoskeleton underneath. It’s an absolutely beautiful sculpt with a fantastic paint job to back it up. The silver skull contrasts nicely against the blue skin of the face and I love the way the sculpted hair hangs down over the skull portion. The eyes line up perfectly and I’d dare say the paint is very near perfect.

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I’m definitely going to be using this piece for my Faker’s regular display head.

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New Adventures Skeletor is another one of those figures that I wasn’t all that excited about getting, but still wound up winning me over in the end. The intricate sculpting sets him apart from the regular MOTUC figures and it’s clear that Matty went above and beyond when designing and executing him. The removable helmet was a great surprise and the extra head for Faker made a great package all the better. Now I’ve got to start hunting down some of the Space Mutants that I missed to get this Skeletor a more suitable army of assholes, not to mention a New Adventures He-Man to fight them!

 

Masters of the Universe Classics: Faker by Mattel

Today’s feature posted late because I’m sick as a dog, but the show must go on… so here I am. The delay was actually rather fortuitous because now I can post it with the news that Club Eternia’s 2015 (and final) Subscription Year has been funded and is going forward. Matty claims they hit 100.9% funding on the final day after the window was extended an extra week. Is it true? Does that number seem a little too convenient? Honestly, who the hell cares? I’m typing through a cloud of Nyquill induced funk. Just give me the final year of figures so I can be done with all of this…

August turned out to be a rather heavy month for me with Matty Collector, with no less than four figures showing up on my doorstep last week. Club Eternia doubled up with two releases, Club Etheria offered up one and I picked up today’s figure through the Early Access Sale and yes, it’s Faker! There were a couple motivations in play that got me to buy Faker this tie around. First, his price on the second hand market has been creeping up quite a bit. Second, one of this month’s Club Eternia figures comes with a second head for him. Well played, Matty, you toss in a free head and get me to buy a figure! Anyway, I decided to look at Faker first so that I’ll already have had him featured by the time I get to opening New Adventures Skeletor and can try out his new noggin.

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There’s the packaging and there’s really nothing new here. You’ll note the “The Original” explosion on the bubble insert, which in Matty-speak means the exact opposite. This is not from the original release stock but rather one of the reissues. In fact I’m pretty sure Matty has trotted Faker out on Sale Day a couple of times so this is a technically a re-reissue. I think it’s cool that Matty changes up the package so if you are a mint-on-card collector and you did get him the first time around you have some bragging rights. I don’t often comment on the bios, but in this case I really like Faker’s. It proclaims that he was originally invented by Man-At-Arms and tossed onto the “royal junkyard” so that Tri-Klops could fish him out and reprogram him. First of all, I think it’s funny that Tri-Klops spends his downtime going through junkyards. Secondly, why the hell is Tri-Klops allowed to run wild picking through the royal junkyard? Anyway, let’s rip open this blue bastard and check him out.

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So, in case you didn’t already know, Faker is basically a blue repaint of He-Man, just like he was in the vintage line. Yup, even in a line of action figures designed around reusing the same body parts as many times as possible, Mattel still couldn’t resist just taking a He-Man, painting him blue, and selling him to kids that don’t know any better. Or in my case, a middle-aged toy collecting functional alcoholic, who really does know better but just doesn’t care. But don’t think I’m knocking him. In both concept and execution, Faker is so batshit stupid that the needle swings all the way around and comes back to land on awesome again. I’d pass on making the jokes about how a blue He-Man is supposed to fool anyone into thinking he’s the real He-Man, but I’m sure it’s already been done to death. I will, however, point out that thanks to his Classics bio, apparently both Man-At-Arms and Skeletor were both stupid enough to think a blue He-Man would do the job. Maybe as a species Eternians are all color blind.

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If it sounds like I’m padding this feature out with nonsense, well you got me, because there’s not a hell of a lot to be said about Faker that isn’t abundantly obvious. Plus, I’m loopy from the illness and meds. The repaint of Skeletor’s armor looks quite nice, although the left shoulder guard is left a little warped because he was pre-posed in the package. I’m so glad Matty stopped doing that. The coloring on this figure is extremely well done. The shade of blue if rich and looks great accompanied by the purple boots and furry barbarian diaper. The grey and silver paint used for the belt and bracers is quite striking and the paintwork on my figure is immaculate. And if you remove Faker’s armor you’re treated to a tampo on his chest showing some of his exposed android parts. I always thought that was cool.

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Faker comes with two accessories and both of them are copies of He-Man’s Power Sword. One is just the regular sword cast in orange plastic with a metallic orange finish to the blade. The other is an orange cast of half of the Power Sword.

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Even for someone like me, who isn’t a hardcore fan of the Masters fiction, Faker is something of an iconic figure in the line and it’s nice to finally put him in my collection. This figure was not something I was going to be willing to pay a premium for, so I’m certainly glad Matty offered him up for sale again. I’m sure a lot of collectors availed themselves of the opportunity, particularly with the extra Faker head coming with New Adventures Skeletor. And speaking of which, I’ll swing back to check out that figure at the end of the week so we can gawk at Faker’s alternate noggin.

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And with that, I’m crawling back into bed. I’m also going to be taking tomorrow off to try to carpet bomb the sick out of me with over-the-counter meds and Jameson, but I will be back the following day for Transformers Thursday!

Masters of the Universe Classics: Flogg by Mattel

So last week we checked out the first Club Etheria figure, Double Mischief, and I found her to be a double downer. Today we’re checking out July’s Club Eternia figure, Flogg and I actually have some high hopes for this guy. While I’m not really a fan of the New Adventures continuity I do rather like the idea of it and so far I’ve been really enjoying the wacky designs of the Space Mutant figures. Optikk was one of my all-time greatest “I have no idea who this guy is, but he’s awesome” figure purchases. I’ll note here that I was on my fifth or sixth Jameson when I decided to open Flogg and my alcohol addled brain failed to realize that I had not yet snapped an in-package picture of him. No biggie, we all know what the packaging looks like by now and Flogg’s is more of the same. With that having been said, let’s just jump straight to the figure.

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Unlike a lot of the New Adventures characters, I sort of know who Flogg is. I don’t know him intimately, but he featured heavily on the few fleeting parts of the NA cartoon that I have seen. But I can set that aside, because I think this figure gets by solely on his own merits. The design reminds of some of the vintage Major Matt Mason alien designs. It’s probably the goofy retro alien head and the ribbed tubing on the arms and legs his space armor. The armor definitely features some reused parts. I see some Trap Jaw in there, and I’m pretty sure those are Hordak’s flipper feet. Still, the overall look of the armor is fresh to me and quite striking as well. There’s plenty of great detail in the vest and I particularly like the sculpted ammo pouches that line the back of his belt. The arm bracers and boots have all sorts of bolts and straps and the texturing on the shoulder armor is pretty nifty too. Besides the great sculpt, you also get a very snappy deco with the deep crimson contrasting beautifully with the metallic silver parts.

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Flogg’s portrait is probably one of those love it or hate it kind of deals. He’s got a weird expression, sort of like he’s just realized Icarus has fired a missile at his face and there’s nothing he can do about it. I still like the head sculpt a lot, particularly the huge eyes and the way the helmet goes along with the raised collar. It almost looks like he could pull his head in like a turtle to protect himself. I seem to recall Matty originally showing off Flogg with a removable helmet, but that seems to have been nixed in the final release. That’s Ok. Options are nice to have, but I can’t imagine I would ever want to display him without his helmet anyway. What’s also cool is you peek down into the neck guard you can see his purple scaled skin runs all the way down his neck.

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The articulation here offers no surprises. Ball joints abound in the neck, shoulders and hips. The arms have swivels in the biceps and wrists as well as hinged elbows. The legs have swivels at the hips and hinges in the knees. The ankles are hinged and also feature a bit of a lateral rocker. Flogg can swivel at the waist and while his ab-crunch hinge is buried under his vest, you can still get a wee bit of movement out of it.

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There are two accessories included with Flogg, but only one is for him and that’s his… um… ah… weapon? I have no idea what this thing is. The bio talks about a whip of some sort. This is a pole with a control pad near the grip and what looks like a caltrop hanging from a string. Yeeeeeah. I got nothing. My cat does enjoy playing with it though.

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The other accessory is a more Filmation accurate Power Sword, pictured up there in He-Man’s left hand. Honestly, I have no use or interest in this piece. I had to hold it next to the sword released with the original MOTUC He-Man just to make out what the differences were. It’s going straight into my bin of accessories.

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I’m at a weird stage with the MOTUC line. I’ve never been hardcore with the fiction or the vintage toys, so Matty has already covered most everyone I was actively looking for. On the other hand, one of my favorite things about this line has been its ability to deliver figures that I love, which are practically unknown  characters to me. Flogg certainly falls into that category. I’m thoroughly delighted with this figure. He’s colorful, he’s wacky, and he’s going to look great on my shelf amidst the menagerie of other Space Mutants, once I manage to pick up more of them. As for now, he’s just chilling in the corner of the shelf with Optikk.

Masters of the Universe Classics: Extendar by Mattel

June’s Club Eternia subscription figure arrived a few days ago and I thought I’d go ahead and jump on the opportunity to get him featured and out of the way. He is Extendar and he is quite possibly one of the strongest arguments in favor of wrapping up this whole Club Eternia thing sooner rather than later. Maybe that’s a little harsh, because I truly do adore this line, and I’m sure there are collectors out there who were hoping against hope that Extendar would one day make the cut. More power to you, but for me this release is an example that when it comes to character selection, Matty is starting to scrape the bottom of the barrel. Yes, Extendar is my first disappointment of the 2014 Sub.

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There’s the packaging. We’ve seen it time and again, so I’m not going to dwell on it. The front insert declares that Extendar is indeed the “Heroic Master of Extension” which also happens to be what the ladies call me. At least they do when I goose them an extra fifty bucks for the night. As you can guess from his moniker, Extendar’s claim to fame is that he can extend his cybernetic arms, legs, torso and neck. Yes, this guy pretty much renders Mekaneck completely redundant. “Oh, you can extend your neck? That’s cute. I can extend EVERYTHING!” And yet, part of me is sad that I own this figure and not Mekaneck, because I’m thinking he’s got to be a much better figure than Extendar. Of course, it doesn’t help that the character was a late release in the toyline, which meant that I had virtually no exposure to him at all beyond a faint memory of seeing him advertised on the TV.

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In his regular un-extended form, Extendar is a woefully bland figure and that’s a shame because he features a lot of original parts in a line that is famous for recycling. The problem here for me is two-fold. First, the character design is painfully boring and the sculpt does nothing to prop it up. Extendar has a very knightly look with nearly featureless armor and even a faceplate to hide his head sculpt. There are a few flourishes here and there, but in a world full of as many fantastical freaks as Eternia, Extendar is practically unique in how generic and uninteresting he looks. The deco does nothing to pep things up. He features a bare pearlescent plastic with a red belt and some gold paintwork. I’m not a fan of the pearl plastic as it feels super soft and cheap and the gold paintwork on my figure is practically slopped on. Of course, you can jump on me by arguing that he’s being faithful to the vintage figure and I’d have to agree with you, but that doesn’t make me appreciate him any more.

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Despite his gimmick, which we’ll get to in a moment, Extendar still manages to retain most of the articulation that has become standard in the Classics line. His chest armor is actually a vest worn over the buck, so that inhibits the ab crunch hinge, but everything else is there. Unfortunately, the plastic is so soft that trying to pose him almost always results in me popping off his arms and legs. And of course, unless you have his head extended, the articulation there is useless.

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So, let’s talk about the extending gimmick. While the original toy just let you pull out the limbs by using a sort of telescoping feature, Extendar achieves his extensions by adding pieces to the arms, legs, torso, and neck. It’s the same idea we saw employed with figures like Mekaneck and Strong-Or and while it seemed like an OK substitute for the feature in those figures it feels more bothersome for a figure like Extendar where everything extends. I don’t know, having to keep six extra parts lying around seems like overkill to me. I will at least give some credit to the detail sculpting on the extension pieces. They look better than anything else on the figure. I’ll also grant you that Extendar has a freakishly imposing quality about him when he’s got everything extended out.

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To add insult to injury, even Extendar’s accessories are disappointing. The lance and shield are a nice idea to further the knightly motif of the figure, but they each have their own problems. The paintwork on the lance is pretty sloppy and there’s a fair amount of scratching around the grips as if it was put into the figure’s hands already… and a lot. The shield, which is hinged so that it extends outward to become bigger is an interesting idea, but it looks unfinished. A big accessory like that is just screaming for a couple more paint hits. The plastic also has a lot of scratching on it making it look used. Also, what’s with all the hidden peace symbols on this guy? There’s one sculpted into at least one of his extension pieces and you can also clearly see one in the upper right corner of the circuitry pattern on the shield.

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Sorry, Extendar… I’m just not digging you. At the very least I can say he looks somewhat interesting standing in the back of my MOTUC display with all his shit extended out. I also dig that you can at least combine two of the arm extenders to get one arm really long. I suppose you could do that for one of his legs too, but there would be really no point. Battle Lion may have been the first character in the 2014 Sub that I didn’t really want to have to buy, but at least he turned out to be an excellent figure. Extendar is the first release this year that I really don’t even want in my collection. Indeed, the only thing that keeps this guy from being the worst figure this line has produced is the existence of releases like Sir Laser-Lot, Cy-Chop, or that total piece of crap, The Mighty Spector. Of course, I wasn’t subbing then, so I didn’t have to buy them.  I’m actually kind of surprised that Matty would release a figure like this in the same month that the 2015 Subscription drive is starting, but then I may very well be in the minority on my general dislike for this figure.