DC Universe Classics Wave 16: Robin by Mattel

Pressing on through Wave 16, today we’re looking at Batman’s stalwart sidekick, Robin. It’s amazing that I’ve been collecting this line as long as I have and despite him being released before, it took me 50+ figures to finally pick up a figure of Robin. Unfortunately, this is going to be a bit of a frustrating feature, because while I absolutely love the sculpting and overall look of this figure, Mattel’s idiotic packaging trends along with some QC issues has made this figure somewhat of a disappointment.

There’s the Wave 16 packaging, and there’s Robin intentionally packaged to do as much harm to the figure’s legs and joints as possible. Before I even took a blade to the bubble, I knew that Robin was going to come out of the package with serious problems and boy was I right about that. Seriously, Mattel, you have to stop this. With the megaton bomb announcement at SDCC this weekend that DCUC is going online only after Wave 20, maybe they will stop it, since the only time we’ll be seeing the figures in package is when they show up at our doorsteps. Robin is also the variant figure in this wave, with either a modern or vintage headsculpt.

So, the figure is out of the package, and it’s clear that Robin should have shipped with a pair of crutches, because the figure looks like The Joker ran over his legs, backed up, and than did it again a couple of times. I mean, come on Mattel, I would expect this from a Barbara Gordon figure, but not Dick Grayson. [Ok, that was a little insensitive even for my standards. -FF] The plastic is ridiculously soft to begin with and while some dedicated work with a heat gun got them looking more normal, I don’t think Robin is ever going to stand on his own for more than a few moments. In fact, he even topples over when plugged into a DCUC figure stand. So disappointing. At least aesthetically, the figure is a homerun. The sculpt and paintwork on Robin’s traditional costume are both excellent. I got the headsculpt with the bangs hanging down, which is fine because I really didn’t have a preference. One slight blemish on my figure is a variance in the skin tone above my figure’s right knee. Not a huge deal, but it is a bit unsightly.

Robin features the newer style DCUC articulation that includes the double hinges in the knees and ankles. You also get the ubiquitous ball jointed neck; Swivels in the biceps, wrists, and thighs; Universal movement in the shoulders and hips; and some hinges in the ankles that seem to be at odds with his boot sculpt. You also have a swivel in the waist and the ab crunch in the chest.

No crutches, but Robin does come with a few accessories. You get a grapple gun, which is very nicely done as the grapple hook fits into the gun and is tethered to it with a short cord. He also comes with a tiny batarang. His hands are sculpted so he can hold either accessory in either hand, but I’m leaving the clear rubber bands on the batarang to keep it from flying off into oblivion when Robin takes a header off the shelf every couple of minutes. He also comes with the head and pelvis for the C&C Bane figure.

Robin could have and should have been my favorite figure in this wave. He’s got the great sculpt and he’s a character I wanted in my DCUC collection for a long time. Unfortunately, between the mangling package pose, super soft plastic, and a little QC flub, it’s hard to overlook all of his problems. If I were a kid playing with my figures, most of this wouldn’t be a problem, but I’m and adult collector and, hey, it says “Adult Collector” right on the package, so it’s kind of hard not to get pissed off when my figure won’t even stand on the shelf and display well.

DC Universe Classics Wave 16: The Riddler by Mattel

Next up in our tour of DCUC Wave 16 is The Riddler. This character isn’t exactly a newcomer to the line, as we saw him way back in Wave 5 with a more classic look. This version of the puzzling antagonist is more modern and a little more outlandish. With Bane as the Collect & Connect figure, he also fits this wave perfectly. Let’s take a look…

Riddler comes packaged in a fairly neutral stance, and thank god for that, because this is the first figure that I wasn’t leary about opening for fear of his legs being all messed up. He does have his cane tucked under his arm, which looks great in the package and doesn’t place any of his joints at risk of warpage. Mattel used an array of question marks as his icon down on the insert and the figure’s tray has more question marks embossed into the plastic, which goes a long way to personalize his package. Very nice.

Once out of the package, The Riddler is a nice improvement over the last figure we looked at, Mercury. His plastic quality is decent, and there’s no issues with the joints. No doubt, Riddler is a very simple figure, utilizing a standard body and relying entirely on paint apps and the head sculpt to distinguish him. As with Creeper, most of The Riddler’s body is left unpainted and cast in green plastic. Again, the plastic looks a little waxy in some areas and I would have rather it had been painted, but it doesn’t look bad. The head sculpt is excellent. It’s very clean and the paint apps for the hair and mask are immaculate. The question marks look great against the green and cover pretty much his entire body. I think my only complaint here is that his painted belt buckle looks rather cheesy.

Riddler features the old style DCUC articulation, which consists of universal movement in the shoulders and hips; hinges in the elbows, knees, and ankles; Swivels in the biceps, wrists, and thighs; A ball jointed neck, swivel waist and the ab crunch hinge in the torso. Alas, there are no double-hinges here.
How about accessories? The Riddler comes with his cane and that’s it. Granted, that’s more than most DCUC figures come with. The cane is a pretty cool little sculpt, and cast in a goldish plastic. He can only hold it in his left hand because his right hand is balled into a fist. Riddler also comes with C&C Bane’s right arm.

No doubt about it, The Riddler is an awesome figure and one that has been sorely missing from my collection. The figure perfectly fits the iconic character and will be a cornerstone addition to any DCUC Batman shelf. I’m still on the fence over whether I prefer this one to the Wave 5 one or not, they’re both excellent, but since I don’t own the older release, I’m happy to have this one for now.

DC Universe Classics Wave 16: Mercury by Mattel

Creeper was my least anticipated figure in Wave 16, but he turned out to be sort of OK. Now it’s time to cover what turned out to be my least favorite figure in the wave. I want to get this guy out of the way early on, because for the most part I’m really happy with these figures, and I don’t want this one disappointment of the bunch hanging over me any longer. Oddly enough, he was one that I was really looking forward to, and part of a sub-group that I am was anxious to complete. He’s Mercury from The Metal Man, and I’m sorry to say, when compared to Iron and Gold, I was expecting better things from this figure.

Here we have another look at the Wave 16 packaging. I neglected to mention last time how much I like the dynamic shape of the bubble and the way each figure has an icon or emblem on the insert to represent them. In this case it’s the emblem on Mercury’s chest. Once again, despite a ceaseless outcry from collectors, Mattel was good enough to package the figure in a pose that warps the figure’s joints. Mercury’s packaged pose isn’t at all exciting, but just dynamic enough to completely screw up the super soft plastic on his legs and knee joints. Thanks, Mattel!

Speaking of super soft plastic, that’s the first thing I noticed about Mercury when I got him out of the package. After some work with a hot air gun, I was able to de-fuckify the legs into their semi normal state, but it doesn’t change the fact that this plastic feels rubbery and overall inferior. When I compare Mercury to the solid hunk of beautiful plastic that was fellow Metal Man, Iron, I can’t help but be gravely disappointed. I realize that Mercury has a slighter build and I appreciate that it’s reflected in the figure, but you can’t tell me that these two figures are of like quality. I could also point out that Iron’s paintwork is an absolutely gorgeous faux patina, whereas Mercury is just unpainted red plastic. The sculpt, on the other hand, is perfectly fine. I particularly like the characteristics captured in the face, like the pinnochio nose and the chin that would put Bruce Campbell to shame. This is not a bad looking figure at all.

Articulation includes universal movement in the shoulders and hips; swivels in the biceps, thighs, and wrists; double hinges in the knees and elbows; hinged ankles, and a ball jointed neck. You also get a swivel in the waist and an ab crunch hinge.

The first Metal Man figure, Iron, came with a few attachments for his arm, including a giant wrench that really tightened, and a ball and chain, with a real metal chain. Mercury comes packaged with his giant scissor hand and a spare hand in case you want to swap it out for the scissors. The scissor attachment is pretty cool and includes a hinge so they open and close. I also like the bubbling effect on the sculpt that is suggestive of Mercury’s transient liquid state. Unfortunately, the plastic is so soft, when I tried to get the scissors off of his wrist, It started to mangle the wrist joint, so I opted not to proceed, rendering the spare hand useless. Iron used a much better system where the attachments fit right over the hand.
Mercury also comes with the upper torso piece for the Bane C&C figure.

I don’t think it’s unfair to compare Mercury to Iron, since both figures are from the same figure line and sub-group. I don’t want to say that Mercury represents any kind of uniform decline in the quality of the DCUC line, but there’s no denying that he is a massive step down from the quality employed in the Iron figure. Iron was a better made and better painted figure, with a better selection of accessories. He also cost about three bucks less. I probably wouldn’t be so hard on Mercury without Iron to compare him to, but as a follow up figure for the Metal Men sub-group, he is a woefully disappointing figure.

DC Universe Classics Wave 11: Cyborg Superman by Mattel

Huzzah! Cyborg Superman is the last figure I need to look at in Wave 11 and he’s pretty badass. Back when I ordered this case I was under the false assumption that this was going to be a new version of regular flavor Cyborg Superman, but as everyone else probably already knew, he is the Sinestro Corps version. which was a really cool surprise and pretty relevant now since the DCUC line is now pretty congested with Green Lantern stuff right now.

Behold for the last time, the Wave 11 style packaging. Cyborg Supes fills out the huge bubble pretty well, even with the C&C pieces hidden under the bottom insert. He’s a little pre-posed, but no worries, its nothing that warps the joints. I really like the little Green Lantern emblems embossed into the bubble. Outside of the DCUC figures, how often do we see mass release toys with individualized bubbles on the packaging? Cool.

I don’t own the regular flavor Cyborg Superman, which was originally released as part of the DC Superheroes line, but from what I can tell this appears to be nearly a straight repaint of that sculpt. I’m guessing the only difference is the Power Rings sculpted onto his fingers, which is an awesome little detail. Even still, this is a pretty dramatic repaint, which really makes him look like a whole new figure. His iconic chest emblem is replaced by the Sinestro Corps emblem, which looks cool when fitted into Superman’s triangular shield. The head sculpt is particularly noteworthy, with plenty of grisly detail blended between Supes’ human features and the Cyborg features. The maroon and black color scheme of his outfit don’t really scream Sinestro to me, but the coloring is faithful to the source material.

That’s not to say this figure doesn’t have a few issues that bug me a bit. First off, the head seems too small. I don’t know if it’s an optical illusion because of the sculpt, but it just seems disproportionately small for his body. Second, the cut around the neckline of his cape is rough, like it was done as a custom job with a razor blade. Lastly, the Sinestro emblem on his cape doesn’t look that great in black. Although in fairness that’s more of a personal preference.

This figure features standard DCUC articulation. The arms have universal movement in the shoulders, swivels in the biceps and wrists, and hinged elbows. The legs have universal movement in the hips, with swivels in the thighs, and hinged knees and ankles. Cyborg Supes swivels in the waist, has the ab crunch joint in the torso and a ball joint in the neck.

Cyborg Superman does not have any accessories, but he does come with the head and torso for the C&C Kilowog figure.

Don’t let the issues I have with him fool you, I really love the way this figure turned out and he makes a great addition to my Green Lantern/Sinestro Corps shelf. Of course, I’ll still need to go back and pick up the regular Cyborg Superman at some point, either the original release, or the subsequent repack with Mongul. And so that finally puts DCUC Wave 11 to bed. I’ve got a clean slate now to move on to DCUC Wave 16 when it arrives on my stoop next week.