DC Comics: Black Canary Bishoujo Statue by Kotobukiya

I think this is the fifth straight week of DC Fridays focusing on statues. I’ve looked at a Bishoujo, a couple of Femme Fatales, a couple of DC Cover Girls, and now I’m circling back around to Koto’s Bishoujo line for one last DC statue before moving back to some DC action figures next Friday. Black Canary is one of the newer releases in Koto’s DC Bishoujos and one I’ve been anxiously awaiting…

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Canary comes in a standard window box, mostly white with some lovely artwork from Shunya Yamashita. As always the packaging is collector friendly and you can get a good peek at the statue inside to see what you’re getting. The back panel has a little blurb about Dinah and teases the Raven Bishoujo, which I already looked at quite a few weeks back. I keep all of these boxes, but thirty-some statues in, that’s getting to be difficult with space being what it is. I fear the day may be coming where I have to toss the inserts and flatten out the boxes for storage. Anyway, Black Canary comes out of the box fully assembled and ready for display…

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…and looking mighty fine, I might say. I’ll concede that the composition here is a strange choice. Canary stands with legs apart, her left hip tossed to the left and she appears to be stretching while she glances off to the side. Maybe she’s limbering up for a particularly potent Canary Cry? This line has never been about action poses, so actually having her shouting might have been too off point, but at the same time, I don’t think this pose says anything relative about the character. It’s not a bad pose at all, but it kind of strikes me as the art director not quite knowing what to do with her.

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Of course the figure itself is beautifully executed. Canary dons a black one piece with black leather half-jacket, black choker, a pair of high heeled buccaneer boots and short black gloves. And yes… fishnets! Koto has been on a real fishnet kick in this line lately with other recent releases like Zatanna and Anna Williams from the Tekken line donning these types of stockings. They look magnificent from the front or sides, and while they do have the usual seam running up the backs, but they are still relatively tidy. It’s pretty cool the way they seem to disappear into her boots. In terms of sculpting on the costume, you get your usual assortment of rumples and wrinkles and some nice stitching lines.

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The portrait is standard Bishoujo fare, in other words great stuff. Canary has her head cocked downward and she’s gazing off to the side with one eye winking. She’s got a rather distinctive, wide closed-lip smile. Her long blonde hair flows off wildly to the left. I don’t think I’ve noted this for a while, but it seems like Koto is done with the transparency effect they used to use at the edges of the hair. Canary doesn’t have it and I don’t recall seeing it done in a while.

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The coloring on this piece is as simple as it gets. Her entire outfit is black, save for the silver painted zipper on the jacket and the circular medal on her choker. There’s also no use of high gloss here, so you don’t get the usual impact of the soft skin tones contrasting with the pop of the outfit. That having been said, the paint is all spot on, particularly on the face, which is razor sharp. The hair is bright, but appropriately soft.

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The base is a mystery to me. It looks like it’s supposed to be rippling water, blue in the center and gradually radiating out to clear at the edges. I’d argue that it might supposed to show the soundwaves radiating through water from her Canary Cry, but she isn’t doing it. It’s not an unattractive base, but it makes little sense in this context. I think I would have preferred a simple disk.

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If it sounds like I’ve been pretty critical of this statue, that shouldn’t be taken as a sign that I don’t like it. Quite the contrary. I’ve yet to be disappointed by this series and that record still stands. Black Canary is a great piece, but she lacks that certain something that makes each and every release in this line so amazing. From a technical standpoint, the paint, the sculpt… everything is spot on perfect and the costume is wonderfully designed. I think the pose and the base are the only stutter steps here, and even those are perfectly serviceable. Ah, but the great thing about this line is when you aim so high, if you miss your mark, you’re still doing pretty great. It’ll be interesting to see which DC lady Koto goes to next. Personally, I’m hoping they decide to revisit Supergirl soon.

Transformers: Masterpiece Ironhide (MP-27) by Takara

I can still remember the crushing disappointment that set in when I got the original Ironhide for my birthday. Sure, I’d seen pictures of him in the catalogs, but something told me that they couldn’t be right. I mean, very few of the G1 Transformers were perfect representations of their Sunbow counterparts, but Ironhide was just plain weird. In his own way, he might have been a cool toy, but my expectations were set and he didn’t live up to them, and so I rarely ever even played with him. The subsequent decades would bring us tons of G1 homages and many of them would be on point, but poor Ironhide never quite got his due. Maybe this was an instance where the magic of animation just couldn’t be translated into a physical toy. The Masterpiece line seemed like our last hope. Thank Primus, it paid off.

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This unassuming little box feels right in line with the other MP Autobot cars that have come before it. It’s fully enclosed, features a lot of Japanese text and quite a few pictures of the toy in both forms. As always, this is a licensed product, and holding this box in hand is the first time I’ve actually known the make and model of Ironhide’s official alt mode: A Nissan Cherry Vanette.

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Inside the box you get two clear plastic trays containing a hell of a lot more goodies than we’ve seen included with any of the MP Cars. You get Ironhide in his vehicle mode. You get the sled that was part of his G1 toy abomination. And you get a whole slew of extra bits and bobs that make this package feel less like a regular MP Car release and more like a mini MP-10. You also get a folded instruction sheet, an ID card, and an insert for the windshield. There’s a lot to cover here, so let’s get started with the alt mode.

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The MP line has been spot on with their alt modes, and Ironhide is no different. This red box on wheels is the perfect homage to the original figure’s auto mode. The red paint looks fantastic, with no discernible slop or QC issues and the simple deco is made complete by the familiar stripes running along the sides of the van. The clear windows are tinted blue with the interior mostly obscured by panels on the other side and the windshield advertising a familiar goofy robot face within.

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You get a little chrome on the front and rear bumpers, which look good, but I’ll concede that the bumpers on mine are a little scratched up. There’s an Autobot emblem proudly tampo’ed between the front headlamps and silver painted door handles on the sides. The sculpted windshield wipers, front and back, are painted black and while there are a fair amount of seams on the sides of the vehicle, they don’t look terribly unsightly. I think the only thing missing is a rear license plate, which is oddly enough left empty.

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While I’ll get to the accessories in a bit, I will point out here that his Static Laser Rifle can tab into the top of the van, allowing Ironhide to blast some Decepti-creeps while cruising on the highways. Transforming Ironhide is something that needs to be experienced to be truly appreciated. The first time I found it rather intimidating and complex, but the further I went the more delighted with it I became. There’s some amazing stuff going on here, and while changing him felt a lot more involved than any of his predecessors, it doesn’t feel like a chore or something I would dread doing. In fact I only needed the instructions to take me through it the first time and by the second time it already felt natural… And the results are quite astonishing.

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Hot Damn is this an amazing figure! To be clear, the sled that comes with Ironhide is a bonus accessory and, while I’ll talk about it in a bit, it has nothing to do with the transformation of the figure. Ironhide’s beautifully proportioned humanoid robot form is all unbelievably contained within that van shell and if they awarded Nobel prizes for engineering cars that change into robots, whoever designed this one would be a sure winner. Not only is everything packed away so brilliantly, but even though Ironhide’s alt mode is in scale with the regular MP cars, his robot mode comes all the way up to MP-10’s shoulders. Impressive!

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Nitpickers can have their way with this guy. Feel free. Yeah, he’s got wheel butt. Yeah, he’s got panels on his hips that aren’t supposed to be there. And yes, he has windows on the bottoms of his forearms. I’m happy to point out all the little issues that I’ve heard collectors voice over this guy, because in the grand scheme of things, not one of those things bother me in the slightest. Not only does he look amazing, but his robot mode has all the articulation I could ask for. The shoulders rotate and feature lateral movement. There are swivels in the biceps and wrists, and the elbows are hinged. The hips are ball jointed. The legs feature swivels and hinges in the knees, and some great lateral rockers and hinges in the ankles. He can pivot at the waist and his neck is ball jointed. He even has a pair of hinged flaps in his pelvis to accommodate the hip movement.

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And look at that mug! That’s the G1 Ironhide that I know and love. The paint on the face is immaculate, as are the blue eyes. He’s got his familiar “helmet” with the mohawk crest, and by pressing the back of the crest and popping off the face, you can do a quick swap to his alternate portrait.

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Shouty Ironhide! Swapping face plates is nothing new for the Masterpiece line, but Ironhide’s faces are so easy to swap out, I may actually do it from time to time. I love this face. It looks like he just walked in on Prime during his special alone time.

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The sled is a nifty throwback to a figure best forgotten. It doesn’t actually have any treads on the bottom. It’s just a piece of plastic that’s useful for holding all of Irionhide’s accessories if you want easy access to them on the shelf, rather than keeping them in the box. It’s going to take me long enough to get through all the extra bits, so I’m not going to dwell on the sled itself any longer. Let’s start with the hand replacements…

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In the Sunbow cartoon, Ironhide had a lot of tricks up his sleeves. Literally. He had more retractable gadgets than any other Autobot I can think of. Now I’ll be honest, I could quote a lot of the cartoon from memory and I still bust out my DVDs rather frequently, but I can’t remember which hand gizmos did what. I do know he could shoot all sorts of fluids, including liquid nitrogen from these various pieces. Anyway, you get a pair of what look like hands, but they have nozzles in the fingers, you get a pair of circular red shooters, and a pair of rectangular gray ones. All of these are attached by folding Ironhide’s hands back into his arms and pegging the pieces onto the stumps. These are neat extras, but I’m not sure I’ll get much use out of them.

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Next up, you get his Sonadar dish. It attaches to the socket in either of his forearms. In the cartoon he used this to see through rock and Ironhide comes with a cardboard insert for his chest to recreate the scene quite nicely. Now, these I dig a lot!

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Ironhide also comes with a nice piece of artillery for his back. Again, this is one of his gadgets seen in the cartoon. It’s perfect for blasting Decepticon Seeker Jets out of the sky.

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And lastly, before we get to the guns, Ironhide includes his jetpack and effect parts. The jetpack features a nice satin silver finish and it’s unobtrusive enough that I just might leave it on him all the time. The effect parts are pretty neat, but as y’all probably know by now, I’m not a big fan of effect parts. They’ll likely stay in the box or on the sled, or wherever.

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And that brings us to the guns. Ironhide comes with his Static Laser Rifle, which is an homage to the original G1 toy. It’s the gun that was positioned in the front of his sled. This piece has a shiny chrome finish and can be held in either hand securely thanks to a tab on the grip and slot in the hands.

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Finally, you get a pair of pistols. These have the same satin finish as the jetpack and like the Static Rifle, they have tabs to help him hold them securely. My guess is that I’m going to go with these babies most of the time for display. Or maybe just one.

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It’s no revelation that the Masterpiece line has been an absolute delight. When fans are nitpicking a solid figure like Tracks, you know we’re getting spoiled. But with all that having been said, Ironhide feels like a whole new level. A lot of that has to do with how much Takara packed into this box, but it also has to do with the brilliant sorcery that makes up this toy’s engineering. The transformation feels nothing short of miraculous and the robot mode is rock solid and so very hard to put down. It’ll probably be a couple of weeks before Ironhide joins my Masterpiece shelves, because I’m going to want him on my desk and within reach. Do I even have to say how excited I am to get my hands on Ratchet?

And now on a more somber note, I’m going to be retiring Transformers Thursday for the remainder of March because I’m in a holding pattern with buying new Transformers right now. I’m passing on the current Autobot combiner limbs that are clogging the pegs and I’m also passing on the Hasbro Combaticons and waiting for the Takara versions. I am still hunting Sky Lynx and Leader Class Skywarp, and I will be picking up the G2 versions of Superion and Menasor in the weeks ahead. For the next couple of weeks, I’ll be using Thursdays as a regular rotation to get caught up on other stuff. That having been said Transformers Thursdays will return next month with plenty of new goodies!

Street Fighter: Sakura Bishoujo Statue by Kotobukiya

Koto continues to be the pretty girl monkey on my back, making me shell out untold monies for their never ending flood of Bishoujo releases. Does that sound like I’m complaining? Because I’m not. As long as they keep going, I’ll keep buying. Today I’m finally getting all caught up on the Street Fighter line with my fourth statue in that series, Sakura Kasugano!

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The package is certainly familiar. It’s a black window box with extra windows on the top and side panel to let more light in. You get the Street Fighter logo and plenty of that great art by Shunya Yamashita. The back of the box features a teaser for the next statue, Poison. She just started shipping and I’m pretty excited to get her.

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Sakura comes attached to her base and all ready for display. Koto went with a great pose here, with Sakura in the final phase of her Shoryuken attack. It’s definitely a high energy piece of composition and it tests the balance of the statue to its limits with Sakura lunging forward and up on her right leg and her left leg drawn up and over the edge of the base. Outstanding!

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Sakura is clad in her iconic school uniform, which consists of a white and blue abbreviated top that exposes her midriff and a blue pleated skirt. Both garments swirl up from the motion of her attack, and yes that means you can catch a glimpse of her red undergarments. I particularly like the way the free ends of her headband and her yellow kerchief are whipping around from her momentum. This is a high energy piece that is certainly befitting of the source material. The ensemble is rounded out with a pair of red finger less gloves, red and white sneakers, and the edges of her blue socks.

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The coloring on this is flatter when compared to most of Koto’s Bishoujos. That’s not really a criticism, but just an observation. We usually get some high gloss somewhere to contrast with the soft skin tones, but here there’s really none of that. There’s a dull sheen on her gloves, but that’s about it. That having been said, the paintwork on her sneakers is particularly crisp and bright and the coloring is vibrant and beautiful all across the board.

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The portrait here is superb. The mouth is open and I can practically hear Sakura shouting out her attack. The paint for the eyes is crisp, as always, and while there isn’t a lot of hair here for them to work with, it looks great.

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The base is the usual clear disk that we’ve been seeing all along with the Street Fighter and Tekken lines. You get a choice of two inserts to decorate it with. One is the Street Fighter logo and the other is a piece of colorful character art. I’ll confess, I find these inserts to be a pain in the ass. The inserts show fingerprints rather easily and getting them in and closing up the base without having a stray cat hair trapped in there is nearly impossible for me. But in the interest of continuity, I wouldn’t want to see Koto change it up in the middle of the line.

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I picked up Sakura for around $55, which is a damn good price in a market where these things are releasing in the $65 range. I’ll confess, I was a little iffy on seeing Sakura appear in the Bishoujo line. These statues are most often about sexualizing its subjects and while that may fly over in Japan, in my book, Sakura is too young for that. Thankfully, that wasn’t what they were going for in this piece and, apart from a little flash of fan service, the result is just an excellent treatment of the character. Every release in this line just leaves me wanting more, and hopefully I’ll be back with a look at Poison before the end of the month!

DC Comics: Raven Bishoujo Statue by Kotobukiya

It’s another DC Friday and as anxious as I am to dig into Wave 2 of DC Icons, I’m not yet ready to get back just yet. Instead, let’s check out the latest successful attempt by Kotobukiya at hoovering more money right out of my wallet. It’s Raven’s turn to get the Bishoujo treatment!

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Not much new to say about the packaging. It’s stylish, shows off the statue inside quite well, and it’s decked out with some beautiful artwork by Shunya Yamashita. The box is collector friendly and the statue comes out all ready to go, you just have to unwrap it. This is the most recent release in the DC Comics Bishoujo line, but I still need to go back and pick up Black Canary. Also, the back of the box teases the next DC release and it’s Harley Quinn v.2 in her New 52 outfit. I’m gonna be down with that.

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Raven is absolutely gorgeous! She’s levitating above the display surface with her voluminous cape serving as the base. The last time I remember Koto doing this was way back with Scarlet Witch. I loved the effect then and I still really dig it now. Raven’s left leg is straight with her toe not quite touching the ground and her right leg is cocked up at the knee. Her hands are up with her fingers at the ready to start with the spell-slinging. This is an inspired piece of composition that perfectly captures the spirit of the character.

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Raven’s outfit is comprised almost of the same glossy blue plastic, from her cloak to her dress to her gloves, and straight down to her thigh-high boots. The cape itself almost has a life of its own, as it cascades off her shoulders in a serpentine fashion and collects on the ground. It doesn’t offer a hell of a lot of variety in terms of colors, but it still looks lovely and the metallic gold belt and cloak clasps help to break things up a bit and add a bit of pop. The cloak itself is fairly chunky, it has to be to hold her up, but her torso is sculpted so that you can readily see the contours of her body under her costume, right down to her belly button, suggesting that the dress is pretty thin. Raven shows a little bit of skin, mostly in the thighs and under the arms, and I like that the thigh cuts in the boots are part of the sculpt. And, of course, the cloak shifts conveniently to one side to offer a decent glimpse of tushie fan service. Just don’t let Trigon catch you looking! As always the skin tones are soft and lifelike.

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This piece also features one of the more concealed portraits of the Bishoujo line. In the past, even with masked characters like Spider-Woman or Batwoman, we were given alternate unmasked portraits. Granted, here, you can see the entire face, but it’s guarded by the overhanging hood and the front of the cloak between the golden clasps with a little bit of visible hair framing her cheeks. Now don’t get me wrong, this is a splendid portrait. Raven sports a particularly mischievous smirk on her perfectly painted lips and the green paint used for her eyes is positively haunting. I would have loved to see an alternate portrait with the hood pulled back and the hair flowing free, but what’s here is still plenty good. Seriously, Koto usually loves to go crazy on the hair sculpts. This one must have frustrated the hell out of them.

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While using the cape as a base is an inspired idea and works beautifully, it does in this case limit the range of the “sweet spots” for display. Some of my favorite statues have diverse charms depending on what angle they’re viewed from and the Bishoujo line has been really good about composing pieces that excel in that area. Here, they went with a very specific idea and the result is that Raven is best viewed offset to the left a bit and with her eyes staring straight out at the beholder. Still, I wouldn’t go so far as to say it’s a weakness of the piece, because honestly, a statue that looks this good has very little to apologize about.

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Raven is yet another beautiful addition to my Bishoshelves and she looks especially striking displayed beside fellow Teen Titan, Starfire. I’ll note here that I haven’t been pre-ordering my Bishoujos as often these days, because they haven’t been selling out that quickly and every now and again I can find them a little cheaper through Amazon or other sources. Raven, on the other hand, well I had a feeling about her, and so I did reserve one through my usual plastic crack dealer. That means she set me back the full $65, which is a price I’m still perfectly comfortable paying for Koto’s beautiful craftsmanship. What isn’t so comfortable is the growing congestion of my Bishoujo shelves. At the rate things are going, this collection is going to have to start spilling over into the neighboring display case, which will start putting the squeeze on my ArtFX+ and DC Cover Girls Statues.

Tekken: Anna Williams Bishoujo Statue by Kotobukiya

Koto continues to challenge my finances and shelf space with their never ending flood of Bishoujo Statues. I’m now pursuing these on four fronts: Marvel, DC, Street Fighter, and Tekken, and I’m falling a few statues behind. There are actually a couple Tekken statues I’m missing, but given the high prices on the secondary market, may end up writing those off. Anyway, Today I’m pressing on with my fifth statue in the Tekken series: The younger of the two Williams sisters, Anna.

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The packaging is right in line with what we’ve been seeing. Koto uses a black box to distinguish the Street Fighter and Tekken lines from the Marvel and DC ones. While Anna has appeared in just about every Tekken release to date (excluding Tekken 4), the package is branded, as usual, with the Tekken Tag Tournament 2 logo. You get windows on the front, top and right side panels allowing a pretty good look at the statue. Instead of a future release, the back of the box simply offers a look at Nina Williams, no doubt trying to capitalize on the odd rivalry between the two sisters. A rivalry that usually ends up with Nina taking a surprise polaroid of Anna coming out of the shower, Nina pulling off Anna’s bikini top in front of a bunch of dudes, or Nina stealing Anna’s shoes and then pretending she doesn’t know anything about it. What’s that? Oh yeah, we’re talking about a fighting game franchise.

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Anna dons a stunning red dress with a gold liner and a rather large bow on the small of her back. She’s either caught in mid twirl or standing in a wind tunnel because there’s a convenient breeze blowing her dress up to the side and accentuating the high slit and showing off a generous amount of thigh. If that’s not enough to get your blood pumping, there’s also an ample amount of cleavage on display through a boob window that would make Power Girl jealous. The dress features a nice glossy sheen both to the red outside and the gold liner and is contrasted by the matte red of her detached sleeves. Damn, Anna, your caboose is PUNISHING that dress!

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I really dig the pose here. With her right hand behind her head, she’s beckoning with the left, possibly inviting her next sparring partner to come at her. The placement of the legs, one straight out and one bent back is perfect to accenutate her long legs, heels, and stockings.

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Speaking of stockings, Koto really seems to be all about the fishnet stockings lately. They first employed it with their Zatanna statue and again with the new Black Canary. Anna’s stockings are quite spectacular, fashioned from super thin stread in a honeycomb pattern and running from her thighs all the way down into her shoes. It’s actually pretty neat the way they run under the plastic ankle straps. The seams on the backs of her legs are a little thicker than one might expect, but they’re still rather tidy and don’t get in my way of enjoying the statue. The whole ensemble is “held up” by sculpted garter straps.

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The portrait here is just lovely. Anna sports a perfect little smile and the wind blows her short hair up to the side. The paint on the eyes and lips is immaculate, but then again it always is on these pieces.

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The base is the typical circular clear disk that we’ve been seeing all along on the Tekken statues. You get three different inserts to decorate it with. The options are colorful character art, a signature insert, or a 20th Anniversary logo, which is a new option. Lately, I’ve been going with the character art.

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I picked up Anna for around fifty bucks, which is a great deal for a Bishoujo these days. Even with about 30 of these statues in my collection, Koto never fails to impress and every time I open one of these is a treat. And yes, she looks fantastic on display next to her sister. Thankfully, I’m going to get a little breathing room now (at least as far as Tekken goes), as the next statue isn’t due to ship until the later half of the year. I should also note that it’s Lucky Chloe from the upcoming Tekken 7 release, and I haven’t decided yet whether she’s a pass for me. I may just take that money and invest it toward tracking down Emily de Rochefort. In the meantime, I have a couple of new DC Bishoujo’s on their way to me now and Street Fighter’s Sakura just landed on my doorstep a couple of days ago… then Poison is shipping soon… Lady Deadpool is almost out… They’re doing Tali from Mass Effect… Oh yeah, Sniper Wolf from Metal Gear Solid… Jeepers!

Figma “Sword Art Online” Asuna by Max Factory

It seems like forever since I last dipped into my stack of Figmas or Figuarts, so I’m remedying that today by opening a figure that is long past due. Even way back in August of last year, when I featured Figma Kirito, I had poor Asuna waiting to be opened and I guess she just got buried by other receivings, and further buried by a lot of unfinished business with Figuarts Sailor Moon. I’ll get to it eventually!!! In this case, however, it’s kind of ironic that it took me so long to opener her, because when I missed out on the original release, I came pretty close to paying an awful lot of money for this figure. Luckily, I procrastinated and like Kirito she got a re-release at a far more reasonable price.

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I always love the Figma presentation. It’s a window box that shows the figure and accessories quite nicely. It’s compact, relatively understated and just feels so simple and elegant. The fact that it’s collector friendly is a must, because there are so many accessories and extras to keep track of. You also get shots of the character on the side panels, which is great for easy reference because I keep my Figma boxes lined up on a bookcase shelf. Obviously most of the copy on the box is in Japanese, but you do get a little bit of English. SAO is pretty far up there on my list of favorite anime series, so even though it took me a while to get to her, finally getting this figure on my shelf is a pretty big deal for me.

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I loved Asuna in SAO’s first arc, not so much later when they turned her into a damsel in distress and all she had to do was sit in a cage and get terrorized for most of the series. Original Asuna was refreshingly strong and skilled and her Knights of Blood costume is my favorite design in the series even though I’m not sure I can put my finger on exactly why. I guess there’s something about that immaculate white outfit with the striking red and orange trim, and the smattering of cruciform emblems that just looks so damn good. The ensemble is rounded off with some really nice silver paint on her chest and belt. I can’t think of anyone besides Max Factory who could have recreated this outfit so brilliantly in a figure in this scale. The contrast of colors and the various layers make for an absolutely gorgeous figure.

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Asuna comes with a total of three portraits, although the amount of variety here is a little deceptive. The figure is boxed with a happy face and the other two are her angry and determined fighting faces. They’re very similar only one has the eyes looking off to the side and the other has a little flushed color in her cheeks. As always, changing these faces is as easy as removing the front hair piece and doing a quick pop and swap. She has four bendy strands of hair that fall down, two in front of her shoulders and two behind.

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The rest of her hair cascades down her back on a ball joint and herein lies my one and only nitpick about the figure. The hair has to be angled pretty far back to make room for the stand’s back peg. That’s fine for action poses, but for simple standing poses, it’s not always what I’m going for. Now, in fairness, they did include an adapter piece to help, but it’s still limiting in what it will do. Yes, it’s possible to get Asuna to stand without being attached to the arm and base, but it’s not easy. Between her skirt and all that hair, she tends to be a little back-heavy. But if that’s the worst thing I can come up with, this figure is still doing pretty fine by me.

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Of course, being a Figma Asuna comes with a bunch of extra hands. The figure is boxed with a pair of relaxed hands, but you also get a pair of splayed hands, fists, regular sword holding hands, and a pair of angled sword holding hands for thrusting. The hands swap out really easily, but I had to be extra careful not to lose the tiny cuffs that just float between the arm and hand. Once you take the hands off, there’s nothing holding them on.

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And speaking of swords, Asuna comes with two. You get Lambent Light in its red scabbard and what I assume is Wind Fleuret, although the hilt doesn’t exactly match what I remember seeing in the anime. Then again, it’s been a while. As with Kirito, these blades are extremely fragile, probably more so in this case, but they look great and fit into the scabbards well enough so that they aren’t difficult to remove. The scabbards peg into a keyhole on the side of her skirt. It’s really hard to decide which of the blades I like more on the figure. Chances are I’ll go with Lambent Light just because the scabbard adds a little extra pop to the color scheme.

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Lastly, you get an effect part, which is much better than the cumbersome ones that came with Kirito. Yeah, I’m not generally a huge fan of effect parts, but I could actually see myself swapping this one out on display every now and again, whereas Kirito’s just stay in the box.

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The articulation here is exactly what I’ve come to expect from Figmas and is obviously excellent. The joints are all solid and have a great range of motion. The skirt does impede her lower half a little more in some cases, but there are few poses that I tried to do that I couldn’t achieve. And with the extra hands and expressions, the sky really is the limit. New Figmas reside on my desk for a while so that I can keep picking them up and playing with them and Asuna will be no different.

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As I mentioned earlier, I came damn close to paying over $100 for Asuna, but thankfully Max Factory re-issued her and I was able to get her for half that, and I’m pretty sure she’s still readily available at a good price. I can’t say enough how much I adore this figure and having her on the shelf just makes me want to see Figma roll out some more SAO loving. While I’m not as big a fan of the Gun Gale arc, a re-issue of Sinon would be most welcome and I’m still on the fence over whether or not to pick up that version of Kirito. The Alfheim version of Asuna will likely be my next target, and I should would enjoy it if they released a Leafa.

Transformers: Masterpiece Tracks (MP-25) by Takara

I’ve been pretty quiet on the Transformers Masterpiece front, but that’s more Takara’s fault than mine. There were only a handful of releases over the past year and a lot of them were Diaclone homages, which I would have been all over if it weren’t for the fact that I collect so many other things and I’m not made of money. Case in point, the last MP Transformer I looked at was MP-22 Ultra Magnus and that was almost exactly a year ago today. So, let’s break this long hiatus and take a look at MP-25… Tracks!

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We’ve certainly seen this packaging before. Tracks comes in an enclosed box that matches the other MP Autobot cars. A lot of the copy is in Japanese, but there’s a little English to be had. There are plenty of pictures of the toy in its various modes and the front boasts that it is an official licensed Chevrolet product. These boxes aren’t terribly flashy, but they are collector friendly and they sure look great all lined up in a bookcase. Inside, you get a folded color instruction sheet, a profile card, and a bunch of neat extras. Tracks wasn’t a member of the Autobot “Class of 84” and I never actually owned his figure as a kid, but I enjoyed him a lot on the cartoon and the only reason it took me this long to pick him up was because he hasn’t been very well received. Let’s start with the alt mode…

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Faithful to his G1 roots, Tracks is a Chevy Corvette Stingray. I’ll be honest, I’m a Ford guy… Mustangs in particular, but if I ever loved a Chevy it was this lovely Corvette design. Tracks’ vehicle mode lives up to all my expectations, but then I never doubted it would. Apart from a seam here and there, the MP line hasn’t had any issues with it’s auto modes. He sports a gorgeous metallic blue paint job, which is absolutely flawless! We’ve come a long way from the paint QC issues on the original figures. The colorful tampo on the hood looks amazing and you even get a flip-panel on the roof, like we saw with Bumblebee, which allows you to display him with or without the extra Autobot symbol in his vehicle mode. I prefer it without. There is a fair amount of kibble showing through underneath, but that’s understandable because he’s got a lot going on under there. Also, it surprisingly doesn’t interfere with his ground clearance at all, allowing him to roll smoothly.  The only glaring issue I have with this alt mode are the mirrors. Takara includes two sets of rear view mirrors on sprues. Yeah, we’ve seen this before, but in this case, they don’t want to stay in very well. I actually wind up taking them out when transforming him to avoid losing them. I’m tempted to glue them in, but squirting glue onto Tracks’ paint fills me with dread and I’m sure he wouldn’t appreciate it either.

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Tracks features an opening hood, which reveals a detailed engine. It’s a really nice and unexpected feature. I’m pretty sure the Stingray had a reverse hood, but I’m not going to make a big issue about it here. Oh yeah, he also has a second alt mode…

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MP Tracks retains the alternate flight mode that was featured on the original toy and in the cartoon. I’m a huge fan of this, mainly because I’ve always had a weird obsession with the idea of flying cars. It’s not a huge difference from his regular car mode. He adds a couple of side pylons with intakes, his back wheels turn upward, sort of like VTOLS, wings fold out from the back and you can clip a gun onto the front of his bumper. Converting him into this mode is a bit more involved then I would like, but it’s hard to argue with the results…

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Especially when Takara gave us such an awesome display stand! This snazzy black stand features a double hinged arm that plugs into the bottom of the vehicle and a silver Autobot emblem on the base. I love that they included something like this. It really feels above and beyond and it turns what could have been just a flippant little secondary alt mode into something that I very well may use as a permanent display option. OK, enough with the alt modes, let’s get this dude transformed…

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So, transforming Tracks proved to be a real bitch the first time. He feels a lot more complex than any of the other Autobot cars and some of the movements are a little scary. The tab that holds the halves of the hood together is really tight and pulling that apart makes me nervous every time. Pulling the shoulders away from the body to extend them outward is another step that makes me cringe. There are a ton of moving parts here and sometimes I have to apply a little more force than I’m comfortable with. I also worry about paint scraping. A lot of those beautiful blue plates slide against each other and I don’t want the finish to be ruined. With all that having been said, I thought putting him back into auto mode would be a nightmare, but it went more smoothly than I expected.

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With all that having been said, I generally dig Tracks’ robot mode, but it isn’t the slam dunk that I felt we got with the Datsuns or Lambor. There’s no doubt about it, this is Tracks and he makes for a damn good idealized version of the original toy design. I think the proportions are overall OK, but there are little things here and there that feel less polished. I’m not a big fan of the construction of the ankles. There’s a little too much gap there when viewed from dead on. There’s a lot of hollow space visible behind his head, which is why most of the official pictures of this guy are taken from a low angle looking up. That’s definitely his best angle. Lastly, he looks pretty rough from the back. I don’t mind the rear of the Corvette as a backpack, it actually pegs in quite nicely, but below that he looks rather unfinished.

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The portrait is quite nice, featuring Tracks’ trademark red face and white helmet. Again, great paint here without a flaw to be seen. I also really dig the flip out Autobot symbol on his chest.

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In addition to his handgun, Tracks comes with a couple of friends. You get Rauol, Tracks’ human friend. You know, the one he met because he was trying to carjack him. He’s just a static figure on a stand with some very rudimentary paint and an eerie blank face, but a welcome little addition all the same. You also get a tiny little Blaster in his boom box mode. Definitely some cool bonuses.

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In no way do I think Tracks is a bad figure, but he does feel a little different from the figures that came before him and not as polishes as some of the better figures in the MP line. A lot of that is no doubt because of a change up in the lead designer, but some of it could also be because of Tracks’ more challenging design. Either way, he’s still going to have a proud place on my Masterpiece shelf and I certainly don’t regret picking him up. For whatever little issues he may have, Takara clearly went above and beyond with the extras on this guy and all that conspires to make him feel like a worthwhile purchase. In fact, to be honest, I’m seriously thinking of picking up the repainted and tweaked mold as Road Rage.

Transformers Legends: (LG-15) Nightbird Shadow by Takara

I distinctly remember, back in the 80’s I used to get up on Sunday mornings, pour myself a big bowl of cereal (probably Cap’n Crunch) and watch the Transformers cartoon before my parents hauled me off to church. I’m not gonna lie, most Sundays I would spend the whole time replaying the episode in my head, but then there was that one episode, Enter the Nightbird that had me so pumped, I’m surprised I didn’t just stand up in the middle of Sunday Mass and scream, “WATCH OUT, OPTIMUS, SHE’S PLAYING ROBOTO-POSSUM!” It was a great episode and I always wanted a Nightbird figure because she was a giant female robot ninja, and if you need any more reason than that, you must be very empty inside. About the only thing Nightbird didn’t have going for her was she wasn’t a Transformer… well, now she is!

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This is my first time dipping my toe into Takara’s Transformers Legends line, not to be confused with Hasbro’s Legends line. On our side of the Pacific Legends means tiny little bite-sized Transformers, whereas abroad it has consisted of repaints of Deluxe toys and a few unique characters. I do dig the packaging here quite a bit. It’s a compact window box that displays the figure in her vehicle mode with a very G1-inspired grid deco, some bitchin’ character art, and a lot of copy that I can’t read. You get a fold-out instruction sheet with some very wacky looking comic pages and a poster too. Everything is collector friendly, which is a definite plus because there are a lot of accessories here to keep track of.

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As already mentioned, Nightbird is an actual Transformer now, and as you can probably tell from her vehicle mode, she’s a repaint (and ever so slight remold) of Generations Arcee. This futuristic convertible is one of my favorite alt modes in recent history and it looks rather spectacular repainted in the black and silver Nightbird colors. You also get purple seats to complete that classic Decepticon deco and a tinted yellow windshield. The only changes to the mold can be found in the very tip of the hood. While Nightbird started life as a free agent, here she proudly bears a Decepticon logo on her hood and it looks great.

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As with Arcee, there are still several ports on this vehicle to take the weapons she comes with. So you can really arm Nightbird to the teeth even when she’s cruising around on the roads of Cybertron. Of course, some of the weapons look better on her alt mode than others.

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Transformation is identical to Arcee, which means it’s a lot easier going to robot mode than packing everything away into vehicle mode. Still, once you know what you’re doing, neither conversion is all that difficult. There’s a little more remolding evident in the robot mode, all of which can be found on the torso, and of course the new head. While the new sculpting is appreciated, I have to say I’m really amazed at how incredibly well this figure works as Nightbird with so little tweaking. In fact, if I didn’t know it already, and if it weren’t for the car kibble backpack, I’d be hard pressed to guess that this wasn’t created specifically to be Nightbird.

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The new head is a fairly simple yet fantastic sculpt and features some rather nice light piping in the eyes, which I utterly failed to capture here.

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In the cartoon, Nightbird was able to keep all the Autobots at bay with her cunning Ninja tricks and her action figure sports a nice arsenal of weaponry. For starters, she has the same two guns that came with Arcee, both black this time. I like the design of both these guns, but they sit rather high in her hand making them look a bit awkward when she’s wielding them. Thanks to the side tabs, she can also attach them to her hips as if they were holstered.

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Also included are Arcee’s swords, this time cast in yellow translucent plastic. I like these pieces a lot and she looks great holding them. It’s a pity that they didn’t include side tabs so she could wear them on her hips with the blades flat against her, rather than sticking out awkwardly.

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Last and certainly not least, you also get a pair of energon sai, which are a welcome addition to the arsenal and very appropriate for the character. Like the swords, these are also cast in clear yellow and while all the weapons are appreciated, it’s the sai that are going to be displayed on her person most of the time. These can also be tabbed into her forearms or comfortably worn on her hips. Very cool!

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As an import, the price on the Takara’s Legends figures are certainly steeper than the Hasbro Deluxes. Nightbird set me back just a bit under $30 and that seems to be the going price for these. Yes, you do get an extra pair of weapons and I think overall the paint is of better quality than what we see on the American releases, but this is a case where I was really paying for a character that I really wanted and had very little chance of ever making it Stateside via Hasbro. Chances are this will be a one-shot dip into this line, but even at about twice the price of a Generations Deluxe, I have no regrets. Nightbird is an amazing little figure and one that I’ve wanted for a long time.

DC Comics: Zatanna Bishoujo Statue by Kotobukiya

There’s no better testament to how backed up my receivings pile is than the fact that I’ve been sitting on this unopened Bishoujo statue for so long. Normally that would be true for any of Koto’s ladies, but in this case I’ve been waiting for Zatanna to appear in this line since the day I started collecting it and that was almost thirty statues ago.

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We’ve seen Koto’s Marvel and DC Bishoujo boxes here many times and it’s still a treat. The statue comes in a white box with plenty of Shunya Yamashita’s wonderful art and some shots of the statue itself on the back. You get windows on the front, top, and side panels to let you look at the actual goods as well. The statue comes nestled between to clear plastic trays and everything is, as always, collector friendly. I would probably build an accent wall out of all my empty Bishoujo boxes if they weren’t all different sizes.

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You also get a little teaser of the up and coming Black Canary release. I’m really going to have to clear some more shelves for this collection. But enough with the preamble, let’s get this gal out. There’s virtually no assembly required. Just place the wand in Zatanna’s hand and she’s all ready for display.

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I’ve had a thing for Zatanna for as long as I can remember. Is it the fishnets and heels? The tight frilly top and jacket? Maybe it’s just the whole package, but whatever it is, this statue hits all the right points. Zatanna stands on one leg with the other foot kicking back, she’s turning to one side and holding out her top hat in her right hand while her left hand flourishes her magic wand over her head. It’s a positively perfect pose for this magical lady and I don’t think I would dare change a thing.

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The sculpted outfit is one of the more elaborate ones we’ve seen in either the DC or Marvel comics ranges of this line and Koto really went wild on it. Her white blouse features the frilly front and french cut sleeves, accompanied by dainty white gloves. The tight yellow vest is tugging at its buttons and the jacket features a red rose on her lapel and the coat tails licking up behind her. What’s more each layer of her clothing is sculpted to hang loose independently and display a lot of depth.

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From the waist down we get her iconic fishnets (yes, real ones!) and a pair of black thigh high boots. Now, far be it from me to question Koto’s design, but the one thing I might have changed on this statue would be to nix the boots and display her fishnets down to a pair of heels. I’m guessing, however, they did what they did to to minimize the fishnets. With that being said, the fishnets look great, with a rather neat seam running down the back of her legs and avoiding the pitfalls Mattel had with these types of stockings in their DC action figures. And hey, the boots look dead sexy and great, it’s just a matter of personal taste.

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The portrait is everything I’ve come to expect from this line. Zatanna is adorable and features razor sharp paint apps for her blue eyes and red lips. The hair is also an exceptional sculpt, splaying out in all directions. This may be one of the line’s best coifs!

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The base is a simple gold disc with a “Z” embossed on it in a rather Art Deco style. It’s classy and it looks great, much like Zatanna herself! This is one of the few examples where the statue is not readily removable from the base, as her one foot is actually screwed in there.

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I paid a straight $65 for this lovely lady, which is on the high end for my Bishoujo fix, but then I’m not messing around and waiting for them to become scarce either. Besides, when you look at what sixty-five bones is buying you these days when it comes to collector statues, the craftsmanship on display here still makes it a solid value. And yes, I’m still very much behind on my Bishoujo pick ups. Sakura from Street Fighter and Tekken’s Anna Williams are still calling to me. Gotta get on that…

Marvel Comics: Wasp Bishoujo Statue by Kotobukiya

Kotobukiya continues to have their sites set on my wallet as they released no less than four Bishoujo statues in the last month or so. Marvel, DC, Tekken, Street Fighter, all the franchises have been represented and I’m dying over here. So far, I’ve picked up today’s statue and Zatanna, which I’ll look at next week, and I’ll likely be picking up Sakura and Anna Williams in the next couple of weeks. But for now, let’s check out the lovely Ms. Van Dyne…

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As usual, Koto’s comic based Bishoujos come in a white window box, decked out with the wonderful artwork of Shunya Yamashita, which inspired this piece. You get a great look at the statue inside the box and while the wings are detached, they are mounted in the tray to mimic how they will look on the statue when displayed. I’ll let you all in on a little secret. Janet was one of my first comic book crushes and I blame her for my lifelong attraction to chicks sporting a pixie cut. Wings have always been optional.

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The back of the package features some shots of the statue along with a little blurb about the character and the Bishoujo line itself. Everything is collector friendly, which is frustrating because it makes me save the packages and by now I have half a closet overflowing with my Bish Boxes. Also, Lady Deadpool from Deadpool Corps is coming soon. God dammit, Koto. You play rough. Wasp comes out of the package already attached to the base, so all you have to do is plug in those wings and she’s good to go.

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Oh yeah! Wasp is pretty adorable to begin with, so she was just made for this line and the design team obviously had a lot of fun with her. She’s sporting a playful, whimsical pose with one toe splashing down in a pool of water and the other foot kicking up behind her. Her arms are raised with palms out and fingers in a mischievous little flourish, her wings jut up behind her and she looks over her shoulder with an exuberant face that would light up the darkest dungeon of any secret AIM base.

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Janet is donning her modern costume, which is basically a skin-tight black bodysuit with the gold pattern cupping her breasts and running down to her nether regions. As far as costumes go, this one didn’t require a lot of detail, but I will say that I love how the pattern on the front of the costume is more than just slightly raised, When coupled with that sumptuous gold paint, which also appears on the insides of her gloves and the souls of her feet, this makes for a simple, yet quite striking piece. The paint is immaculate and contrasts beautifully with the slick, glossy black finish of the rest of the suit.

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The wings are also beautifully executed. They’re cast in a sturdy transparent plastic, which is nice because I had concerns about them being fragile. the top edges are neatly painted black along with the stems that come out from the suit. The wing membranes have a wonderful iridescent shimmer about them that catches the light to produce a myriad of colors.

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The portrait is lovely and again reinforces how well the character works in the Bishoujo format. Her short hair is sculpted to look a bit tussled and I’m still noting the lack of Koto’s age-old trick of using transparent plastic near the edges. I always liked that, but Wasp’s hair is so short here that it didn’t really need it. Her big beautiful eyes are precisely painted as are her lips. Her mouth is open and you can even see a row of sculpted teeth in there. Lovely!

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Also, lovely. Damn, Mr. Pym, you were a lucky man while it lasted.

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I’ll confess that while it’s nicely executed, I find the base rather puzzling.  I’m not sure why they decided to go with water, other than maybe to provide a medium to show her in flight and just barely touching down. The sculpting on the splash, and the subsequent ripples, does add a bit of energy to the piece. It might have been cool to have gone with something that would have put her shrunken form in context. Ah, what am I saying? This is a gorgeous piece, and I shouldn’t be nitpicking it.

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There are times when I think Koto has to work a little harder to make some characters fit the Bishoujo aesthetic, but The Wasp is one that is such a no-brainer that I’m surprised it took them this long to get around to her. I’ve been chomping at the bit to get this statue ever since the concept art was first revealed and in hand, she does not disappoint at all. I nabbed her via a pre-order for around $60, which is toward the higher end of what I usually pay to get my Bishoujo fix, but I feel like the value is still there. And with the way some of the few statues I’m missing are climbing in price on the secondary market, I’ve been less interested in hunting for bargains and more willing to drop pre-orders and not worrying about missing out. In the next week or so, I’ll swing back around and check out Zatanna, another lady that I’ve been desperately waiting to see make an appearance in this line.