Cover Girls of the DC Universe: Batgirl by DC Collectibles

It’s DC Friday again, and for the past few weeks I’ve been working my way through some DC Statues: Bishoujos, Femme Fatales, and yes, some Cover Girls too! I’m still way behind on the DC Cover Girls line, something that is concerning me because there’s quite a few I’d like to pick up before they hit the secondary market and the prices start to escalate. Today, let’s check out Barbara Gordon in her New 52 look, before she got the Babs Tarr makeover and moved to Burnside.

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As always, the statue comes in a fully enclosed box with photos of the piece all around. Inside, the collectible is nestled inside a brick of styrofoam. The only assembly required is pegging the feet into the base and the pegs fit very easy. Oddly, some of the statues in this line come attached to the base and others peg in, so I always have to be careful to support the base when I’m picking them up. Porcelain statues seldom survive drops, so better safe than sorry! At about 9-inches tall, Ms. Gordon scales perfectly with her fellow Cover Girls and continues to skew this line in favor of Bat-flavored characters.

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And damn what a beauty she is! Batgirl’s (former) New 52 costume is a favorite of mine because it doesn’t stray too far from the traditional. Fans old and new should be able to get behind this design. Of course, it is New 52, so you do get the sculpted panel lines in the body suit that suggests it’s more armor than mere latex. I like the ribbing inside the thighs, under the arms, and in all the places where a lot of flexing would take place. The yellowish-gold boots and gauntlets have scalloped edges and match the belt, bat symbol, and the interior lining of the cape. All of the yellow has a slight hint of glossy sheen to it, which contrasts nicely with the more matte finish of the black suit. The paint on this piece is very clean, but I’ve come to expect that. Truth be told, even with eight of these ladies on my shelf, I haven’t had any notable paint issues with this line, so when I say the paint is especially good on Batgirl, it’s intended as high praise.

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Batgirl stands with feet apart and her right arm drawn up and ready to fling a batarang at an unseen adversary. There’s some lovely subtle bits about her pose, like the way she’s arching her back and twisting in the middle. This is a piece that shows off the art of the female body in all its splendor.  As often the case with this line, the composition here is a nice blending of action and a bit of museum-style mugging for the beholder. The invisible wind that bellows out her cape and tosses her hair adds a little more kineticism to the piece. It’s a statue that has a couple of “sweet spots” depending on how you want to position it on the shelf. If I had to come up with something critical to say, I’m not particularly fond of how slender the middle of the cape looks from behind, but when it comes to complaints, that’s really reaching.

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The portrait is absolutely fantastic and certainly a high point for this series. The emerald colored eyes are beautiful as is the subtle pink used for her lips.  The nose is softly defined and the edges of the mask are clean. Even going back to the 70’s, one of the most fetching things about Batgirl for me has always been the way her red hair spills out from behind her cowl and this statue conveys that quite well.

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Batgirl features the now standard oval base. In this case, the coloring doesn’t actually match anything on Ms. Gordon’s costume, instead it’s a bright purple. While unusual for the line, I do dig the color as it calls back to the days when the lovely Yvonne Craig wore donned a different Batgirl suit. As with the Batwoman statue, you get bat emblems on the front, back, and sides.  The limitation here is, as usual, 5200 with the individual number of the piece written on the bottom of the base.

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Batgirl is another great addition to my Cover Girls shelf, and she displays beautifully with Huntress and Batwoman. I’ve yet to be disappointed with the quality and composition of this line. The 9-inch scale is perfect for a statue collector tight on space and while the MSRP’s on these are usually right at the $100 mark, they can often be had for twenty or so dollars less, which makes them a great value for the money. Now, I just have to pick up Mera, Vixen, Wonder Woman v2, Catwoman v2, Katana, Starfire, Black Canary, and Bleez before Power Girl and Raven are released and I’ll be all current! Yeeeesh!

Cover Girls of the DC Universe: Batwoman by DC Collectibles

While, it may seem like I don’t get back to it too often, I’ve been wholly impressed with DCC’s current run of Cover Girls statues. I surprised even myself when I realized that I only picked up and featured two of these lovely ladies in all of 2015. Needless to say I’ve got catching up to do, so let’s start by checking out Batwoman!

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If you’ve seen one of DCC’s Cover Girls statue box you’ve seen them all. The art and size may change to suit the contents, but you’re still getting a fully enclosed box with a brick of styrofoam inside it. There’s a colored swipe down the front to match the character and some nice shots of the statue on the front and side panels. Everything is collector friendly and the only assembly required is pegging the statue into the base. I can’t say as I’m a huge Batwoman fan. I’ve barely read anything that she appears in. But I fell in love with Kotobukiya’s Bishoujo version of the character and the same happened here as well.

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The composition of the pose here is pretty conservative. Batwoman stands with her feet apart, her grapple gun held in her right hand and across her chest and her left arm off to the side. I love the way the cape adds some energy to the pose in the way it flips up in the back and partially wraps around her right leg in the front. Overall, this is a nice mix of museum style with a hint of action and it certainly suits the character perfectly. Every facet of the costume is part of the sculpt, from the bat symbol on her chest and the panel lines on her boots right down to the subtle wrinkles and the definition of her underlying ab muscles. Her relatively straight posture puts the statue at just over 9 1/2-inches tall and right in scale with her fellow Cover Girls.

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The coloring on this piece is positively striking. The black body suit features a hint of sheen and the crimson boots, gloves, belt, bat symbol and lining in the cape has a slight metallic finish to make it pop. The paint on this series has been overall serviceable, at least as far as the pieces in my collection are concerned, but Batwoman here stands out as very nearly perfect. I can’t find a single flub or stray brush stroke. The paint is simply immaculate.

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The portrait features her half-mask with pupil-less eyes. The hair flows a little wild, probably caught by the same invisible wind that blows her cape. I particularly enjoy the way part of the hair falls in front of her mask’s left ear. The angular nature of the mask’s brow and nose contrasts nicely with her soft jaw line and perfectly painted lips.

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While the early releases in this line offered more individual and environmental bases, DCC has since standardized them to simple ovals with a tasteful character symbol on the sides and a color that matches the character, in this case black and crimson. The bottom is slightly raised on four felt pads and the limitation is numbered on the bottom of the base.

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Batwoman is another fantastic addition to my DC Cover Girls shelf. It says a lot about a statue when I can fall in love with it even without having a deep bond with the character. That was the case with Kotobukiya’s Bishoujo Batwoman and that’s the case again here. I’ll concede, if I had to choose between the two, I’d give the nod to Koto’s, but I’m not sure that’s a fair comparison. They’re very different styles, and Koto’s is PCV whereas the Cover Girls are cold cast porcelain. Thankfully, I don’t have to choose.

DC Icons: (#04) Mister Miracle by DC Collectibles

When DC Collectibles revealed their new “six inch” line of highly articulated figures, I was interested in what could finally be the continuation of DC Universe Classics/Unlimited/Signature Series or whatever the hell it was called when Mattel finally put a bullet in its head and dumped it in the Gotham River. The new figures looked amazing and I could pick and choose which figures I wanted to upgrade and which DCUC versions I’d stick with. Aaaaand then we saw that when it comes to scale all “six inch” figures are not created equal. The heartbreak hit alongside the realization that they were not at all in scale with DCUC. I swore I would never pick any of these up. Nope, No way I’m going down that rabbit hole again. Scew that and screw you, DC Icons!

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And then that happened, so let’s start looking at some DC Icons figures! I’m only missing one from the initial run up through #9, but I’m not going to go in order. Instead, let’s start with Mr. Miracle. Why him? I’ll refer you back to my DCUC Feature on Mr. Miracle and Big Barda to answer that.

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Here’s the snazzy new packaging and I do like it quite a lot. Yes, it still clings to some of that stark white and bland style that DC Collectibles has been going with. But I like that each box is themed to match the character. I dig the angled window with the character name, like we saw with the Designer Series and the Flash TV Series figures. Speaking of The Flash, thanks to the convenient numbering system, it was easy find out that the figure I’m missing, #5, is The Flash with his Cosmic Treadmill. (Yup, he’s already been ordered). You also get a great look at the figure and the accessories.

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The back does show all four figures available in the first series. Everything is collector friendly and I’m tempted to keep the packaging for this line, but I’m just kidding myself. I don’t have the space for it. There’s no blurb about the character or anything, which is fine with me, although I’ll note that this is the New 52 version, which has made appearances in Earth 2: World’s End and Justice League Beyond 2.0. I’m not currently reading either of those books, but hey… It’s still Mister Miracle!

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Well, hello new and sexy costume! I really do like Scott’s new look. It’s certainly recognizable to older fans like me and just all over streamlined and new. Every single detail in the costume is part of the sculpt, so I don’t get that feeling of “let’s just paint a costume on a generic buck” as was often the case with DCUC and still is with Marvel Legends. In fact, everything about this figure feels like it’s been lovingly crafted. And while the scale being at odds with DCUC irks me on principle, I have to admit the figure feels just right in hand. Just how tall is “six inches” these days? Well, he stands a full head shorter than your average Marvel Legends or DCUC figure. If I were to make a size comparison, I’d say he’s just about Figma sized.

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The cape is lightweight, made of super soft plastic, and it doesn’t drag on the ground. These are all qualities that make it ideal for action poses. I also dig the way it cinches in the middle. It has a wind-swept look that adds a dynamic air to the figure without looking too pre-posed.

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The paintwork is superb. It looks like the figure is cast in a yellow plastic, which only shows through on the head and a bit on the arms. The rest is a meddly of rich metallic red and green along with some gold. The quality of the paint is fantastic with a sharp glossy sheen. Lovely.

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Articulation? It’s not too shabby. Let’s run down the points. The arms feature rotating hinges in the shoulders, with nice solid ratcheting joints. The elbows are double hinged with no mushy plastic making the connection. The biceps have swivels. The wrists are pegged in (to allow for swapping) and hinged. The hips are ball jointed and designed to allow for a solid range of motion. The knees are double hinged. The ankles are hinged and feature lateral rockers. There’s a ball joint in the chest and another in the neck and you also get an ab-crunch hinge. Room for improvement? Well, I would have liked some swivel cuts in the thighs, but what’s here is still really damn good.

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In addition to articulation, accessories will be a big focus in this line. For starters, Mr. Miracle includes an extra pair of graspy hands to go with his fists.

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You also get his Aero Discs, which now appear to be more like energy constructs than physical discs. They’re cast in translucent yellow plastic and peg into his feet.

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Finally, you get his tiny little Mother Box.

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Every damn thing about this figure screams quality and fun. What’s more, comparisons to DCUC or Marvel Legends are inadequate. DC Icons feels like something new and vastly better. If Mr. Miracle is par for the course, and there’s no reason to believe otherwise, I am going to thoroughly adore this line and I’m very glad I jumped on board. The scale difference is probably for the better anyway. Even if they were the same size, the DCUC figures would have looked out of place next to these guys.

DC Comics Designer Series (Greg Capullo): “New 52” Catwoman by DC Collectibles

It seems like a while since I did a DC Friday, so I’m getting back on point today by opening up another DC Collectibles figure. This time it’s the Designer Series Gregg Capullo Catwoman! Now, as many of you know, I’m not a regular reader of Batman comics, but I did go out of my way to read Death of the Family and rather enjoyed it. Of course, I’ve been an avid follower of Catwoman’s New 52 book. As a result, I tend to associate Guillem March’s art with New 52 Catwoman more than Capullo’s, but I still like what Capullo did in the Batman book and was happy to pick up this figure based on his art.

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The packaging is quite similar to what we saw when I looked at the Flash TV Series figures and the deco is right in line with DCC’s regular New 52 window boxes. The biggest improvement is the angled window with the character’s name running up the side. The only real drawback here is how much wasted space is in that box. The tray looks very sparse and it could have used some art behind it with a little more punch to compensate. Everything is collector friendly, but with storage space ever the great enemy, I’ll be pitching this box.

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Selena comes all decked out in her trademark skin-tight bodysuit. It’s a pretty simple outfit, enhanced by some wrinkles here and there and some very precise silver paint on her front zipper and the buckles on the sides of her high-heeled boots. I would have liked a little more gloss on the suit, but the matte finish that they used doesn’t look at all bad. They certainly got her curves in all the right places.

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The head sculpt is damn nice, with her large, gold goggles and her cute little pursed lips. Getting in close makes the paint on her lips and nostrils seem a little weird, but it looks fine with the naked eye. Bonus points: I used the word “naked” in a feature about Catwoman. My Google hits are going up already! A second head with the goggles up would have been nice, as there was certainly plenty of room for it in the package, but I guess it was not to be.

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The articulation here is decent enough for DC Collectibles’ standards, but a little lacking from what I’d like in my Catwoman figures. The arms have rotating hinges in the shoulders, hinged elbows, and swivels at the gloves. The legs feature a T-crotch at the hips, hinges in the knees, and swivels in both the thighs and at the tops of her boots. There’s no torso articulation, but there is a ball joint in the neck. Let’s face it, Catwoman is all about the acrobatics, so the posability here feels stiff and limiting. Then again, at this point anyone buying DCC figures and expecting limber articulation is really just kidding themselves. I will say that she can stand surprisingly well in those high heels, at least when she’s not doing anything. The more action orientated poses require a figure stand.

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Catwoman comes with one accessory and that’s her whip. I really like this piece, as it’s made out of rubbery plastic and features a split end and a lanyard around the handle.

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All in all, I’d say this is a pretty nice figure. She retailed at around $20 originally, but most of the figures in this wave have been hitting clearance around the Interwebs and I was able to pick up Selena here for around seven bucks. Not a bad deal at all, although getting her is really just driving me more to pick up DCC’s Heroes vs Villains 7-pack to get the Catwoman bundled in that box.

Justice League: “New 52” Stargirl by DC Collectibles

Once again, my DC Friday feature is spilling over into the weekend. This time, I had to dig out my Toy Closet from the backlog of receivings just to get to anything and there’s still a big pile of toy boxes impeding my entry. Anyway, better late then never and today I’m opening another DC Collectibles figure… Stargirl! I thought Stargirl was an odd choice for this line, as she hasn’t exactly lit up the “New 52” or at least not the books that I’ve been reading. Appearances in Justice League Dark and Trinity War kept her on the radar, but for me she just isn’t quite the same unless being shadowed by her robot buddy, STRIPE. Of course, none of this stopped me from picking up the figure, mainly because I have fond memories of her from the old DC continuity and she was really, really cheap.

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Oh, bugger! I forgot to take the in-package shot before I tore it open like an animal. I threw one in anyway. You get the idea. Courtney comes in the fairly standard white window box with a blue swipe across the front. The side panels denote the figure inside for easy access if you save the boxes and store them lined up on a shelf. The back panel shows off the other three figures in this assortment. I’ve already looked at Zatanna and Constantine. I’ll get to Hawkman sooner or later.

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Stargirl’s costume didn’t undergo a major change for The New 52. She still has the cut-off, mid-riff revealing blue top with a large star on her chest and smaller ones lining her sleeves. Blue mask? Check! Red gloves? Check! The biggest departure is that they gave her a full set of pants, in this case the same shade of blue as her top, and red boots. She also has a red utility belt with pouches. This was a pretty simple outfit to sculpt, but I think DCC did a beautiful job on her, mainly because of the gorgeous blue and red paint, sculpted seams, and crisp lines around the stars.

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The portrait is pretty good too, especially considering the last Stargirl figure I bought was the one from DCUC, Wave 19 and gave Courtney a freaky Stepford Wives kind of smile. Here she’s wearing a fairly neutral expression and the paint on her eyes and lips is solid. Indeed, the only place the paint on this figure stumbles a bit is with some yellow transfer from her blonde hair onto her right shoulder. Thankfully, it’s not even noticeable if you keep her head facing front.

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Articulation here is better than average for a DCC release. The arms have rotating hinges in the shoulders, swivels in both the biceps and wrists, and hinges in the elbows. The legs are ball jointed at the hips, have swivels at the tops of the boots, and hinges in the knees. The neck is ball jointed, but because of the long sculpted hair, there isn’t a lot of room for movement. Alas, there’s no articulation in the torso, but even still, she made out pretty well compared to some other DCC releases.

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Courtney comes with her Cosmic Staff, which is sculpted in gold plastic and looks great in her hand. I do wish both of hands were able to grip it, but her left hand is sculpted into a fist.

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I always enjoy it when a company takes a lower tier character and knocks that figure out of the park. That’s exactly what it feels like DC Collectibles did with Stargirl here. Yes, there are other characters who probably deserved this slot more, but I’m not going to argue when the figure turns out this good. Nice sculpt, gorgeous paint, and better than average articulation for the line. Toss in the fact that she only set me back ten bucks, and I’ve got nothing to complain about! And she looks damn good with my DCUC STRIPE figure too!

New Gods: “New 52” Orion by DC Collectibles

If it’s Friday, it must be DC. At least around these here parts. Today, I’m opening another figure in the massive stack of DC Collectibles releases that is currently residing in the corner of my Man Cave. Most retailers are having fire sales on these figures, probably in preparation for the upcoming Icons line. Those figures look great, but they’re also in a different scale. Am I prepared to go through all this again from scratch? Not sure yet. It was one thing buying DCC’s figures after Mattel’s DC Universe Classics packed it in because most of these are the “New 52” designs and Mattel only produced a handful of the Justice League (and a truly terrible Darkseid figure) in the new format. The Icons line looks like it’ll be more of a mix of old and new, and I’m likely going to just wind up cherry picking it. Anyway, on to today’s figure…

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Here’s the packaging, and I find it odd that they went with the “New Gods” moniker at the top, rather than just “Wonder Woman” where he first appeared in the “New 52.” I should note that I’m a crazy big fan of the New Gods as it was that whole aspect of the Mister Miracle comics that got me into reading DC way back when I was a wee lad. It was that comic that introduced me to Darkseid and Big Barda and Orion and all that jazz. On the other hand, while Wonder Woman has been my favorite book in the “New 52” I am not a huge fan of how they handled Orion in it. But that’s a whole different story…

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While I take issue with his characterization, I’ve got no quibbles with his current look. It certainly pays homage to his old costume, while keeping in line with the younger, fresher new direction. It’s a relatively simple costume and kind of reminds me of a futuristic motorcycle outfit, which more or less fits his mode of transportation. The red tunic has a nice texture to it along with some black piping and globular shoulder guards. The figure uses matte black for his pants and a high gloss for his boots. Again, very simple, but a pretty neat design, nonetheless.

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The head sculpt includes his helmet with the visor. It’s a little more downplayed than his classic look, but again, I dig it well enough. My figure has some nicks on the visor, which I’m going to write off as scars from debris while flying through a Boom Tube.

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The visor is hinged and can lift up to reveal his entire face, which is certainly a nice option to have. He’s an angry looking sod, but then they don’t call him “The Dog of War” for nothing. All in all, this portrait is a pretty good effort. I especially like the flared nostrils and the partially open mouth.

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Articulation here is quite good. at least by DCC’s standards. The arms are ball jointed at the shoulders, hinged at the elbows, and have swivels at the biceps and wrists. The legs feature a T-crotch at the hips, hinges at the knees, and there are swivels at the thighs and boots. Orion can swivel at the waist and his neck is ball jointed. Unfortunately, my figure does have two stuck swivels, one in his left bicep, and one in his right thigh. I’m sure I’ll be able to work these out with a little hot water.

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Speaking of Boom Tubes, Orion comes with his trusty Astro-Harness and it’s a nice piece of kit. The new design is a lot sleeker than his classic ride and DCC did a nice job rendering it in this scale. The yellow paint pops beautifully with the silver and the little dash of “Kirby Krackle” in the center is a nice touch. This super sleek and streamlined version is a big departure from the almost ancient looking design of the classic Harness, but I still dig it a lot. I was afraid it was going to be super fragile, but it holds up quite well.

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Orion is secured to the Harness via pegs on the pedals and his arms can grip the handlebars. He looks damn good riding it. It does help to have some kind of flight stand to really make it work, but I’m not complaining. I mean, let’s face it, DC Collectibles doesn’t tend to offer a lot of accessories with their figures, so it’s nice to know that when they have to, they go all out.

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At the original MSRP of about $20, the addition of the Astro-Harness really fills out the price point nicely, making this figure a decent value. Of course, with these figures deep discounted now, I picked him up for $11 and that feels like a steal. Sure, he comes off as a kind of bumbling over-sexed oaf in the pages of Wonder Woman, but I’ve always liked the character, and I’m glad to have his new incarnation in action figure form.

Justice League: “New 52” Pandora by DC Collectibles

It’s Saturday, but since I missed posting yesterday, I’ll continue to be faithful to the spirit of DC Friday as I attempt to work my way through the stacks and stacks of DC related figures and statues that have been piling up here. Today I’m checking out Pandora, the mysterious lass who haunted much of the New 52 until her mystery was finally revealed in Trinity War. Part of the Trinity of Sin, she, along with The Question and Phantom Stranger, was cursed to walk the Earth for eternity. I really liked the build up to this story, but the pay off was certainly disappointing. Don’t get me wrong, I love me the Crime Syndicate, but this was a real strange way to facilitate their return. Still, it certainly was a surprise.

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Anywho… Pandora comes in the usual DCC window box. It’s white with the purple slash on the front and pretty bland. The top flap features the Justice League logo at the top and the window gives you a pretty good look at the figure in case you want to check her for paint quality. Everything is collector friendly and you even get an extended back with a J-hook if you want to swing it on a peg.

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Even if I wasn’t intrigued by Pandora from the beginning, I’d like to think that I would still get a kick out of this figure because she looks fantastic. I get a major Dante vibe off of her, you know from Devil May Cry? I think it’s the design of the outfit. The sculpted detail on the costume is excellent, from the button down flap on her tunic to the laces on her high top boots and all the little wrinkles and rumples. The outfit is comprised of layers of very soft plastic, which include the lower flaps of her jacket and the outer cloak.

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The cloak bellows out nicely, which allows for a windblown look if she’s standing at ease, but also facilitates some of those action poses. It doesn’t feel at all restrictive. There’s some great texturing in it as well as all the little sculpted stitches. When it comes to paint, Pandora’s outfit doesn’t offer a lot of colors to work with here, but the maroon is certainly faithful to the design and there’s a great black wash to help pick out all the little details.

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The head sculpt is also top notch and has some crisp paint to back it up. Pandora sports pupil-less eyes, purple hair and mascara, and her jagged scars on her cheeks. The portrait is rounded out with some high gloss paint for her lips. The hood is technically removable, but the head isn’t completely sculpted in the back, so you’ll want to leave it on.

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The articulation here is solid for a DCC figure. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the wrists. The legs feature a T-crotch in the hips, hinges in the knees, and swivels at the tops of her boots. There’s no articulation in the torso, although she does have decent neck articulation, thanks to the hood being separate from the cloak. The only thing I’m really missing here is some lateral movement in the hips. All the joints on my figure were fine right out of the package with no fears of sticking or breakage.

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Of course, Pandora comes with her twin automatic pistols, supplied by Marcus Kincaid. She can wield them in both hands and they can also be worn in the functional holsters attached to her thighs. Beyond being decent sculpts, there’s actually some painted detail to the grips and the blue on the sides.

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And last but not least you get Pandora’s Box, which is a particularly nice little bit of sculpt right down to it’s three little eyes. Hmm, three… I wonder what that could signify? Yeah, too bad after all that drama it just turned out to be a gateway to Earth 3. I was expecting more.

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Who doesn’t dig a mysterious chick in a bad-ass cloak toting dual handguns? Pandora was a cool story hook and a damn cool character who had me intrigued from the get-go. And I’m very happy to say that DC Collectibles did her proud with this figure. She looks amazing, and while I would have liked her to be a tad more limber, she still ranks up there as one of my favorite figures in DCC’s New 52 line up. The fact that she can be had now for about $12? All the better!

DC Comics Super-Villains: “New 52” Poison Ivy by DC Collectibles

In case you haven’t been checking in on FFZ Fridays lately, I’m doing this whole DC Comics thing, at least until I can get through my backlog of figures and statues, which at this rate will probably take a couple of months. Today I’m looking at another recent release in DC Collectibles’ Super-Villains line, that vixen of vegetation, Poison Ivy.

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The packaging consists of the same old window box with the extended back and J-hook so you can swing it on a peg or stand it on the shelf. The villains series features a black box, as opposed to the usual white boxes and the swipe across the front and band on the back are both green, presumably to satiate Ivy’s thirst for chlorophyll. You do get a shot of the figure on the side panel in case you want to line up these packages on a bookshelf, which is always a plus for me, but with space limitations being what they are, I just throw these boxes out.

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Call me sacrilegious, but I’ve been mostly OK with the “New 52” character designs, although that’s not the case with Poison Ivy. I find her black leotard covered with greenery to raise too many questions. Does she put on the bodysuit first and then grow the plants on top of it? Are the plants just artificial and part of the costume? And why black? How does that in any way fit the whole plant motif? It’s just a weird design and I’m not sure where the designers were going with it. Why go with this when you can go with something like this. With that having been said, this figure comes as close as possible to selling it to me and that’s thanks to some really solid sculpting and paintwork.

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The figure features Ivy’s shapely bod cast in black plastic and with sculpted vines and leaves scattered about in patches. Because she’s wearing a leotard, the placement of the leaves doesn’t have to be as strategic as past versions of the character, but even still I don’t get why they left one breast uncovered. I love how all the greenery is actually part of the sculpt and the paint on the vines and some of the individual leaves is fairly neatly applied. DCC could have easily done a lot of the vines with just paint, so I applaud them going the extra mile.

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DCC has delivered on some rather attractive female portraits in this line and that continues to be the case with Ivy here. She’s not only beautiful, but she’s easily recognizable from the panel art, and that’s something that’s not always easy to do when going from 2D art to a fully realized 3D figure. The paint on her eyes and lips is rather tight, as is are the black vines on her cheeks. Wait, black suit with green vines, but black vines on… nah, nevermind. The sculpted hair is equally impressive. It’s a light brown with an effective wash and bits of leaves scattered throughout.

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Ivy has a fair number of articulation points. The arms have rotating hinges at the shoulders and hinges in the elbows, swivels in the biceps, but sadly no swivels in the wrists. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels in the thighs. There’s no torso articulation, but her neck is ball jointed. But even with all these strategic points, Ivy isn’t a terribly limber figure. The range of movement in the shoulders and hips is pretty limited and the hair renders the neck joint almost useless. No matter how hard I try, I can’t really get any decent poses out of her and while I haven’t had any problems with her joints, I’m not about to risk stressing them.

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While definitely not my preferred look for Poison Ivy, this is still a solidly crafted figure. The only real gripe I have here is with the articulation and again, it’s not because the points aren’t there, but rather few of them have any real range of motion, making Poison Ivy one of those figures that is best just standing on the shelf and looking nice. And of course, people who have been collecting DCC and DC Direct for a while won’t be bothered so much by limitations in the articulation. At the original $20, I’ve had this figure in my hand a couple of times and always put her back, but with so many DCC figures hitting the clearance bins these days, I took a second look and at $13, I found I couldn’t resist.

DC Comics Super-Villains: (Brooklyn Bruisers) Harley Quinn by DC Collectibles

With Mondays being all about Marvel, it seems only right to be book-ending the weeks with DC Fridays and that’s exactly what I’ll continue to do until my backlog of DC figures and statues dries up. Today I’m checking out another of DCC’s Super-Villains assortment, which happens to be a new version of Harley Quinn. This Harley is ripped straight from the pages of her self-titled comic, which is a book that I am constantly asking myself why I’m reading. It has it’s moments, but all in all I just don’t think it’s very good. Most of the time it just feels like Harley is just screaming, “Look at me, I could be Deadpool, too! I can break the fourth wall and get into wacky adventures!” Sure. OK.

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We’ve seen the DCC packaging here at least a dozen times and the only real difference here is they’ve gone with a black box and in this case a read swipe across the front. It’s a lot more exciting than the plain white, so let’s give credit where credit is due. The window gives you a great look at the figure, and in this case all the stuff that comes with her. In her book, Harley inherits a building in NY and takes some jobs to pay expenses. Yeah, this is what they came up with for Harley’s solo comic. One of those jobs is with the Brooklyn Bruisers Roller Derby Team, which sounds like it has promise, but barely gets any panel time.

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My reaction to the comic may be tepid, but I know an outstanding figure when I see one, and boy is this it! I’m probably one of the few people out there that digs Harley’s New 52 whorish look and here it’s perfectly adapted to the Roller Derby circuit. Everything is sculpted with such loving detail from the laces and pompoms on her shoes to the knitted texture of her socks and the adorable little bells on her choker collar. Even the laces on the back of her top are individually sculpted. Her belt includes a brace of sculpted bullets and she has a functional holster for her automatic pistol. The paint on the figure has the chops to back up the magnificent sculpt. The high gloss used for her outfit is stunning and contrasts beautifully with her pale white skin. What’s more the paint is just about immaculate. There’s hardly any slop or bleeding to speak of.

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As for the portrait, well the art in the book is kind of all over the place. I generally like Chad Hardin’s style, but it tends to run from mature to hyper cutesy and in this case we got the later, while I would have preferred the former. Still, the head sculpt certainly matches that particular aspect of the panel art and in that sense it’s a great sculpt and I’m not going to quibble over what is still a great figure.

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In terms of articulation, Harley’s got a lot of points in the right places and fares better than some of the other recent DCC figures I’ve looked at. Her arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The shoulder armor is hinged to improve the articulation and I don’t have any problems with them popping off like I did with Starfire’s. The legs are ball jointed at the hips, hinged at the knees, and have swivels in the ankles. The hip joints are a little more restrictive than I would like. There’s no articulation in the torso, which I’m actually OK with because it would have probably marred the sculpt, but she does have a ball joint in the neck.

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I don’t usually expect a lot of accessories with my DC Collectibles figures, but in this case Harley hit the jackpot. For starters,  you get her giant hammer. In this case it’s painted with a metallic red and it’s light enough to allow Harley to wield it quite well while not losing her balance.

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Next up you get her automatic pistol. The sidearm fits into the holster on her belt and she can hold it in her right hand.

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Lastly, and certainly not least, she comes with her roller skates. These are wonderful little pieces, which peg into the bottoms of her feet and feature spinning wheels. I’m impressed by how well they work with the figure and they really show off her beautiful balance.

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I can’t say enough good things about this new Harley Quinn. Sure, the comic might be a bumpy ride, but I’m so very glad that DCC seized the opportunity to make this figure. She looks amazing and thanks to her awesome roller skates and some superb balance, she’s ridiculously fun to play with. That’s saying a lot for a line that is more aimed at being collectibles rather than toys and meant to be placed on the shelf and admired. Like most DCC figures, Harley retails at around $20 and she’s worth every last penny of that, but I was able to grab her for about $16 and I ain’t complaining.

DC Comics Super-Villains: “New 52” Joker by DC Collectibles

Those that know me, know that I don’t get really deep into Batman’s comics. I do, however, try to read the collections that revolve around important story arcs. That’s what dragged me into finally reading “Death of the Family” and I found myself thoroughly enjoying it. Conversely, I’ve only really been collecting the DCC figures related to the books I’ve been reading, so naturally The Joker now had to be on that list. This figure has actually been on my want list for a while and when he turned up on clearance at an online retailer, I tossed him in my virtual basket, along with a bunch of other “New 52” figures I was still missing.

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The package is the same style window box as we’ve been seeing from DCC all along, complete with extended back and J-hook. In this case, however, they did switch up the deco quite a bit. Instead of the white box with purple swipe down the front, we get black and green. I presume the black is for evil and the green is Joker’s hair? I dig this more than the normal boxes, but I’d still like to see some character art or something more comic-book-y. Everything is collector friendly, but I don’t keep these boxes.

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And here he is out of the package and he looks great! If you need any proof as to how unswervingly popular the Joker has been as a character over the decades, you need only look at the ridiculous number of ways he’s been depicted over the years. He’s had so many different looks that it’s hard to keep track of them all and this incarnation, after his face had a run in with The Dollmaker, is one that goes for shock value. To be more specific, this figure is based on Joker after he has returned to Gotham and reclaimed his face and is basically wearing it as a mask. I gotta tell you, I dig this look and DCC did a wonderful job bringing it to life in action figure form.

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We might as well start with the portrait, because… damn! All the little staples and hooks holding the face on are realized in the sculpt and neatly painted, while the face itself shows the macabre wrinkles and stretch marks. Around the border you can see the reddish-brown exposed muscle and I love how deep the eyes are set into the sculpt. The detail in the teeth is also impressive and the whole thing is topped off nicely by his tuft of green hair. You could argue that a lot of DCC’s subject matter doesn’t give them the opportunity to strut their stuff as much as this guy does, but they sure stepped up when that opportunity arrived. Bravo!

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The outfit consists of mechanic’s overalls from Joe’s Garage, which includes a convincing amount of sculpted rumples and wrinkles. I dig the oversized work gloves and the sculpted laces on the boots. The real star of the outfit, however, is the tool belt, which not only includes a bunch of sculpted tools, but places to store some of his extra accessories. 

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The articulation here is very good for a DCC figure. That may sound like a loaded compliment, but it isn’t meant to be. Sure, apart from the waist swivel, there’s no articulation in the torso, but everything else here is plenty serviceable. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs feature a T-crotch at the hips (probably the most disappointing thing about the figure), hinges in the knees, and swivels in the ankles. The head rests on a generous ball joint. All the joints were fine right out of the package, and nothing feels like its in danger of snapping.

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DC Collectibles isn’t big on accessories with their figures, but Joker hit the jackpot. He comes with four implements of torture and murder in the form of everyday tools. You get a hammer and a wrench, both of which can be stowed in the loops on his belt. You get a pair of needle nose pliers, identical to the ones sculpted into his back pouch. And finally, you get a nasty looking serrated knife.

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This figure is outstanding on just about every level. The sculpt and paint are both top notch and if we’re grading articulation on a curve, even that is better than your average DCC figure. I would have been perfectly happy picking him up at the MSRP of $20, but grabbing him for $13 was all the more sweeter. He is easily my favorite DCC figure standing in my display at the moment, and that’s saying quite a bit because as I said, I’m pretty selective about the Batman books that I read. But hell, I like this figure so much, I’ll probably go scoop up DCC’s Trinity set so I can have a proper DCC “New 52” Batman to go with him. Next Friday I’ll keep this DC Collectibles train rolling along with a look at a brand new Harley Quinn figure.