Justice League Dark: Constantine by DC Collectibles

Since Force Awakens took up a lot of the week, I thought I’d toss out a bonus feature today. Last week I checked out Zatanna from the Justice League Dark comic and as promised I’m back now to check out Constantine. I’m really pushing through the “To Read” comic stacks on my nightstand, and I’m going to be getting back to this one soon enough, but based on the dozen or so issues that I’ve read so far, it’s a book that I really dig. I’m a big fan of Mattel’s Signature Collection Constantine figure, so I’m interested to see how this one will stack up.

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I still think that DCC’s packaging for these figures is pretty “meh.” It’s a simple window box with an extended back equipped with a J-hook. It’s bland and not very exciting, but at the very least it does show the figure off quite well and it is totally collector friendly. I guess that’s something. Also, I don’t feel obligated to keep it.

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While I’ve had some differences with Zatanna’s wardrobe in this book, Constantine’s classic look survived the transition to the New 52. He’s still wearing his trusty long brown duster, collared shirt and disheveled necktie, all of which is wonderfully reproduced here for the figure. The coat is the usual vest with sculpted sleeves trick and I think this is one of the better executed examples of that.

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The coat is sculpted to splay out at the bottom and it’s cast in very pliable plastic, so it doesn’t impede leg articulation at all. The sleeve on his watch arm is rolled up and the other extends to his wrist. I really dig how the ends of the belt hang off the coat. It adds a lot of credibility to the sculpt. The same goes for the collar, lapels, and the necktie. I can’t come up with a single quibble about Constantine’s outfit. It’s just perfect.

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The portrait, on the other hand, gives me mixed feelings. It reminds me of a young, anime-style David Bowie and considering the design history of the character, that’s right on target. This is, of course, the New 52 version, and the characters are supposed to be younger and that’s definitely reflected here, although even in the comic he tends to have some stubble, which is the main place where this portrait is at odds with the character art. The crazy eyes also make him look like a crank junkie. All in all, I prefer the Mattel portrait, but this one is certainly interesting.

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Articulation here is serviceable, but there are a couple things missing that I would have liked to see. The arms have rotating hinges in the shoulders and elbows, but sadly there are no wrists swivels. That was a gripe I had with the Zatanna figure too. The legs are ball jointed at the hips and knees, but there’s no ankle articulation. There’s no articulation at all in the torso, not even a waist swivel, but the neck is ball jointed. In hand, the figure is still fun to play with, but it could have been better with just a few added points. At least the joints all feel good, with nothing stuck or fragile.

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No acccessories, but that’s understandable. What were they going to give him, a cigarette? Actually, now that I mention it, two of the fingers on his right hand are individually sculpted and rather flexible. I imagine I could make a ciggy out of some rolled up paper and tuck it in there. He does at least have a nicely sculpted wrist watch.

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I like this figure a lot. It nails the outfit perfectly and while the portrait is a bit weird, it’s certainly got a lot of personality that lends itself to the character. Somewhere between the Signature Collection version and this one, there’s probably a perfect figure to be had. Either way, it’s nice to have a current version of Hellblazer to stand beside my Zatanna. Sadly, DCC didn’t venture much further into Justice League Dark when it comes to figures. There’s no Deadman or Madam Xanadu. They did, however, produce figures of Pandora and Swamp Thing, both of which I’ll be getting to eventually.

Justice League Dark: Zatanna by DC Collectibles

I’m pretty bummed about how little time I make for reading comics these days. Case in point, deep within the sizeable pile of TPBs I need to get through are a couple dozen issues of Justice League Dark. I started reading this book entirely for Constantine and Zatanna and I’ve been pretty pleased with it, at least with as far as I’ve gotten, so it was a no brainer that I would go in for some of the figures when DCC released them.

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We’ve seen this packaging before. Zatanna comes in a window box with an extended J-hook back so that it’s right at home hanging on a peg or sitting on a shelf. You get that same dull, white package that one would not expect from a company that butters its bread through the graphic arts. That’s fine, because despite being collector friendly, I’m going to shred the hell out of it to get to my figure.

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I’ve been up and down on my feelings for Zatanna’s New 52 costume. I hated her look when the comic started, especially when other characters got to more or less keep their iconic appearance. Eventually they settled on the look that we got with this figure and while it will never replace the old style costumes, I’m OK with it because it hits enough familiar points. Yeah, the top hat is gone, but she’s still got the little one-piece with the coat tails, you get a little bit of fishnets and the super high over the knee boots. The whole package is roundedo ut by a nice pliable plastic cape.

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Everything about Zatanna’s outfit is executed splendidly. Maybe there’s a little bleed through under the white paint, but it’s nothing too bad. The fishnets are simply printed onto the plastic, and I’m perfectly fine with that considering some of the f’ugly attempts we’ve seen at DC characters wearing fishnet stockings in this scale before. Her hands are sculpted into pretty typical hocus-pocus kind of poses. My only real complaint here is that while her high heeled boots look great, there are no peg holes in the bottoms of her feet and she is extremely difficult to stand. Hey, DCC. You just sold me a pack of figure stands for this line. Why would you not put holes in the feet of the one figure that refuses to stand up? Sheesh!

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The portrait is excellent. DCC has been doing a bang up job with their head sculpts in this line, especially the ladies, and Zatanna is no different. She’s pretty and she matches the character art from the book quite nicely. What’s more the paint is all crisp and clean and the bare plastic they used for her flesh tone looks great.

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Articulation is one area where DCC has been constantly improving. I’ve been overall impressed with what I’ve seen lately, especially with the Suicide Squad figures. Alas, Zatanna here takes a bunch of steps back. Here’s what you get… The arms have rotating hinges in the shoulders and hinges in the elbows. That’s it! The lack of swivels in the shoulders is bad enough, but the lack of swivels in the wrists is unacceptable to me, especially given the way they’re sculpted. If you want them palms down, you have to turn the arm at the shoulder socket, which is awkward.

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The legs are much better with ball joints at the hips, hinges in the knees and ankles, and swivels at the tops of the boots. There’s no torso articulation, which was probably sacrificed for the sculpt, and the neck is ball jointed, but severly impeded by the hair sculpt. I didn’t have any problems with stock joints, which was a pleasant surprise as I’m still mourning the loss of my Starfire, who’s arm snapped right at the shoulder.

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I picked up Zatanna at a pretty deep discount and only paid $13.99 for her versus the regular twenty bucks or so. As a result, I’m willing to be a bit more forgiving. She’s a fantastic looking figure that manages to sell me even a little more on this costume, but seemingly little things like the lack of wrist swivels and no peg holes in the feet take their toll on my enjoyment of this piece. I’ll probably revisit this series next week to look at Constantine, but until then come on back tomorrow and I’ll throw out some more Zatanna loving from the likes of DC Direct and Mattel.

DC Comics: ArtFX+ Batgirl Statue by Kotobukiya

If you haven’t heard, Batgirl is getting a costume makeover and so I’m starting to snap up whatever statues and figures I can that are based on her previous New 52 design because, well, I really dig it. In fact, it’s probably my favorite New 52 costume. A couple of weeks back we looked at DC Collectibles’ Batgirl figure and now it’s time to look at Kotobukiya’s effort with their ArtFX+ treatment of Babs Gordon. Yeah, I said I was going to stop collecting these once I finished the core Justice League team, but these little 1/10 Scale statues are such a great value for the money I can’t resist them and my ArtFX+ Catwoman was looking rather lonely on the shelf anyway because the Justice League was shunning her.

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As with the other DC ArtFX+ statues, Batgirl comes in this clear box that practically doubles as a display case. The left side panel has some translucent artwork and the back panel is frosted over, but otherwise it gives you an unprecidented opportunity to inspect the statue while still new in the box. I really like this packaging design in theory, but it’s not terribly practical. The sides are prone to scratching and the corners are easily crushed and chipped. I usually save my statue boxes, but these just aren’t worth taking up the space because frankly I don’t think they’ll survive storage for any length of time. Unlike some of Koto’s ArtFx+ statues, there’s no assembly required here, you just get her out of the box and stand her on her base.

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At 1/10 Scale, Batgirl stands at about seven inches, which is a really comfortable size that allows for just the right amount of detail without taking up a ridiculous amount of space. Koto has kept the DC statues in this range in museum-style poses, which works for me as long as they continue to remain consistent. Batgirl is standing with one hand on her hip and the other on her belt and shifting her weight to one side. It’s a nice, heroic stance and maybe just a wee bit coy. The cape is mostly form fitting, bellowing out a little at the bottom, but her hair is windswept to the side so you do get a little bit of energy conveyed in the composition.

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The portrait here is quite good. It still sports a bit of the anime vibe that we’ve been seeing in this line since the beginning. That style made the other characters look appropriately younger, but I think here Batgirl looks older than she should be. Still, that’s the only thing I can gripe about, so all in all not bad.

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This line has been pretty great about showcasing the New 52 costumes. Yeah, I get it, not everyone likes them, but I don’t have a big problem with them and I’ve already mentioned that I love this look for Batgirl. The suit features all the sculpted panel lines and scalloped armor, as well as the segmented belt and those adorable little bat cutouts at the tops of her boots. Every detail in the outfit is part of the sculpt, even the bat symbol on her chest, which is something that DC stipulated way back in the first printings of the comics. The bat clasp on her cape is present, but not painted, which is technically not accurate to the art, but I do prefer it. If you glance back at my review of the DCC Batgirl figure, you’ll see I’m not a big fan of having that bit painted.

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The DC statues in this line have all featured metallic paint finishes and Batgirl here is no different. The high gloss black for the body suit looks great and it contrasts beautifully with the matte black used for the cowl and cape, with the interior of the cape painted metallic purple. The boots, gauntlets, belt, and insignia are all painted with a beautiful metallic gold. Some may argue that it should be yellow, but in fairness different companies have portrayed it both ways in the past. These were yellow on the DC Collectibles figure, but gold on Mattel’s DC Unlimited figure. Normally, I think I prefer the yellow, but I think the gold works best here given the metallic finish of the piece. The overall paint quality here is almost perfect. My statue had a white spot on the back of her head, which might have been a chip. Either way, it was easy to fix with a black modeling marker.

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As always, you get a simple, black square stand, which is made of metal to work with the magnets on the bottom of Batgirl’s feet. It’s nice to get the support, but in this case Batgirl can also stand quite well on her own without the magnetic assistance.

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As much as I’m looking forward to Batgirl’s chic new redesign, I’ll still be sad to see this costume get retired. I now have three different examples of it in my collection, and I’ll likely go for the Cover Girls of the DC Universe statue before moving on. As for the DC ArtFx+ line, I’d like to say I’m done with it now, but truth be told when I come across these in the $35 range, they’re just too hard to resist. They’re gorgeous little statues with great craftsmanship for the cost. In fact, I’m still eying up the Supergirl and Nightwing, and the upcoming Green Arrow will be a definite “must have” for my shelf.

DC Comics: New 52 Supergirl by DC Collectibles

I’m almost caught up on my DC Collectibles figures, but then a couple more just dropped into my Pile of Loot, so I thought I’d take care of unfinished business before the new arrivals appear. Today we’re checking out Supergirl, who shipped in the same wave as the last DCC figure I looked at, Batgirl. I am still reading Supergirl’s book, but like most comics these days I read it in the collected TPBs and I believe I’m one volume behind the one that’s going to print next. I’ve been up and down on this book, but it’s safe to say that it’s far from my favorite horse in DC’s stable. I thought it started out pretty good. I kind of dig her new origins, but then it got really shaky and now it’s evolved into something that is just mildly enjoyable enough to me to keep me coming back, albeit as a very low priority title. With that ringing endorsement, let’s check out Supergirl’s figure…

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There’s the in-package shot and its right in line with what we’ve been seeing this year from DCC’s action figure line. You get a very collector friendly window box with a very minimalist deco. The side panel shows a photo of the figure, the back has pictures of all the figures in the wave, but it’s still pretty bland. About the only thing I really enjoy here is the colorful Supergirl logo at the top of the card. Supergirl has some troublesome twisty-ties to deal with, so let me get a clipper and we’ll get her out of the box.

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DCC’s figures are all about getting collectors the current versions of their favorite DC characters, so needless to say, Supergirl is sporting her New 52 costume. I don’t have a huge problem with it. It’s a blue one piece with the iconic “S” logo on her chest and a rather strategically placed shield on her nethers, which looks like it’s supposed to be nod to the days, not so long ago, when caped heroes wore their undies on the outside. As it is, it just kind of draws extra attention to… well… that area. There’s not a lot of panel lining here, and while I don’t mind it on Batman or Superman’s costumes, it looks kind of silly on Supergirl’s skimpier outfit. Also, the knee cutouts on her boots still baffle me with the sheer stupidity of their design. What’s the point? Is it because Powergirl has exclusive rights to the boob window? Did the designer have some kind of knee fetish? Is that a real thing? Well, at this point picking on Supergirl’s knee-less boots is kind of like picking on a pair of defenseless kittens, so we’ll move on.

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The portrait here is OK. I think they did a nice job on the hair and I really like the plastic and skin tone that DCC is using for the faces on these figures. She has an appropriately youthful countenance. If I were pressed for something to complain about it would be the eyes. They look just a bit too much like crazy ex-girlfriend eyes. But I really am only nitpicking here. I hear tell a lot of horror stories of people getting googly eyes on their DCC figures, especially with Supergirl and Batgirl. With that being the case, and considering I got this figure sight unseen, I’ll happily take what I got.

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I really dig the coloring on this figure. The blue is clean and looks great when contrasted with the red. I especially like the metallic red paint used for her boots. The yellow fringe is vibrant and neatly painted. There’s barely any slop on this figure to be found.

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I’ve spent a fair amount of time praising DCC’s newly found discovery of articulation, or at least improved articulation. Now that I’ve got a number of these figures on my shelf, however, the truth is starting to sink in that better may be better, but it’s not necessarily great. Supergirl has rotating hinges in her shoulders, ball joints in the hips, hinges in the elbows, knees, and ankles, and swivels in the biceps, wrists, and thighs. Her head is also ball jointed. The inclusion of the thigh swivels is very welcome, as Powergirl was sadly missing those, but posing these figures still feels rather stiff. So yeah, much better than we used to get in the days of DC Direct, but still room for improvement.

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Supergirl comes with one accessory. It’s a transparent pickle. Ha! I’m just joshing you and be thankful I didn’t go somewhere else with that joke. No, she actually comes with a sliver of kryptonite. Fun!

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DCC continues to do a fine job assembling their action figure universe of New 52 characters. While I’m ready for another jump ahead in the articulation department, Supergirl still represents a great sculpt and some fine paintwork. And while this may not be my favorite iteration of Supergirl’s costume, but I can’t fault DCC for that, as they’re merely giving fans the characters as they are currently appearing in the books. Supergirl set me back about $22 and as long as these figures don’t creep up any higher then that anytime soon, I’m pretty content with the price.

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So, before punching out for the day, a quick administrative note. As I warned earlier, this is going to be a truncated week for content. Tomorrow is Thanksgiving and I’ll be busy all the way into the weekend. I am going to try my best to get at least one more feature on Friday or Saturday and then hopefully get back to normal next week.

Have a great Thanksgiving and I’ll see y’all on the flipside!

DC Comics: New 52 Batgirl by DC Collectibles

Has it been a while since I’ve done anything DC? It feels like it, so let’s go with that… I have to confess that I’m not current on my Batgirl. Like all of the New 52 comics, I’m reading the book in the collected TPBs rather than monthly, but I have been enjoying reading it. But hey, it’s Gail Simone, so the fact that I’m enjoying it goes without saying. It also doesn’t hurt that I absolutely love Batgirl’s New 52 design, something that I can’t say about all the characters since the reboot. Anyway, Batgirl is getting a total makeover come issue #35(?) and while it’ll be a little while before I get there, I thought I should cover some of the collectibles based on her current look before it becomes dated. Today I’m checking out the newly released figure by DC Collectibles. It’s odd timing for this release, as one would think they would want to promote the new look, but then maybe they’re just trying to get the figure out while they still can.

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I’ve featured a number of DC Collectibles figures this year so we’ve already seen the packaging plenty. It’s a window box with an extended card back and while it allows for a good look at the figure, the art design doesn’t really do much for me. The exception to that is the glorious old-school Batgirl emblem on the top of the card. That’s just awesome. The box is collector friendly, but I’m just going to rip her out of there and toss it into the bin.

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Ah, there she is and man do I dig that look! I’d be sad to see it go if her new costume wasn’t just as cute as a button. This look, on the other hand, marries bad ass with everything I love about Adam Hughes Batgirl. How do you look so sweet, innocent and wholesome while wearing tactical armor? Well, Babs here pulls it off and so does this figure, sculpted by Jack Mathews. The panel lines and scalloped plates of the armor look fantastic and the plastic has an almost rubbery texture that makes it feel like it’s designed to absorb bullets and blows. I also really dig the bat cut-outs in the knees of her boots. Even the cape, with it’s narrow design, is as practical as a cape can possibly be when hanging off of a suit of modern urban armor. The only thing I don’t care for in the suit design is that extra bat at the collar. It just seems out of place and pointless and the paint on it is a bit sloppy.

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As great as the suit is, it’s the portrait on this figure that really wins me over. I’ve had a thing for Barbara Gordon ever since Yvonne Craig donned the mask. It’s hard to pick out my favorite thing about this headscupt. I love the lips and the wide eyes, but I think I’ll go with the way the hair is sculpted. It just comes bursting out of the cowl and gathers up around her shoulders and damn if it doesn’t look great.

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The paintwork on this figure exhibits some highs and lows. The paintwork on the face and hair is all great, and the bright yellow just pops beautifully against the black of the rest of the suit. I just wish that some of that yellow paint were more neatly applied, particularly on the bat symbol on her collar. I’m already not a fan of that piece of decor and the paint kind of makes it look like Barbara dribbled eggs onto her costume at breakfast. The bat symbol on her chest could be sharper, but I have to get in pretty close before I can notice. There’s nothing terrible here, but certainly room for improvement.

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My favorite thing about DC Collectibles this year is the added articulation to their figures and Batgirl certainly shows that off. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and gloves. The legs are ball jointed at the hips, and hinged at the knees and ankles. You also get a ball jointed neck. Yeah, poses still come off as limiting and stiff, but it’s better than what we were seeing out of DC Direct.

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Batgirl comes with one accessory and that’s her grapple gun. It’s a simple yellow plastic sculpt with a string running through it and tied to the hook, so you can display it ready to fire or already deployed. You can also use it to try to recreate that unfortunate pose used for her first Cover Girls of the DC Universe statue. Or better yet, don’t. On the downside, it’s a rather big and clunky looking gun and her hand does not seem like it was sculpted to hold this thing. I can barely get it into her hand and even when I do it looks rather awkward. It’s probably destined for the dreaded Tote of Forgotten Accessories.

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Batgirl set me back $21 at an online retailer and I think she’s a really great figure, even with some minor opportunities with the paintwork and the accessory hand malfunction. I could have tried finding one with better paint, but the nearest comic shop is an hour away, so I’m fine with the one I got. Besides, I hear tell some people are getting figures with googly eyes, and I’d much prefer a figure with normal, pretty eyes, and some slop on her armor. DCC still has the odd kink to work out of this line, but all in all I’m still happy to collect it, especially in light of the vacuum that was left behind by Mattel pulling of of DC Universe Classics. Next week, we’ll check out another DC lady that shipped in the same wave… Supergirl. Then maybe next month I can start digging into some of the others.

World’s Finest: Huntress and Power Girl by DC Collectibles, Part 2

As promised I’m back with the second half of my look at DC Collectibles’ World’s Finest action figure 2-pack. Yesterday we looked at Huntress and today we’re checking out Power Girl. I have already given the packaging it’s due, so let’s jump right in with a look at this second figure…

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“Hey, my eyes are up here!”

So, I’m really torn with the direction DCC went with here. Power Girl started out in World’s Finest with a very different costume and eventually adopted the one that is most associated with her last pre-reboot look. I love (and actually prefer) her more traditional modern look. What red-blooded male could resist the boob window? But at the same time it would have been nice to see a figure of her other costume. I guess what I’m saying is that either way I would have been happy, but at the same time I’d still love to see the other version be done in figure form somewhere down the road. Unfortunately, I think it far more likely to have seen this version single packed if we got the other version in this two-pack. The bottom line is that I really love Power Girl and I’d like to get as many figures of her as possible. And yes, I am still mulling over that Premium Format Statue from Sideshow, but I really hope my willpower wins out on that one. Anyway, it’s worth noting that of all the New 52 characters, this pair from World’s Finest has probably seen the least drastic change in wardrobe, making this a great set for newer and older fans alike.

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The sculpt here is absolutely magnificent on every level. Her one-piece consists of some sculpted lines of stitching with some of her taut abdominal muscles peeking through from underneath and neatly painted gold piping partially partially circling her waist. Her gloves and boots both feature sculpted panel lines, (because you can’t have New 52 without some panel lines, right?) and her short cape plungs down from her shoulders and is fastened loosely just above the right of her chest.

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The portrait is also a total slam dunk. I love the soft flesh tone plastic that DCC has been using for these figure’s faces. It looks like something you would see in a larger scaled import figure. The hair is wonderfully sculpted and I love the way it hangs down over the right side of her face without covering her features. The paintwork on the face is clean and precise, particularly on the lips. On the downside, there’s a little white waxy residue on her boobs.

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As for the rest of the paint, well if there’s one thing that DCC and even old DC Direct always seems to have a problem with it’s applying white paint. And one look at Power Girl’s mostly white outfit and you can see where I’m going with this. It’s not a terrible paint job by any means, but there are just enough brush marks and slight imperfections in the white paint to bug me a little. It’s frustrating to have a figure sculpt look this good and have a few blemishes in the paint to keep it from perfection. The metallic blue for the boots and gloves, however, is right on point and the flesh tone for her legs looks great. Under the casual eye there’s nothing too bad here, but it begins the break down as you get in close.

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The articulation on this figure is close to Huntress, but it is missing a few of Helena’s points and that is disappointing. What’s missing? Well most obvious are the swivels in the legs. Huntress had them at the tops of her boots, but Power Girl is missing them entirely and that really limits what you can do with her stance. Since you can’t tweak the direction her feet are pointing and there’s no lateral ankle tilts, some of Kara’s stances look a little stiff and unnatural. Thankfully the swivels in the biceps survived any further cuts. I’m on the fence over the lack of torso articulation. Not having any movement there is a bummer, but at least there are no POA’s to interrupt the sculpt there.

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The World’s Finest 2-pack retails for around $40, which is right in line with the usual twenty bucks a figure that DCC tends to charge. Actually with the markup at most comic shops, you can expect to pay closer to $25 for the more popular DCC figures, so that makes a set like this a little better deal. I don’t know how many of these two-packs I’m likely to pick up, but this one called to me the moment I saw it go up for pre-order and even with some nits to pick, I wasn’t disappointed. Both figures are great updates to the old DCUC style figures and I’m looking forward to DCC getting their figure stands on the market so that I can finally get some of these figures up on display. I’ve got a couple more ladies from DCC coming in the next week, so stay tuned for looks at Batgirl and Supergirl coming up sometime probably early next month.

World’s Finest: Huntress and Power Girl by DC Collectibles, Part 1

DC Collectibles has been getting a fair amount of my money this year, thanks to the amazing work they’ve been doing with their recent crops of action figures. Today I’m checking out my first DCC 2-pack and it pays respects to one of my favorite books of the New 52, World’s Finest: Huntress and Power Girl. I latched onto this comic mainly because I became such a fan of Power Girl’s solo run beginning in 2005 and after that I’ve sought out the character whenever I could. But when you toss in a team up with Huntress it’s hardly necessary to justify reading World’s Finest. Previously, my only figures of these characters were from the DC Universe Classics and subsequent Signature Collection lines, and while I still think those are solid figures, both characters were sorely in need of updates. Today I’ll check out the packaging and Huntress and tomorrow I’ll look at Kara!

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The figures come in a large window box, which is basically just a bigger version of what we’ve seen for the single figure packs. It’s pretty bland, but it does show off the figures very well and it is totally collector friendly. Although it is a pain to get their capes through the plastic tray without cutting it. The side panels and back show off additional photos of the figures as well as crediting the sculptors, Jack Mathews (Huntress) and Phil Ramirez (Power Girl). I keep thinking about how great these packages would look with some comic panel art and whatnot, but at least I don’t feel bad about throwing them out.

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While the New 52 costumes have polarized a lot of readers, Huntress’ New 52 look has remained fairly true to her pre-reboot stylings. She dons a black bodysuit that covers up her previously exposed thighs, biceps, and midriff and the entire ensemble has been streamlined to enclude less pouches and straps. In an era that gave us Supergirl’s inexplicable knee-less boots, Huntress’ costume looks sleek and sensible, while still retaining the design tropes that I knew and loved. Sculpted details include the panel lining on her boots and gloves and some subtle seam lines running up and down her bodysuit. She has understated elbow and knee pads and a modest belt with some pouches. And let me say here how happy I am that DCC went with sculpted shoulder armor rather than separate hinged pieces, especially after the debacle with my Starfire figure.

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One of the things I like the most about this figure is the more lithe and demure body type. As much as I still dig the DCUC version of Helena, she looks a bit stocky when compared to this one. The cape is fastened just below her shoulders and is made of a very soft, pliable rubbery plastic. It’s not too heavy and it’s sculpted into a neutral position, which doesn’t get in the way when posing the figure.

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DCC has been doing a fantastic job with the head sculpts on these figures, and Huntress is no exception. She has a beautiful face and while the hair and mask are all part of the head sculpt, it still has a nice degree of depth to it. The paintwork on the face is immaculate and they did a particularly nice job on her lips. When you get in pretty close you can see that the eyes aren’t exactly even, but it’s not something I noticed when just casually inspecting her.

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Speaking of paint, the paintwork is pretty good on the rest of my figure. Huntress’ entire deco consists of just black, purple and white. Both the black and the purple paint have an ever so slight metallic sheen. There are some visible brush strokes in the white paint applied to her torso and the fringe of her cape and a little slop around the cape, but nothing too bad.

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The articulation is solid, albeit not exceptional. The arms feature rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and forearms. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels at the tops of the boots. The head is ball jointed, although her sculpted hair does limit the amount of movement there. There’s no torso articulation. DCC’s figures are never going to be super articulated, but I think they’ve found a pretty happy medium with what they’ve been offering in this year’s releases.

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Huntress comes with one accessory, and that is of course her crossbow pistol. It’s a beautifully detailed little piece, cast in grey plastic. She can hold it pretty well in either hand.

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It’s always nice to get a great figure from a comic book that I really enjoy and Huntress fits that bill perfectly. I love the character’s current look and DCC pulled off the figure remarkably well. Sure, the articulation is stiff, particularly when compared to Helena’s acrobatic fighting style, but that having been said, DCC has come a long way from the pre-posed and limited articulation of the DC Direct days. All in all, well done!

Tomorrow I’ll wrap up my look at this set with Power Girl!

Red Hood and the Outlaws: Arsenal by DC Collectibles

I had intended to get back to this assortment of figures last week with a look at Starfire, but unfortunately my figure had other ideas. The right arm twisted off at the shoulder and her shoulder pads went flying, I know not where. I’m working on getting a replacement and I’ll still be working all of those poor QC shenanigans into that review. In the meantime, let’s skip ahead to Roy Harper, aka. Arsenal.

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It’s the same box we saw when I looked at Red Hood. It’s pretty dull and boring, but it does show off the figure fairly well and it is collector friendly if you like to hang on to dull and boring packaging. Also, my Arsenal’s bow was rattling around loose in the package. The best thing about the box is the illustration of the figure on the side panel in case you want to store the boxes lined up on the shelf. Like Red Hood, I took a lot of care removing Arsenal from the tray as these figures do feel rather delicate. Ironically, Starfire felt like the most robust of the bunch and she’s the one that didn’t last.

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While I really dig Red Hood’s look in this comic, I’m a little more iffy on Arsenal’s design. He kind of looks like Terry Bogard from King of Fighters is cosplaying as Speedy. On the other hand, part of me thinks it’s so crazy that it works. I don’t know. If I was a much bigger fan of the character I would probably be insulted by this look, but The Outlaws is the first book I’ve invested time in with him as a regular character, so I guess I’m on board.

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Whatever my verdict on the character design, it’s hard to find fault in the way DCC translated it into action figure form.The outfit consists of lightly rumpled pants and a chestpate with sculpted muscles. The boots and gloves are painted with metallic red, which contrasts quite nicely with the matte red used for the rest of the outfit. Arsenal features two quivers, one hangs off his belt and the other is worn on his back and both are well stocked with arrows permanently sculpted into them.

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The portrait here is prettty good and suits the character well. You get his domino mask sculpted and painted onto the face as well as the party-end of his mullet and his copious sideburns. The whole ensemble is topped off with a trucker’s cap. He looks like someone you might find next to you at a diner at 3am eating pancakes at the counter. My only complaint here is that his expression is fairly blank. I think they should have given him a bit of a cocky smirk, but I still like what we got.

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I’ve already mentioned the deco of the outfit, but I’d be remiss if I didn’t talk about what a nice job DCC did on his tatts. They’re tampo’d onto both his shoulders and biceps and are neat and crisp and look great.

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Arsenal’s articulation is solid but not exceptional. The shoulders have rotating hinges, which use the same brittle clear plastic as my poor Starfire. Luckily Arsenal’s shoulders don’t seem to have any problems. The elbows are hinged and there are swivels in his gloves. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels at the boots. Lastly, the neck is ball jointed and there’s actually a swivel in his cap so you can turn it all the way around as he sometimes wears it that way in the comic. Very cool! There may or may not be a swivel in the waist, but if there is, mine is stuck, so I’ve got no torso articulation at all.

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Naturally Arsenal comes with his bow, which is painted with the same metallic red paint used for his boots, and features a real string. You also get a gadget arrow. The articulation makes it impossible to pose him while knocking the arrow, but you can still get some decent enough poses out of him.

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If you’re a fan of The Outlaws book, I’d definitely recommend picking up this figure. DCC did a beautiful job on him and I’m happy to say there’s no ugly QC issues to speak of. He looks great when displayed with Red Hood and hopefull even better when I can get an unbroken Starfire to go with them. Speaking of which, it may be a couple of weeks before I get a replacement Starfire, so the next time I revisit the DC Collectibles New 52 line it will be with their World’s Finest 2-pack of Huntress and Power Girl.

Red Hood and the Outlaws: Red Hood by DC Collectibles

The last time I looked at a figure based on Jason Todd it was from the DC Signature Collection by Mattel and I was none too pleased. It was a pretty uninspired figure based on what I always thought to be a terrible character design. This time, I’m checking out DCC’s new figure based on Red Hood’s ongoing New 52 book, Red Hood and the Outlaws, a comic that has managed to keep me entertained in the TPB format. As with their Suicide Squad series, DCC is paying respects to the Red Hood book by releasing a three figure sub-series. Unlike Suicide Squad, we actually get the whole team here: Red Hood, Arsenal, and Starfire. I’m pretty excited to finally get these in hand, so let’s kick off this trio with Red Hood himself.

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DCC seems to have settled on these mostly white window boxes for their action figure packaging. It’s got an extended card back so it can sit on the shelves or hang on the pegs and it’s very, very bland and boring. On the plus side, it does have a big window that lets the figure speak for itself and the box is collector friendly. Although if you’re as strapped for space as I am, I don’t know why you would want to save these generic packages. Once I had my in-package shot, the box went in the bin!

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Oh, yeah! This is why I love the figures that DCC is turning out these days. Granted, I dig Red Hood’s current look quite a bit, so straightaway that gives this figure a great advantage over the last Jason Todd I looked at. His current costume is a bit of a hodge-podge of his glory days as a hero sidekick and his latest role as an Outlaw. You get his tactical vest with a beautifully chiseled sculpt and a crimson bat to pay homage to his old mentor and ally. Over that he wears a brown leather jacket because… he’s a rebel and an outlaw! I love the way they did his jacket. It’s the usual vest with sculpted sleeves on the arms that all the figure companies are doing these days, but this guy pulls off the illusion quite well. I also dig the way the jacket bellows up around the waist.

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Red Hood’s belt features two functional holsters with loose retaining straps and his gauntlets are bristling with some ferocious looking blades. The crisp paintwork and attention to detail in the sculpt is really first rate for a figure in this price range. The outfit may have the composition of an adolescent’s fever dream, but I still think it looks totally bad ass. Hey, don’t knock the ensemble.. these groovy duds got him the sex with Starfire. Oh wait, pretty much anyone can have sex with Starfire. ZING!

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The portrait doesn’t disappoint either. The features sculpted into the mask may be a bit more pronounced, but then it really depends on what panel art you’re comparing it to. Sometimes it looks spot on, sometimes the art makes the mask look a little softer. Either way, I like what we got. He looks like a crimson version of Destro and it works so much better for me than the old “pill head” look. Todd is sporting a stern expression, pupiless eyes, and some panel lines, because… hey, it’s the New 52 and everything has to have panel lines, and I’m Ok with that.

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Articulation is fairly serviceable, but not outrageous. The arms feature rotating hinges in the shoulders and elbows, and swivels in the wrists. The legs are ball jointed at the hips and have hinges in the knees and ankles. The neck is also ball jointed. There appears to be a swivel in the waist, but mine is stuck tight and I’m not about to force it. As a matter of fact, all the joints on this figure are rather stiff, so he’s definitely going to need a workout in order to limber up. I’ll also note here that each of the blades on his arms are hinged at the base. That was something I did not expect!

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On the downside, this figure is very, very fragile and I could tell that from the moment I opened the box and spent about five minutes easing him out of his tray. For starters, the holsters are glued onto the thin rubbery strips of belt, rather than directly onto his thighs. I like the way that looks better, but it raises the possibility of them pulling off. Either way, I put extra care into removing and replacing the guns, so I don’t have another incident like I did with my Game of Thrones figures’ scabbards. Also very fragile are the arm blades. Those hinges are really cool, but damn, I’m almost afraid to even put this guy into a drawer with my other DC Collectibles figures. I’m scared that the next time I open it, he’ll be surrounded by a pile of knives. Maybe I shouldn’t have thrown away that box!

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Red Hood comes with two accessories, and as you may have guessed… they’re guns! You get a pair of metallic silver automatic pistols with painted grips. The guns look great and he can hold them in both hands. He even has trigger fingers! What he doesn’t have, unfortunately is a stand. Coincidentally, DC Collectibles will be selling packs of figure stands later this year for anyone stupid enough to reward this practice and buy stands separately. I bought two packs.

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I don’t know what made DC Collectibles step up their game, but since their re-branding from DC Direct, they’ve been turning out some quality figures, and Red Hood here is another great example of that. Yes, he’s got some fragility concerns, but those are clearly sacrifices that were made to deliver a better looking figure and I approve. Besides, nothing has broken off of mine yet, so it just goes to show you that a little care is all that’s needed. But if that fails… you may want to have the Gorilla Grodd Glue handy. Red Hood set me back an Andy Jackson and he was well worth it. Next time we revisit The Outlaws, we’ll take a look at everyone’s favorite ex-slave alien princess, Starfire!

Cover Girls of the DC Universe: Supergirl by DC Collectibles

The last time I looked at the Cover Girls statues was way back in January and it was that sumptuous she-bot from the Metal Men, Platinum. Today we’re looking at Supergirl! Supergirl is one of a handful of lower priority DC books that I’m catching as they come out in trade paperback collections. I think it started on a high note, dropped off for a bit, and lately it’s starting to pick up again. It’s not great, but I still enjoy reading it. This is a statue that I had on pre-order way back when it was first revealed, but she got bumped for other things more important to me. Ever since then I’ve been keeping an eye on her and it took me until now to finally fit her into the budget.

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The packaging is right in line with what we’ve been seeing from the Cover Girls ever since DC Direct became DC Collectibles. It’s a fully enclosed white box with some shots of the statue to show you what you’re getting inside. As far as presentation goes, this is about as utilitarian as it can get. Call me crazy, but I expect something a little more exciting and colorful out of my comic book collectible packages.

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The back panel of the box shows off two other statues in the line, Batgirl and Batwoman, both of which look pretty good. The statue resides between two styrofoam trays and wrapped in plastic. So far, each of the Cover Girl statues I own have come ready for display, but Supergirl needs to be pegged into her stand. The peg is sturdy metal piece, which fits in easily and holds the statue securely. The reason for the support rod has everything to do with the composition of the piece, so let’s start there.

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The pose here is supposed to be Supergirl levitating and I think it’s a great look for the statue. She has just the toe of her right boot touching the base, making it look like she’s coming in for a landing. I suppose if you want to ignore the base, she could just be suspended in mid-air. Kara is striking a pose with both hands curled into fists and flexing with her right arm. I think this is the first statue in the line since its relaunch that has a character capable of flight and I’m happy to see they showcased it in pose. The composition is completed with windblown cape and hair.

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The sculpting here is certainly a solid effort. All the painted aspects of her costume are also part of the sculpt, which works well to accentuate the New 52 style. Overall, I don’t have any problems with Supergirl’s current look, although I’ll concede the idea behind the cutout knees in the boots is rather perplexing. The portrait is clean and simple. Kara has just a wee bit of a smirk, which lends some whimsical personality to the piece.

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The paintwork has been hit or miss on this line. All of my Cover Girl statues have been acceptable, but there have certainly been opportunities for improvement. I think Supergirl reflects that same trend. The paint on the costume is overall excellent. The lines are fairly clean and the glossy paint used on her one-piece contrasts nicely with the slightly more matte finish on her boots and cape. The skin tone is nice and even and the paint on her face is clean. I’m not a big fan of the wash they used on her hair. It’s there to give it more depth, but I think it just makes it look a little dirty. Really, the only other gripe I have with the paint is that the brush strokes on the base are a little too apparent. So, all in all, not bad.

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While the first releases in the rebooted Cover Girls line were environmental designs, DCC seems to be moving more toward a standard oval base for the current releases and while I hate when lines like this change styles in mid stream, I still think it was a wise move. Technically, these are still limited pieces, but with a run of 5200 pieces (I see what you did there!), the limitation isn’t too stringent. I’ve also noticed that DCC has been reissuing a few of the earlier releases (or at least they are for Harley Quinn), so I’m not sure how they work that into the limitation. The statue is numbered on the bottom of the base.

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In the end, I’m glad I finally got around to adding Kara to my Cover Girls collection. She’s a great representation of the character and overall feels like a fairly solid value for the money. While this rebooted Cover Girls line continues to have its critics, I remain a fan, albeit a rather tepid one. These aren’t something that I often pre-order like I do most of Kotobukiya’s stuff, but then I tend to like the PCV format over this cold-cast porcelain for my statues. Nonetheless, at roughly 1:8 scale and around $80 each, these statues fall right into my sweet spot and keep me coming back for more.