Masters of the Universe Classics: Griffin by Mattel

I’m still working my way through opening the Masters Classics figures that I got from Matty’s Cyber Monday Week last year and today I’m ripping open this magnificent beast! I’ve had my eye on the Griffin for a long time, probably ever since it was first released, but I’ve hesitated due to his size and my problems finding new display space. Turns out if you discount something enough I forget about the whole display space problem and buy it anyway. I’m wacky that way!

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The packaging is pretty standard stuff for the larger beast figures, but we see it rather infrequently so it’s still kind of novel. The Griffin comes in an oddly shaped window box with the same Greyskull-inspired deco as the regular figure cards. The huge window certainly offers a great look at the figure inside. Be sure to take note of the tagline, “Evil Flying Beasts.” That’s “beasts” plural, which is Matty’s subliminal way of saying, “dudes, you all totally need to army build this guy!” Yeah, that’s not going to happen. Anyway, the box is sorta, kinda collector friendly if you worked at it hard enough, but I will likely be trashing it because… you know… display space problems.

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The back of the box has a whole bunch of figures pictured. How’s my score? Well, I’m only missing two of them: Webstor and Kobra Khan. Both of those are creeping up there in price, so I may have to just live without them. Anyway, the Griffin’s bio isn’t terribly interesting, although it does declare them not natives of Eternia. Considering what a bizarre place Eternia is, I’m kind of surprised the planet was Griffon-free until some “Star Merchants” imported them. Well, let’s open this beast up and get him out.

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Back when we got Battle Cat, we all knew that the body would be re-purposed as Panthor and since then we also got Battle Lion, a figure I certainly wasn’t asking for, but it turned out to be pretty good nonetheless. In between all those releases came this Griffin and I think he’s one of the finest examples that Matty can really work magic with parts recycling when they want to. With Battle Cat’s beastly buck repainted a lush chocolate brown, a couple of added sockets for a set of majestic wings, and some exceptionally finely sculpted new parts, I fell in love with this thing the moment I got him out of the box and all set up.

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There’s plenty of great work to be seen on this big guy, but I find my eyes are instantly drawn to his wings. The sculpted texture on the feathers is dang near breathtaking and the contours make them look great in a number of different poses, whether tucked to the sides or spread for flight.

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In addition to those wonderful wings, the new parts include a forked tail, a pair of bird talons on the back legs, and a reculpted neck with a mohawk of sculpted hair running from the head and disappearing under the saddle. Of course, the most impressive new piece of sculpting on this guy is the superb head. With four sinister looking eyes and a viscious hinged beak, this beast is just dripping with character right down to the feathers sticking out of his fur and his pointed bat-like ears. The detail in the beak includes some weathering, cracks and chips that make him look well battle worn.

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Being built off the Battle Cat buck, The Griffin shares the same excellent articulation. The hind legs rotate at the hips, are hinged at the knees and again at that second knee (for lack of a better term), and they are ball jointed at the ankles. The front legs rotate at the shoulders and have ball joints at the knees and ankles. The head can raise and lower and twist side to side and there’s a swivel in the body, just behind the shoulders. As already mentioned, the tail is on a ball joint. The wings are attached using rotating hinges, giving them a nice range of motion and the joints are strong enough to hold them up. Indeed, all the joints on this guy feel a little tighter than on my Battle Cat.

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The Griffin is one damn fine looking toy and a wonderfully creative reuse of the Battle Cat buck. Chances are he is going to wind up on my MOTUC shelf with Beast Man riding him, but I’m equally tempted to loan him out to my LJN Advanced Dungeons & Dragons display. He looks like he would fit in with those guys quite well. I may have one of the Titan-sized figures riding him, or I may have my entire party of good guys fighting him off. Either way, he’s a welcome piece for my collection!

Masters of the Universe Classics: Gwildor by Mattel

Heya, Toyhounds, and welcome back! Before the week of insufferable lists, I ended things with a MOTUC feature and promised another one when I returned. I was going to open up one of the Beasts, but then I saw that I had specifically mentioned Gwildor, so I guess that’s who I’m opening today. The Masters of the Universe is a crazy film. It seems as if Masters fanboys should hate it, and yet I encounter a lot more love for it than I would have ever expected. As someone who was never a rabid part of the fandom as a kid, I didn’t see this movie until it first hit HBO or Showtime, but I remember watching at least some of it whenever I found that it was on. It’s a troubled movie full of budgeting problems (both planned and unforeseen) and I have to say that all things considered, I think they did a respectable job with it. It’s certainly not what fans wanted, but I can still gleen a certain amount of kitchy enjoyment from it. I know, back when I reviewed Blade I said that if Matty did one more movie figure I would watch the film for that feature. Well, I’m going to renege on that because I don’t have easy access to the movie. Maybe next time.

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And there he is in his rather larger than normal packaging. Strange how such a little figure needed a bigger package, especially when they were able to cram all of Mermista’s girl and fish parts into a normal package. Well, what Gwildor lacks in length he makes up for in girth (right, ladies?)  and he also has one pretty damn big accessory (right, ladies?). This was the “Holiday Figure” for Club Eternia and I honestly have no idea what it means, only that I was contractually obligated to buy it as part of my subscription and I’m perfectly OK with that. His biography on the back of the card does not say anything about his love for buckets of chicken, ability to converse with bovines, or his advanced certificate in auto mechanic customization, but it does make some references to the Cosmic Key that was featured so prominantly in the 1987 film.

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And here’s the little guy out of the package. If you aren’t familiar with the film, Gwildor served as comic relief and the all important Keeper of the Mcguffin, and if not, that’s OK because, as I think is often the case with this line, you don’t need to know the character to enjoy the figure. The first thing that impresses me about Gwildor is the wonderful job T4H did on his portrait. Keeping in mind that the overwhelming majority of these figures are based on concept art or vintage figures, it’s quite a stretch designing a figure based on a character in a live action film. Sure, Gwildor had a vintage figure but it obviously looked nothing like this one. T4H really nailed the likeness beautifully. And by that I mean, he’s ugly as sin. Gwildor’s giant noggin is framed by a spectacular mane of sculpted orange hair with two pointed ears poking out the top and a haggard face nestled in the middle. His face features all the wrinkles and blemishes of the make up used in the film. He even has that slightly wonky right eye.

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Gwildor’s body is clad in sculpted soft plastic robes. Again, there’s some splendid detail in the sculpt, including the scrollwork surrounding the buttons on his coat and the embossed ornamentation on his inner garment. The trim around his sleeves and shoulders is painted with red and gold fringe and you can see some more beautiful scrollwork and gold fringe on the back of his coat. He has an intricate system of chains, what appear to be pocketwatches, sculpted and neatly painted in gold, and his coat is loaded with pockets, some of which have sculpted and painted contents peeking out the tops. I can’t really find anything about the sculpt or paintwork to fault on this little figure,. He’s just a fine example of loving design and craft all around.

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The drawback on a figure like Gwildor is found in the articulation. Between the diminished size and the sculpted teepee-style costume, poseability has to take a hit, but what’s here is still certainly passable. The arms feature rotating hinges in the shoulders, ball joints in the elbows, and swivels in the wrists. The legs appear to be set in a T-crotch and have swivels just above the boots, but the only reason to mess with the legs is to get him to a comfortable standing position, which rarely seems necessary as he’s stands just fine. Lastly, you get a ball joint in the neck, which is understandably limited by all that sculpted hair.

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Gwildor comes with three accessories: You get his staff and two versions of The Cosmic Key. The staff is a pretty simple brown piece with a white crystal on the top and a fine representation of the staff he carried in the movie. It’s a cool steampunk design with a shaft sculpted to represent wood and some technological doo-dads sculpted on the top. Some paint hits to the electronics would have been cool, but this line has never been big about paint apps on the accessories.

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The smaller Cosmic Key is designed to be held and features some fairly intricate sculpting. The tuning forks on the top are cast in soft plastic so it was necessary for me to do a little bending to get them straight, but all in all, not bad.

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The last accessory is the activated Key, which is notably larger than the hand held accessory. Again, there’s some excellent sculpting on this piece and even some great weathered silver paintwork. The base and central part are painted gold and the tuning forks are cast in a harder red plastic this time around. They can also rotate around the Key, which is a nice little touch.

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I’ll confess that I would have been a lot more excited about Gwildor if we had (or were getting) more figures from the film for him to go with. Don’t get me wrong, he fits in fine with the diverse population of my Eternian shelves, but other than hanging out with Blade, he still looks kind of lonely. I know Matty is focused right now on just getting out new versions of the vintage figures to wrap up the line in 2015, but I’d love to see another mini-sub offering the movie-style versions of the main characters. Matty supposedly has plans for rebranding the line in 2016, so I guess anything is possible. Either way, Gwildor certainly represents one of the most impressive sculpts in this line, which is kind of ironic for such a goofy little guy.

Masters of the Universe Classics: Mermista by Mattel

Yup, it’s Masters time again. Second time this week! Oh, don’t give me that… you’ve all been warned. My pile of unopened Matty figures has now grown to two beasts and four figures and the next Sale Day is just two weeks away so I’ve really got to try to get through all this. Today I’m checking out another Princess of Power figure, although she’s actually from the Club Eternia Sub and not the Club Etheria Sub. It’s confusing, I know. My plan was to pick a random figure from my pile for today, but then I picked Gwildor and swapped him out for Mermista, because I really wanted to open Mermista and I’m good at lying to myself. Hey, did you hear the packaging is now totally redesigned?

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Nah. It’s really not. Now, I’m lying to you! It’s the same old Greyskull deco, but hey there’s nothing wrong with that because it looks great. Mermista features a “Princess of Power” sticker on the bubble and I’m rather impressed that they got all of her into a regular sized package. I’ll bet she’s packed in there like tuna. Heh… tuna… she’s half fish. Moving on… Her tagline reads, “Mermaid Friend of She-Ra” which sounds kind of racist to me. Is that how She-Ra introduces her to people? This is Mermista, she’s my mermaid friend. Hmm… Mermista’s biography reads kind of like a magical fairy story until it gets to the point about her taking Mer-Man’s trident away from him and sawing off his head with it. I’m not even kidding… HOLY SHIT!

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Mermista is packaged with her fish tail on, so let’s start with her aquatic form. The tail is an absolutely beautiful piece with an intricately sculpted scale pattern, a really pretty shade of teal and a generous splash of glitter. I was afraid the glitter was going to come off, and while I did notice a few specks on my hands when I first opened her, it seems to have stopped so I’m hoping it was just some stragglers that didn’t get a full dose of glue. The tail is articulated with a hinge at what would be her hips and rotating hinges at what would be her knees and ankles. It’s actually sculpted to resemble a woman’s legs in a mermaid sleeve, but just a little too skinny to look like a mermaid costume. Overall, it’s a very impressive piece. You also get a little plastic stand that snaps into the base of the tail so you can stand Mermista in her mermaid form. It’s a cheap little piece of plastic, but I still found that to be a pretty cool bonus.

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But Mermista’s got legs and she knows how to use them! That’s a little ZZ Top for you younger folk! To swap the tail you just pull her apart, the break is at the waist, in a fashion similar to King Hsss and then pop on the set of legs. In humanoid form, Mermista sports a pair of green boots and arm bracers, and a rather short blue skirt with an ornately sculpted silver belt. She has a green top with a pair of stereotypical clamshells for her booberz and the magical necklace spoken about in her bio is sculpted right onto her neck. All in all, her humanoid costume is rather simple and understated but I like it a lot.

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The portrait here is possibly one of my favorites in the Princess of Power line. It doesn’t really fall into the sameness that I’m always griping about between all the ladies’ faces. There’s just something about the facial structure that stands on its own and makes her especially attractive. The paint on her eys and lips is nice and clean and she has a great sculpted head of hair that sweeps down past her shoulders in curls.

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Despite her swappable nether regions, in humanoid mode Mermista features all the articulation we’ve come to expect from the ladies of The Great Rebellion. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, have hinges in the knees and anles, and swivels in the hips. There’s a little bit of a rocker to the ankles, but no swivel in the lower legs. She can swivel at the waist and has a ball jointed neck. Thanks to her extra short skirt, Mermista has great range of motion in her hips, much better than most of the other laides, which is kind of ironic because she has a tail most of the time.

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If there’s any area where Mermista flounders it’s in the accessories department. She comes with a horn and a shield. The horn is cool enough, but it’s tough to get her to pose in a position so she looks like she’s blowing it (giggity). The green jeweled shield on the other hand is the same old PoP shield we’ve seen all along only curved at the bottom. Is that intentional or was it just damaged in the package? I’m really not sure, but it looks neat and at least it’s a little different from all the others. I would have liked to see something more substantial in the accessories, but considering we got the tail and the legs, I can see where the money went so I’m willing to forgive. Besides, she can always keep Mer-Man’s trident after she decapitates him.

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Mermista was one of my more anticipated figures in the 2014 lineup and I’m very pleased to say that she lived up to all my expectations. It’s really cool that Mattel was able to give us both human and mermaid versions of the figure in one package and she’s certainly one of the most striking ladies of the Rebellion so far. This kind of figure is exactly the reason I’m enjoying the Princess of Power figures so much. Next week’s regular scheduled programming will be interrupted by insufferable End of Year Lists, but when I return the following Monday I’ll come back to MOTUC and check out Gwildor… Moooooo!

 

Masters of the Universe Classics: Snake Face by Mattel

So, my December box from Matty Collector arrived yesterday dramatically increasing the already large stack of unopened MOTUC figures in the corner. Damn, and I was just starting to make a dent in it too! Better get on those. Today I’m opening one of the figures that Matty re-issued for sale in November and it is Snake Face. Hmm… I wonder what he’s all about!

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Looking at him through the bubble, I can just about get a taste of the nightmares that this unholy thing is going to induce. The package consists of the usual Greyskull inspired deco and the bubble features a “Snake Men” sticker, just in case you were unsure about the faction of a guy named Snake Face who is a snake man with snakes coming out of every orifice on his head. SNAKES!!! This guy makes Serpentor from GI JOE look subtle by comparison. The bio is mostly uninteresting to me, although it does declare that he has been enchanted with the power to turn people to stone. I’m also guessing he has the power to make me shit myself if I ever saw him in real life. Because he looks like this…

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Christ almighty! Matty really dialed up the disturbing factor to about an eleven on this figure. Since MOTUC is technically an adult collector line, I went back to find a picture of the vintage figure to see if the Mattel of yesteryear had inflicted this same level of horror on kids and I was pretty shocked to see that they had. The vintage figure is possibly made even a tad more disturbing by his functioning action feature and the fact that he’s aimed at eight year old kids. I looked in vain to find an actual commercial featuring this guy, but I did unearth this disturbing slice of nightmare fuel made all the worse by its poor quality.  Anywho, let’s back up and check out the figure.

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Even in his basic form, Snake Face gives me the creeps and a lot of it has to do with his open fangy maw. It looks like he’s dislocated his jaw and is about to attempt to eat something his own size. All of the Snake Men have been pretty solid figures, but there’s just something about this dude’s portrait that just oozes character. His helmet kind of reminds me of the ones worn by the Palace Guard, which makes me want to throw out his bio and just pretend this guy was once a human guard who got all snaked up, just like poor Duncan. One of the cool things about his helmet is all those snakes actually have their tails hanging down the back to form a ghastly pony tail.

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The rest of Snake Face is somewhat low key. I do really dig the the extra scaly texturing on his arms and the snakes that wrap around his fore arms. His purple scaled undies are a questionable choice, but his vest has a really nice black finish and some decent sculpted detail. The vest is a bit chunky on him and Snake Face has a bit of a problem getting his arms down to his sides… Yes, I mean even more so than most MOTUC figures. That’s not such a big deal for me because this guy is going to be posed on my shelf with his arms held up in an “oogity boogity” fashion and in full snake deployment mode.

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And that brings us back to Snake Face when he’s all snaked out, which is primarily achieved with a swappable head. If it isn’t enough that he has blood red snakes pouring out of his mouth, eye holes and from behind his ears, he also has two removable straps on his vest that allow you to plug in two additional snakes pouring out of his belly. I don’t care if I was the most powerful man in the universe, if this guy was coming at me, I’d drop my sword and run for the hills. Seriously, f’ck that shit!

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Snake Face comes with a pretty cool shield with a very distinctive design. Can you guess what it is? SNAKES! Yeah, you got it. And just to make sure his chosen theme isn’t too subtle, he also comes with a snake staff. It’s the same one we’ve seen a whole bunch of times now, only this time it’s molded in green plastic, which I find a lot more appropriate than the black one that came with Tung Lashor. Obviously these snake staffs are handed out at Snake Men Orientation.

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In a world where misguided parents are fighting to get Heisenberg figures off the pegs, it’s probably a good thing Snake Face here is by online subscription only. While the Walter White figure might promote kids to play meth dealer, Snake Face here will straight up give kids a glimpse into a Meth fueled hell ride. They should have just called him Methamphetamine Psychosis-or. Hmm… on second thought, maybe they should sell this guy on the pegs as some kind of misguided PSA. Either way, I absolutely love this figure. He’s easily one of the creepiest pieces in my collection and he’s given me a new appreciation for my little Snake Men army.

Masters of the Universe Classics: Plundor by Mattel

I’m continuing to make my way through the large stack of MOTUC figures that sits in the corner waiting to be opened. I’ve gone through three New Adventures themed figures in the last couple weeks, but now I’m pulling it back to something more conventional. And nothing says conventional like an evil purple rabbit. I seem to remember a lot of complaining on the He-Man boards when this guy was revealed and I can’t for the life of me understand why. First of all, he was a prominent Filmation villain, at least in one episode, and secondly if the idea of an evil purple rabbit-man is too bizarre for you, then why are you even bothering with this action figure line? It frightens me to think that there are people out there saying, “Woah! I’ll take a crab man and a guy with a robot elephant head, but rabbit people is where I draw the line. That’s just stupid!”

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Here he is in all his packaged glory. Please note the greatest tag line for any Masters figure, ever… “Evil Rabbit Seeking Riches.” It sounds like a personal listing on Craig’s List. I love it! The bio on the back recounts “The Quest for He-Man” an episode that I can actually remember quite well probably because it was batshit crazy even by Masters standards. It was also a thinly veiled PSA about how evil corporations are trying to destroy the environment in search of the almighty dollar. I’d like to know what the gang at Filmation was smoking that made them decide that the personification of corporate greed is a purple bunny rabbit. And those of you still complaining that we got this figure should just thank the Gods of Eternia that Matty didn’t give us a Gleedal figure, which was basically a woman with a smoking hot body and a bird’s head. As an adolescent boy a the time, I don’t mind admitting that chick confused the hell out of me and certain parts of my anatomy. I think I should open the figure now.

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On a lot of levels, Plundor is a very simple figure. You get a hairy sculpted buck with boots and gloves. He isn’t wearing the traditional hairy barbarian diaper either. Instead you just get a smooth set of undies with a belt. The bulk of his outfit is the single piece that rests on his shoulders and protrudes down to his belt, and yes if you pop off his head it is removable. Of course, the fact that this lavendar man-rabbit is just wearing a little leather and shows off so much of his ‘roided out physique makes him all the more unsettling in my eyes, but if you want to go for the bare chested look, have at it.

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Of course, most of Plundor’s personality rests in that delightful head sculpt, which I think is up there with some of the MOTUC series’ best work. It straddles a creepy line between cartoon lunacy and pure evil. The yellow soul-piercing eyes, buried under that furry, disapproving brow is pure poetry. I also love the evil smile punctuated by those two glimmering white buck teeth. The hair on his head is a little tostled and I love the way his one ear is bent down. In terms of scary looking rabbits, he’s not quite up there with the Hat Trick Rabbit from the Twilight Zone movie, but he’s certainly memorable. This is most definitely the visage of a rabbit who is going to rape your planet’s ecosystem just to make a few bucks so he can buy the finest things in life. Or probably rabbit-hookers.

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Articulation here is standard for the MOTUC line. The arms have rotating hinges at the shoulders, hinges in the elbows, and swivels at the biceps and wrists. The legs are ball jointed at the hips, have hinges at the knees and ankles, and there are swivels near the hips and again at the boots. Plundor features a swivel at the waist, ab crunch hinge in the torso, and a ball jointed neck.

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Plundor comes with a couple of cool weapons. First off we get this double-bladed battle axe thing with a crystal ball on the top. I don’t remember this thing from the episode, and a little research tells me it’s actually intended to be one of Skeletor’s weapons, which makes sense. I like it, as the crystal ball can be used for gazing or shooting magic beams while the axe is still plenty functional. It’s kind of a fantasty multi-tool. Not only is it a decent sculpt, but I appreciate the metallic paint on the edges, especially when a lot of the more recent weapons in this line could have used more paint hits.

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For me, the real star of the accessories is Plundor’s awesome little laser-sub-machine-gun. This thing has a great retro sci-fi flavor and I really dig that it can be held in both hands. It’s exactly the kind of weapon I would imagine a purple man-rabbit-gangsta would be toting around. The sculpt features decent detail for what is supposed to be an animated style Filmation weapon and we actually get some silver paint hits, which once again are greatly appreciated. I may put a strap on it so that he can sling it across his back.

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And so you can love him or hate him, but eitehr way I count myself among the members of Team Plundor. This release gives us one of the more memorable one-off villains from the show for the first time in figure form and I think T4H did a marvelous job with him. The sculpting and coloring here is top notch and while he’s relatively simple, I think he’s undeniably fun and looks fantastic among the other freaks and weirdos on my beloved MOTUC shelves. I’m particularly glad that Matty included him in the Cyber Monday Sale, because otherwise I would have most definitely wound up paying a lot more for him from the secondary market.

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Myaaah! Give me that you buck-toothed jack-a-nape! It’s mine!!!!

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Silly rabbit! Axes are for Skeletor! 

Masters of the Universe Classics: Slush Head by Mattel

As promised, I’ve got lots of MOTUC figures to look at on my receivings pile and I just got shipping notice for the December figures. There’s no end in sight!!! I’ve been on a New Adventures kick lately, so rather than buck that trend, today we’re checking out the last of the Space Mutants that I have waiting to be opened. It’s Slush Head, which was coincidentally a term that my brother and I used to use when one of us drank our Slushee too fast and got a migraine. “Ha Ha! You have Slush Head!” Yeah. Anyway, this guy is joining he fellow evil Space Mutants, Optikk, Karatti and Flogg on my quickly expanding New Adventures shelf!

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There he is filling out his package rather admirably. The bubble has the “Space Mutants” sticker on it and tag line is “Scaly Goon Squad Thug.” The bio on the back labels him as a swamp creature from Denebria’s dreaded Quagmire Swamp and points out that that head dome of his is indeed full of stinking swamp water. Fun! As with most of the Space Mutants, I know nothing about this character, but he looked like a rather fun fellow, so I picked him up during Matty’s Cyber Monday Sale. Let’s rip him open and see what he’s all about!

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I have to confess, I love the idea of a reverse diving suit. That is to say, a suit that is full of water so that an aquatic creature can walk around on dry land. You don’t see it too often, and maybe that’s why I still find it bizarre and original. Slush Head is wearing just such an apparatus that allows him to keep breathing in that stanky swamp water while hob-nobbing with us air breathers. His suit consists of a vest with a metallic back pack and the clear dome. There’s even a removable plug on the back of the dome if you want to actually fill it with some kind of liquid. The side of the package even encourages you to do this because it’s fun. Well, you convinced me! I live in Florida, so it shouldn’t be hard to find some authentic swamp water. The suit is rounded out by a pair of lower leggings with fins and what appear to be propulsion jets.

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I really dig the parts of Slush Head’s skin that are exposed. He’s got a reptilian texture to his torso and shoulders and the rest of his skin is just smooth and green. He has ridges on his thighs and forearms and webbed feet and claws. Off hand, I think I recognize Merman’s feet, but apart from that I’m not going to try to place the rest of the parts that Mattel used to make this guy. Maybe I see some Whiplash in there? Suffice it to say, whatever they cobbled together to make Slush Head works on every conceivable level. I also really dig the coloring on this figure. The green skin tone is rather muted, especially when compared to the day-glo color of Karatti’s skin. It mixes with the blue and silver quite nicely.

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I’d be remiss if I didn’t mention his disgusting head, which is basically a dome of flesh within a dome. Slush Head’s got a pair of bulging eyes and a permanent snarl that makes him look half crazy with rage. He kind of reminds me of Acturus from the Doctor Who story “The Curse of Peladon.” No, he really does. That wasn’t just an excuse to throw in a hipster Doctor Who reference. As far as noggins go, this one oozes personality and probably a few other nasty things. I should also note that the head is permanently encased in the clear dome. You can take off Slush Head’s suit, but if you do the head goes with it and therefore head movement is excluded from the regular points of MOTUC articulation, which Slush Head otherwise conforms to.

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Slush Head also sports a pair of mechanical claws that plug into the sides of his backpack, because this guy wasn’t crazy looking enough without metal tentacles coming out of him. One of the claws is articulated, the other is not, but both are suitable for grabbing other MOTUC figures. I haven’t decided if I’m going to display this guy with the mechanical limbs or not. They do take up a lot of space and I’m tempted to just imagine that they can be fully retracted and display him without them.

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You still want more? OK, Slush Head also comes with a weapon that doubles as both a battleax and a trident gun. Yeah, I know… we just saw a gun-ax combo with Karatti, but I’m not complaining because this one is even cooler. Seriously, I love the design on this weapon. It’s crazy original and suits the character really well.

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And so there you have it. Another day, another Space Mutant. I really have taken a liking to these guys. Their designs are all just so batshit crazy and Slush Head here really is the looney icing on that crazy cake. I think it’s great that Skeletor left Eternia, went into space, and found even weirder henchmen to do his bidding and I’m really starting to come to grips with the fact that I need to get a New Adventures He-Man to fight all these space bastards. Ugh! Anyway, there’s plenty more MOTUC figures for next week, although I’ll be taking a break from the New Adventures stuff to look at some more conventional characters.

Masters of the Universe Classics: Karatti by Mattel

It’s been something of a tradition around here at FFZ to do a Matty Collector Cyber Monday Week and just blow out reviews of all the MOTUC figures I picked up during the sale. I’m not doing that this year, because I’ve still got lots of other incoming goodies to look at, but I think it’s safe to say you’ll still be seeing more Masters figures than usual for at least the rest of the month and possibly into January too. Today I’m checking out another of the New Adventures themed figures and it is indeed the Space Mutant, Karatti. I passed on this guy when he was first offered, but given my new found appreciation for the Space Mutants, I grabbed him and a bunch of others when they went up for sale on Cyber Monday. I’m not entirely sure why I’m into these guys all of the sudden. Maybe it’s because they’re running out of villains from Snake Mountain and I wanted a new sub-line of evil freaks to collect. Yeah, that could be it. Anyway, let’s press on ahead and check out this ugly sum’bitch!

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There’s the Classics Greyskull-themed packaging complete with a “Space Mutants” sticker on the bubble. Karatti fills out the bubble inside quite nicely and the insert in the proclaims him to be the “Bone Bashing Mutant!” His biography on the back tells us he’s both stupid and a coward, so I’m not sure why Skeletor keeps him on the payroll. I guess it’s because he sports a pretty mean karate chop.

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Karatti design borrows a bit from Trap Jaw (and by extension, Optikk) and that’s probably why I get a strong “space pirate” vibe off of him. His gold cybernetic armor mixed with his day-glo green skin, orange dreadlocks, and purple accents look like the product of a poisoned fever dream brought on by eating a box of crayons. And I mean that in a good way. The aesthetics at work here are just so batshit crazy I don’t think there’s anywhere else they would work than in the world of Masters.

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The torso armor fits onto the buck so well that it really looks like it’s just part of the body sculpt. That’s not something this line has always been able to achieve, but I was generally surprised that the whole torso rig could be easily removed. The little details in the armor are also quite impressive. The chest and shoulder pieces have some scrapes and gashes and general battle scarring. There are two craters under his left arm where it looks like a Galactic Protector got in a few lucky shots. There’s also a reinforcing band bolted over a crack in the left shoulder armor as a quick fix. I love when you get sculpted weathering in battle armor like this, it just gives the figure so much more character.

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Karatti’s portrait is pure neon colored nightmare fuel. The lower half of his face is a cybernetic set of jaws. I’m not sure if it’s just armor or if he got the lower half of his face blown off like Trap Jaw did, but looks damn creepy along with those soulless black pits he has instead of eyes. Seriously, this guy is staring right through me from the desk right now and it’s creeping me the hell out.

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There are no surprises to be found in Karatti’s articulation, as you get the standard MOTUC level of poseability. But, in case this is your first time to the dance, I’ll break it down. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels at the hips and lower legs. Karatti can swivel at the waist and has a ball jointed neck. There is an ab crunch hinge, but the armor restricts it quite a bit.

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While he’s famous for his ability to shatter bones with his karate skills, Karatti still comes with a pair of weapons, both of which are cast in simple black plastic. First, you get a simple sword with an enclosed hand guard. It’s a cool, functional little design, which would have been greatly improved by a little silver paint for the blade. The other weapon is a clever battleax and gun combo. I dig this weapon a lot, but it also could have used some paint hits. I’ll also grumble about how much I would have liked to see somewhere to hang his weapons. It feels like there should be some clips on his back or a hook on his belt.

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And so, here’s another example of a Masters character I know nothing about, but I just dig his crazy design so much that I’m thrilled to add the figure to my collection. I love the green plastic they used for his flesh and all the little distressed detail on the armor goes above and beyond. Screw his bio, because I’ve already dubbed him a space pirate and he and Trap Jaw will go on adventures together, raping and pillaging, and if Optikk is really good they may let him come along too. MOTUC may be winding down, but for me it continues to be a toy line that keeps on giving and I can’t seem to shake the joy and excitement I get out of it, even when it comes to opening up lower tier nobodies like Karatti here.

Masters of the Universe Classics: New Adventures She-Ra by Mattel

I’ve got a ton of these He-Mans figures to look at over the next month, so you’ll be seeing a little more MOTUC around here in the weeks ahead. November was a big month just for sub figures alone, but then I picked up some more on Early Access and a bunch more as part of the Cyber Monday sale. I’ve already looked at November’s Club Eternia figure, Tung Lasher, so today we’ll check out the Club Etheria figure, New Adventures She-Ra. While I hold only a passing familiarity with the New Adventures version of He-Man, I’ve enjoyed collecting some of the Classics versions of the Space Mutants. In fact, I’ve got a bunch of the ones I’m missing coming in next week. I still don’t have the Classics NA version of He-Man, but thanks to the Club Etheria Sub, I sure do have his sister, She-Ra.

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There’s the packaging and I don’t have anything new to say about it, other than it has a “Galactic Protectors” sticker on the bubble. So instead of rambling on about packaging we’ve seen so many times before, let me take this time to point out that the revelation of NA She-Ra seemed to piss off a lot of collectors. As far as I know she’s a totally original figure as I don’t recall She-Ra ever appearing in the New Adventures series, but if you’re a more hardcore Masters fan and care to brand me an ignorant bastard, then by all means, have at me! I guess the point of contention here was that the Club Etheria Sub has a limited number of slots and they didn’t want one of those taken up by a figure no one seemed to be asking for. That really shouldn’t be an issue since Club Eternia is getting its share of Princess of Power figures as well and besides which, I think it was a cool idea to give us a NA re-imagining of She-Ra. It’s also worth pointing out that I’m a really casual fan of the Masters fiction and for me this line is all about the figures themselves, so when Matty embarks on flights of fancy like this one, it just doesn’t bother me. Let’s get her open and check her out.

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So, yeah, if you’re one of the haters and looking to hear a sympathetic voice, you won’t find it here, because I freaking love this figure. She-Ra comes sporting New Adventures styled SPAAAAACE armor and it looks totally bitchin on her. The sculpted ornamentation looks fantastic and while I’m not a big fan of asymmetrical designs, even the giant lopsided silver flower on her chest sort of works for me. The ensemble is rounded out by a sporty blue and white cape, along with some silver boots and arm bracers and a pair of blue pants. Oh yeah, you also get a brown gun belt with a functional holster and y’all know how much I love those functional holsters! While I enjoy the white, blue, and silver coloring on this figure, I will say that the silver paintwork could have been a little sharper. There’s some slop here and there. It’s not terrible, but it is notable and as these figures continue to creep up in price, I will continue to keep calling out little flubs that I would have happily given a pass on less expensive retail figures.

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The portrait consists of a permanently sculpted helmet that’s giving me a very strong Thor vibe if Thor were a woman. Oh wait… Thor is a woman now! Yeah, an alternate helmet-less head would have been cool, but you can always do some head popping and swapping with another She-Ra if you really want to. At least I’m assuming you can. I haven’t tried it myself yet. I will say I appreciate that the green visor is removable, although I will most likely display the figure with the visor on because it contributes nicely to the spacey aesthetic.

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She-Ra features all the usual articulation we’ve come to expect from the female characters in the line. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips and have hinged knees and ankles. She can rotate at the waist and the neck is ball jointed.

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She-Ra comes with an energy sword and shield and both are pretty cool. The sword is your typical light saber style with a silver hilt and a green translucent blade. The shield is an eagle motif also cast in green translucent plastic. There’s a sculpted loop on the back of She-Ra’s cape that allows you to store the sword back there, although I would presume the blade is switched off when not in use so it doesn’t make much sense. Ah, I’m over thinking it and having someplace to store the sword is a nice feature for when she wants to switch to target practice…

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…because she also comes with a nice little pistol for blowing away Space Mutant fools. At first I thought it was just going to be a repack of the pistol that came with Battleground Teela, but it is indeed different. I get a warm and fuzzy Buck Rogers-slash-John Carter vibe off the gun and pistol and I love it!

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If you’re one of those collectors upset over this figure’s release, I can’t offer you much in the way of sympathy. The truth is I think the Masters Classics line has shone brightly when going off the rails and giving us original designs like this one or even the recent Light Hope. And while Club Etheria does indeed have a limited number of slots, don’t forget that Princess of Power figures will be releasing in the Eternia Sub as well, as evidenced by this month’s Mermista release. I think NA She-Ra is a great looking figure and lots of fun. She also finally gives me a hero to team up with Icarius and Hydron to fight my Space Mutants because I don’t have the Classics New Adventures He-Man. I guess I need to remedy that soon.

Masters of the Universe: Tung Lashor by Mattel

November was a crazy month when it came to feeding my MOTUC Addiction. When all was said and done I wound up with four figures and an oversized beast and that doesn’t even count what I just spent on the Early Access Cyber Monday stuff. That left no monies for the Battle Ram, which is probably for the best since I would have had nowhere to display it. Anyway, today I’m going to kick things off with a look at the Club Eternia subscription figure, Tung Lashor.

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Tung Lashor arrives in the usual Greyskull-decoed card. I can’t say I was all that excited to get this figure, but MOTUC’s offerings have a way of winning me over once I get them in hand. I’ve only recently started collecting the Snake Men from this line, but I’ve been buying the ones I missed whenever I see them at a good price.

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In fact, flipping the card over and seeing the Snake Men themed collection of figures on the back, I’m actually doing pretty well. Tung Lashor and Snake Face are the only figures pictured that I didn’t already own and both of those arrived in this shipment. I even have a duplicate King Hsss sitting packaged on my shelf. I think I bought him by accident. The bio on the card doesn’t tell me much about Tung Lashor that isn’t already obvious. He has a tongue and he’s not afraid to use it, making him both a fearsome enemy and rather popular with the ladies. Let’s open him up and check him out!

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Lashor is 100% day-glo colored badass! I can wrap my head around this guy’s proportions, but somehow he manages to be lean and a hulking at the same time. The body definitely doesn’t feel like the traditional MOTUC buck and works really well for the Snake Men aesthetic. Rather than go with a newly sculpted vest over the existing buck, Matty sculpted right onto the torso, and I think that’s a big part of what gives him his unique proportions. He has a snake emblem sculpted into his chest, along with his ripped six-pack and nipples… Snake Men have nipples!?! The hands and feet on this guy are also really cool. I like the three spindly newt fingers and the clawed toes that point in each cardinal direction. For some reason I remembered the original Lashor having a tail, but after some quick research I see that my memory is wrong. I like my Snake Men to have tails, but I’ll try not to hold it against him. Oh yeah, he also has a removable Horde armband.

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The portrait features a pair of creepy yellow eyes on the sides of his head with a mohawk crest running between them. He’s got a number of fangs protruding up and down from his closed lips and… hey… where’s his tongue??? Oh yeay, Matty went with two different portraits for this guy. One with the mouth closed and…

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One with tongue lashing action! Clearly this was the best way to go on the figure, although I’m not sure whether I’ll ever bother to use the regular head. Tongue Lasher needs to be displayed with his signature gimmick on display and that means using the head that has his tongue hanging out. Why does his tongue have a set of barbs in the middle? Who knows… why does the f’cking gardener have a robot elephant head? Because, Eternia.

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And now we’ve come to my favorite part of any MOTUC feature, where I recount the same articulation that I’ve been doing for the last forty or so figures. The arms have rotating hinges at the shoulders, hinges at the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, hinged at the knees and ankles, and have swivels at the hips. The torso can swivel at the waist, has an ab crunch hinge, and the had is held on by a ball joint. The only thing I’m bummed about here is the lack of rockers in the ankles. Sometimes we get them, sometimes we don’t, but with Lashor’s huge flat feet, we definitely could have used some lateral rockers here.

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In addition to the extra head, Tung Lashor comes with his crossbow and snake staff. The crossbow is patterned after a dragonfly and features rich metallic blue paint. The wings are really soft and rubbery and mine is pretty warped, but I still think it’s a cool weapon.

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The snake staff is one that we’ve seen before. It looks black or dark blue and while I generally like the sculpt on it, the coloring doesn’t do much for me. It doesn’t feel like something that suits the figure, but rather something that Matty just tossed in to beef up his accessories. Either way, an extra staff is never a bad thing, eh?

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I have virtually no affinity for the Snake Men as characters, but I have certainly been enjoying the figures a lot. Tung Lashor doesn’t blow me away like some of Club Eternia’s other recent offerings, but he’s certainly a solid effort and a worthy addition to my growing clutch of evil reptile men. He’s as unique looking a figure as you can get among the cast of weirdos that populate Eternia and Etheria and that alone makes him worthy of note. Would I have bought him if he wasn’t already part of my Sub? Probably. I find myself getting to be more of a completist as the line is coming to a close, a fact that has already cost me a fair amount of money during Matty’s Black Friday sale.

[Sorry, I couldn’t include a group shot with some of my other Snake Men, but as construction rages around my home, my MOTUC collection is inaccessible at the moment. Once I can get at those figures again, I’ll update with some more snaps.]

Masters of the Universe Classics: Sweet Bee by Mattel

Once again, I find Matty Sale Day rapidly approaching while trying to play catch up with last month’s figures. In addition to the previously featured Light Hope an Eldor, October also gave us Sweet Bee, not to be confused with Sweet Dee from It’s Always Sunny in Philadelphia. Not that anyone is likely to make that mistake as Sweet Bee is exactly what her name suggests she is… a bee lady, albeit not quite to the extent that Buzz Off is a bee man.

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There’s the packaging. Nothing new to see here. Sweet Bee includes the “Princess of Power” sticker on the front and she looks great inside the bubble. And check out that groan-inducing tag line… “Honey of a Guide!” Ugh. Her wings come detached and sealed on the back of the card just like Flutterina’s. Let’s get her open!

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Sweet Bee strikes me as a big departure from the last Etherian lady I looked at, Entrapta. Her outfit features a much simpler sculpt and a more focused color pallet. She’s basically just sporting a yellow dress with a black belt and black trim on the skirt. There’s a sculpted pink crest on her chest that’s vaguely insect-like in an abstract sort of way. She has orange-brown wrist bracers and tights and yellow boots with sculpted strapping tied around them. I think the colors on the outfit work pretty well, even if they aren’t all that exciting. I do wish the straps on the boots were painted black as it would have added a little more excitement as well as help to enhance the black and yellow bee motif.

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Yes, the head sculpt features a portrait that is still very evocative of the rest of the ladies in this line. It’s a very similar facial structure that we’ve been seeing since Teela and Adora. I know I say this every time, but I think it’s worth repeating. The dudes in this line have far more unique facial features than the ladies. That having been said, there’s something a little off about this one. The lips and eyes seem too big and the eyebrows are mighty beefy looking. There’s also some mold flashing on her jawline, which annoys me. Her orange hair looks like its fashioned out of modeling clay and the pink paint around her headband is slopped all over the hair. Granted, you have to get in pretty close to really notice a lot of this stuff, but it still feels like the QC on Sweet Bee’s noggin has taken a dive.

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Speaking of her hair, Sweet Bee’s orange hair is sculpted with two parts in the back to allow for the wings to plug in. It’s the same sort of thing we saw with Flutterina and it has the same limiting effect on the neck articulation. The wings cast in semi-translucent pink plastic and attach via rotating hinges that peg into the sockets on her back. They look great, but the hair really renders the articulation on the connection pointless. Nonetheless, as much as it sounds like I’m griping about the way the wings work, I can’t see any other way they could have done it.

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Sweet Bee comes with three accessories: A gun, a shield, and an alternate helmeted head. The shield is the same PoP shield we’ve seen over and over again. It’s sculpted in yellow plastic with a yellow crystal. I do like that Mattel sprung for the gold paint apps for the ornamentation, although I’d rather they spent that money on black paint for the boot straps. Yeah, I’m still dwelling on that! Still, you don’t always get the extra paint hit on these shields so I guess that’s something.

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I’m not a big fan of the bee gun. Yeah, it’s a bee-themed gun, I’m OK with that, but the way the stinger droops on the end makes me wonder if it can shoot straight. It just comes off as pretty dopey looking. Yes, I realize that I’m complaining that the bee lady’s weapon is too goofy. I’m not suggesting we give her an AK-47 painted with black and yellow striping. I’m just saying I think there could have been a happier compromise.

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And then there’s the helmet head, which is also an odd piece. It’s basically just a bucket with antenna and a huge blue face shield. It’s overly simple and it reminds me of the Morolians from SEGA’s Space Channel 5. Also, where does all the hair go when she’s wearing it? Does she get it all tucked up in there? On the plus side, displaying her with the helmeted head opens up more articulation for the wings.

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I’ve made it no secret that I’ve been more excited by the Princess of Power ladies lately than the main Masters line, but it didn’t work out that way this month. That’s not all Sweet Bee’s fault, she just head some really tough competition going up against two excellent figures like Eldor and Light Hope. And I’m not saying I hate this figure. Even with the questionable head sculpt and unappealing gun, I still dig her. She’s colorful and fun and she looks great standing with the other ladies of the Rebellion or just chilling with her fellow winged warrior, Flutterina. So long as I can keep Buzz Off from trying to pollinate with her, she’ll be a solid addition to my Princess of Power shelf.