Masters of the Universe Classics: Light Hope by Mattel

While October may be almost over, I’m only now getting to the first of three figures that arrived this month from my Matty Subscriptions. They all look like excellent figures, but the one I was most excited about getting in hand was the Club Etheria Exclusive figure, Light Hope. This is an interesting release since as far as I know the design of the figure is completely original. Light Hope only appeared as a shimmering rainbow light thingy in the Princess of Power cartoon, and I’m not aware of the character ever taking on corporal form in any comics. As a result, Matty tasked The Four Horsemen to give him this humanoid form and that is just plain neat. I fell in love with this figure the moment I saw the initial pictures of it, and now that I have him in hand, I’m actually even happier with the way he came out.

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Yup, there’s the packaging we all know and love. It features the Princess of Power sticker on the bubble and Light Hope’s tag line on the insert is, “Magical Protector of The Crystal Castle.” I’m not all up on my She-Ra cartoon lore, but if I recall correctly Light Hope basically did on Etheria what The Sorceress did on Eternia. Anyway, I got nothing new to say, so let’s just check out the back and see how I’m doing with my collection…

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Clean sweep! It doesn’t happen often, but I actually have all the figures pictured on the back. Nice! You also get the bio of Light Hope, most of which is over my head because of my lacking familiarity with Masters of the Universe continuity. As you might guess, I have no real attachment to the character of Light Hope, so this is one of those figures that has me excited based entirely on how completely amazing it looks.

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And hot damn, he does indeed look amazing! In fact, I’d dare say he’s a breathtaking figure! Light Hope’s body is cast entirely in a faintly rose colored translucent plastic. It feels like good quality stuff and it retains all the articulation of a regular MOTUC buck. His armor consists of sculpted boots, a belt and skirt, forearm bracers, and chest and shoulder pieces. All the armor is painted in slightly tarnished bronze finish. I like it because it looks somewhat antiqued and I think it brings out the intricate sculpt in the armor a lot better than if Matty had gone with a bright and metallic gold. The armor is decorated with sculpted scrollwork on the thigh pieces and chest and there’s a crystal in the center of his chest that’s cast in the same plastic as the figure’s body.

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The duality of translucent plastic and bronze armor is jazzed up a bit with some glossy red paint hits for the stones inlaid on the thigh armor, the arm bracers, the headdress, and the back of his neck, as well as the jewel in the center of his belt. He also has a sculpted white sash hanging down between his legs and a great looking cape that cleverly dips in the middle to allow for some light piping to come through the translucent bit in the center of his chest and back.

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The head sculpt is also cast in the same translucent rose tinted plastic with the headdress painted to match the armor and permanently attached to his spectral noggin. The portrait consists of a noble, bearded visage and while the details are a little soft when you get in close you can make out some nice sculpt work in there as well as the two white painted eyes. The detailed sculpt of the headdress is particularly noteworthy and it really nails the latticework motif that I tend to identify with the Princess of Power designs. Everything about this guy’s armor ensemble looks like it could have stepped out of the pages of Antiquity and I love it!

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Light Hope comes with a gorgeous staff that comes close to matching the figure’s deco. The translucent plastic used for the staff and the crystals is milky white, rather than rosy pink, but the elaborate top of the staff is painted with the very same bronze finish as the figure’s armor.

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Light Hope is an absolutely stunning figure and a wonderful surprise. I was admittedly sold on the Club Etheria subscription right off the bat, but if that wasn’t the case, I’m sure that having Light Hope as the exclusive incentive figure would have won me over. In fact, he even more than makes up for having to buy that dreadful Double-Mischief figure. I think it’s awesome that T4H were given the opportunity to lend their design talents to create what is a completely fresh and new take on a character that couldn’t have otherwise been realized in action figure form. Even if you aren’t an MOTUC collector, Light Hope is worthy of a look based solely on his aesthetics alone. He’s a fantastic concept that’s executed perfectly and I’d dare say he’ll likely stand out as one of the absolute finest figures on my admittedly overflowing MOTUC shelves.

Masters of the Universe Classics: Entrapta by Mattel

Once again, I find myself hurrying to get last month’s Matty figures reviewed before the new ones arrive. I just got the ship notice for October’s figures so it’s long past time I wrapped up September’s offerings. I already looked at Club Eternia’s Rio Blast and today I’m going to check out Club Etheria’ Entrapta! My knowledge about the ladies of The Great Rebellion can be hit or miss, but in this case I knew absolutely nothing about Entrapta. I didn’t even know she was a character, so apart from what little I’ve read about the figure, I’m going into this one totally in the dark.

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Hey, hey! It’s the MOTUC packaging! Wow, Entrapta is a member of The Horde? I honestly thought she was a good gal. Interesting. Most of the villains in the Masters Universe tend to advertise the fact by either being grotesque monsters or dressing like they’re evil. Sure, Scorpia is hawt, but she’s still got claws and a stinger tail. Scorpions are evil, everybody knows that! But based solely on Entrapta’s looks, I would have definitely pinned her for a goody. Anyway, her tag line on the package, “Tricky Golden Beauty” sounds like a service you might covertly order at one of those less reputable massage parlors. It also doesn’t suggest she’s a villain, nor does it really advertise her gimmick, which is the ability to grab people with her hair. The bio says she has the longest hair in the land, but she might want to get out a yardstick and double check that with Double Mischief, because that figure had some damn long hair.

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Here she is out of the package and… Oh… OK. I see it now. She’s got a very understated Horde skull dead center on her bosom. Apart from that, the purple and pink color of her outfit, mixed with all that gold, and I’d be sure this chick would be kicking up her high heeled boots at a tea party and hob-nobbing with the chicks from The Rebellion. In case you can’t tell, I’m really fixating on Entrapta’s allegiance. I’m over it now, though. I’ll try not to bring it up again.

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So straightaway I absolutely love this figure. The pink paint is really vibrant and it goes well with the purple. It’s also cool that they used matte paint for the skirt, but a snazzy metallic purple for her top. And the gold… oh, the gold! Hasbro used a nice and vibrant shade of metallic gold paint for her boots, gloves, tiara and her collar and it really makes this figure pop like crazy on the shelf. I also love those boots. They look like something out of a 70’s sci-fi exploitation flick. Hey, Barbarella, come get your boots… Entrapta has them! Seriously, though, this is one bitchin deco!

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The portrait here is attractive and now that I look at it, I suppose she does have a tiny hint of an “I’m angry and evil” expression on her mug. I’m pretty sure I mentioned last time about how the female faces in this line are starting to blur together for me. I think it’s something about the structure of the cheeks and a bit of flatness to the face. It doesn’t look bad at all, but there’s just a sense of sameness in the females that has been more or less there since the early days of Teela and Adora. There’s a tiny bit of mold flashing around the jawline of my figure, but the paint on the face is sharp and clean. The lips and teeth look particularly good and I like the slightly cocked eyebrow.

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Of course, I’ve already mentioned that Entrapta’s pride and joy is her “ultra long” pink hair. Obviously bubble gum is her kryptonite. Just stick a wad in her hair and it’ll take her forever to find it, let alone get it out. I was a bit apprehensive about the whole hair thing considering how terrible Double Mischief’s hair turned out, but Entrapta’s coif is much better executed. The saving grace here is that it isn’t one giant elephant trunk of hair hanging down the back, but rather two rather unwieldy pigtails that have gotten totally out of control. Each cluster of hair is hinged at the head with a rotating hinge joint and surprisingly enough, you can actually pose the hair up and out and it’ll stay there… at least for a little while. She even has some swivels toward the ends of the hair too! My figure does have a bit of a bobble head, but I guess that’s to be expected when you’re sporting your own weight in hair on the back of your head.

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Entrapta comes with two accessories. First off, you get her staff, which continues her whole bling thing. Yes, it is indeed painted in gold and it has a vague Ankh-like configuration which I dig a lot. It’s pretty utilitarian, but who says every magic staff has to have gargoyles and shit carved all over it, eh? Secondly, you get her shield, which is the same old shield we’ve seen the PoP figures come with since the beginning. This one is painted purple and has a purple crystal in it. Yeah, a little variety would be nice, but I honestly like this shield design so I’m cool with it. It also matches her deco nicely, and if there’s one thing the chicks of Etheria know how to do, it’s accessorize! Can’t you just picture Entrapta getting ready to go out and terrorize a village and ask Catra, “Does this shield go with these boots?”

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Do I really need to keep running down the articulation on these figures? I do? Alrighty then. Entrapta’s arms feature rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs are ball jointed at the hips, hinges in the knees and ankles, and swivels way up in the hips. She can swivel at the waist and has a ball joint in the neck. All in all pretty standard stuff, plus the two hinges and two swivels in the hair.

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Before wrapping up, I would be remiss if I didn’t mention the little running QC problem that a lot of the Entrapta figures seem to be suffering… the dreaded crushed left hand! It is indeed smushed on my figure as well and I could see it the moment I took the package out of the mailer. In the end, it’s a slight cosmetic blemish, as the hand is soft enough that it can still hold accessories. In fact, if you put her staff in her smushed hand, it looks fine. Sure, any QC problems on a $30 collector figure are unacceptable, but in this case it isn’t enough to ruin the figure for me. I just write it off to an injury caused by a horrible hair combing accident.

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For me, the Princess of Power figures have been outshining the regular Masters figures lately and Entrapta here is another example of why. She’s easily one of the most visually interesting and appealing Etherian ladies to land in my collection. The coloring is great and while the hair could have been a disaster, like it was with Double Mischief, they managed to do it quite well here. The fact that she’s a Horde member was quite a surprise for me, but she does indeed look great when displayed with Hordak and her fellow evil doers. This month’s Club Etheria figure should be Sweet Bee and I’m pretty damn excited to be getting her next!

Masters of the Universe Classics: Rio Blast by Mattel

Hey, hey… I got me my September Matty figures in the mails and it looks like I’ll be able to squeeze just one of them in before we roll over to October. I decided to go with Rio Blast over Entrapta because I’m a big fan of Westerns and so I always thought Rio Blast was neat. Plus, this gunslinger is probably the closest thing we’ll ever see to an updated Bravestarr figure. Needless to say I’ve been excited to get this guy in hand, but also a little worried. A number of collectors seemed none to happy with how Mattel treated his gimmicks, and while I’ve been avoiding details on the matter, I’m very curious to see how this guy turned out.

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There’s the MOTUC packaging I know and love. Thanks to his large weapon rig, Rio fills out the bubble quite nicely, although right off the bat I think I’m going to have issues with the front flap protruding so far off of his chest. Hmm… Either way, my favorite thing about the MOTU Universe has always been it’s “anything goes” mentality. The mix of swords and sorcery and technology is cool enough, but why stop there? Let’s toss in ninjas and samurai and everything else. You can just pick and choose your level of zaniness. You want to have an Old West gunslinger team up with a dude with a robotic elephant head to defeat a giant skunk? You got it, friend! Let your freak flag fly!

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On the back of the card we get the usual bio, which includes He-Man’s empty promises to help Rio Blast fight his own battles back home after Skeletor’s been dealt with. Good look cashing that check, Rio, Skeletor always escapes and your work on Eternia is never going to be finished. You also get photos of other figures in the line and teased with Matty’s “Collect Them All” tag line, even though that smug prick Matty knows they aren’t available anymore. Let’s see how I’m doing… I’m only missing Roboto and Mekaneck from that lot. Not too bad.

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Rio is a figure that’s all about transformation, which in this case means he comes with a ton of stuff to attach to him, so let’s just start out with a look at the base figure. I’m actually surprised how well the cowboy design works on the buffed out MOTUC buck, but it does indeed work just fine for me. It should also be noted that Rio is just loaded with brand new sculpting and nowhere is that more evident than in that vest. The vest is designed so the front flap can drop down and we’ll get to that later, but the fact that it is hinged piece makes it stick out like an eyesore. It’s sculpted so that one corner is supposed to always be peeling down, but the other corner doesn’t close up properly either. Here is where Mattel should have gone with a separate snap on piece instead of a hinged one. I realize it would have required an extra piece, but I think it would have made all the difference in the world.

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With that major bugaboo out of the picture, the rest of the figure looks great. I dig how his leg armor looks like Old West style chaps and, unlike the chest flap, the fact that these pieces fold down is pretty well concealed. I also love the details on his belt. He’s got bullets running around the front and sides and he even has a coiled whip and a coin purse sculpted onto the back. The addition of cables and sculpted circuitry behind his chest flap accentuate the point that he’s not just a gunslinger, he’s some kind of crazy future cybernetic gunslinger.

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The portrait is awesome. Rio has a shaggy mop of hair that comes close to hiding his face and an epic handlebar mustache to match. He definitely looks like he stepped right out of the screen from an Old West classic. The only thing he’s missing is a wide brimmed hat to complete the ensemble.

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Rio’s sizeable backpack attaches to his back via three pegs and the flexible hoses that come off the bottom attach into the sockets in his gauntlets. You can then plug his guns into the other sockets to give it the look of one complete weapon system. And if those two guns aren’t enough his backpack slides up and over his shoulders to give him a pair of massive shoulder cannons and a targeting visor. I love the way the backpack works, but some paint apps or a sticker for the visor would have been welcome.

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The vintage Rio Blast’s gimmick was flip out guns, but Matty opted to have the Classics Rio’s guns clip on and that’s cool with me. You just flip down the chest flap and the knee guards and attach the three red guns. When fully loaded up, Rio Blast is a formidable arsenal with a total of eight guns ready to blast away at the bastards of Eternia.

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There’s no doubt that Mattel made a poor design choice when it comes to Rio’s vest. It’s almost enough to ruin the figure for me, but not quite. In the end my love for his wacky design and the fact that I’ll probably display him with all his guns blazing allows me to overlook (mostly) this figure’s biggest cosmetic flaw. The truth is I’m still a little impressed that we’re getting figures with this much new sculpting what with the Autumn of this line approaching. The tail end of lines can often deteriorate into quick cash grab repaints as opposed to figures with so much brand new tooling. That probably goes double for a line like Masters Classics. Next week, I’ll try to get to Entrapta so I can have a clean slate for when the October figures arrive.

 

Masters of the Universe Classics: Flutterina by Mattel

A few days ago I got the shipping notice for my subscription figures from Matty and that made me realize that I still haven’t featured one of the August figures yet. That’s nothing against Flutterina, I’m actually quite excited to get most of the “Princess of Power” figures, but it’s been a crazy couple of weeks for me and she just got lost in the shuffle. To remedy the situation, I’m bumping my usual weekly Marvel feature to squeeze Flutterina in before my September figures show up.

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And there she is in the package and there’s really nothing new to say here. It’s the same old Greyskull inspired deco still looking as awesome as ever. Flutterina features the “Princess of Power” sticker on the bubble and for the life of me, I can’t remember whether she was part of Club Eternia and Etheria, but I think she came from Eternia since Madame Razz was the Etheria offering last month.

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The back of the package has her little bio, which is pretty interesting stuff. I always presumed she was born with those wings. And apparently she wound up shacking up with the “new” Man-At-Arms in Eternia. Is that the dude that replaced Duncan after he was turned into a Snake Man? Gosh, this MOTUC canon can be confusing! Anyway, you also get a shot of some other figures from the PoP side. Odd that they show original She-Ra and not the Bubble Power She-Ra that came after. Either way, the only figure I’m missing from that lot is Bow and since I’ll be getting his horse as part of one of my subs, I probably should get around to picking up that figure before he gets any pricier on the secondary market.

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Flutterina follows the usual She-Ra formula with a one-piece dress and skirt made of soft, pliable plastic and layered onto the figure. In this case her outfit is orange-brown in color and features a cool scaled pattern on the skirt and some additional decorative fixtures on her chest. She has a metallic gold choker, belt, and a matching set of arm bracers, and some nice sculpted decorations on the fronts of her boots. I think my only gripe here is that her costume should be more colorful. I seem to recall the top and skirt being different colors on the vintage figure and I think that would have helped make this Flutterina a bit more visually appealing, but overall I still like her costume well enough.

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The portrait is very much in line with what we’ve been seeing out of the PoP figures. It’s a decent sculpt and fairly attractive, but the features on the PoP ladies’ faces do all seem to have a bit of a sameness to them. I do like Flutterina’s hair a lot. It’s a striking shade of purple and it flows down behind her shoulders beautifully. Too bad it’s at odd with the wings. And speaking of wings…

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Flutterina’s wings attach to her back via hinged pegs and it’s a bit of a pain to get them on properly. I do recommend some care when removing them from the package as it looks very possible for the paint to rub when sliding them from the sleeve. The pegs are meant to pass through the parts in her hair, but I found it easiest to just pop the head off, get the wings on, and pop the head back on. The wings are made out of a slightly flexible plastic with each of the colorful decorations raised a bit, giving the patterns a 3D look. All in all the wings are a little too thick for me and the paintwork is uneven in some places and the paint lines are not as clean as I would like to see on a $30 figure. I really think these could have been done better with cloth on a frame. As it is, the wings interfere with the head articulation, rendering it practically useless unless you do a lot of futzing with the wings to get them between the strands of hair. Otherwise, if I do try to turn her head, I usually just wind up knocking out one of the wings. That’s a lot of bitching, I know, but let me qualify it by saying that when all is said and done, I think Flutterina and her majestic wings look fantastic on the shelf.

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The articulation here conforms to the line’s standards, but just in case this is your first time, I’ll run it down right quick. The arms have rotating hinges at the shoulders, hinges at the elbows, and swivels at the biceps and wrists. The legs are ball jointed at the hips, hinged at the knees, and have hinges and lateral rockers in the ankles. There’s a swivel in the waist and a ball joint in the neck, and I’ve already mentioned that the wings attach with hinged ball pegs that also allow some swivel.

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Flutterina comes with two accessories and we’ve seen both of them before. First, you get a repaint of the She-Ra shield that we’ve seen at least a couple of times already. It’s painted a sort of orange-brown to match her outfit and has a purple crystal embedded in it. Secondly, you get her sword, which is the same one that came with Battleground Teela. I’m not complaining, mind you, as this is one of my favorite swords in the line. It’s just a nice, no-nonsense, functional looking weapon, only in this case with a hot pink hilt.

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Even after a considerate amount of griping, I gotta say I love this figure. There’s definitely stuff here that could have been done better, but that doesn’t change the fact that she looks mighty nice standing on the shelf with the rest of my Great Rebellion ladies. Flutterina is also a reassuring comeback from the travesty that was Double-Mischief, a figure that holds the dubious honor of being my least favorite release in this entire line. Next up for Princess of Power is Entrapta, and she’s headed to me as we speak, along with Rio-Blast.

 

Masters of the Universe Classics: Madame Razz by Mattel

It’s Club Etheria time and today I’m looking at a figure that a lot of collectors were really happy to get into their hands. Me? Eh, not so much. Don’t get me wrong, I’m perfectly happy to add her to my shelf, afterall she is a pretty iconic character in the She-Ra series, but I can’t say as I’ve been pining for her release. For those of you who don’t know Madame Razz, she’s basically the Orko of Etheria. That is if Orko was a crazy homeless bag lady. Like Orko, Razz was an absent minded spellcaster who was inexplicably trusted with the secret of our heroine’s secret identity. In other words, she was one of the many comic relief characters for the much lighter toned She-Ra series. She’s also one of those characters I never really expected to ever make it to figure form… and here she is! Oh, Deary-My!!!

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Razz comes in the usually awesome Greyskull inspired green stone package with the “Princess of Power” sticker on the bubble. There’s also an expositional explosion on the bubble insert proclaiming that her trusty friend Broom is included. Despite being a slightly smaller figure than most of the line, Razz and Broom still fill up the bubble quite nicely. The back of the card includes a bio, which didn’t really tell me anything new about the character, other than her first name is Regina. The cardback did, however, serve to remind me that I’m still missing a few Princess of Power figures.

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And there she is out of the package looking just as sexy as She-Ra and her girlfriends. WAIT… WHAT AM I SAYING???  No, Madame Razz bears the unfortunate burden of being one of the few females on Etheria that isn’t smoking hot. Hell, Scorpia’s got two lobster claws and a scorpion tail and I’d still do her. But not poor Razz. She looks like a cross between Orko and what you picture in your mind when you hear me say “crazy old Aunt Matilda.” DON’T LIE TO ME… I KNOW WHAT YOU SAW!!! She’s also pretty chunky for all those people complaining that She-Ra only fosters women with unrealistic body types. So what’s so damn cool about this figure?

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In a line of figures that more or less conforms to regular human (albeit human steroid junkie) proportions, Razz is totally unique. Sure, there are chicks flying around with butterfly wings and scorpion tails, but they still more or less look like regular people. Not Madame Razz… she’s a total cartoon character and she’s not ashamed of it. Considering all that I think Matty did an exceptional job with what is a very unconventional figure and one which obviously required all new tooling. The result is a figure that captures all the nuances and weird proportions of the original character artwork remarkably well. From the haphazard patches on her clothes to the ridiculous upturned boots, Razz looks like she just walked out of the cartoon.

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The head sculpt is also excellent. Frankly, I didn’t think that this portrait would translate all that well to a three-dimensional sculpt, but I’ll be damned if Matty didn’t make it happen. I like the way the hair flows down from inside the hat and it even sprouts out the back of the top of the hat. Even the droopy tip with the flower is spot on perfect.

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As Madame Razz is an off-the-wall design, her articulation varies a bit from what we’re used to getting in the MOTUC line. But that’s not to say she isn’t well articulated. The arms have ball joints in the shoulders and elbows and there are swivels in the wrists. She has both rotating and lateral hinges in the hips, and both her knees and ankles are ball jointed. She can swivel at the waist and she has a generous ball joint in the neck. Despite the wonky proportions and tiny feet, Razz still stands fairly well. Sure, sometimes you have to work at it, but I honestly didn’t think it would be this easy to keep her upright without a figure stand.

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As already mentioned, Razz comes with one accessory and that’s Broom. Rather than be content with delivering just a static PCV piece, Broom actually features ball joints in his shoulders. Ok, two points of articulation may not be all that much to celebrate over, but frankly I’m pleased that he wound up with any poseability at all. Broom can be a little tougher to stand than Razz, but he does have peg holes if you want to support him with a stand.

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Whenever I watched She-Ra, I generally hated every moment that Madame Razz was on screen and so it may seem rather odd that I’m happy to own her figure. Then again I was never all that fond of either the He-Man or She-Ra cartoons, so that was never what was fueling this collection for me anyhow. And yet all I can say is that my Princess of Power collection would hardly seem complete without her. I think she’s a fun figure and she certainly adds a bucketload of diversity to the ladies of The Great Rebellion! And if you buy a thousand of her, you can recreate that scene in Fantasia with Broom!

Masters of the Universe Classics: New Adventures Skeletor by Mattel

Alrighty, I’m back to wrap up this slightly truncated week with a double dip into the world of Masters of the Universe Classics. I’m still not feeling 100% but I’m propped up on various cold meds, so please bear with me. On Tuesday we looked at Faker, this time we’re looking at one of the two August Club Eternia figures and it is none other than New Adventures Skeletor. I hear tell that some of the purist fans out there are rather perturbed that the NA characters have wormed their way into this line, but I’ve found these NA figures to be a delight and I’ll tell you right now that this new version of Skeletor is no different.

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There’s the packaging. About the only thing new and noteworthy here is that Skeletor does indeed sport the “Space Mutants” sticker on the front of the bubble. He fills out the package rather nicely and his huge staff is packed in behind him. Also concealed behind the bubble insert is the bonus Faker head which we’ll get to at the end. The bubble insert simply identifies him as Skeletor, rather than “New Adventures” Skeletor, but it does feature the tag line, “Intergalactic Overlord of Evil.” I like to picture a scenerio where Skeletor gets his ass beaten down by He-Man and he just tosses down his Havoc Staff and shouts, “F’ck this place! I’m going to go conquer the Universe!” and then jumps in a rocket and flies off. Well, that’s how it should have happened.

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Out of the package and I’m really digging the look of this version of old Boney. From what little I remember about theNA characters, I recall them being a lot leaner, so this is the first time for me seeing this Skeletor all bulked out in the old fashioned MOTU style and I think it works beautifully. It also feels like Matty took some liberties with the coloring over the animated look. The deco here is fairly close to the Skeletor we all know and love, but his armor is now detailed with a cool technology and bone motif. That’s the one thing that sets this figure apart so much for me. A lot of the MOTUC figures get by with a fairly sparse amount of detailing, but there’s some extremely intricate and fine detailing on Skeletor’s armor pieces and even on the figure buck itself. Check out all those hoses  hoses and cables that appear to be grafted directly into his skin! Cool!

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The portrait is equally impressive. The skull is really gnarly and features some fine detailing in the teeth. You can take off the helmet (which was a pleasant surprise!) to reveal even more detail, including cracks in the skull and tiny mechanical details like metal hydraulics in the jaw. And let’s not forget the eyes. Thankfully, Matty didn’t go for the bug-eyed animated look and instead just gave him a pair of red eyes set deep into the sockets. I think the only complaint some might have here is that Skeletor’s head looks a bit like it’s made out of clay. I’m not sure it that’s from the paint or the way it’s sculpted, but I’m getting a definite sculpty vibe from him. I think it’s rather distinctive, but some may disagree.

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Articulation consists of the usual MOTUC fare. The arms are ball jointed at the shoulders, hinged at the elbows, and have swivels in the biceps and wrists. The legs are ball jointed at the hips, have swivels in the thighs, and hinged at the knees and ankles. The torso can swivel at the waist and there is an ab-crunch, but it’s a bit hampered by the fact that Skeletor is wearing a soft plastic vest. Lastly the neck is ball jointed.

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Skeletor comes with a large staff with a skull motif on the head and what I assume are two beam emitters. The butt of the staff ends in a hooked blade. It’s quite a departure from his iconic Havoc Staff, but I do rather like it a lot and he looks great holding it. And then there’s the other accessory…

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The other accessory is the extra Faker head and holy shit do I love this thing! Obviously, it has nothing to do with the Skeletor figure, but Mattel said they would be trying to get extras into the hands of collectors by packing them in with random figures and this is one of those instances. This extra head is obviously a Terminator inspired portrait with half of Faker’s face blown away to reveal the metal endoskeleton underneath. It’s an absolutely beautiful sculpt with a fantastic paint job to back it up. The silver skull contrasts nicely against the blue skin of the face and I love the way the sculpted hair hangs down over the skull portion. The eyes line up perfectly and I’d dare say the paint is very near perfect.

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I’m definitely going to be using this piece for my Faker’s regular display head.

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New Adventures Skeletor is another one of those figures that I wasn’t all that excited about getting, but still wound up winning me over in the end. The intricate sculpting sets him apart from the regular MOTUC figures and it’s clear that Matty went above and beyond when designing and executing him. The removable helmet was a great surprise and the extra head for Faker made a great package all the better. Now I’ve got to start hunting down some of the Space Mutants that I missed to get this Skeletor a more suitable army of assholes, not to mention a New Adventures He-Man to fight them!

 

Masters of the Universe Classics: Faker by Mattel

Today’s feature posted late because I’m sick as a dog, but the show must go on… so here I am. The delay was actually rather fortuitous because now I can post it with the news that Club Eternia’s 2015 (and final) Subscription Year has been funded and is going forward. Matty claims they hit 100.9% funding on the final day after the window was extended an extra week. Is it true? Does that number seem a little too convenient? Honestly, who the hell cares? I’m typing through a cloud of Nyquill induced funk. Just give me the final year of figures so I can be done with all of this…

August turned out to be a rather heavy month for me with Matty Collector, with no less than four figures showing up on my doorstep last week. Club Eternia doubled up with two releases, Club Etheria offered up one and I picked up today’s figure through the Early Access Sale and yes, it’s Faker! There were a couple motivations in play that got me to buy Faker this tie around. First, his price on the second hand market has been creeping up quite a bit. Second, one of this month’s Club Eternia figures comes with a second head for him. Well played, Matty, you toss in a free head and get me to buy a figure! Anyway, I decided to look at Faker first so that I’ll already have had him featured by the time I get to opening New Adventures Skeletor and can try out his new noggin.

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There’s the packaging and there’s really nothing new here. You’ll note the “The Original” explosion on the bubble insert, which in Matty-speak means the exact opposite. This is not from the original release stock but rather one of the reissues. In fact I’m pretty sure Matty has trotted Faker out on Sale Day a couple of times so this is a technically a re-reissue. I think it’s cool that Matty changes up the package so if you are a mint-on-card collector and you did get him the first time around you have some bragging rights. I don’t often comment on the bios, but in this case I really like Faker’s. It proclaims that he was originally invented by Man-At-Arms and tossed onto the “royal junkyard” so that Tri-Klops could fish him out and reprogram him. First of all, I think it’s funny that Tri-Klops spends his downtime going through junkyards. Secondly, why the hell is Tri-Klops allowed to run wild picking through the royal junkyard? Anyway, let’s rip open this blue bastard and check him out.

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So, in case you didn’t already know, Faker is basically a blue repaint of He-Man, just like he was in the vintage line. Yup, even in a line of action figures designed around reusing the same body parts as many times as possible, Mattel still couldn’t resist just taking a He-Man, painting him blue, and selling him to kids that don’t know any better. Or in my case, a middle-aged toy collecting functional alcoholic, who really does know better but just doesn’t care. But don’t think I’m knocking him. In both concept and execution, Faker is so batshit stupid that the needle swings all the way around and comes back to land on awesome again. I’d pass on making the jokes about how a blue He-Man is supposed to fool anyone into thinking he’s the real He-Man, but I’m sure it’s already been done to death. I will, however, point out that thanks to his Classics bio, apparently both Man-At-Arms and Skeletor were both stupid enough to think a blue He-Man would do the job. Maybe as a species Eternians are all color blind.

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If it sounds like I’m padding this feature out with nonsense, well you got me, because there’s not a hell of a lot to be said about Faker that isn’t abundantly obvious. Plus, I’m loopy from the illness and meds. The repaint of Skeletor’s armor looks quite nice, although the left shoulder guard is left a little warped because he was pre-posed in the package. I’m so glad Matty stopped doing that. The coloring on this figure is extremely well done. The shade of blue if rich and looks great accompanied by the purple boots and furry barbarian diaper. The grey and silver paint used for the belt and bracers is quite striking and the paintwork on my figure is immaculate. And if you remove Faker’s armor you’re treated to a tampo on his chest showing some of his exposed android parts. I always thought that was cool.

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Faker comes with two accessories and both of them are copies of He-Man’s Power Sword. One is just the regular sword cast in orange plastic with a metallic orange finish to the blade. The other is an orange cast of half of the Power Sword.

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Even for someone like me, who isn’t a hardcore fan of the Masters fiction, Faker is something of an iconic figure in the line and it’s nice to finally put him in my collection. This figure was not something I was going to be willing to pay a premium for, so I’m certainly glad Matty offered him up for sale again. I’m sure a lot of collectors availed themselves of the opportunity, particularly with the extra Faker head coming with New Adventures Skeletor. And speaking of which, I’ll swing back to check out that figure at the end of the week so we can gawk at Faker’s alternate noggin.

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And with that, I’m crawling back into bed. I’m also going to be taking tomorrow off to try to carpet bomb the sick out of me with over-the-counter meds and Jameson, but I will be back the following day for Transformers Thursday!

Masters of the Universe Classics: Flogg by Mattel

So last week we checked out the first Club Etheria figure, Double Mischief, and I found her to be a double downer. Today we’re checking out July’s Club Eternia figure, Flogg and I actually have some high hopes for this guy. While I’m not really a fan of the New Adventures continuity I do rather like the idea of it and so far I’ve been really enjoying the wacky designs of the Space Mutant figures. Optikk was one of my all-time greatest “I have no idea who this guy is, but he’s awesome” figure purchases. I’ll note here that I was on my fifth or sixth Jameson when I decided to open Flogg and my alcohol addled brain failed to realize that I had not yet snapped an in-package picture of him. No biggie, we all know what the packaging looks like by now and Flogg’s is more of the same. With that having been said, let’s just jump straight to the figure.

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Unlike a lot of the New Adventures characters, I sort of know who Flogg is. I don’t know him intimately, but he featured heavily on the few fleeting parts of the NA cartoon that I have seen. But I can set that aside, because I think this figure gets by solely on his own merits. The design reminds of some of the vintage Major Matt Mason alien designs. It’s probably the goofy retro alien head and the ribbed tubing on the arms and legs his space armor. The armor definitely features some reused parts. I see some Trap Jaw in there, and I’m pretty sure those are Hordak’s flipper feet. Still, the overall look of the armor is fresh to me and quite striking as well. There’s plenty of great detail in the vest and I particularly like the sculpted ammo pouches that line the back of his belt. The arm bracers and boots have all sorts of bolts and straps and the texturing on the shoulder armor is pretty nifty too. Besides the great sculpt, you also get a very snappy deco with the deep crimson contrasting beautifully with the metallic silver parts.

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Flogg’s portrait is probably one of those love it or hate it kind of deals. He’s got a weird expression, sort of like he’s just realized Icarus has fired a missile at his face and there’s nothing he can do about it. I still like the head sculpt a lot, particularly the huge eyes and the way the helmet goes along with the raised collar. It almost looks like he could pull his head in like a turtle to protect himself. I seem to recall Matty originally showing off Flogg with a removable helmet, but that seems to have been nixed in the final release. That’s Ok. Options are nice to have, but I can’t imagine I would ever want to display him without his helmet anyway. What’s also cool is you peek down into the neck guard you can see his purple scaled skin runs all the way down his neck.

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The articulation here offers no surprises. Ball joints abound in the neck, shoulders and hips. The arms have swivels in the biceps and wrists as well as hinged elbows. The legs have swivels at the hips and hinges in the knees. The ankles are hinged and also feature a bit of a lateral rocker. Flogg can swivel at the waist and while his ab-crunch hinge is buried under his vest, you can still get a wee bit of movement out of it.

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There are two accessories included with Flogg, but only one is for him and that’s his… um… ah… weapon? I have no idea what this thing is. The bio talks about a whip of some sort. This is a pole with a control pad near the grip and what looks like a caltrop hanging from a string. Yeeeeeah. I got nothing. My cat does enjoy playing with it though.

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The other accessory is a more Filmation accurate Power Sword, pictured up there in He-Man’s left hand. Honestly, I have no use or interest in this piece. I had to hold it next to the sword released with the original MOTUC He-Man just to make out what the differences were. It’s going straight into my bin of accessories.

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I’m at a weird stage with the MOTUC line. I’ve never been hardcore with the fiction or the vintage toys, so Matty has already covered most everyone I was actively looking for. On the other hand, one of my favorite things about this line has been its ability to deliver figures that I love, which are practically unknown  characters to me. Flogg certainly falls into that category. I’m thoroughly delighted with this figure. He’s colorful, he’s wacky, and he’s going to look great on my shelf amidst the menagerie of other Space Mutants, once I manage to pick up more of them. As for now, he’s just chilling in the corner of the shelf with Optikk.

Masters of the Universe Classics: Double Mischief by Mattel

Another Matty Sale Day has come and gone and you know what that means? Subscription figures are landing at my door! Yes, this month it’s figures (plural) because in addition to the Club Eternia release, the Club Etheria Mini Sub kicked off this month and that’s the one that I’m going to look at first. This is the second of these Mini Subs that I subscribed to, the first being the Club Filmation. I can honestly say that I didn’t think there was a bad figure in that entire series. Will that be the case with Club Etheria? Well, let’s take a look at Double Mischief and find out.

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While she may hail from a new Club Subscription, Double Mischief features the same great packaging we’ve been seeing all along. The only difference worth noting is a snazzy 30th Anniversary She-Ra logo printed on the back of the cardboard mailer box. You’ll have to take my word for it, though, as I tossed it before I was able to shoot any pictures. The front of the bubble has the Princess of Power sticker on the front. The back of the card has the usual bio and pictures of other figures in the line. Looks like I’m only missing Bow and Snout Spout. The bio proclaims that Double Mischief’s real name is Rebekkah Kettle. Wait… what? Ok, well for the rest of the feature I’m calling her Becky, because I don’t want to keep typing Double Mischief.

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Holy shit, this figure is crazy! I realize that’s usually a compliment for MOTUC figures, but in this case I don’t necessarily mean that in a good way. Becky’s gimmick is that she’s basically a female Man-E-Faces and while I happen to dig the Man-E figure a lot, in this case I’m getting more of a weird and off-putting vibe. I guess I’ll start with her portrait, because that’s where it’s all going on. She has the same bucket-head kind of helmet with a rotating set of faces. In this case, Becky only has two faces, one good and one bad. The idea is that she’s a member of the Great Rebellion posing as a Horde member. She’s a double agent, get it? So why does it work for me with Man-E-Faces and not with this chick?

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It’s tough to put my finger on exactly why. I think a big part of it is that Man-E was more of a freakish monster and Rebecca is just a regular lady with a monument sized bucket on her head. And girlfriend, that hair ain’t helping any neither. <insert double-snap here> The hair is not only a ridiculous fountain of plastic spurting out of her top, but the paint on it is terrible making it look dirty and just plain nasty. It looks less like hair and more like what you get when you push play-doh through one of those toy pasta maker machines.

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You switch faces simply but turning the knob on the top of her helmet and the main difference between the two is in the eyebrows. One face has a set of eeeevil eyebrows. And god help you if you stop halfway through changing the faces because you’ll be confronted with a featureless lump of flesh that will haunt your dreams forever.

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It’s a shame because I think the rest of the figure looks mostly good. I like the green dress and the high collar and those silver Go-Go boots look like they’re right out of a classic Star Trek episode. I had high hopes for the translucent green cape, but in person it looks kind of dingy and not so great. From the neck down, Becky has the same articulation as most of the other females in the line. The arms are ball jointed at the shoulders, hinged at the elbows and have swivels in the biceps and wrists. Her legs have universal movement at the hips, hinges in the knees and ankles, and swivels at the upper thighs. She also has lateral rockers in the ankles. Naturally, there’s no neck articulation because this chick doesn’t really have a neck. If you want her to look in either direction you can work the knob on the top of her head. She’s not someone you want with you in battle because she’s got zero peripheral vision.

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Becky comes with only one accessory and that’s her Horde crossbow. It’s designed so that it can convert to a less evil looking crossbow for when she’s with her Rebellion chums. You convert it simply by twisting the front. It’s because of the crossbow that I’ll probably keep her displayed with my Horde figures.

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Unfortunately Club Etheria isn’t off to a great start as far as I’m concerned. I find it odd that Matty put Double Mischief out there as their first offering and one that would land on people’s doorsteps smack dab in the middle of Subbing Season for 2015. I thought she was a dubious offering from the beginning and there are much stronger figures and characters that they could have used as their inaugural release. There are precious few figures in the Masters Classics collection that I don’t enjoy on some level, but I think Becky here is going to be counted as one of those few. Fortunately the rest of this Club’s offering should be a lot better.

Masters of the Universe Classics: Extendar by Mattel

June’s Club Eternia subscription figure arrived a few days ago and I thought I’d go ahead and jump on the opportunity to get him featured and out of the way. He is Extendar and he is quite possibly one of the strongest arguments in favor of wrapping up this whole Club Eternia thing sooner rather than later. Maybe that’s a little harsh, because I truly do adore this line, and I’m sure there are collectors out there who were hoping against hope that Extendar would one day make the cut. More power to you, but for me this release is an example that when it comes to character selection, Matty is starting to scrape the bottom of the barrel. Yes, Extendar is my first disappointment of the 2014 Sub.

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There’s the packaging. We’ve seen it time and again, so I’m not going to dwell on it. The front insert declares that Extendar is indeed the “Heroic Master of Extension” which also happens to be what the ladies call me. At least they do when I goose them an extra fifty bucks for the night. As you can guess from his moniker, Extendar’s claim to fame is that he can extend his cybernetic arms, legs, torso and neck. Yes, this guy pretty much renders Mekaneck completely redundant. “Oh, you can extend your neck? That’s cute. I can extend EVERYTHING!” And yet, part of me is sad that I own this figure and not Mekaneck, because I’m thinking he’s got to be a much better figure than Extendar. Of course, it doesn’t help that the character was a late release in the toyline, which meant that I had virtually no exposure to him at all beyond a faint memory of seeing him advertised on the TV.

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In his regular un-extended form, Extendar is a woefully bland figure and that’s a shame because he features a lot of original parts in a line that is famous for recycling. The problem here for me is two-fold. First, the character design is painfully boring and the sculpt does nothing to prop it up. Extendar has a very knightly look with nearly featureless armor and even a faceplate to hide his head sculpt. There are a few flourishes here and there, but in a world full of as many fantastical freaks as Eternia, Extendar is practically unique in how generic and uninteresting he looks. The deco does nothing to pep things up. He features a bare pearlescent plastic with a red belt and some gold paintwork. I’m not a fan of the pearl plastic as it feels super soft and cheap and the gold paintwork on my figure is practically slopped on. Of course, you can jump on me by arguing that he’s being faithful to the vintage figure and I’d have to agree with you, but that doesn’t make me appreciate him any more.

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Despite his gimmick, which we’ll get to in a moment, Extendar still manages to retain most of the articulation that has become standard in the Classics line. His chest armor is actually a vest worn over the buck, so that inhibits the ab crunch hinge, but everything else is there. Unfortunately, the plastic is so soft that trying to pose him almost always results in me popping off his arms and legs. And of course, unless you have his head extended, the articulation there is useless.

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So, let’s talk about the extending gimmick. While the original toy just let you pull out the limbs by using a sort of telescoping feature, Extendar achieves his extensions by adding pieces to the arms, legs, torso, and neck. It’s the same idea we saw employed with figures like Mekaneck and Strong-Or and while it seemed like an OK substitute for the feature in those figures it feels more bothersome for a figure like Extendar where everything extends. I don’t know, having to keep six extra parts lying around seems like overkill to me. I will at least give some credit to the detail sculpting on the extension pieces. They look better than anything else on the figure. I’ll also grant you that Extendar has a freakishly imposing quality about him when he’s got everything extended out.

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To add insult to injury, even Extendar’s accessories are disappointing. The lance and shield are a nice idea to further the knightly motif of the figure, but they each have their own problems. The paintwork on the lance is pretty sloppy and there’s a fair amount of scratching around the grips as if it was put into the figure’s hands already… and a lot. The shield, which is hinged so that it extends outward to become bigger is an interesting idea, but it looks unfinished. A big accessory like that is just screaming for a couple more paint hits. The plastic also has a lot of scratching on it making it look used. Also, what’s with all the hidden peace symbols on this guy? There’s one sculpted into at least one of his extension pieces and you can also clearly see one in the upper right corner of the circuitry pattern on the shield.

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Sorry, Extendar… I’m just not digging you. At the very least I can say he looks somewhat interesting standing in the back of my MOTUC display with all his shit extended out. I also dig that you can at least combine two of the arm extenders to get one arm really long. I suppose you could do that for one of his legs too, but there would be really no point. Battle Lion may have been the first character in the 2014 Sub that I didn’t really want to have to buy, but at least he turned out to be an excellent figure. Extendar is the first release this year that I really don’t even want in my collection. Indeed, the only thing that keeps this guy from being the worst figure this line has produced is the existence of releases like Sir Laser-Lot, Cy-Chop, or that total piece of crap, The Mighty Spector. Of course, I wasn’t subbing then, so I didn’t have to buy them.  I’m actually kind of surprised that Matty would release a figure like this in the same month that the 2015 Subscription drive is starting, but then I may very well be in the minority on my general dislike for this figure.