Miss Jones (Netflix Jessica Jones) Sixth-Scale Figure by Toys Works

I can hardly afford it because of my backlog, but I decided it was time to start mixing up Marvel Mondays with something other than Marvel Legends, and today I’m venturing into uncharted territory. Much like that illicit underground third-party Not-Transformers market (which is so underground you can buy them on just about any reputable online toy retailer) the Sixth-Scale action figure market also has its own copyright-bending thing going on. These rebel companies, seated in their secret hideouts deep in the East, turn out figures that are clearly based on popular franchises, with likenesses of famous actors. And it’s not all about raping other people’s copyrights for a quick buck. Nah, in a lot of cases, like today’s review, it’s about getting figures into the hands of collectors, that otherwise wouldn’t exist. Oh, and yeah… it’s also about raping other peoples’ copyrights for a quick buck. Hot Toys stepped up and gave us Netflix versions of The Punisher and Daredevil, but sadly they stopped there. And that brings us to Toys Works’ Miss Jones, a figure that steps up to fill a slot that Hot Toys failed to. Let’s take a look at Not-Jessica!

The box is suggestive of some tough times ahead. It’s totally utilitarian and in some ways rather humorous with it’s curious translations. The artwork is pretty faint, so much so that it’s hard to make out. The bottom of the front panel shows a cluttered desk and the back is a monochrome illustration of Miss Jones with her camera. The bulk of the box is a crossword puzzle of words, including gems like eye infidelity and woman lifestyle other odd throwaways include frustration, talking, and hat. All things that instantly come to mind when thinking about the Jessica Jones Netflix series! Only not at all. Not that I’m complaining, mind you, because once upon a time you’d be lucky to get a bootleg figure like this wrapped like a fish in old Chinese newspapers. Suffice it to say, the box here is totally serviceable and nothing more. The figure comes ready for display, so let’s check her out.

Jessica dons her trademark outfit, consisting of a pair of faded blue jeans, a tan T-shirt, black leather jacket, gray scarf, and black boots. The costume fits the figure very well and avoids that puffy look that we sometimes get with sixth-scale costumes when not done by Hot Toys or Sideshow (I’m looking at you, Big Chief!). Starting below the waist, the jeans feature immaculate white stitching, belt loops, and functional pockets! There are even tiny silver rivets on the back pockets. The boot feet, include sculpted laces up the sides, silver painted buckles, and even sculpted treads on the soles.

Above the waist, the shirt is snug enough to show off that she has an anatomically correct chest (more on that in a bit!), and it’s sleeveless like a tank-top, although It’s intended to be a full shirt. The leather jacket is nicely tailored with more of that tight stitching. The zipper is just painted on, and I’m fine with that. The lapels on the collar tend to jut out a bit, but not too bad. I may be tempted to pin these down at some point. The scarf is a loop of gray cloth and she also has a finger-less cloth glove on her left hand, which I discarded because it didn’t fit right. So all in all the outfit is solid enough, but it just lacks that extra filter of realism that the Sixth-Scale big dogs manages to achieve. It looks like well-made action figure clothes and not shrunken down real people clothes that we get from the experts.

The portrait is nothing special, but considering the source, I’m not totally hating it either. It’s obviously far from a dead ringer for Kristen Ritter, but there’s enough in there, at least from certain angles, that with the context of the outfit it manages to get by. It’s far from what I’m used to seeing in this scale, but much better than I would have expected from a third-party sculpt. Likewise, the paint is pretty good too. The eyes have a little of that spark of life and the eyebrows and lips are neatly painted and not overstated. The rooted hair falls naturally around the face, but it requires a lot of futzing to get it under control, and even then I’m not always successful. I’ll concede that I’m not doing this portrait any favors shooting under bright studio lights, but in hand and on the shelf, it looks a bit better.

The body isn’t a Phicen-style, at least not completely. The torso does feature the silicone-type skin, which means it does feel like real skin and it’s all sorts of squishy. The arms and legs, however, are hard plastic and feature what appear to be double-hinges in the knees and elbows, rotating hinges in the shoulders, and possibly ball joints or rotating hinges in the hips. With a costume like this, the figure doesn’t lose anything by going jointed rather than seamless. The body-type suits the character quite nicely and she scales pretty well next to my Hot Toys Daredevil. The wrists consist of the usual pegs and she has a total of three sets of hands to choose from.

Toy Works did not exactly weigh this figure down with a plethora of accessories. Indeed, she only comes with two: A satchel and a camera. The satchel is quite nice and features a canvas-like material and working straps. It fits over her shoulder and looks great on the figure.

The camera is just a hunk of sculpted plastic, but it looks good and features some printing on it to add detail to the sculpt. Her hands don’t seem to be made expressly for it, but they do work with it. One thing to note, the wrist pegs aren’t all that secure and sometimes they pop out when I’m trying to get her to hold stuff.

The biggest omission when it comes to accessories is booze. Fortunately, there are plenty of options online for Sixth-Scale liquor and beer bottles, so I was able to set her up with some libations. Just keep in mind that they aren’t included with the figure. A stand, however, is included and it’s the generic crotch-cradle type that Hot Toys used to use. There’s no branding on it at all.

With the Marvel Netflix Universe either done or in limbo, it didn’t seem likely that we were going to get a proper Jessica Jones from Hot Toys, so I was more than willing to take a chance with Toys Works’ version. On the one hand, I’m OK with what I got, but I don’t think I’ll be doing this again, unless I’m really desperate to put a particular neglected character on my shelf. The weakest thing here is easily the portrait, but it’s still fairly tolerable to me. Still, here’s a lesson as to why license approval is so important with those official figures. In the end, this one reminds me a lot of the early Sideshow stuff. At the time, those figures were amazing, but they haven’t aged well among the current competition. Miss Jones is almost there, but not quite.

Transformers Siege: Ratchet by Hasbro

With lots of Siege figures left for me to open, I’m trying to juggle these older reviews alongside the new Earthrise figures. Today I’m going back to one of my favorite characters from the G1 cartoon, Ratchet. It’s always a treat to get updates to Ratchet and Ironhide, because as a kid I was robbed of proper figures because their G1 toys were so damned weird. I was actually pleased with the CHUG versions when they came out, which just goes to show you how thirsty I was. I mean, Woof! Those haven’t aged well. Obviously Ratchet here is just a repaint/slight remold of Ironhide, which I reviewed a little while back, so some of this may feel like I’m covering old ground, but let’s take a look!

In kind of a dick move, Hasbro decided to make Ratchet a Walgreen’s Exclusive. Now, in fairness, he was pretty easy for me to find, so I probably shouldn’t complain, but I’m sure there are people out there who had problems because of the exclusivity. Bottom line, Hasbro… don’t be making important characters like my boy Ratchet an exclusive. Save that shit for Barricade. He was a cool figure, but not essential, IMHO. Anyway, despite being an exclusive, there’s no sticker or other indicator of that fact on the box. Naturally he comes packaged in robot mode, but let’s start out with his alt mode.

In vehicle mode, I expected Ratchet to be a straight-up repaint, but Hasbro actually did some reworking on his front bumper, as well as the area above and behind the tinted blue windshield, which is a welcome surprise. It’s not quite an ambulance light-bar, but it’s painted to resemble one. Maybe the Cybertronian equivalent, eh? The back panels are still kind of ugly and hollow, because they’re the bottoms of Ratchet’s feet, although if I try hard enough I can imagine that they’re supposed to be exhaust vents. Still, I’d rather it looked like he could open up to carry wounded Autobots. As for the rest of the vehicle, the white plastic looks good with the painted red panels, and the wheels are slightly more gray than white, which mixes things up a bit. The silver paint on the bumper head headlights looks good, as does the crisp Autobot insignia just under the windshield. You also get some brushed weathering near the back. It’s not an entirely different vehicle than Ironhide, but the subtle changes and the new paint job certainly sets it apart.

Hasbro also set Ratchet up with some new accessories, which can be used on Ratchet’s auto mode. He’s got a wrench-claw on an articulated arm, and a smaller gun, which can be part of the claw or mounted separately as a weapon. I dig both of these a lot, as it allows Ratchet to effect repairs while in his alt mode and laying down covering fire at the same time. I suppose the claw could also be used to grab hold of Autobots and drag them off the battlefield to safety.

As mostly a repaint, Ratchet transforms exactly the same as Ironhide. There is one nice surprise, however! The side panels don’t fall off like they do with my Ironhide EVERY SINGLE TIME I TRANSFORM HIM!!! Either way, Ratchet has a fantastic looking robot mode that’s well proportioned and just chunky enough to scratch my G1 itch. It’s not a dead-ringer for the original Sunbow character design, but it hits just enough points to make it work for me. Structurally, the only differences between him and his Autobot brother is the slight reconfiguration in the shoulders and the front bumper that rests behind his head. From behind he’s got a lot of hollow compartments, but he still manages to look rugged and sturdy. The deco doesn’t change much from his vehicle mode. It’s still mostly white with some red here and there.

The new head sculpt looks great, particularly with his rounded “helmet” and those big wings over his eyes. I like the features in his face, but I wish the face was painted silver to make it stand out a little more. There’s no light-piping in the blue eyes, but they still stand out remarkably well.

Ratchet’s weapon can be split up to give him a pistol, and you have some options if you want to attach the claw arm to him. I like pegging it into his back. It fills up that empty space a bit and it can be swiveled around to project up over his head or shoulder. What practical purpose it could serve? I have no idea. Maybe as an extra hand when he’s doing his repair work? Of course, you also have the option of just setting it aside when he’s in robot mode.

Ironhide was a great figure, so it should come as no surprise that Ratchet toes the line and also turned out fantastic. With display and storage space being what it is these days, I’m not that keen on buying a lot of repaints anymore, but with some of these old G1 guys, I have to make an exception. And with that having been said, we’re not done with this mold yet. It also got repainted into Crosshairs, and I wound up buying him too, so we will revisit the Ironhide/Ratchet mold again in the not too distant future.

One Piece: “Grandista” Grandline Lady Nami by Banpresto

Once upon a time there was a thing around these parts called Anime Saturday, wherein I would devote the day to opening new prize figures, scaled figures, Figmas or any sort of anime figures I happened to acquire. Well, I’ve kind of taken a few steps back from collecting these sorts of things these days, mostly because of limited space. But that’s not to say a few pre-orders haven’t slipped through this embargo. And maybe I do have a short stack of these figures in the corner of the closet left to be opened. Whatever the case, I had a little time this morning and I figured, what the hell… let’s do an Anime Saturday (on a Wednesday!) for old time’s sake. Besides, it feels like forever since I gave Nami some loving!

As you may know, I adore One Piece and I love Banpresto’s One Piece prize figures. They’re cheap, they’re beautiful, and they scratch that nasty itch for One Piece merch. Today I’m checking out Nami from Banpresto’s Grandista line. And since Nami is a lady that needs no introduction around here, let’s jump straight to the packaging. She comes in a colorful box with photos of the figure all around and both Eastern and Western lingo printed on the box. And don’t forget that hologram sticker proving that this is not some shoddy bootleg. Inside, she’s wrapped in plastic and comes in two halves, so you’ve got some simple assembly ahead of you. A lot of the the Nami figures I’ve looked at recently have featured some kind of new spin on the character, so it’s kind of refreshing that this figure takes us back to basics.

With Nami’s two halves plugged together, there are two things that immediately struck me as interesting about this figure. First, she’s really big. Most of the Banpresto prize figures I get are around 7 to 9-inch scale, whereas Nami here tops out at about 11-inches. Second, there’s no base and, quite miraculously, she doesn’t need one, as she stands just fine on her own, even in those high heels. Other than those two points, this figure holds few surprises. It features Nami wearing her trademark blue jeans, blue and white bikini top, and high-heeled orange sandals. This is traditional Nami through-and-through with her weight tossed to her left hip and her left hand resting on her fine backside.

The paint and sculpt here are both excellent. The jeans are wrinkled in all the right spots and have those double rings cut out of the hips. The stitching around the pockets and belt loops is all sculpted in place and they are fastened with a simple silver snap right under her belly button. The blue of the jeans contrasts nicely with the orange of her hair and shoes, and her skin is a warm and smooth without too much of a waxy finish, as we sometimes get in these cheaper figures. I think my only nitpick would be they went a little heavy with the shading around her lower midriff.

And all the necessary Nami-detail points are hit along the way. Her tattoo is neatly printed on her left shoulder, and she has both her Log Pose and a loose bangle around her left wrist. But that’s not surprising. Banpresto has been doing Nami for a while now, so they know her backwards and forwards.

The portrait is also as classic as you can get. She has a broad smile, with just a hint of mischief and her large eyes are perfectly printed. The hair sculpt flows down her back with the rest of it framing her face and partially covering her forehead.

Yup, today was a quickie, but there’s not much more to say about this lovely lady. If you’re up for a very traditional Nami figure, than it’s hard to beat this new one from Banpresto. At about eleven inches, she really stands out among her peers. The sculpt and coloring are both fab, and the quality of plastic is top notch. I think she’s also a perfect pick up if you just want that one excellent representation of the character on your shelf. Sure, there are plenty of scaled figures that outshine this offering, but when you’re talking around $200 versus the $25 this one cost, I think the value can’t be beat. And I gotta say it felt good to open one of these again! I’ll try not to wait as long before I do it again.

Marvel Legends (SP//dr Wave): Cloak and Dagger by Hasbro

It’s time to rev up that Wayback Machine, because for this week’s Marvel Monday, I dipped my grubby mitt into the stack of unopened Marvel Legends shame and came up with Dagger from the SP//dr Wave. Naturally, I had to dive back in to find Cloak because I can’t rightly review one without the other. This was like a lost wave to me. It came and went and I never saw most of it. Luckily I found Cloak and Dagger off of Amazon, and only now am I reminded that I reviewed Elektra from this wave back in 2018. Doc Ock is in my Pile of Shame somewhere, but he didn’t come with a BAF part. That leaves a couple of Spider-Man variants and Shadowland Daredevil, I think? Maybe one day I’ll build that SP//dr BAF but until then, I’m going to open up Cloak and Dagger.

I was about 13 when Ty and Tandy got their first four-issue miniseries but I was too into Spider-Man and Fantastic Four to notice. Actually, I think I fell in love with Dagger, but even my raging hormones and her fine booty didn’t get me too into the comic. It just wasn’t what I was looking for at the time. It wasn’t until a few years later that I found the entire run of their eleven issue series at a used book store downtown where I often trekked to on my bike to hunt comics. Slightly older me was a lot more game. It was dark and gritty shit that taught kids you could get super powers from heroin. Actually, I think that was the opposite of the message they were going for, but hey, it’s up to interpretation. Let’s start out with a look at Cloak!

Before I even had this figure in hand, I predicted it was going to be problematic because of that plastic cloak and I sure was right about it. The plastic cloak tightly encompasses the figure and renders him practically static. I can barely even get his hands to peek out without the clasp on the cloak snapping open. Now, with that having been said, I think the figure looks fantastic. The flowing cloak features a beautiful glossy dark blue finish with some matte black stripes emanating from the sculpted clasp. Beneath that there’s a fully articulated body, but none of that articulation is worth a damn unless you take the cloak off. And that’s no good because the body under it is just a featureless black and purple buck. Besides, what’s Cloak without his Cloak. How many damn times can I say cloak in one paragraph??? CLOAK!!! The only noteworthy thing going on under there is his hands, which are cast in a partially clear plastic and have a cool otherworldly look, if you can actually catch a glimpse of them.

The hood is sculpted separately from the rest of the cloak and attached to the head, so at least the neck articulation is useful. The hood is also partially transparent, similar to the hands, so it casts a cool purplish tint over Ty’s face. And what a great head sculpt this is! Tyrone projects a stoic expression with his perfectly painted goatee and stern, pupil-less eyes. I dig it!

But yeah, here’s a great example of where Hasbro should have introduced some softgoods to this line. I’m not saying it would have looked as good as the plastic cloak, but at least it would have allowed the figure some movement. Maybe some customizers out there have come up with something better, but as is, this figure looks great but is absolutely no fun at all. Let’s move on to Dagger.

Dagger is an extremely simple figure, with absolutely zero original sculpting from the neck down. The almost entirely white buck portrays her costume along with the flesh-painted crucifix that passes as the cut-out on the front. Her hands are also painted with skin-tone and has some white paint on the backs of her hands. This is about as basic as it gets for Marvel Legends, but does it work? Yeah, pretty much. I really don’t have any complaints when it comes to the costume. I do, however, have a couple of other nitpicks. First, I think the figure would have been better served using one of the younger and shorter bucks. Second, it’s my age old gripe over the use of rotating hinges in the elbows as opposed to hinged elbows and swivels in the biceps. Why do the dudes get it, but the gals don’t? There’s also no waist swivel, but Dagger does have a ball joint under her chest. Otherwise, the articulation is business as usual.

Overall, I like the head sculpt well enough, but the eyes do look a little too far apart. The white crescent around her right eye is sharp, as are all the paintwork on her facial features. Her hair is sculpted so as to bunch up around her shoulders, and it isn’t as restrictive of the neck articulation as I thought it might be.

Dagger comes with one accessory and that’s an effect part that clips onto her wrists. It’s supposed to simulate her throwing her light projectiles, but the alignment doesn’t really work for me. There have been a handful of other Legends figures that had similar style effect parts that work a lot better than this one.

Does it sound like I’m really down on this pair? I dunno, maybe. I think they look fantastic together on the shelf, and it’s pretty fun to pose Dagger and put her in front of Cloak, but in the end I guess this pair did fall a bit short of my expectations. I love the characters and I’m happy to have them represented on my Legends shelf, but I don’t think I’ll be taking them down and playing around with them a lot. Cloak feels more like an action-figure-sized accessory for Dagger, and I’m sure that’s not what Hasbro was going for here. And while Dagger gets the job done, there’s nothing about her that’s all that special.

Star Wars Black: Deluxe Imperial Probe Droid by Hasbro

If anyone was expecting me to do a Star Wars review on May the 4th, well then you shouldn’t underestimate the power of Marvel Monday. Bump Marvel Legends? In its moment of triumph? I think you overestimate my backlog! That was just never going to happen. I was actually trying to push for getting today’s review out on Wednesday, but this has been one those hell weeks at work, so it turned out to be a two-review kind of week. Plus, and to be quite honest, it’s been so hard for me to summon up a lot of enthusiasm for Star Wars these days. I’m not throwing in the towel, I’m still buying some of the toys, but after The Last Jedi and Rise of Skywalker I think I need to give it some time to replenish my batteries. I think that’s best illustrated in the lack of Star Wars content lately, and the giant stack of unopened Black Series figures in the Toy Closet. Maybe I need to get to work on some Star Wars Hot Toys reviews to get my excitement up again. Either way, the Black Series Deluxe Probe Droid wound up on my doorstep this week and I decided I would push it to the head of the line.

This is indeed one of the line’s Deluxe offerings, which means it comes in a bigger box and retails for around thirty bucks. Hasbro is tying this release into their 40th Anniversary of The Empire Strikes Back, and I have to say I love the addition of the old school logo on the box. Otherwise, the packaging gives you a good look at the figure and it is collector friendly. And that’s good, because I may actually keep this box. In addition to the figure, you get a stand which consists of a Hoth-style base and a clear plastic rod.

Free of his packaging and on the prowl, the Probe Droid looks quite spectacular! It’s crazy to think how iconic this droid has become considering what a tiny part he played in the film. He flew around on Hoth a bit, he fired off some shots at our heroes, and then he got toasted. He wasn’t very consequential and yet he’s become something of a droid star. It’s hard for me to come up with something equivalent in the new films, but I guess we’d have to wait a few decades to see whether any of the new designs take root and enjoy this kind of a legacy. And when I say we, I mean y’all because I don’t know that I have a few decades left in me. Nonetheless, over the decades I’ve had at least a couple of figures of this droid, most notably the original Kenner release that came in the Turret and Probot playset and the Power of the Force 2 version. Both were great figures. I can remember playing with the Kenner version long after the family dog had chewed it’s arms down to misshapen nubs. I used to just pretend he got mauled by the Wampa and barely escaped with his central processor intact.

I think it’s safe to say that Hasbro outdid themselves with this sculpt. There are plenty of panel lines, compartments, tanks, and little bits and bobs incorporated into the droid’s body. Look closely and you can see tiny sculpted rivets and pock marks, which suggest that these guys are collected by their Imperial masters, or they return to base on their own after their hunt so they could be re-used over and over again. I especially love all the spider-like eyes that litter it’s head. These shiny black soul-less orbs come in all shapes and sizes and are obviously designed to gather all sorts of information in a 360-degree spread as the droid makes its way across its hunting grounds. Between the head and body there’s a boxy blaster, which can swivel left and right to target interlopers. The dual antenna on the head can also raise and lower, although they don’t retract as far as they did in the film.

I wasn’t expecting a lot in terms of paint on this fellow. The droid is mostly just a gun-metal gray achieved through the color of the plastic. Still, Hasbro surprised me with some nice flourishes of paint. Most notably there’s a copious amount of silver dry brushing to give the droid a weathered look. Scuffs are scattered about the body and head and I feel it’s not overdone. There’s also some red paint here and there to pick out some of the panels and tubes on the body. Finally, there’s a fair amount of brown, which looks like it could be a combination of rust and dirty oil smeared in patches here and there. I think Hasbro could have gotten away with a much flatter deco on this toy, but they stepped up and did some fine work. It has a real used look to it.

In addition to the rotating head, the five mismatched legs feature quite a bit of articulation. Each leg can rotate where it connects to the body and some have as many as five hinges to them. These hinges are pretty sturdy and keep the legs in place no matter what configuration I put them in. The sculpts are good with sculpted hydraulics and an array of different types of claws and utensils, probably designed to take samplings of minerals, pick through ship wreckage, or whatever the droid happens to be investigating. The full articulation in the legs allow for a seemingly endless variety of display options for posing. I particularly like how they can be swept back as if he’s traveling quickly.

The figure stand is both simple and elegant. It’s just a clear rod and a base, but it works perfectly. I certainly don’t need anything more complicated than that. Although if I am going to gripe a bit. I think for the $30 price tag, Hasbro should have put a sound chip in this guy. The probe transmissions are so iconic and sound so cool, it’s a shame they couldn’t have made that work. I mean, I’ve had novelty key chains with sound effects that cost me next to nothing.

It’s funny. I began this review lamenting my bad case of Star Wars fatigue, but clearly it can’t be all that bad if I can drone on with affection over a Probe Droid that had about five minutes of screen time. But then this fellow is just another great example of how some of those robot and ship designs captured my imagination as a child. Not to mention why I’m still spending money on this shit when I’m pushing fifty. Either way, I think Hasbro did a fine job with this one and I’ll happily put him on the Hoth corner of my Black Series shelves. He looks great, he’s got a lot of articulation, and he’s just loads of fun to play with. I was actually going to wait on this one for a sale, and I did manage to grab it at a bit of a discount, but ultimately I’m pleased I didn’t wait.

Marvel Legends (Demogoblin Wave): Shang-Chi by Hasbro

I like to think I possess a pretty solid familiarity with the Marvel Universe. I’m sure no expert, but with close to 40 years of funnybook reading under my belt, I’ve picked up a few things, got to know a few characters, and generally know my away around the Marvel neighborhood. And yet Marvel Legends runs so deep that even Hasbro has summoned a few characters here and there that I know little about. Shang-Chi is one of those characters. Apart from running into him in Shadowland and Spider-Island, I wouldn’t know him hardly at all. And he’s getting his own MCU film. Wow.

Now if Shang-Chi is your boi, I’m not bashing him. I was surprised to see that he’s got a substantial number of books and appearances under his belt. I was also pleased to see that there’s a tie-in with Sax Rohmer’s old novels. Alls I’m saying is, I don’t really know the guy, but based on the package, I take it he’s The Master of Kung Fu. Cool. This is the third figure from the Demogoblin Wave that I’m opening, and I’m still thinking maybe I should have sat this wave out. The two GamerVerse Spider-Man figures turned out pretty nice, but I don’t know that I really needed them. And now here comes Shang-Chi. Well, let’s open him up.

There’s certainly not a whole lot to say about his costume. Shang-Chi’s got a pair of red trousers with orange and yellow ankle cuffs, a black belt around his waist, and other than that he’s just showing a whole lot of skin and muscle. The coloring on the pants is nice, the sculpted muscles look great, His nipples awkwardly get by on paint alone, rather than sculpt, and I think those are newly sculpted feet, but I wonder why they lack peg holes. He’s undoubtedly a nice looking figure, but I tend to think more generic martial artist or maybe GI JOE, more than I think Marvel Comics. But that’s just my own ignorance talking. Either way, I think Hasbro’s got about 90% of their GI JOE Classified Quick Kick figure right here.

The head sculpt is also quite nice. The definition in the facial features is sharp, and I dig his determined expression. A shouty head would have been nice for action poses, but what’s here is still plenty good. Of course, the most notable thing about the head sculpt is the wild headband that snakes off his head and blows in the wind. Now, I think this thing looks great, but I really think Hasbro should have made an option available where the headband isn’t quite so animated. Either a second one to peg into the back of the head or a whole different head. Maybe that’s asking a lot.

The articulation here is fantastic, and that’s pretty much required for a martial artist figure. Shang-Chi sports those wonderful shoulder crunches, which we usually see on Spider-Man figures. He also has regular rotating hinges in the shoulders, the elbows are double-hinged, the biceps have swivels, and the wrists are pegged hinges. The legs are ball jointed at the hips, have swivels in the thighs, double-hinges in the knees, and both hinges and lateral rockers in the ankles. There’s a waist swivel, an ab-crunch hinge under the chest, and the neck is both hinged and ball-jointed. All the joints feel nice and solid.

And as you’ve already seen in the pictures, Shang-Chi comes with a whole passel of hands. The last time I saw anything close to this many hands in a Legends release was back in the All-Father Wave and the white costumed Iron Fist. You get a pair of fists, a pair of chopping hands, a pair of accessory holding hands, a pair of “I’m gonna hit you with the palm of my” hands, and a pair of graspy hands. The assortment of hands here is no joke.

Shang also comes with a pair of nun-chuks. One is straight and the other has one chuck bent at a 90-degree angle. They have ornate gold ends and a sculpted gold chain. I’m not a huge fan of the plastic they used for the gold parts. It just looks kind of cheap. Also, I’m not sure how many times I’ll be able to flex the chain without it snapping. So far there haven’t been any stress marks, so that’s a good sign.

Going in to this review, I sure didn’t think I needed a Shang-Chi figure, but coming out of this review I’m happy to have one. Even with knowing next to nothing about this character, I can’t deny that this is an unbelievably fun figure to play around with. The articulation and extra hands go a long way, and I found him to be almost impossible to put down. He’s still standing on my desk so I can fiddle about with him on my downtime. After sucking down two contrived unlock-able suit video game Spider-Man figures, Shang-Chi turned out to be just the palate cleanser that I needed!

The Black Hole Figures by Diamond Select, Part 2

Seemingly out of nowhere, Diamond Select decided to toss out some figures from Disney’s old and oft forgotten sci-fi ditty, The Black Hole. And this pleased me to no end! A couple of days ago I checked out the V.I.N.CENT and B.O.B. two-pack and today I’m going to open one of the coolest evil robots to ever hit the big screen… Maximilian!

I showed off the packaging for these figures last time, but here it is again, in case you’re just joining us. DST is infamous for large, wasteful, and ultimately not collector-friendly packages. Although honestly in this case, Maximilian is so big, I guess the package size is more or less justified. The artwork features the rather distinctive logo of the title, and the computerized grid pattern used in the opening credits. I do believe that was the longest computer animated sequence generated for a film up to that time. And as long as we’re talking about the film, I can’t overestimate how awesome I thought Maximilian was, and that opinion holds true even after my most recent viewings. The imposing, silent robot was terrifying to behold and made even more so by the fact that Dr. Reinhardt didn’t seem to have complete control over him. One of my favorite little nuggets of dialogue in the film was when Reinhardt begs Kate to protect him from his pet killer robot. I never thought the old MEGO figure did Maximilian justice.

Now this figure? This does him justice! Maximilian’s casing is a lot simpler than V.I.N.CENT and B.O.B. with minimal panel lines and lots of smooth surfaces. He’s also built like a linebacker with broad shoulders and a stout barrel chest. His deep crimson coloring makes him look all the more sinister, and there are some spots of silver dry brushing here and there to recreate some weathering. Like his smaller co-stars, Maximilian is a hovering robot and so a stand is pretty essential to this figure. In this case we get a chunky black post on a very large disc. It isn’t as dynamic as the articulated stands we saw last time, but it’s far better suited to the task of holding the figure up. His “legs” are something like anti-grav stabilizers, and include articulated flaps to help control his movement. These “legs” are also articulated at the hips so that they can move outward, but the design of the arms kind of inhibits the ability to use those points.

Maximilian’s head is just a giant grim bucket. There’s no attempt to reproduce a face, instead he just has a red visor for eyes. The piece is translucent red plastic and if you catch the light right it can produce a bit of a glowing effect. I do kind of wish they had included some light piping with this guy. There’s actually a second head, but I’ll save that for last. For now, let’s have a better look at those arms!

The design of Maximilian’s arms is so damn unique! Each shoulder projects three separate arms, which hang down together like they’re on a carousel. By rotating, Maximilian can select a different arm to face forward, or he can deploy all three of them at once like a robotic spider. Four of these arms have the same sculpted beam emitters on the ends, while the remaining two are fitted with powerful silver claws, but I’ll come back to those in a moment.

Diamond included some effect parts for the beam arms, but I don’t think they’re all that effective. If you collect Star Wars figures, than you’ll no doubt recognize these as being similar to the Force Lightning pieces Hasbro sometimes includes with their figures. They just kind of hang off the arms and I guess they look OK, but they’re certainly nothing special.

Maximilian comes with two sets of attachments for his closed claw arms. One set with the claws spread open like blades, and another with a spinning effect. I really dig the regular blades, and I’ll likely display him with at least the left one of these attached. The spinning blade effect is a decent enough try, but it doesn’t quite work for me.

One last bonus accessory for Maximilian is the one I mentioned earlier: A spare head. This one has Dr. Reinhardt’s eyes visible through the visor. It’s a reference to the bat-shit crazy ending where the Cygnus gets dragged into the titular Black Hole and Maximilian and Reinhardt are fused together. With the Doctor trapped inside his creation he’s deposited in a bizarre hellscape, where we only get a small glimpse of his fate. It’s such a strange ending for what was otherwise a fairly grounded sci-fi flick. Not to mention very uncharacteristic for a Disney film. But then, this film is an all around strange bird indeed!

Before wrapping up, Maximilian’s package includes the parts needed to complete the diorama pieces that came with B.O.B. and V.I.N.CENT. It’s a simple piece of deck with a railing and a cardboard backdrop. A nice bonus, to be sure and while it’s too small for Maximilian, the other robots look quite nice displayed on it. There are also some connector pieces so if you somehow should find yourself with two, you can attach them together.

Maximilian isn’t as intricate or complex a design as the other robots, but he’s still a big, imposing, and all around fantastic figure. Hell, all of these are fantastic figures. I don’t know what possessed DST to gamble on a release of these robots featured in a mostly forgotten film from over 40 years ago (FORTY YEARS!!! HOLY HELL, I’M SO OLD!!!) but I’m so very glad they did and I hope it pays off. I’m sure this line going any further would be too much to hope for, but if we were to get one more wave like this, I’d love to see a Sentinel Robot and S.T.A.R. They were both great designs and would make for really impressive figures in this scale.

The Black Hole Figures by Diamond Select, Part 1

I was only eight years old when my parents took me to see Disney’s The Black Hole, as a result the only thing I remembered about it was being bored to tears whenever the robots weren’t on screen. Revisiting it as a teenager and adult allowed me to find more value in it, but it’s still a really strange movie with some serious tonal problems. Like one minute the robots are fun and goofy, and the next we find out that the crew of the Cygnus have been lobotomized and are now zombie slaves suffering a state of living death. Anthony Perkins’ character gets disemboweled by a robot with a weed whacker, and the movie ends in a terrifying robotic retelling of Dante’s Inferno. HOLY SHIT, DISNEY!!! I was legit surprised to find the film available and unedited on Disney+ and I re-watched it for the first time in probably 10 years.

Despite all the dark shit, the movie got toys. But hey, it was PG and plenty of R-rated movies got toys in the 80’s, so that’s not so weird. I only had the robots from the 3 3/4-inch line, and I basically integrated them into my Buck Rogers or Star Wars figures when playing with them. For whatever reason, I have a lot of nostalgia for those figures, and I guess, to some extent, the movie as well. So when Diamond revealed they were making some Black Hole figures, I sure as hell jumped on board. The releases consist of the good robots, V.I.N.CENT and B.O.B. (hereafter spelled without the periods) in a two-pack, and the evil robot Maximilian. These are Diamond Select releases, so naturally they come in ridiculously huge boxes. They look magnificent, but they aren’t collector friendly and they seem kind of wasteful. I’m always amazed at how much trash is left over after opening Diamond Select figures. I’m breaking this review up into two parts, today we’ll start with the two-pack and Friday I’ll check out Maximilian.

Here he is… but first, the stand! Yeah, it’s a weird place to start, but it’s kind of necessary for a hovering robot figure. The clear stand is a multi-hinged, multi-rod ratcheting affair that pegs into his back and really isn’t equipped to handle the weight of this solid ball of plastic. I wound up taking it down to just one rod and two hinges and it seems to get the job done. The base is rather small and has a foot peg on it, so I presume it was repurposed from another figure, which may be why the stand isn’t really optimal for these guys.

With that out of the way, I have to say this is a magnificent little sculpt that’s just packed with lovely little details and a bunch of interchangeable parts. I think VINCENT is one of those “love it, or hate it” robot designs. I’m sure a big part of why I love it so much is because I was introduced to it as a kid. Also, he had the same box-of-gimmicks kind of design that made me love R2-D2 so much. About the only thing that slightly disappointed me when I started playing with this figure was that his head cannot extend all the way up to reveal that his “face” is actually the central band of a sphere. For some reason, I always thought that scene in the movie was cool. But that’s OK. He can still close up his head completely and turn it 360-degrees when it’s open.

The tiny printing on all the panels looks really nice, and the paint is solid enough. The finish on this figure actually looks more like metal than the actual movie prop did. I do wish they used some kind of lenticular sticker for the CRT screen in his belly, but it still looks fine. Let’s start checking out all of the extras!

Yeah, VINCENT comes with a bevy of extra bits for all sorts of different display options. First off, you can replace his anti-grav emitters or “legs” so that they are retracted. Popping these on and closing up his head makes it look like he’s shut down. It’s a cool option, but probably one I’m not going to use a lot since these are extended whenever he’s hovering, and that’s how I’ll be displaying him. Not to worry, though, I went with the least exciting attachments first!

Next, he has a pair of front claw arms concealed behind flip out panels. Open the panels and you can see the retracted claws inside. These can be replaced with extended arms. And since the extended arms just peg into sockets, you can also swivel them 360-degrees.

VINCENT also has arms that are meant to extend outward from his shoulders. The giveaway here is that the closed panels are actually supposed to be the retracted claws. You just pop off these panels and plug in the extended arms. Once again, these peg in so you can swivel the orientation of the claw. With all four arms extended, VINCENT changes from a seemingly useless ball to a handy guy to have around!

The two red panels on his lower front, beside the arm panels are his retracted laser guns. Like the shoulder arms, these simply pop off and you can replace them with the extended guns. These extended pieces are partially translucent with the red tube in the center and look pretty damn neat. And thanks to the way the stand plugs into his back you can recreate his barrel roll shooting trick from when he was going up against STAR in the marksmanship competition!

And finally, the central panel opens up to plug in the drill he used to f’ck up Maximillan. Ironically, this isn’t a terribly exciting accessory, but I always thought it was poetic justice that Maximilian got gutted the same way he gutted Anthony Perkins’ character. Dr. Reinhardt even foreshadowed it. David and Goliath indeed! And that’s it for VINCENT, but wow, what a lot of cool stuff. There was clearly a ton of love poured into this little figure, and I respect Diamond for going above on beyond for a figure that probably no other company would have risked making. I mean, this is a pretty niche robot, but they certainly did him justice. Moving on to BOB!

And don’t worry, I don’t have nearly as much to say about BOB. He’s supposed to be an earlier model of the same robot design as VINCENT, only he was built in Houston so naturally his voice has a Texan twang in the film. BOB’s been kicking around the Cygnus for a long while and getting abused by Dr Reinhardt’s other robots, so he’s all beat to shit. And Diamond did a really nice job recreating that here. Unlike VINCENT, BOB is mostly cast in one solid piece of plastic, so he’s a lot heavier.

It’s still possible to make out what he looked like when he was in better shape and you can see the various differences in design, like the circular display in his belly. He’s also got fewer compartments and his designation is printed down at the bottom of his body as opposed to up by his head. Unlike VINCENT, BOB’s head appears to be ball jointed so he can turn it as well as get a little up and down movement. The “helmet” has more of a stepped design as opposed to VINCENT’s rounded dome. BOB is missing one of his anti-grav balls, as well as both of his arm hatches, and his right claw arm is stuck in the extended position. The extended arm is ball jointed so you can get a little extra movement out of it. The weathering on this guy is absolutely fantastic, as is all the dents. Alas, VINCENT’s parts don’t work with BOB’s, so he’s really just there for display.

The VINCENT-BOB 2-pack comes with some diorama pieces, but I’ll save that for Part 2, because you need to have pieces that come with Maximilian to finish it. So I’ll just finish off Part 1 by saying how thrilled I am that Diamond Select came out of nowhere and made these figures. The merits of the film may be questionable, but I will forever love these robot designs. Plus, I think they are extremely well suited to being toys. That’s especially apparent here, because besides the great sculpt, paint, and detailing, DST went overboard giving VINCENT all kinds of fun attachments. BOB may not be nearly as fun to play around with, the fact that he’s included with VINCENT makes him most welcome, even if you just want to think of him as an overblown accessory. I really do love these guys, and I’m looking forward to getting Maximilian open so I can check him out in a few days.

Marvel Legends (Demogoblin Wave): Gamerverse Velocity Suit Spider-Man by Hasbro

It’s a new week and that means a new Marvel Monday, so I’m continuing to dip into the relatively new Demogoblin Wave of Marvel Legends. Last week I had a look at the Mark III Spider-Armor from the PS4 Spider-Man game, and since we got one more figure from the game in this assortment, I decided to open this one up next. Today we’re checking out the Velocity Suit!

Other than the snazzy white GamerVerse boxes, I’ll confess to not being all that excited about these figures. The prospect of giving Peter Parker 1,000 different suits like Tony Stark’s armor just doesn’t appeal to me, but I guess it makes sense as an incentive gimmick in a video game. Plus, having a bunch of different suits to make action figures out of probably had Hasbro licking their collective chops. Speaking of which, the Spider-Man game remains sealed on my shelf, because I just haven’t had the time to play it. And yes, I do see the irony in that since the majority of the country is under lock-down vacay, while I am just working more hours. Nonetheless, I wound up liking the Spider-Armor well enough, so here’s hoping I can find something to love here as well.

As the name suggests, the Velocity Suit gives Peter a speed boost. The figure doesn’t make use of any texturing, instead giving the suit a smooth and slick surface all around. That combined with the high gloss finish makes this one look as much, if not more, like armor than the previous figure. Maybe they were going with the idea that smooth means less friction and that leads to speed. Or more likely they didn’t put that much thought into it. The deco consists of a red and dark blue base, which is fairly familiar, but adds some light blue lines and integrate the spider emblem into their design. Virtually all these light blue painted lines on the suit are part of the sculpt, which is cool. Based on how they’re executed on the figure, I’m going to assume these channels glow on the suit in the game. Whatever the case, I have to confess that the high gloss paint looks great and goes a long way to sell me on a figure I don’t really care about.

The head sculpt strikes me as being very Stark-like in design, perhaps even more so than the last figure. There are even some faint panel lines that seem to form a mouth, although they are very subtle. The eyes feature more of the light blue piping around them. What else can I say, other than to admit it looks good.

As with the Mk III Spider-Armor, the articulation here lacks the shoulder crunches we see on most Legends Spider-Man figures, and that makes the figure feel a little more stiff than I’m used to my Spider-Man figures to be. But the rest of the articulation is there, making him fun to fiddle about with. Here too, we only get the hands that are attached to the figure, one right fist and one left thwippy hand. The only other noteworthy thing about the articulation is that the ab crunch doesn’t seem to have as wide a range as usual. I don’t know why, all the points are there, but this one looks a little stiff when posing.

I don’t imagine that it’s a coincidence that Hasbro chose these somewhat uninspired Spidey figures to be the first to get web effects included. The Mk III armor came with webbing to cover an adversary’s face. This one comes with a loop of webbing to tie up a foe and it’s pretty great. I usually keep effect parts bagged with the figures they came with, but I think I’ll be keeping these on hand to use with future Spidey figure shoots.

Conceptually, I just don’t give a crap about this figure. The idea of a go-faster suit for Spider-Man is just kind of stupid to me. Nonetheless, I can’t deny that it’s an attractive figure. The sculpted lines and the brilliant new-car finish really makes the red and blue pop splendidly. In the end, I bought these for the effect parts and BAF parts, and because I got them super cheap, but both this one and the MK III Armor managed to win me over in the end. I’ll certainly find a place for them on my Spider-Verse shelf, but they’ll probably be towards the back.

Cover Girls of the DC Universe (Series 3): Catwoman by DC Collectibles

Well, this feels good. Not only did I make it back for three reviews in one week, it’s the second week in a row that I achieved this time management miracle! Plus, I’m tossing out a little homage to the old DC Friday content I used to churn out on a regular basis. It’s been a ball buster of a week and I felt like a little statue therapy today, so I’ve decided to open up another one of the Cover Girls of the DC Universe! And it’s Catwoman! Meow!

This release is from the most recent and third series of cold-cast porcelain Cover Girl statues, based on the art of Joelle Jones. I was away from these gals for a while, but a few months back I picked up the Mera statue and now I’m back with Selina Kyle. Although I still maintain that these two acquisitions were anomalies and I’m I’m not back to seriously collecting this line. I just don’t have the space for them. Anywho, Catwoman comes in a fully enclosed box with plenty of shots of the statue. And while she conforms to the same (roughly 9-inch scale) of the other ladies, the box here is a lot more compact because of the nature of the pose. Inside, she comes sandwiched between two styrofoam trays and the only assembly required is pegging the figure into the base via tow metal posts.

Straight away I’ll say that I love the composition for this piece. The vast majority of the Cover Girls have been fairly conservative, and very vertical, museum style poses. There’s nothing wrong with that. I love it. They all look great when displayed together. But if it weren’t for this release trying something different, I probably wouldn’t have taken notice and ultimately purchased her. Here, Selina sits atop a safe in a very cat-like pose, her hands resting in front of her and one leg drawn up on top of the safe. Overall, the pose is very reminiscent to me of the one Diamond recently did for their Marvel Gallery Black Cat. I don’t know which one came first, but this one instantly reminded me of her Marvel counterpart.

I love the simple look they went for with her costume. The skin tight catsuit features only some sculpted wrinkles and stitch lines in the way of details. Well, that and the silver ring zipper, which is surprisingly zipped all the way up to her chin. Yup, you’ll have to look elsewhere for your kitty cleavage fix. Her knee-high boots are each sculpted with three buckling straps and chunky high heeled wedges. Finally, her whip is sculpted coiled around her waist and snaking down the back of the safe like a kitty cat tail. The paintwork on the costume is also quite lovely with a mix of black and purple to depict the light reflecting off of it. Additionally, the zipper and boot buckles are all sharply painted with a crisp silver.

The portrait is just full of character. Selina stares ahead with her perfect green eyes and a cocky smirk on her lips. Her face is framed by the sculpted snug hood and her goggles are worn up on her forehead. The goggle rims and strap are painted silver to match the zipper on the costume and the lenses in the goggles are tinted red plastic. The headgear is topped off by two perfect little cat ears. I’ve got zero things to nitpick with the portrait. I was really sold on it based off the solicitation photos and I think this is one of those somewhat uncommon examples where the production piece came out just as good.

The safe is an extremely simple piece. It’s got a black matte metal finish to it and a raised door on the front. The door features two sculpted hinges, rivets running around the edges, a handle, and a giant combination dial the front. Diamond went a step further with their Black Cat piece, by having the safe door open, but I think this works just fine. The safe is detailed enough to look good, but it doesn’t upstage the figure itself. One of the odd things about this piece is that the base is sculpted with Joelle Jone’s signature. I don’t think any of the Cover Girls statues has done this in the past, and it further makes this statue feel like a stand-alone release to me.

DC Collectibles is still limiting these pieces, this time to 5,000 each. They are hand-numbered on the bottom of the base. I purchased mine quite a while after it was released, but still got a fairly low number, #468.

Catwoman tends to be something of a focus in my collection, so this may have been an inevitable purchase. Truth be told, I like the Cover Girls series a lot, but I truly have no place left to display these gals and I’m not keen on getting to the point where I’m cycling statues in and out of display because I have too many. Yeah, I already do that with my Gallery Statues from Diamond, but those are just so damn good for the money, sometimes I can’t resist them. Nonetheless, I think it was the distinctive composition mixed with the alluring portrait that made me bite on this one. I believe the MSRP on these pieces are up around $125, but they tend to list closer to the $100 mark. I think I paid $75 for this one as part of a holiday sale. Yup, she really has been waiting around to be opened for a while. But I will say that she was money well spent.